public function getDrops(Item $item) : array { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::MELON_BLOCK, 0, 1]]; } else { $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = $fortunel > 2 ? 2 : $fortunel; //Note: for Melon level 2 is the same 3 So highest is 2 return [[Item::MELON_SLICE, 0, mt_rand(3, 7 + $fortunel)]]; } }
public function getDrops(Item $item) : array { if ($item->isPickaxe() >= Tool::TIER_IRON) { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::REDSTONE_ORE, 0, 1]]; } else { $fortuneL = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortuneL = $fortuneL > 3 ? 3 : $fortuneL; return [[Item::REDSTONE_DUST, 0, mt_rand(4, 5 + $fortuneL)]]; } } else { return []; } }
public function getDrops(Item $item) : array { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::GLOWSTONE_BLOCK, 0, 1]]; } else { $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = $fortunel > 3 ? 3 : $fortunel; $times = [1, 1, 2, 3, 4]; $time = $times[mt_rand(0, $fortunel + 1)]; $num = mt_rand(2, 4) * $time; $num = $num > 4 ? 4 : $num; return [[Item::GLOWSTONE_DUST, 0, $num]]; } }
public function getDrops(Item $item) : array { if ($item->isPickaxe() >= 4) { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::DIAMOND_ORE, 0, 1]]; } else { $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = $fortunel > 3 ? 3 : $fortunel; $times = [1, 1, 2, 3, 4]; $time = $times[mt_rand(0, $fortunel + 1)]; return [[Item::DIAMOND, 0, $time]]; } } else { return []; } }
public function getDrops(Item $item) : array { $drops = []; if ($item->isShears() or $item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { $drops[] = [$this->id, $this->meta & 0x1, 1]; } else { $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = min(3, $fortunel); $rates = [20, 16, 12, 10]; if (mt_rand(1, $rates[$fortunel]) === 1) { //Saplings $drops[] = [Item::SAPLING, $this->meta & 0x1 | 0x4, 1]; } } return $drops; }
public function getDrops(Item $item) : array { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::BROWN_MUSHROOM_BLOCK, SELF::BROWN, 1]]; } else { return [[Item::BROWN_MUSHROOM, 0, mt_rand(0, 2)]]; } }
public function getDrops(Item $item) : array { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::ICE, 0, 1]]; } else { return []; } }
public function getDrops(Item $item) : array { if ($item->isPickaxe() >= Tool::TIER_WOODEN) { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0 and $this->getDamage() === 0) { return [[Item::STONE, 0, 1]]; } return [[$this->getDamage() === 0 ? Item::COBBLESTONE : Item::STONE, $this->getDamage(), 1]]; } else { return []; } }
public function getDrops(Item $item) : array { $drops = []; if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { //使用精准采集附魔 不掉落燧石 $drops[] = [Item::GRAVEL, 0, 1]; return $drops; } $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = $fortunel > 3 ? 3 : $fortunel; $rates = [10, 7, 4, 1]; if (mt_rand(1, $rates[$fortunel]) === 1) { //10% 14% 25% 100% $drops[] = [Item::FLINT, 0, 1]; } if (mt_rand(1, 10) !== 1) { //90% $drops[] = [Item::GRAVEL, 0, 1]; } return $drops; }
public function getDrops(Item $item) : array { if ($item->isShovel() !== false) { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::SNOW_BLOCK, 0, 1]]; } else { return [[Item::SNOWBALL, 0, 4]]; } } else { return []; } }
public function getDrops(Item $item) : array { $drops = []; if ($this->meta >= 0x7) { $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = $fortunel > 3 ? 3 : $fortunel; $drops[] = [Item::CARROT, 0, mt_rand(1, 4 + $fortunel)]; } else { $drops[] = [Item::CARROT, 0, 1]; } return $drops; }
public function getDrops(Item $item) : array { if ($item->isShears()) { return [[Item::COBWEB, 0, 1]]; } elseif ($item->isSword() >= Tool::TIER_WOODEN) { if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { return [[Item::COBWEB, 0, 1]]; } else { return [[Item::STRING, 0, 1]]; } } return []; }
public function getDrops(Item $item) : array { $drops = []; if ($item->isShears() or $item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) { $drops[] = [Item::LEAVES, $this->meta & 0x3, 1]; } else { $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE); $fortunel = $fortunel > 3 ? 3 : $fortunel; $rates = [20, 16, 12, 10]; if (mt_rand(1, $rates[$fortunel]) === 1) { //Saplings $drops[] = [Item::SAPLING, $this->meta & 0x3, 1]; } $rates = [200, 180, 160, 120]; if (($this->meta & 0x3) === self::OAK and mt_rand(1, $rates[$fortunel]) === 1) { //Apples $drops[] = [Item::APPLE, 0, 1]; } } return $drops; }