public function onCommand(CommandSender $sender, Command $command, $label, array $args) { if ($sender instanceof Player) { if (count($args) == 0) { $sender->sendMessage(TextFormat::RED . "Not enough arguments."); return; } if (count($args) == 1) { if ($this->getServer()->getPlayer($args[0])) { $location = $this->getServer()->getPlayer($args[0])->getLocation(); $sender->teleport($location); $sender->sendMessage(TextFormat::BLUE . "[Server] You have teleported to {$args['0']}"); return; } else { $sender->sendMessage(TextFormat::RED . "[Server] That player isn't online!"); return; } } if (count($args) == 2) { if ($this->getServer()->getPlayer($args[0]) & getLocation() && $this->getServer()->getPlayer($args[1])) { $location2 = $this->getServer()->getPlayer($args[1])->getLocation(); $player1 = $this->getServer()->getPlayer($args[0]); $player2 = $this->getServer()->getPlayer($args[1]); $player1->teleport($location2); $player1->sendMessage(TextFormat::BLUE . "[Server] You have teleported to {$args['1']}"); return; } } } }
public function onSCommand(CommandSender $c, Command $cc, $scmd, $world, array $args) { if ($scmd != "gm") { return false; } if (count($args) == 0) { $gm = $this->owner->getCfg($world, "gamemode", null); if ($gm === null) { $c->sendMessage(mc::_("[WP] No gamemode for %1%", $world)); } else { $c->sendMessage(mc::_("[WP] %1% Gamemode: %2%", $world, MPMU::gamemodeStr($gm))); } return true; } if (count($args) != 1) { return false; } $newmode = $this->owner->getServer()->getGamemodeFromString($args[0]); if ($newmode === -1) { $this->owner->unsetCfg($world, "gamemode"); $this->owner->getServer()->broadcastMessage(mc::_("[WP] %1% gamemode removed", $world)); } else { $this->owner->setCfg($world, "gamemode", $newmode); $this->owner->getServer()->broadcastMessage(mc::_("[WP] %1% gamemode set to %2%", $world, MPMU::gamemodeStr($newmode))); } return true; }
public function execute(CommandSender $sender, array $args) { if (count($args) !== 1) { return false; } $player = $sender->getServer()->getPlayer($sender->getName()); $biome = strtoupper($args[0]); $plot = $this->getPlugin()->getPlotByPosition($player->getPosition()); if ($plot === null) { $sender->sendMessage(TextFormat::RED . "You are not standing on an island"); return true; } if ($plot->owner !== $sender->getName()) { $sender->sendMessage(TextFormat::RED . "You are not the owner of this island"); return true; } if (!isset($this->biomes[$biome])) { $sender->sendMessage(TextFormat::RED . "That biome doesn't exist"); $biomes = implode(", ", array_keys($this->biomes)); $sender->sendMessage(TextFormat::RED . "The possible biomes are: {$biomes}"); return true; } $biome = Biome::getBiome($this->biomes[$biome]); if ($this->getPlugin()->setPlotBiome($plot, $biome)) { $sender->sendMessage(TextFormat::GREEN . "Changed the island biome"); } else { $sender->sendMessage(TextFormat::RED . "Could not change the island biome"); } return true; }
public function execute(CommandSender $sender, $commandLabel, array $args) { $commands = []; $result = false; foreach ($this->formatStrings as $formatString) { try { $commands[] = $this->buildCommand($formatString, $args); } catch (\Exception $e) { if ($e instanceof \InvalidArgumentException) { $sender->sendMessage(TextFormat::RED . $e->getMessage()); } else { $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.exception")); $logger = $sender->getServer()->getLogger(); if ($logger instanceof MainLogger) { $logger->logException($e); } } return false; } } foreach ($commands as $command) { $result |= Server::getInstance()->dispatchCommand($sender, $command); } return (bool) $result; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub) { $mm = "[TeleportView] "; if ($sender->getName() == "CONSOLE") { $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game")); return true; } $yaw = $sender->getYaw(); $pitch = $sender->getPitch(); $yawS = -sin($yaw / 180 * M_PI); $yawC = cos($yaw / 180 * M_PI); $pitchS = -sin($pitch / 180 * M_PI); $pitchC = cos($pitch / 180 * M_PI); $x = $sender->x; $y = $sender->y + $sender->getEyeHeight(); $z = $sender->z; $l = $sender->getLevel(); $ps = $this->getServer()->getOnlinePlayers(); for ($f = 0; $f < 50; ++$f) { $x += $yawS * $pitchC; $y += $pitchS; $z += $yawC * $pitchC; $b = $l->getBlock(new Position($x, $y, $z, $l)); if ($b->isSolid()) { break; } if ($f >= 50) { $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far")); return true; } } $sender->teleport(new Position($x, $y, $z, $sender->getLevel())); return true; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { if ($cmd->getName() != "blowup") { return false; } if (count($args) == 0) { return false; } $pl = $this->owner->getServer()->getPlayer($args[0]); if (!$pl) { $sender->sendMessage(mc::_("%1% not found.", $args[0])); return true; } array_shift($args); $yield = 5; $magic = false; foreach ($args as $i) { if (is_numeric($i)) { $yield = intval($i); if ($yield < 1) { $yield = 1; } } elseif (strtolower($i) == "magic") { $magic = true; } elseif (strtolower($i) == "normal") { $magic = false; } } $this->blowPlayer($pl, $yield, $magic); return true; }
public function exec(CommandSender $sender, array $params) { $player = array_shift($params); $amount = array_shift($params); if (trim($player) === "" or trim($amount) === "" or !is_numeric($amount)) { $sender->sendMessage("Usage: " . $this->getUsage()); return true; } $server = Server::getInstance(); $p = $server->getPlayer($player); if ($p instanceof Player) { $player = $p->getName(); } if ($player === $sender->getName()) { $sender->sendMessage($this->getPlugin()->getMessage("pay-failed")); return true; } $result = $this->getPlugin()->reduceMoney($sender, $amount, false, "payment"); if ($result !== EconomyAPI::RET_SUCCESS) { $sender->sendMessage($this->getPlugin()->getMessage("pay-failed", $sender)); return true; } $result = $this->getPlugin()->addMoney($player, $amount, false, "payment"); if ($result !== EconomyAPI::RET_SUCCESS) { $sender->sendMessage($this->getPlugin()->getMessage("request-cancelled", $sender)); $this->getPlugin()->addMoney($sender, $amount, true, "payment-rollback"); return true; } $this->getPlugin()->getServer()->getPluginManager()->callEvent(new PayMoneyEvent($this->getPlugin(), $sender->getName(), $player, $amount)); $sender->sendMessage($this->getPlugin()->getMessage("pay-success", $sender, [$amount, $player, "%3", "%4"])); if ($p instanceof Player) { $p->sendMessage($this->getPlugin()->getMessage("money-paid", $p, [$sender->getName(), $amount, "%3", "%4"])); } return true; }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { if (strtolower($command->getName()) === "buyworld") { if (count($args) < 1 || count($args) > 4) { return false; } if (EconomyAPI::getInstance()->myMoney($sender->getName()) < 10000) { $sender->sendMessage(TextFormat::RED . "[HyperPlot] You don't have enought money. It cost \$10000"); return true; } $world = array_shift($args); if (strlen($world) < 3) { $sender->sendMessage(TextFormat::RED . "[HyperPlot] Small World name"); return true; } if ($this->getServer()->isLevelGenerated($world)) { $sender->sendMessage(TextFormat::RED . "[HyperPlot] A world named " . $world . " already exists"); return true; } EconomyAPI::getInstance()->reduceMoney($sender->getName(), 10000); $this->getServer()->broadcastMessage($sender->sendMessage(TextFormat::RED . "[HyperPlot] Creating level " . $sender->getName() . "-" . $world . "...")); $generator = Generator::getGenerator("ownworld"); $this->getServer()->generateLevel($sender->getName() . "-" . $world, null, $generator, []); $this->getServer()->loadLevel($sender->getName() . "-" . $world); return true; } return false; }
public function execute(CommandSender $sender, $alias, array $args) { if (!$sender instanceof Player) { $sender->sendMessage("Please run this command in-game or through a CCS (run \"ccs\" for help)."); return true; } $session = $this->main->getSessionCollection()->getSession($sender); if ($session === null or !$session->isValid()) { $sender->sendMessage("Your account is still being loaded. Please wait..."); return true; } if ($alias[0] !== "/") { return false; // how come this could even happen! } if ($alias === "/") { $this->displayHelp($sender); return true; } else { $cmdName = substr($alias, 1); var_dump($cmdName); $cmd = $this->findCommand($cmdName); if ($cmd === null) { return false; } $ret = $cmd->run($session, $args); if (is_string($ret)) { $session->sendMessage($ret); } elseif (is_int($ret)) { // TODO } return true; } }
public function execute(CommandSender $sender, array $args) { if (!$sender instanceof Player) { $sender->sendMessage(TextFormat::YELLOW . "Please run this command in game!"); return true; } if (!isset($args[0])) { $sender->sendMessage(TextFormat::RED . "Please specify a valid arena name!"); return true; } if (!isset($this->getMain()->arenas[strtolower($args[0])])) { $sender->sendMessage(TextFormat::RED . "The arena " . $args[0] . " does not exist"); return true; } $inGame = false; foreach ($this->getMain()->arenas as $arena) { if ($arena->getPlayerManager()->isPlaying($sender)) { $inGame = true; break; } } if ($inGame) { $sender->sendMessage(TextFormat::RED . "Please quit/finish this game first"); return true; } if ($this->getMain()->arenas[strtolower($args[0])]->getPlayerManager()->isPlaying($sender)) { $sender->sendMessage(TextFormat::RED . "You are already playing in that arena"); return true; } $this->getMain()->arenas[strtolower($args[0])]->getPlayerHandler()->spawnPlayer($sender); return true; }
/** * @param CommandSender $sender * @param Command $command * @param string $commandAlias * @param array $args * * @return bool */ public function onCommand(CommandSender $sender, Command $command, $commandAlias, array $args) { if (strToLower($command) === $this->plugin->getDatabase()->get("command-name")) { // TODO: 명령어만 친 경우 if (!isset($args[0])) { $sender->sendMessage($this->plugin->getDatabase()->get("help-message")); return true; } switch (strToLower($args[0])) { //TODO: '/예제 어쩌구' case $this->plugin->getDatabase()->get("hello-world"): $sender->sendMessage($this->plugin->getDatabase()->get("hello-world-result")); break; // TODO: '/예제 저쩌구' // TODO: '/예제 저쩌구' case $this->plugin->getDatabase()->get("dlrow-olleh"): $sender->sendMessage($this->plugin->getDatabase()->get("dlrow-olleh-result")); break; // TODO: 잘못된 명령어를 입력한 경우 // TODO: 잘못된 명령어를 입력한 경우 default: $sender->sendMessage($this->plugin->getDatabase()->get("wrong-command")); break; } } return true; }
public function onSCommand(CommandSender $c, Command $cc, $scmd, $data, array $args) { if (count($args) == 0) { return false; } $wname = implode(" ", $args); $old = $this->owner->getServer()->getConfigString("level-name"); if ($old == $wname) { $c->sendMessage(TextFormat::RED . mc::_("No change")); return true; } if (!$this->owner->autoLoad($c, $wname)) { $c->sendMessage(TextFormat::RED . mc::_("[MW] Unable to load %1%", $wname)); $c->sendMessage(TextFormat::RED . mc::_("Change failed!")); return true; } $level = $this->owner->getServer()->getLevelByName($wname); if ($level === null) { $c->sendMessage(TextFormat::RED . mc::_("Error GetLevelByName %1%")); return true; } $this->owner->getServer()->setConfigString("level-name", $wname); $this->owner->getServer()->setDefaultLevel($level); $c->sendMessage(TextFormat::BLUE . mc::_("Default world changed to %1%", $wname)); return true; }
public function onSCommand(CommandSender $c, Command $cc, $scmd, $world, array $args) { if ($scmd != "max") { return false; } if (count($args) == 0) { $count = $this->owner->getCfg($world, "max-players", null); if ($count == null) { $c->sendMessage(mc::_("[WP] Max players in %1% is un-limited", $world)); } else { $c->sendMessage(mc::_("[WP] Players allowed in %1%: %2%", $world, $count)); } return true; } if (count($args) != 1) { return false; } $count = intval($args[0]); if ($count <= 0) { $this->owner->unsetCfg($world, "max-players"); $this->owner->getServer()->broadcastMessage(mc::_("[WP] Player limit in %1% removed", $world)); } else { $this->owner->setCfg($world, "max-players", $count); $this->owner->getServer()->broadcastMessage(mc::_("[WP] Player limit for %1% set to %2%", $world, $count)); } return true; }
public function execute(CommandSender $sender, array $args) { if (!$sender instanceof Player) { $sender->sendMessage($this->getMessage("error.in-game")); return true; } if (!isset($args[0])) { $sender->sendMessage($this->getMessage("commands.spectate.valid")); } if (!isset($this->getMain()->arenas[strtolower($args[0])])) { $sender->sendMessage($this->getMessage("commands.spectate.exists", ["ARENA" => $args[0]])); return true; } foreach ($this->getMain()->arenas as $arena) { if ($arena->getPlayerManager()->isPlaying($sender)) { $sender->sendMessage($this->getMessage("commands.spectate.in-game")); return true; } } if ($this->getMain()->arenas[strtolower($args[0])]->getPlayerManager()->isInArena($sender)) { $sender->sendMessage($this->getMessage("commands.spectate.already")); return true; } $this->getMain()->arenas[strtolower($args[0])]->getPlayerHandler()->spectatePlayer($sender); return true; }
/** * @param CommandSender $sender * @param string[] $args * @return bool */ public function exec(CommandSender $sender, array $args) { if (count($args) < 2 or !is_string($args[0]) or !is_string($args[1])) { return false; } $clanName = Clannish::validateName($args[0], true); $managerName = Clannish::validateName($sender->getName()); $memberName = Clannish::validateName($args[1]); $clan = Clannish::getInstance()->getClan($clanName); if ($clan === null) { $this->sendMessage($sender, "clan-not-found", ["name" => $clanName]); return true; } if (!($clan->getMember($managerName)->isManager() or $sender->hasPermission("clannish.operation"))) { $this->sendMessage($sender, "clan-manager-only"); return true; } if (!$clan->isMember($memberName)) { $this->sendMessage($sender, "clan-member-not-found", ["name" => $memberName]); return true; } $clan->getManager()->setGrade(ClanMember::GRADE_STAFF); $clan->getMember($memberName)->setGrade(ClanMember::GRADE_MANAGER); $this->sendMessage($sender, "clan-manager-delegated", ["name" => $clanName, "member" => $memberName]); return true; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub) { if (!isset($sub[3])) { return false; } $mm = "[Move] "; $ik = $this->isKorean(); if (is_numeric($x = $sub[0]) && is_numeric($y = $sub[1]) && is_numeric($z = $sub[2]) && (!isset($sub[3]) or $sub[3] === "") && $sender instanceof Player) { $player = $sender; } elseif (!($player = $this->getServer()->getPlayer(strtolower($sub[0])))) { $r = $sub[0] . ($ik ? "는 잘못된 플레이어명입니다." : "is invalid player"); } elseif (!(is_numeric($x = $sub[1]) && is_numeric($y = $sub[2]) && is_numeric($z = $sub[3]))) { $r = "<X> or <Y> or <Z> " . ($ik ? "중 하나가 숫자가 아닙니다." : "is not number"); } if (isset($r)) { $sender->sendMessage($mm . $r); } elseif (!($x || $y || $z)) { return ture; } elseif (isset($sub[4]) && $sub[4] == "%") { $d = isset($sub[5]) && is_numeric($sub[5]) && $sub[5] >= 0 ? $sub[5] : (max($x, $y, $z) > 0 ? max($x, $y, $z) : -min($x, $y, $z)); $this->move($player, (new Vector3($x * 0.4, $y * 0.4 + 0.1, $z * 0.4))->multiply(1.11 / $d), $d, isset($sub[6]) && is_numeric($sub[6]) ? $sub[6] : 0.15); } else { $player->setMotion((new Vector3($x, $y, $z))->multiply(0.4)); } return true; }
/** * @param CommandSender $sender * @param string $commandLabel * @param string[] $args * * @return mixed */ public function execute(CommandSender $sender, $commandLabel, array $args) { if ($sender->hasPermission(SimpleWarpPermissions::LIST_WARPS_COMMAND)) { $ret = $this->api->executeTranslationItem("listwarps-list-title"); /** @var Warp[] $iterator */ $iterator = $this->api->getWarpManager()->getIterator(); foreach ($iterator as $w) { if ($w->canUse($sender)) { $ret .= " * " . $w->getName() . " "; if ($sender->hasPermission(SimpleWarpPermissions::LIST_WARPS_COMMAND_XYZ)) { $dest = $w->getDestination(); $ret .= $dest->toString(); } $ret .= "\n"; } } /** * EASTER EGG! */ if ($sender instanceof Player && $sender->hasPermission(SimpleWarpPermissions::LIST_WARPS_COMMAND_VISUAL) && isset($args[0]) && $args[0] === "v") { foreach ($iterator as $warp) { if ($warp->getDestination()->isInternal() && $warp->getDestination()->getPosition()->getLevel() === $sender->getLevel()) { $particle = new FloatingTextParticle($warp->getDestination()->getPosition(), "(X: {$warp->getDestination()->getPosition()->getFloorX()}}, Y: {$warp->getDestination()->getPosition()->getFloorY()}, Z: {$warp->getDestination()->getPosition()->getFloorZ()}, LEVEL: {$warp->getDestination()->getPosition()->getLevel()->getName()})", "WARP: " . TextFormat::AQUA . $warp->getName() . TextFormat::RESET); $sender->getLevel()->addParticle($particle, [$sender]); } } } $sender->sendMessage($ret !== $this->api->executeTranslationItem("listwarps-list-title") ? $ret : $this->api->executeTranslationItem("listwarps-no-warps")); } else { $sender->sendMessage($this->api->executeTranslationItem("listwarps-noperm")); } }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { switch ($cmd->getName()) { case "banhammer": if ($args[0] == "edit") { if ($args[1] == "type") { if ($args[2] == "banip") { } elseif ($args[2] == "ban") { } elseif ($args[2] == "kick") { } else { $sender->sendMessage("Usage: /banhammer edit <type> <banip|ban|kick>"); } } } elseif ($args[0] == "get") { if ($sender->isOP) { //I'll figure our the real way to do that later //TODO Give BanHammer return true; } else { $sender->sendMessage("[BanHammer] You do not have permission to obtain the BanHammer!"); return false; } } elseif ($args[0] == "allow") { //TODO Add $args[1] to a config } else { $sender->sendMessage("Usage: /banhammer <get|edit|allow> [player]"); } break; } }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub) { $rm = TextFormat::RED . "Usage: /DropCount "; $mm = "[DropCount] "; $ik = $this->isKorean(); $set = $this->set; if (!isset($sub[0])) { $r = $rm . ($ik ? "<횟수1> <횟수2>" : "<Num1> <Num2>"); } else { if ($sub[0] < 0 || !is_numeric($sub[0])) { $sub[0] = 0; } $sub[0] = round($sub[0]); if (isset($sub[1]) && $sub[1] > $sub[0] && is_numeric($sub[1]) !== false) { $sub[0] = $sub[0] . "~" . round($sub[1]); } $set["Count"] = $sub[0]; $r = $mm . ($ik ? "드롭 횟수가 {$sub['0']} 로 설정되었습니다." : "Drop count is set {$sub['0']}"); } if (isset($r)) { $sender->sendMessage($r); } if ($this->set !== $set) { $this->set = $set; $this->saveYml(); } return true; }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { if (strtolower($command->getName()) === "tz") { $sender->sendMessage($this->colorlist[strtolower($this->getConfig()->get("color"))] . $this->getTime()); return true; } }
public function execute(CommandSender $sender, array $args) { if (count($args) !== 1) { return false; } $helper = $args[0]; $player = $sender->getServer()->getPlayer($sender->getName()); $plot = $this->getPlugin()->getPlotByPosition($player->getPosition()); if ($plot === null) { $sender->sendMessage(TextFormat::RED . "You are not standing inside a plot"); return true; } if ($plot->owner !== $sender->getName() and !$sender->hasPermission("myplot.admin.addhelper")) { $sender->sendMessage(TextFormat::RED . "You are not the owner of this plot"); return true; } if (!$plot->addHelper($helper)) { $sender->sendMessage($helper . " was already a helper of this plot"); return true; } if ($this->getPlugin()->getProvider()->savePlot($plot)) { $sender->sendMessage(TextFormat::GREEN . $helper . " is now a helper of this plot"); } else { $sender->sendMessage(TextFormat::RED . "Helper could not be added"); } return true; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { if ($cmd->getName() != "servicemode") { return false; } if (count($args) == 0) { if ($this->mode !== false) { $sender->sendMessage(TextFormat::RED . mc::_("In Service Mode: %1%", $this->mode)); } else { $sender->sendMessage(TextFormat::GREEN . mc::_("In Normal operating mode")); } return true; } if (in_array(strtolower(array_shift($args)), ["on", "up", "true", 1])) { $msg = implode(" ", $args); if (!$msg) { $msg = mc::_("Scheduled maintenance"); } $this->owner->getServer()->broadcastMessage(TextFormat::RED . mc::_("ATTENTION: Entering service mode")); $this->owner->getServer()->broadcastMessage(TextFormat::YELLOW . " - " . $msg); } else { $msg = false; $this->owner->getServer()->broadcastMessage(TextFormat::GREEN . mc::_("ATTENTION: Leaving service mode")); } $this->mode = $msg; return true; }
public function onCommand(CommandSender $sender, Command $command, $commandAlias, array $args) { if (!$this->isEnabled() or !$sender->hasPermission("PMSocket.commands")) { return false; } if (!isset($args[0])) { $sender->sendMessage(TextFormat::GOLD . "/pmsocket password <password>"); return true; } switch (strToLower($args[0])) { case "password": if (!isset($args[1])) { $sender->sendMessage(TextFormat::GOLD . "[PMSocket] /pmsocket password <password>"); return true; } array_shift($args); $this->db["password"] = implode(" ", $args); $sender->sendMessage(TextFormat::GOLD . "[PMSocket] The password has been registered!"); if ($this->resender == null) { $this->registerAttachment(); } break; } return true; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { if (strtolower($cmd->getName()) === "thank") { if (!(isset($args[0]) and isset($args[1]))) { $sender->sendMessage(TF::RED . "Error: not enough args. Usage: /thank <player> < reason >"); return true; } else { $name = $args[0]; $player = $this->getServer()->getPlayer($name); $sender_name = $sender->getName(); if ($player === null) { $sender->sendMessage(TF::RED . "Player " . $name . " was not found."); return true; } else { $player_name = $player->getName(); $player_display_name = $player->getDisplayName(); unset($args[0]); $reason = implode(" ", $args); $this->getServer()->broadcastMessage(TF::YELLOW . $player_name . " has been thanked by " . $sender_name . " for " . $reason); $player->sendMessage(TF::GREEN . "You have been thanked by " . $sender_name . " for " . $reason); $sender->sendMessage(TF::GREEN . "You thanked " . $player_name . "."); return true; } } } }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { if ($cmd->getName() != "players") { return false; } $tab = [[mc::_("Player"), mc::_("World"), mc::_("Pos"), mc::_("Health"), mc::_("Mode")]]; $cnt = 0; foreach ($this->owner->getServer()->getOnlinePlayers() as $player) { if (!$player->isOnline() || $sender instanceof Player && !$sender->canSee($player)) { continue; } $pos = $player->getPosition(); $j = count($tab); $mode = substr(MPMU::gamemodeStr($player->getGamemode()), 0, 4); $tab[] = [$player->getName(), $player->getLevel()->getName(), $pos->getFloorX() . "," . $pos->getFloorY() . "," . $pos->getFloorZ(), intval($player->getHealth()) . '/' . intval($player->getMaxHealth()), $mode]; ++$cnt; } if (!$cnt) { $sender->sendMessage(TextFormat::RED . mc::_("Nobody is on-line at the moment")); return true; } $tab[0][0] = mc::_("Players: %1%", $cnt); $pageNumber = $this->getPageNumber($args); return $this->paginateTable($sender, $pageNumber, $tab); }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { if ($command->getName() === "boom") { if (count($args)) { if (!isset($args[1])) { $sender->sendMessage("Usage: /boom <radius> true|false"); return false; } if (is_numeric($args[0])) { $sender->sendMessage(TextFormat::YELLOW . "Boom!"); $e = new Explosion($sender, $args[0]); switch ($args[1]) { case "true": $e->explodeA(); $e->explodeB(); break; case "false": $e->explodeB(); break; } } else { $sender->sendMessage(TextFormat::RED . "Select radius in numeric value!"); return; } } } }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { $cmd = strtolower($command->getName()); $command = $this->getConfig()->get("Command"); switch ($cmd) { case $this->getConfig()->get($command): if (!$sender instanceof Player) { $sender->sendMessage(TEXTFORMAT::GOLD . $this->getConfig()->get("Name")); $sender->sendMessage . $this->getConfig()->get("Slot1"); $sender->sendMessage . $this->getConfig()->get("Slot2"); $sender->sendMessage . $this->getConfig()->get("Slot3"); $sender->sendMessage . $this->getConfig()->get("Slot4"); $sender->sendMessage . $this->getConfig()->get("Slot5"); $sender->sendMessage . $this->getConfig()->get("Slot6"); return true; } $player = $this->getServer()->getPlayer($sender->getName()); if ($player->hasPermission("yourplugin.command")) { $sender->sendMessage . $this->getConfig()->get("Name"); $sender->sendMessage . $this->getConfig()->get("Slot1"); $sender->sendMessage . $this->getConfig()->get("Slot2"); $sender->sendMessage . $this->getConfig()->get("Slot3"); $sender->sendMessage . $this->getConfig()->get("Slot4"); $sender->sendMessage . $this->getConfig()->get("Slot5"); $sender->sendMessage . $this->getConfig()->get("Slot6"); return true; } break; } }
public function onCommand(CommandSender $sender, Command $command, $label, array $params) { $username = strtolower($sender->getName()); $player = $this->getServer()->getPlayer($username); if (!$player instanceof Player) { $sender->sendMessage("Use this command in-game!"); return true; } switch ($command->getName()) { case "pvppon": $this->getConfig()->set(strtolower($sender->getName()), true); $this->getConfig()->save(); $sender->sendMessage("PvP enabled for you.\nUse '/pvppoff' for disable."); break; case "pvppoff": $this->getConfig()->set(strtolower($sender->getName()), false); $this->getConfig()->save(); $sender->sendMessage("PvP disabled for you.\nUse '/pvppon' for enable."); break; case "pvpp": if ($this->getConfig()->get(strtolower($sender->getName()))) { $sender->sendMessage("How PvP enabled for you.\nUse '/pvppoff' for disable."); } else { $sender->sendMessage("How PvP disabled for you.\nUse '/pvppon' for enable."); } break; } return true; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { if ($cmd->getName() != "throw") { return false; } if (count($args) > 2 || count($args) == 0) { return false; } $pl = $this->owner->getServer()->getPlayer($args[0]); if (!$pl) { $sender->sendMessage(mc::_("%1% not found", $args[0])); return true; } if (MPMU::apiVersion("1.12.0")) { $pl->teleport(new Vector3($pl->getX(), 128, $pl->getZ())); } else { $force = 64; if (isset($args[1])) { $force = intval($args[1]); } if ($force <= 4) { $force = 64; } $pl->setMotion(new Vector3(0, $force, 0)); } return true; }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { if (strtolower($command) == "backup") { $sender->sendMessage("Start backup your worlds directory"); $this->BackupWorlds(); } }