public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub) { $mm = "[TeleportView] "; if ($sender->getName() == "CONSOLE") { $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game")); return true; } $yaw = $sender->getYaw(); $pitch = $sender->getPitch(); $yawS = -sin($yaw / 180 * M_PI); $yawC = cos($yaw / 180 * M_PI); $pitchS = -sin($pitch / 180 * M_PI); $pitchC = cos($pitch / 180 * M_PI); $x = $sender->x; $y = $sender->y + $sender->getEyeHeight(); $z = $sender->z; $l = $sender->getLevel(); $ps = $this->getServer()->getOnlinePlayers(); for ($f = 0; $f < 50; ++$f) { $x += $yawS * $pitchC; $y += $pitchS; $z += $yawC * $pitchC; $b = $l->getBlock(new Position($x, $y, $z, $l)); if ($b->isSolid()) { break; } if ($f >= 50) { $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far")); return true; } } $sender->teleport(new Position($x, $y, $z, $sender->getLevel())); return true; }
public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub) { $mm = "[TeleportView] "; if ($sender->getName() == "CONSOLE") { $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game")); return true; } $yaw = $sender->getYaw(); $ptch = $sender->getPitch(); $yawS = -sin($yaw / 180 * M_PI); $yawC = cos($yaw / 180 * M_PI); $ptchS = -sin($ptch / 180 * M_PI); $ptchC = cos($ptch / 180 * M_PI); $x = $sender->getX(); $y = $sender->getY() + $sender->getEyeHeight(); $z = $sender->getZ(); $l = $sender->getLevel(); for ($f = 0; $f < 50; ++$f) { $x += $yawS * $ptchC; $y += $ptchS; $z += $yawC * $ptchC; $b = $l->getBlock(new Position($x, $y, $z, $l)); if ($b->isSolid) { $sender->teleport(new Position($x - $yawS * $ptchC, $y - $ptchS + 0.1, $z - $yawC * $ptchC, $l)); $f = true; } } if (!isset($f)) { $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far")); } return true; }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { switch ($command->getName()) { case 'nothing': return true; break; case 'rca': if (count($args) < 2) { $sender->sendMessage("Please enter a player and a command."); return false; } $player = $this->getServer()->getPlayer($tuv = array_shift($args)); if (!($player == null)) { $commandForSudo = trim(implode(" ", $args)); $this->getServer()->dispatchCommand($player, $commandForSudo); return true; break; } $sender->sendMessage(TextFormat::RED . "Player not found."); return true; break; case "slapper": if ($sender instanceof Player) { $name = trim(implode(" ", $args)); $defaultName = $sender->getDisplayName(); if ($name == null) { $name = $defaultName; } $senderSkin = $sender->getSkinData(); $IsSlim = $sender->isSkinSlim(); $playerX = $sender->getX(); $playerY = $sender->getY(); $playerZ = $sender->getZ(); $outX = round($playerX, 1); $outY = round($playerY, 1); $outZ = round($playerZ, 1); $playerLevel = $sender->getLevel()->getName(); $playerYaw = $sender->getYaw(); $playerPitch = $sender->getPitch(); $humanInv = $sender->getInventory(); $pHealth = $sender->getHealth(); $nbt = new Compound(); $motion = new Vector3(0, 0, 0); $nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]); $nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]); $nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]); $nbt->Health = new Short("Health", $pHealth); $nbt->Inventory = new Enum("Inventory", $humanInv); $nbt->NameTag = new String("name", $name); $nbt->Invulnerable = new Byte("Invulnerable", 1); $nbt->CustomTestTag = new Byte("CustomTestTag", 1); $nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]); $clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt); $Inv = $clonedHuman->getInventory(); $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\""); $pHelm = $humanInv->getHelmet(); $pChes = $humanInv->getChestplate(); $pLegg = $humanInv->getLeggings(); $pBoot = $humanInv->getBoots(); $Inv->setHelmet($pHelm); $Inv->setChestplate($pChes); $Inv->setLeggings($pLegg); $Inv->setBoots($pBoot); $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot()); $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand()); $clonedHuman->spawnToAll(); return true; } else { $sender->sendMessage("This command only works in game."); return true; } } }
public function onCommand(CommandSender $sender, Command $command, $label, array $args) { switch (strtolower($command->getName())) { case 'nothing': return true; break; case 'rca': if (count($args) < 2) { $sender->sendMessage("Please enter a player and a command."); return true; } $player = $this->getServer()->getPlayer(array_shift($args)); if (!($player === null)) { $this->getServer()->dispatchCommand($player, trim(implode(" ", $args))); return true; break; } $sender->sendMessage(TextFormat::RED . "Player not found."); return true; break; case "slapper": if ($sender instanceof Player) { $type = array_shift($args); $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args)))); if ($type === null || $type === "" || $type === " ") { return false; } $defaultName = $sender->getDisplayName(); if ($name == null) { $name = $defaultName; } $senderSkin = $sender->getSkinData(); $isSlim = $sender->isSkinSlim(); $playerX = $sender->getX(); $playerY = $sender->getY(); $playerZ = $sender->getZ(); $playerYaw = $sender->getYaw(); $playerPitch = $sender->getPitch(); $humanInv = $sender->getInventory(); $theOne = "Blank"; $nameToSay = "Human"; $didMatch = "No"; foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) { if (strtolower($type) === strtolower($entityType)) { $didMatch = "Yes"; $theOne = $entityType; } } $typeToUse = "Nothing"; if ($theOne === "Human") { $typeToUse = "SlapperHuman"; } if ($theOne === "Player") { $typeToUse = "SlapperHuman"; } if ($theOne === "Pig") { $typeToUse = "SlapperPig"; } if ($theOne === "Bat") { $typeToUse = "SlapperBat"; } if ($theOne === "Cow") { $typeToUse = "SlapperCow"; } if ($theOne === "Sheep") { $typeToUse = "SlapperSheep"; } if ($theOne === "MushroomCow") { $typeToUse = "SlapperMushroomCow"; } if ($theOne === "Mooshroom") { $typeToUse = "SlapperMushroomCow"; } if ($theOne === "LavaSlime") { $typeToUse = "SlapperLavaSlime"; } if ($theOne === "Enderman") { $typeToUse = "SlapperEnderman"; } if ($theOne === "Zombie") { $typeToUse = "SlapperZombie"; } if ($theOne === "Creeper") { $typeToUse = "SlapperCreeper"; } if ($theOne === "Skeleton") { $typeToUse = "SlapperSkeleton"; } if ($theOne === "Silverfish") { $typeToUse = "SlapperSilverfish"; } if ($theOne === "Chicken") { $typeToUse = "SlapperChicken"; } if ($theOne === "Villager") { $typeToUse = "SlapperVillager"; } if ($theOne === "CaveSpider") { $typeToUse = "SlapperCaveSpider"; } if ($theOne === "Spider") { $typeToUse = "SlapperSpider"; } if ($theOne === "Squid") { $typeToUse = "SlapperSquid"; } if ($theOne === "Wolf") { $typeToUse = "SlapperWolf"; } if ($theOne === "Slime") { $typeToUse = "SlapperSlime"; } if ($theOne === "PigZombie") { $typeToUse = "SlapperPigZombie"; } if ($theOne === "MagmaCube") { $typeToUse = "SlapperLavaSlime"; } if ($theOne === "ZombiePigman") { $typeToUse = "SlapperPigZombie"; } if ($theOne === "PigZombie") { $typeToUse = "SlapperPigZombie"; } if (strtolower($theOne) === "remove") { if ($sender->hasPermission("slapper.remove")) { $this->hitSessions[$sender->getName()] = "on"; $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "]" . "Hit an entity to remove it"); } } if (!($typeToUse === "Nothing") && !($theOne === "Blank")) { $nbt = $this->makeNBT($senderSkin, $isSlim, $name, $humanInv, $playerYaw, $playerPitch, $playerX, $playerY, $playerZ); $clonedHuman = Entity::createEntity($typeToUse, $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt); $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . $theOne . " entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\""); } if ($typeToUse === "SlapperHuman") { $Inv = $clonedHuman->getInventory(); $pHelm = $humanInv->getHelmet(); $pChes = $humanInv->getChestplate(); $pLegg = $humanInv->getLeggings(); $pBoot = $humanInv->getBoots(); $Inv->setHelmet($pHelm); $Inv->setChestplate($pChes); $Inv->setLeggings($pLegg); $Inv->setBoots($pBoot); $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot()); $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand()); } if (!($theOne == "Blank")) { $clonedHuman->spawnToAll(); } if ($typeToUse === "Nothing" || $theOne === "Blank") { $sender->sendMessage("Invalid entity."); } return true; } else { $sender->sendMessage("This command only works in game."); return true; } } }