コード例 #1
0
ファイル: chat-server.php プロジェクト: verzulli/palestra
// to be delivered to clients/browsers via websocket;
$logger->debug('Instantiating main "Server" socket object');
$server = new React\Socket\Server($loop);
// Let's define some very-basic code to be run when something is
// received on the main socket (the one supposed to RECEIVE the
// data to be sent to websocket clients...
$logger->debug('Setting [onConnection/onData] callback');
$server->on('connection', function ($conn) use($chat, $logger) {
    $logger->info('[onConnection] New client connected');
    //I'm not going to broadcast anything, as it's not a JSON-formattted data to be shown on dashboard
    //$chat->broadcast ( "[onCONNECTION] Client arrivato..." . PHP_EOL );
    // Please note that the onDATA callback is defined INSIDE the outer onCONNECTION one!
    $conn->on('data', function ($data) use($conn, $chat, $logger) {
        $logger->debug('[onData] Got data from socket [' . $data . ' bytes]');
        // passo ai client un JSON "puro", altrimenti genero problemi di parsing...
        $chat->broadcast($data . PHP_EOL);
        //$conn->write("I just got: [".$data."]");
    });
});
// Let's run the main server socket
$logger->debug('Spinning main server socket');
$server->listen(1337, '0.0.0.0');
// Let's run the main websocket
$logger->debug('Instantiating main WebSocket object');
$webSock = new React\Socket\Server($loop);
$logger->debug('Spinning main websocket');
$webSock->listen(8888, '0.0.0.0');
// This is not clear... (to me, at least), unfortunately !!!!
$logger->debug('instantiating main webserver (?)');
$webServer = new Ratchet\Server\IoServer(new Ratchet\Http\HttpServer(new Ratchet\WebSocket\WsServer($chat)), $webSock);
// Let's add some periodic trigger, just to check that everything is running fine
コード例 #2
0
ファイル: chat-server.php プロジェクト: verboseCyano/palestra
$loop = React\EventLoop\Factory::create();
// this is our main object, handling communications
// with connected browsers, via websockets;
$logger->debug('Instantiating main Chat object');
$chat = new Chat();
// this is our TCP-server that will receive messages
// to be delivered to clients/browsers via websocket;
$logger->debug('Instantiating main "Server" socket object');
$server = new React\Socket\Server($loop);
// Let's define some very-basic code to be run when something is
// received on the main socket (the one supposed to RECEIVE the
// data to be sent to websocket clients...
$logger->debug('Setting [onConnection/onData] callback');
$server->on('connection', function ($conn) use($chat, $logger) {
    $logger->info('[onConnection] New client connected');
    $chat->broadcast("[onCONNECTION] Client arrivato..." . PHP_EOL);
    // Please note that the onDATA callback is defined INSIDE the outer onCONNECTION one!
    $conn->on('data', function ($data) use($conn, $chat, $logger) {
        $logger->debug('[onData] Got data from socket [' . count($data) . ' bytes]');
        // passo ai client un JSON "puro", altrimenti genero problemi di parsing...
        $chat->broadcast($data . PHP_EOL);
        //$conn->write("I just got: [".$data."]");
    });
});
// Let's run the main server socket
$logger->debug('Spinning main server socket');
$server->listen(1337, '0.0.0.0');
// Let's run the main websocket
$logger->debug('Instantiating main WebSocket object');
$webSock = new React\Socket\Server($loop);
$logger->debug('Spinning main websocket');