protected function initialize() { $this->addStates(); $this->addTransitions(); $this->object->setObject($this->getStatefulObjectMock()); $this->object->initialize(); }
/** * Configures $stateMachine according to selected object * * @param \Illuminate\Database\Eloquent\Model $object * @throws \Finite\Exception\ObjectException */ private function setStateMachine(\Illuminate\Database\Eloquent\Model $object) { $config = array_merge(['class' => get_class($object)], $object->getFiniteConfig()); if (!$object->finiteStates->isEmpty()) { $object->setFiniteState($object->latestFiniteState); } $loader = new ArrayLoader($config); $loader->load($this->stateMachine); $this->stateMachine->setObject($object); $this->stateMachine->initialize(); }
use Finite\State\State; use Finite\State\StateInterface; use Finite\StateMachine\StateMachine; // Composer Autoloader require_once '../vendor/autoload.php'; // Create a new State Machine $stateMachine = new StateMachine(); // define some States $stateMachine->addState(new State('state1', StateInterface::TYPE_INITIAL)); $stateMachine->addState(new State('state2')); $stateMachine->addState(new State('state3')); $stateMachine->addState(new State('state4', StateInterface::TYPE_FINAL)); $thing = new Thing(); // add some transitions $stateMachine->addTransition('from_1_to_2', 'state1', 'state2'); $stateMachine->addTransition('from_2_to_3', 'state2', 'state3'); $stateMachine->addTransition('from_3_to_4', 'state3', 'state4'); $stateMachine->addTransition('from_4_to_2', 'state4', 'state2'); // add stateful object into state machine $stateMachine->setObject($thing); $stateMachine->initialize(); // current state echo $stateMachine->getCurrentState(); // can transition to a valid state var_dump($stateMachine->can('from_1_to_2')); // can transition to a invalid state var_dump($stateMachine->can('from_2_to_3')); // switch state $stateMachine->apply('from_1_to_2'); var_dump($stateMachine->can('from_2_to_3')); echo $stateMachine->getCurrentState();
public function applyContext(Context $context) { $this->context = $context; $this->stateMachine->setObject($context); $this->stateMachine->initialize(); }