getCurrentState() public method

public getCurrentState ( )
コード例 #1
0
 /**
  * @param Update $update
  *
  * @throws \Exception
  */
 public function handle(Update $update)
 {
     $user = $update->message->from;
     $this->applyContext(Context::findByUserId($user->user_id) ?: new Context($user));
     $state = $this->stateMachine->getCurrentState()->getName();
     if ($this->sendCurrentStage) {
         $this->sendMessage('Current stage: ' . $state);
     }
     $this->tryAnswerForCommand($update);
     try {
         $this->{$state}($update);
     } catch (ClientException $e) {
         $this->telegram->sendMessage($update->message->from, 'Произошла внутреняя ошибка');
         Log::info($e);
     }
     $this->context->save();
     if ($this->botan) {
         $this->botan->track($update->message);
     }
 }
コード例 #2
0
ファイル: Finite.php プロジェクト: AM2studio/Laravel-Finite
 /**
  * Returns the state name of selected object
  *
  * @param \Illuminate\Database\Eloquent\Model $object
  * @return string
  */
 public function getName(\Illuminate\Database\Eloquent\Model $object)
 {
     $this->setStateMachine($object);
     return $this->stateMachine->getCurrentState()->getName();
 }
コード例 #3
0
use Finite\State\State;
use Finite\State\StateInterface;
use Finite\StateMachine\StateMachine;
// Composer Autoloader
require_once '../vendor/autoload.php';
// Create a new State Machine
$stateMachine = new StateMachine();
// define some States
$stateMachine->addState(new State('state1', StateInterface::TYPE_INITIAL));
$stateMachine->addState(new State('state2'));
$stateMachine->addState(new State('state3'));
$stateMachine->addState(new State('state4', StateInterface::TYPE_FINAL));
$thing = new Thing();
// add some transitions
$stateMachine->addTransition('from_1_to_2', 'state1', 'state2');
$stateMachine->addTransition('from_2_to_3', 'state2', 'state3');
$stateMachine->addTransition('from_3_to_4', 'state3', 'state4');
$stateMachine->addTransition('from_4_to_2', 'state4', 'state2');
// add stateful object into state machine
$stateMachine->setObject($thing);
$stateMachine->initialize();
// current state
echo $stateMachine->getCurrentState();
// can transition to a valid state
var_dump($stateMachine->can('from_1_to_2'));
// can transition to a invalid state
var_dump($stateMachine->can('from_2_to_3'));
// switch state
$stateMachine->apply('from_1_to_2');
var_dump($stateMachine->can('from_2_to_3'));
echo $stateMachine->getCurrentState();