/** * @param $strengthRoll * @param $agilityRoll * @param $knackRoll * @param $willRoll * @param $intelligenceRoll * @param $charismaRoll * * @test * @dataProvider getChosenProperties */ public function I_can_get_fortune_properties_tested_as_secondary($strengthRoll, $agilityRoll, $knackRoll, $willRoll, $intelligenceRoll, $charismaRoll) { $factory = new ExceptionalityPropertiesFactory(); $chosenProperties = $factory->createFortuneProperties($this->createFortuneFateForSecondaryPropertiesOnly($testMultiplier = 456), $this->createProfessionLevel([]), $strengthRoll, $agilityRoll, $knackRoll, $willRoll, $intelligenceRoll, $charismaRoll, new BasePropertiesFactory()); self::assertSame($strengthRoll * $testMultiplier, $chosenProperties->getStrength()->getValue()); self::assertSame($strengthRoll, $chosenProperties->getStrengthRoll()); self::assertSame($agilityRoll * $testMultiplier, $chosenProperties->getAgility()->getValue()); self::assertSame($agilityRoll, $chosenProperties->getAgilityRoll()); self::assertSame($knackRoll * $testMultiplier, $chosenProperties->getKnack()->getValue()); self::assertSame($knackRoll, $chosenProperties->getKnackRoll()); self::assertSame($willRoll * $testMultiplier, $chosenProperties->getWill()->getValue()); self::assertSame($willRoll, $chosenProperties->getWillRoll()); self::assertSame($intelligenceRoll * $testMultiplier, $chosenProperties->getIntelligence()->getValue()); self::assertSame($intelligenceRoll, $chosenProperties->getIntelligenceRoll()); self::assertSame($charismaRoll * $testMultiplier, $chosenProperties->getCharisma()->getValue()); self::assertSame($charismaRoll, $chosenProperties->getCharismaRoll()); }
public static function createEntities() { $factory = new ExceptionalityPropertiesFactory(); return [new Exceptionality(PlayerDecision::getIt(), $fate = FateOfGoodRear::getIt(), $factory->createChosenProperties($fate, ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), 0, 1, 1, 0, 0, 1)), $factory->createChosenProperties(FateOfCombination::getIt(), ProfessionFirstLevel::createFirstLevel(Wizard::getIt()), 1, 1, 1, 1, 1, 1), $factory->createFortuneProperties(FateOfExceptionalProperties::getIt(), ProfessionFirstLevel::createFirstLevel(Thief::getIt()), 1, 3, 6, 5, 4, 2, new BasePropertiesFactory())]; }
private function createPersonEntity(Tables $tables, ExceptionalityPropertiesFactory $exceptionalityPropertiesFactory) { return new Person(CommonHuman::getIt(), Male::getIt(), Name::getIt('foo'), new Exceptionality(PlayerDecision::getIt(), $fate = FateOfGoodRear::getIt(), $exceptionalityPropertiesFactory->createChosenProperties($fate, $professionFirstLevel = ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), 0, 1, 1, 0, 1, 0)), new Memories(), $professionLevels = new ProfessionLevels(ProfessionZeroLevel::createZeroLevel(Commoner::getIt()), $professionFirstLevel), $background = Background::createIt($fate, 4, 3, 5), Skills::createSkills($professionLevels, $background->getBackgroundSkillPoints(), new PhysicalSkills(ProfessionZeroLevel::createZeroLevel(Commoner::getIt())), new PsychicalSkills(ProfessionZeroLevel::createZeroLevel(Commoner::getIt())), new CombinedSkills(ProfessionZeroLevel::createZeroLevel(Commoner::getIt())), $tables), WeightInKg::getIt(123.45), HeightInCm::getIt(78.89), Age::getIt(56), $tables); }