<div style="overflow: hidden; margin-bottom: 25px;"> <?php // Define the current date group $this_date_group = ''; // Define the temporary timeout variables $this_time = time(); $this_online_timeout = MMRPG_SETTINGS_ONLINE_TIMEOUT; // Loop through the thread array and display its contents if (!empty($this_threads_array)) { foreach ($this_threads_array as $this_thread_key => $this_thread_info) { // If this thread is over the display limit, break from the loop if ($this_thread_key >= MMRPG_SETTINGS_THREADS_RECENT) { break; } // Collect markup for this thread from the function $temp_markup = rpg_website::community_thread_linkblock($this_thread_info, $this_category_info, 'compact'); echo $temp_markup . "\n"; } } // Close the container tag ?> </div> <?php if (false) { ?> <div class="subbody" style="margin-bottom: 6px; background-color: transparent; padding-right: 0;"> <?/*<div class="float float_right"><div class="sprite sprite_80x80 sprite_80x80_0<?php echo mt_rand(0, 2); ?> " style="background-image: url(images/sprites/robots/<?php echo MMRPG_SETTINGS_CURRENT_FIELDMECHA;