<div style="overflow: hidden; margin-bottom: 25px;">
  <?php 
    // Define the current date group
    $this_date_group = '';
    // Define the temporary timeout variables
    $this_time = time();
    $this_online_timeout = MMRPG_SETTINGS_ONLINE_TIMEOUT;
    // Loop through the thread array and display its contents
    if (!empty($this_threads_array)) {
        foreach ($this_threads_array as $this_thread_key => $this_thread_info) {
            // If this thread is over the display limit, break from the loop
            if ($this_thread_key >= MMRPG_SETTINGS_THREADS_RECENT) {
                break;
            }
            // Collect markup for this thread from the function
            $temp_markup = rpg_website::community_thread_linkblock($this_thread_info, $this_category_info, 'compact');
            echo $temp_markup . "\n";
        }
    }
    // Close the container tag
    ?>
  </div>
  <?php 
    if (false) {
        ?>
    <div class="subbody" style="margin-bottom: 6px; background-color: transparent; padding-right: 0;">
      <?/*<div class="float float_right"><div class="sprite sprite_80x80 sprite_80x80_0<?php 
        echo mt_rand(0, 2);
        ?>
" style="background-image: url(images/sprites/robots/<?php 
        echo MMRPG_SETTINGS_CURRENT_FIELDMECHA;