コード例 #1
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 } else {
     $Op->MS = array('id' => 'Fortress', 'msname' => $Pl->Player['coordinates'] . '區域要塞', 'atf' => $Area_At, 'def' => $Area_De, 'ref' => 0, 'taf' => $Area_Ta, 'hpfix' => 0, 'enfix' => 0, 'needlv' => 200000, 'price' => 0, 'spec' => 'AntiDam', 'image' => 'fortress.gif');
 }
 // Repair Opponent
 if (!$isAtkFortName) {
     $Op_Repaired = RepairPlayer($Op->Player, $Op->Eq['D'], $Op->Eq['E']);
     $Op->Player['hp'] = $Op_Repaired['hp'];
     $Op->Player['en'] = $Op_Repaired['en'];
     $Op->Player['sp'] = $Op_Repaired['sp'];
     $Op->Player['status'] = $Op_Repaired['status'];
 }
 // Process Opponent Weapon Data
 $Op->ProcessAllWeapon();
 // Apply Condition Bonus & Penalty
 $Pl->apply_condition_bonus();
 $Op->apply_condition_bonus();
 // Calculate Extra SP Cost - Player
 $Pl->calc_extra_sp_cost();
 $Op->calc_extra_sp_cost(0.5);
 // Calculate Required EN, Including tactics' special effect
 $Pl->calc_required_en();
 $Op->calc_required_en();
 // Check if allowed to start battle
 // Checks id of main weapon, if EN and SP is adequate
 $Pl->checkStart();
 //
 // End of Pre-phase I, Start Pre-phase II
 //
 // Set Spec Sub-System: Check Requirements
 $Pl->checkSetSpec();
 $Op->checkSetSpec();