// Analyze Use of Tactics $Pl->Tactics = GetTactics($Pl_GTctcs); $Pl->checkTactics($Pl_GTctcs); $Op->Tactics = selectOpponentTactic($Op->Player['tactics']); $Pl->initSpCost(); $Op->initSpCost(); $Pl->iniFixes(); $Op->iniFixes(); // Analyze Hypermode State $Pl->analyzeHypermodeState(); // Grant DefX to Enhanced Hypermode $Pl->analyzeEnhHM(); // Process MS $Pl->ProcessMS(); if ($AtkFortFlag != 1) { $Op->ProcessMS(); } else { $Op->MS = array('id' => 'Fortress', 'msname' => $Pl->Player['coordinates'] . '區域要塞', 'atf' => $Area_At, 'def' => $Area_De, 'ref' => 0, 'taf' => $Area_Ta, 'hpfix' => 0, 'enfix' => 0, 'needlv' => 200000, 'price' => 0, 'spec' => 'AntiDam', 'image' => 'fortress.gif'); } // Repair Opponent if (!$isAtkFortName) { $Op_Repaired = RepairPlayer($Op->Player, $Op->Eq['D'], $Op->Eq['E']); $Op->Player['hp'] = $Op_Repaired['hp']; $Op->Player['en'] = $Op_Repaired['en']; $Op->Player['sp'] = $Op_Repaired['sp']; $Op->Player['status'] = $Op_Repaired['status']; } // Process Opponent Weapon Data $Op->ProcessAllWeapon(); // Apply Condition Bonus & Penalty $Pl->apply_condition_bonus();