$msg .= "and destroys "; } if ($drones_to_armor == 1) { $msg .= "<span style=\"color:red;\">1</span> plate of armor"; } else { $msg .= "<span style=\"color:red;\">{$drones_to_armor}</span> plates of armor"; } } // add this to the outgoing message array $port_msg[] = $msg . "."; // is he dead now? if ($curr_attacker_ship->hardware[HARDWARE_SHIELDS] == 0 && $curr_attacker_ship->hardware[HARDWARE_ARMOR] == 0 && !in_array($curr_attacker->account_id, $dead_traders)) { // write a message to the array $port_msg[] = "<span style=\"color:yellow;\">{$curr_attacker->player_name}</span> has been <span style=\"color:red;\">DESTROYED</span> by port forces"; if ($curr_attacker->account_id != $player->account_id) { $curr_attacker->set_info('dead', "TRUE"); } // add him to the array to process later $dead_traders[] = $curr_attacker->account_id; } // update ship $curr_attacker_ship->update_hardware(); } // get the overall damage if ($port_damage > 0) { $port_msg[] = "This port does a total of <span style=\"color:red;\">{$port_damage}</span> damage in this round of combat."; } else { $port_msg[] = "This port does no damage at all. It needs a better attack coordinator"; } // ******************************** // *