$killer->update_stat("money_gained", $killed->credits); if ($debug) { print "credit the kill to attacker<br>"; } // add a kill $db->query("UPDATE player SET kills = kills + 1 WHERE account_id = {$killer_id} AND game_id = {$player->game_id}"); if ($debug) { print "send message to attacker<br>"; } // send dead msg $killed->send_message($killer->account_id, MSG_PLAYER, format_string("You <span style=\"color:red;\">DESTROYED</span> {$killed_name} in Sector <span style=\"color:blue;\">#{$curr_sector}</span>", false)); if ($debug) { print "send message to defender<br>"; } //send them a nice message $killer->send_message($killed_id, MSG_PLAYER, format_string("You were <span style=\"color:red;\">DESTROYED</span> by {$killer_name} in Sector <span style=\"color:blue;\">#{$curr_sector}</span>", false)); if ($debug) { print "change alignment<br>"; } // now we change align // @ war? bring it up @ peace? go down @ neutral? check aligns $killer->get_relations(); if ($killer->relations_global[$killed->race_id] <= -300) { $modifier = $killer->relations_global[$killed->race_id] / -25; } elseif ($killer->relations_global[$killed->race_id] >= 300) { $modifier = $killer->relations_global[$killed->race_id] / -25; } else { $modifier = $killed->alignment / -10; } $db->query("UPDATE player SET alignment = alignment + {$modifier} WHERE account_id = {$killer_id} AND game_id = {$player->game_id}"); if ($debug) {