private function printResults($page, $query) { foreach ($query as $v) { $displayname = Neuron_URLBuilder::getInstance()->getOpenUrl('PlayerProfile', Neuron_Core_Tools::output_varchar($v['nickname']), array('plid' => $v['plid'])); $villagename = Neuron_URLBuilder::getInstance()->getOpenUrl('VillageProfile', Neuron_Core_Tools::output_varchar($v['vname']), array('village' => $v['vid'])); $page->addListValue('results', array('id' => $v['plid'], 'nickname' => $v['nickname'], 'displayname' => $displayname, 'village' => $v['vname'], 'displayvillage' => $villagename, 'distance' => Neuron_Core_Tools::output_distance($v['distance']), 'networth' => $v['networth'])); } }
public function getVillageRanking() { $text = Neuron_Core_Text::__getInstance(); $db = Neuron_Core_Database::__getInstance(); $input = $this->getInputData(); $page = new Neuron_Core_Template(); $text->setFile('ranking'); $text->setSection('ranking'); $page->set('title', $text->get('villageRating')); $page->set('village', $text->get('village')); $page->set('value', $text->get('value')); $data = $this->getRequestData(); $perPage = 25; $myDefaultPage = 1; if (isset($data['village'])) { $village = Dolumar_Players_Village::getVillageFromId($data['village']); $myVillageId = $data['village']; $myRank = $village->getRank(); $myDefaultPage = floor($myRank[0] / $perPage) + 1; } else { $myVillageId = 0; // Load "main village" from this user $myself = Neuron_GameServer::getPlayer(); if ($myself) { $village = $myself->getMainVillage(); if ($village) { $myVillageId = $village->getId(); $myRank = $village->getRank(); $myDefaultPage = floor($myRank[0] / $perPage) + 1; } } } $currentPage = isset($input['page']) ? $input['page'] : $myDefaultPage; $limit = Neuron_Core_Tools::splitInPages($page, Dolumar_Players_Ranking::countRanking(), $currentPage, $perPage, 6); $l = Dolumar_Players_Ranking::getRanking($limit['start'], $limit['perpage']); // Get my villages $myself = Neuron_GameServer::getPlayer(); if ($myself && $myself->isPremium()) { $distances = $myself->getVillages(); } else { $distances = array(); } $i = $limit['start']; foreach ($l as $v) { $i++; // Calcualte the distances $w_distances = array(); foreach ($distances as $k => $vv) { $w_distances[$k] = Neuron_Core_Tools::output_distance(Dolumar_Map_Map::getDistanceBetweenVillages($vv, $v), true, true); } $page->addListValue('ranking', array($i, Neuron_Core_Tools::output_varchar($v->getName()), $v->getId(), $v->getNetworth(), $v->getId() == $myVillageId, $w_distances)); //$v->__destruct (); } // Add the footnote $t_distances = array(); foreach ($distances as $k => $v) { $t_distances[$k] = Neuron_Core_Tools::output_varchar($v->getName()); } $page->set('distances', $t_distances); return $page->parse('ranking/ranking.tpl'); }
public function getVillageProfile($objVillage) { if (!$objVillage || !$objVillage->isFound()) { return '<p>Village not found.</p>'; return null; } $text = Neuron_Core_Text::__getInstance(); $text->setFile('village'); $text->setSection('profile'); $townCenter = $objVillage->buildings->getTownCenter(); if ($townCenter) { $l = $townCenter->getLocation(); } else { $l = array('?', '?'); } $page = new Neuron_Core_Template(); $page->set('village', Neuron_Core_Tools::output_varchar($objVillage->getName())); $page->set('location', $text->get('location')); $page->set('villageProfile', $text->get('villageProfile')); $page->set('location_value', '[' . $l[0] . ',' . $l[1] . ']'); $page->set('locX', $l[0]); $page->set('locY', $l[1]); // Owner $owner = $objVillage->getOwner(); $page->set('owner', $text->get('owner')); $page->set('owner_value', Neuron_Core_Tools::output_varchar($owner->getNickname())); $page->set('pid', $owner->getId()); // Ranking $rank = $objVillage->getRank(); $page->set('rank', $text->get('rank')); $page->set('rank_value', Neuron_Core_Tools::putIntoText($text->get('ranking'), array($rank[0], $rank[1]))); // Race $race = $objVillage->getRace(); $page->set('race', $text->get('race')); $page->set('race_value', Neuron_Core_Tools::output_varchar($race->getRaceName())); $page->set('score', $objVillage->getNetworth()); $me = Neuron_GameServer::getPlayer(); if ($me && $objVillage->isActive()) { foreach ($me->getVillages() as $v) { if (!$v->equals($objVillage)) { // Register the visit $v->visits->registerVisit($objVillage); $page->addListValue('challenges', array(Neuron_Core_Tools::putIntoText($text->get('challenge'), array(Neuron_Core_Tools::output_varchar($v->getName()))), htmlentities(json_encode(array('vid' => $v->getId(), 'target' => $objVillage->getId()))))); $distance = Dolumar_Map_Map::getDistanceBetweenVillages($v, $objVillage); $page->addListValue('distances', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName()), 'distance' => Neuron_Core_Tools::output_distance($distance, false, false))); } } } elseif (!$objVillage->isActive()) { $page->set('notActive', $text->get('notActive')); } // Set honour $page->set('honour_value', $objVillage->honour->getHonour()); return $page->parse('villageProfile.tpl'); }
private function getChooseSpecialUnits($target, $squads, $error = null) { $page = new Neuron_Core_Template(); $page->setTextSection('specialUnits', 'battle'); $page->set('error', $error); $page->set('target', Neuron_Core_Tools::output_varchar($target->getName())); $page->set('targetId', $target->getId()); $distance = Dolumar_Map_Map::getDistanceBetweenVillages($this->village, $target, false); $page->set('distance', Neuron_Core_Tools::output_distance($distance)); foreach ($this->village->getAttackSlots($target) as $k => $v) { if (isset($squads[$k])) { $unitId = $squads[$k]->getSquad()->getId() . '_' . $squads[$k]->getUnitId(); $page->addListValue('slots', array('id' => $k, 'unit' => $unitId)); } } $duration = $this->village->battle->getMoveDuration($squads, $distance); if ($duration > 60 * 60 * 24) { $page->set('duration', $duration); } $honour = Dolumar_Battle_Battle::getHonourPenalty($this->village, $target); if ($honour > 0) { //$bigger = round ( ($this->village->getScore () / $target->getScore ()) * 100) - 100; $bigger = round(Dolumar_Battle_Battle::getSizeDifference($this->village, $target) * 100 - 100); $page->set('honour', $honour); $page->set('size', $bigger); } // Fetch thze special units $units = $this->village->getSpecialUnits(); foreach ($units as $v) { $actions = $v->getEffects(); // Prepare the actions $aActions = array(); foreach ($actions as $action) { if ($action instanceof Dolumar_Effects_Battle) { $aActions[] = array('name' => $action->getName(), 'id' => $action->getId(), 'cost' => Neuron_Core_Tools::resourceToText($action->getCost($v, $target), false, false, false, 'rune', false)); } } if (count($aActions) > 0) { asort($aActions); // Add the special unit to the list $page->addListValue('specialunits', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName(false, true)), 'actions' => $aActions)); } } return $page->parse('battle/specialUnits.phpt'); }
private function getNoClan($profile, $err = false) { $page = new Neuron_Core_Template(); $page->setTextSection('noclan', 'clan'); $page->set('distance', Neuron_Core_Tools::output_distance(MAXCLANDISTANCE)); if ($err) { $page->set('error', $err); } $clans = $this->getClosebyClans($profile); foreach ($clans as $v) { $page->addListValue('clans', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName()))); } return $page->parse('clan/noclan.phpt'); }
private function commandMoveUnit($building, $unit) { $input = $this->getInputData(); $id = isset($input['target']) ? intval($input['target']) : null; if ($id > 0 && $id != $unit->getLocation()->getId()) { // Calculate distance & duration $target = Dolumar_Players_Village::getVillage($id); if (!$target) { return '<p>Invalid input: target village not found.</p>'; } if (isset($input['confirm'])) { $page = new Neuron_Core_Template(); $page->setTextSection('moveUnit', 'thievery'); $page->set('input', array('building' => $building->getId())); // Move the bloody unit $unit->moveUnit($target); return $page->parse('thieves/doneMoving.phpt'); } else { $page = new Neuron_Core_Template(); $page->setTextSection('moveUnit', 'thievery'); $distance = Dolumar_Map_Map::getDistanceBetweenVillages($unit->getLocation(), $target); // Calculate duration $duration = $unit->getTravelDuration($distance); $page->set('input', array_merge($input, array('confirm' => 'true'))); $page->set('distance', Neuron_Core_Tools::output_distance($distance)); $page->set('duration', Neuron_Core_Tools::getDuration($duration)); return $page->parse('thieves/moveThief.phpt'); } } else { $structure = new Neuron_Structure_ChooseTarget($this->getInputData(), $this->village, true, true); $structure->setReturnData(array('building' => $building->getId())); return $structure->getHTML(); } }