コード例 #1
0
ファイル: Crafting.php プロジェクト: Toxicat/dolumar
 private function getUpgradeItem($id, $input, $error = null)
 {
     $this->hideGeneralOptions();
     $equipment = $this->getCraftableItem($id);
     if (!$equipment) {
         return '<p>Item not found.</p>';
     }
     $page = new Neuron_Core_Template();
     if (isset($error)) {
         $page->set('error', $error);
     }
     $page->set('upgradecost', Neuron_Core_Tools::getResourceToText($this->getVillage()->equipment->getIncreaseLevelCost($equipment)));
     $page->set('current_level', array('name' => $equipment->getName(), 'cost' => $this->getCost($equipment), 'stats' => Neuron_Core_Tools::output_text($equipment->getStats_text(), false)));
     //$equipment->setLevel ($equipment->getLevel () + 1);
     $equipment2 = $equipment->getNextLevel();
     $page->set('next_level', array('name' => $equipment2->getName(), 'cost' => $this->getCost($equipment2), 'stats' => Neuron_Core_Tools::output_text($equipment2->getStats_text(), false)));
     $page->set('buildingid', $this->getId());
     $page->set('id', $equipment->getId());
     return $page->parse('buildings/crafting_upgrade.phpt');
 }
コード例 #2
0
ファイル: Newsbar.php プロジェクト: Toxicat/dolumar
 private function getResourcesPage()
 {
     // Fetch resources
     $login = Neuron_Core_Login::__getInstance();
     if ($login->isLogin() && Neuron_GameServer::getPlayer()->isPlaying()) {
         $me = Neuron_GameServer::getPlayer();
         $village = $me->getCurrentVillage();
         if ($village) {
             $resources = $village->resources->getResources();
             $income = $village->resources->getIncome();
             $capacity = $village->resources->getCapacity();
             return Neuron_Core_Tools::getResourceToText($resources, $income, $capacity, true);
         }
     }
     return null;
 }