コード例 #1
0
 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = Creeper::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
コード例 #2
0
ファイル: Zombie.php プロジェクト: rryy/PocketMine-MP
 public function spawnTo(Player $player)
 {
     $pk = new AddMobPacket();
     $pk->eid = $this->getId();
     $pk->type = Zombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->getData();
     $player->dataPacket($pk);
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
コード例 #3
0
ファイル: Zombie.php プロジェクト: owensel/PocketMine-0.13.0
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Zombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
コード例 #4
0
ファイル: Blaze.php プロジェクト: xpyctum/PocketMinePlusPlus
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Blaze::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y + 2;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
コード例 #5
0
ファイル: PigZombie.php プロジェクト: PepbookPvP/Genisys
 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = PigZombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
     $pk = new MobEquipmentPacket();
     $pk->eid = $this->getId();
     $pk->item = new ItemItem(283);
     $pk->slot = 0;
     $pk->selectedSlot = 0;
     $player->dataPacket($pk);
 }