コード例 #1
0
ファイル: itemset.php プロジェクト: saqar/aowow
 protected function generateContent()
 {
     $_ta = $this->subject->getField('contentGroup');
     $_ty = $this->subject->getField('type');
     $_cnt = count($this->subject->getField('pieces'));
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // unavailable (todo (low): set data)
     if ($this->subject->getField('cuFlags') & CUSTOM_UNAVAILABLE) {
         $infobox[] = Lang::main('unavailable');
     }
     // worldevent
     if ($e = $this->subject->getField('eventId')) {
         $infobox[] = Lang::game('eventShort') . Lang::main('colon') . '[event=' . $e . ']';
         $this->extendGlobalIds(TYPE_WORLDEVENT, $e);
     }
     // itemLevel
     if ($min = $this->subject->getField('minLevel')) {
         $foo = Lang::game('level') . Lang::main('colon') . $min;
         $max = $this->subject->getField('maxLevel');
         if ($min < $max) {
             $foo .= ' - ' . $max;
         }
         $infobox[] = $foo;
     }
     // class
     if ($cl = Lang::getClassString($this->subject->getField('classMask'), $jsg, $qty, false)) {
         $this->extendGlobalIds(TYPE_CLASS, $jsg);
         $t = $qty == 1 ? Lang::game('class') : Lang::game('classes');
         $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $cl;
     }
     // required level
     if ($lvl = $this->subject->getField('reqLevel')) {
         $infobox[] = sprintf(Lang::game('reqLevel'), $lvl);
     }
     // type
     if ($_ty) {
         $infobox[] = Lang::game('type') . Lang::main('colon') . Lang::itemset('types', $_ty);
     }
     // tag
     if ($_ta) {
         $infobox[] = Lang::itemset('_tag') . Lang::main('colon') . '[url=?itemsets&filter=ta=' . $_ta . ']' . Lang::itemset('notes', $_ta) . '[/url]';
     }
     /****************/
     /* Main Content */
     /****************/
     // pieces + Summary
     $pieces = [];
     $eqList = [];
     $compare = [];
     if (!$this->subject->pieceToSet) {
         $cnd = [0];
     } else {
         $cnd = ['i.id', array_keys($this->subject->pieceToSet)];
     }
     $iList = new ItemList(array($cnd));
     $data = $iList->getListviewData(ITEMINFO_SUBITEMS | ITEMINFO_JSON);
     foreach ($iList->iterate() as $itemId => $__) {
         if (empty($data[$itemId])) {
             continue;
         }
         $slot = $iList->getField('slot');
         $disp = $iList->getField('displayId');
         if ($slot && $disp) {
             $eqList[] = [$slot, $disp];
         }
         $compare[] = $itemId;
         $pieces[] = array('id' => $itemId, 'name' => $iList->getField('name', true), 'quality' => $iList->getField('quality'), 'icon' => $iList->getField('iconString'), 'json' => $data[$itemId]);
     }
     $skill = '';
     if ($_sk = $this->subject->getField('skillId')) {
         $spellLink = sprintf('<a href="?spells=11.%s">%s</a> (%s)', $_sk, Lang::spell('cat', 11, $_sk, 0), $this->subject->getField('skillLevel'));
         $skill = ' &ndash; <small><b>' . sprintf(Lang::game('requires'), $spellLink) . '</b></small>';
     }
     $this->bonusExt = $skill;
     $this->description = $_ta ? sprintf(Lang::itemset('_desc'), $this->name, Lang::itemset('notes', $_ta), $_cnt) : sprintf(Lang::itemset('_descTagless'), $this->name, $_cnt);
     $this->unavailable = $this->subject->getField('cuFlags') & CUSTOM_UNAVAILABLE;
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->pieces = $pieces;
     $this->spells = $this->subject->getBonuses();
     $this->expansion = 0;
     $this->redButtons = array(BUTTON_WOWHEAD => $this->typeId > 0, BUTTON_LINKS => ['color' => '', 'linkId' => ''], BUTTON_VIEW3D => ['type' => TYPE_ITEMSET, 'typeId' => $this->typeId, 'equipList' => $eqList], BUTTON_COMPARE => ['eqList' => implode(':', $compare), 'qty' => $_cnt]);
     $this->compare = array('level' => $this->subject->getField('reqLevel'), 'items' => array_map(function ($v) {
         return [[$v]];
     }, $compare));
     /**************/
     /* Extra Tabs */
     /**************/
     // related sets (priority: 1: similar tag + class; 2: has event; 3: no tag + similar type, 4: similar type + profession)
     $rel = [];
     if ($_ta && count($this->path) == 3) {
         $rel[] = ['id', $this->typeId, '!'];
         $rel[] = ['classMask', 1 << end($this->path) - 1, '&'];
         $rel[] = ['contentGroup', (int) $_ta];
     } else {
         if ($this->subject->getField('eventId')) {
             $rel[] = ['id', $this->typeId, '!'];
             $rel[] = ['eventId', 0, '!'];
         } else {
             if ($this->subject->getField('skillId')) {
                 $rel[] = ['id', $this->typeId, '!'];
                 $rel[] = ['contentGroup', 0];
                 $rel[] = ['skillId', 0, '!'];
                 $rel[] = ['type', $_ty];
             } else {
                 if (!$_ta && $_ty) {
                     $rel[] = ['id', $this->typeId, '!'];
                     $rel[] = ['contentGroup', 0];
                     $rel[] = ['type', $_ty];
                     $rel[] = ['skillId', 0];
                 }
             }
         }
     }
     if ($rel) {
         $relSets = new ItemsetList($rel);
         if (!$relSets->error) {
             $lv = array('file' => 'itemset', 'data' => $relSets->getListviewData(), 'params' => array('id' => 'see-also', 'name' => '$LANG.tab_seealso'));
             if (!$relSets->hasDiffFields(['classMask'])) {
                 $lv['params']['hiddenCols'] = "\$['classes']";
             }
             $this->lvTabs[] = $lv;
             $this->extendGlobalData($relSets->getJSGlobals());
         }
     }
 }
コード例 #2
0
ファイル: spell.php プロジェクト: Niknox/aowow
 private function createEffects(&$infobox, &$redButtons)
 {
     // proc data .. maybe use more information..?
     $procData = DB::World()->selectRow('SELECT IF(ppmRate > 0, -ppmRate, customChance) AS chance, cooldown FROM spell_proc_event WHERE entry = ?d', $this->typeId);
     if (!isset($procData['cooldown'])) {
         $procData['cooldown'] = 0;
     }
     $effects = [];
     $spellIdx = array_unique(array_merge($this->subject->canTriggerSpell(), $this->subject->canTeachSpell()));
     $itemIdx = $this->subject->canCreateItem();
     // Iterate through all effects:
     for ($i = 1; $i < 4; $i++) {
         if ($this->subject->getField('effect' . $i . 'Id') <= 0) {
             continue;
         }
         $effId = (int) $this->subject->getField('effect' . $i . 'Id');
         $effMV = (int) $this->subject->getField('effect' . $i . 'MiscValue');
         $effBP = (int) $this->subject->getField('effect' . $i . 'BasePoints');
         $effDS = (int) $this->subject->getField('effect' . $i . 'DieSides');
         $effRPPL = $this->subject->getField('effect' . $i . 'RealPointsPerLevel');
         $effAura = (int) $this->subject->getField('effect' . $i . 'AuraId');
         $foo =& $effects[];
         // Icons:
         // .. from item
         if (in_array($i, $itemIdx)) {
             $_ = $this->subject->getField('effect' . $i . 'CreateItemId');
             foreach ($this->subject->relItems->iterate() as $itemId => $__) {
                 if ($itemId != $_) {
                     continue;
                 }
                 $foo['icon'] = array('id' => $this->subject->relItems->id, 'name' => $this->subject->relItems->getField('name', true), 'quality' => $this->subject->relItems->getField('quality'), 'count' => $effDS + $effBP, 'icon' => $this->subject->relItems->getField('iconString'));
                 break;
             }
             if ($effDS > 1) {
                 $foo['icon']['count'] = "'" . ($effBP + 1) . '-' . $foo['icon']['count'] . "'";
             }
         } else {
             if (in_array($i, $spellIdx) || $effId == 133) {
                 $_ = $this->subject->getField('effect' . $i . 'TriggerSpell');
                 if (!$_) {
                     $_ = $this->subject->getField('effect' . $i . 'MiscValue');
                 }
                 $trig = new SpellList(array(['s.id', (int) $_]));
                 $foo['icon'] = array('id' => $_, 'name' => $trig->error ? Util::ucFirst(Lang::game('spell')) . ' #' . $_ : $trig->getField('name', true), 'count' => 0);
                 $this->extendGlobalData($trig->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
             }
         }
         // Effect Name
         $foo['name'] = (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'EffectId: ' . $effId, Util::$spellEffectStrings[$effId]) : Util::$spellEffectStrings[$effId]) . Lang::main('colon');
         if ($this->subject->getField('effect' . $i . 'RadiusMax') > 0) {
             $foo['radius'] = $this->subject->getField('effect' . $i . 'RadiusMax');
         }
         if (!in_array($i, $itemIdx) && !in_array($i, $spellIdx) && !in_array($effAura, [225, 227])) {
             $foo['value'] = ($effDS && $effDS != 1 ? $effBP + 1 . Lang::game('valueDelim') : null) . ($effBP + $effDS);
         }
         if ($effRPPL != 0) {
             $foo['value'] = (isset($foo['value']) ? $foo['value'] : '0') . sprintf(Lang::spell('costPerLevel'), $effRPPL);
         }
         if ($this->subject->getField('effect' . $i . 'Periode') > 0) {
             $foo['interval'] = Util::formatTime($this->subject->getField('effect' . $i . 'Periode'));
         }
         if ($_ = $this->subject->getField('effect' . $i . 'Mechanic')) {
             $foo['mechanic'] = Lang::game('me', $_);
         }
         if (!empty($procData['chance'])) {
             $foo['procData'] = array($procData['chance'], $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null);
         } else {
             if (in_array($i, $this->subject->canTriggerSpell()) && $this->subject->getField('procChance')) {
                 $foo['procData'] = array($this->subject->getField('procChance'), $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null);
             }
         }
         // parse masks and indizes
         switch ($effId) {
             case 8:
                 // Power Drain
             // Power Drain
             case 30:
                 // Energize
             // Energize
             case 137:
                 // Energize Pct
                 $_ = Lang::spell('powerTypes', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 if ($effMV == POWER_RAGE || $effMV == POWER_RUNIC_POWER) {
                     $foo['value'] = ($effDS && $effDS != 1 ? ($effBP + 1) / 10 . Lang::game('valueDelim') : null) . ($effBP + $effDS) / 10;
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 16:
                 // QuestComplete
                 if ($_ = QuestList::getName($effMV)) {
                     $foo['name'] .= '(<a href="?quest=' . $effMV . '">' . $_ . '</a>)';
                 } else {
                     $foo['name'] .= Util::ucFirst(Lang::game('quest')) . ' #' . $effMV;
                 }
                 break;
             case 28:
                 // Summon
             // Summon
             case 90:
                 // Kill Credit
             // Kill Credit
             case 134:
                 // Kill Credit2
                 $_ = Lang::game('npc') . ' #' . $effMV;
                 if ($summon = $this->subject->getModelInfo($this->typeId, $i)) {
                     $_ = $summon['typeId'] ? ' (<a href="?npc=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)';
                     $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $summon['displayId']];
                 }
                 $foo['name'] .= $_;
                 break;
             case 33:
                 // Open Lock
                 $_ = $effMV ? Lang::spell('lockType', $effMV) : $effMV;
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 53:
                 // Enchant Item Perm
             // Enchant Item Perm
             case 54:
                 // Enchant Item Temp
             // Enchant Item Temp
             case 92:
                 // Enchant Held Item
             // Enchant Held Item
             case 156:
                 // Enchant Item Prismatic
                 if ($_ = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $effMV)) {
                     $foo['name'] .= ' (<a href="?enchantment=' . $effMV . '" class="q2">' . Util::localizedString($_, 'name') . '</a>)';
                 } else {
                     $foo['name'] .= ' #' . $effMV;
                 }
                 break;
             case 38:
                 // Dispel [miscValue => Types]
             // Dispel [miscValue => Types]
             case 126:
                 // Steal Aura
                 $_ = Lang::game('dt', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 39:
                 // Learn Language
                 $_ = Lang::game('languages', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 50:
                 // Trans Door
             // Trans Door
             case 76:
                 // Summon Object (Wild)
                 // case 86:                                 // Activate Object
             // Summon Object (Wild)
             // case 86:                                 // Activate Object
             case 104:
                 // Summon Object (slot 1)
             // Summon Object (slot 1)
             case 105:
                 // Summon Object (slot 2)
             // Summon Object (slot 2)
             case 106:
                 // Summon Object (slot 3)
             // Summon Object (slot 3)
             case 107:
                 // Summon Object (slot 4)
                 $_ = Util::ucFirst(Lang::game('object')) . ' #' . $effMV;
                 if ($summon = $this->subject->getModelInfo($this->typeId, $i)) {
                     $_ = $summon['typeId'] ? ' (<a href="?object=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)';
                     $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_OBJECT, 'displayId' => $summon['displayId']];
                 }
                 $foo['name'] .= $_;
                 break;
             case 74:
                 // Apply Glyph
                 if ($_ = DB::Aowow()->selectCell('SELECT spellId FROM ?_glyphproperties WHERE id = ?d', $effMV)) {
                     if ($n = SpellList::getName($_)) {
                         $foo['name'] .= '(<a href="?spell=' . $_ . '">' . $n . '</a>)';
                     } else {
                         $foo['name'] .= Util::ucFirst(Lang::game('spell')) . ' #' . $effMV;
                     }
                 } else {
                     $foo['name'] .= ' #' . $effMV;
                 }
                 break;
             case 95:
                 // Skinning
                 switch ($effMV) {
                     case 0:
                         $_ = Lang::game('ct', 1) . ', ' . Lang::game('ct', 2);
                         break;
                         // Beast, Dragonkin
                     // Beast, Dragonkin
                     case 1:
                     case 2:
                         $_ = Lang::game('ct', 4);
                         break;
                         // Elemental (nature based, earth based)
                     // Elemental (nature based, earth based)
                     case 3:
                         $_ = Lang::game('ct', 9);
                         break;
                         // Mechanic
                     // Mechanic
                     default:
                         $_ = '';
                 }
                 if (User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     $_ = $effMV;
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 108:
                 // Dispel Mechanic
                 $_ = Lang::game('me', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 118:
                 // Require Skill
                 if ($_ = SkillList::getName($effMV)) {
                     $foo['name'] .= '(<a href="?skill=' . $effMV . '">' . $_ . '</a>)';
                 } else {
                     $foo['name'] .= Util::ucFirst(Lang::game('skill')) . ' #' . $effMV;
                 }
                 break;
             case 146:
                 // Activate Rune
                 $_ = Lang::spell('powerRunes', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 123:
                 // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table
             // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table
             default:
                 if (($effMV || $effId == 97) && $effId != 155) {
                     $foo['name'] .= ' (' . $effMV . ')';
                 }
                 // Aura
             // Aura
             case 6:
                 // Simple
             // Simple
             case 27:
                 // AA Persistent
             // AA Persistent
             case 35:
                 // AA Party
             // AA Party
             case 65:
                 // AA Raid
             // AA Raid
             case 119:
                 // AA Pet
             // AA Pet
             case 128:
                 // AA Friend
             // AA Friend
             case 129:
                 // AA Enemy
             // AA Enemy
             case 143:
                 if ($effAura > 0 && isset(Util::$spellAuraStrings[$effAura])) {
                     $foo['name'] .= User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'AuraId: ' . $effAura, Util::$spellAuraStrings[$effAura]) : Util::$spellAuraStrings[$effAura];
                     $bar = $effMV;
                     switch ($effAura) {
                         case 17:
                             // Mod Stealth Detection
                             if ($_ = Lang::spell('stealthType', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 19:
                             // Mod Invisibility Detection
                             if ($_ = Lang::spell('invisibilityType', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 24:
                             // Periodic Energize
                         // Periodic Energize
                         case 21:
                             // Obsolete Mod Power
                         // Obsolete Mod Power
                         case 35:
                             // Mod Increase Power
                         // Mod Increase Power
                         case 85:
                             // Mod Power Regeneration
                         // Mod Power Regeneration
                         case 110:
                             // Mod Power Regeneration Pct
                             if ($_ = Lang::spell('powerTypes', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 29:
                             // Mod Stat
                         // Mod Stat
                         case 80:
                             // Mod Stat %
                         // Mod Stat %
                         case 137:
                             // Mod Total Stat %
                         // Mod Total Stat %
                         case 175:
                             // Mod Spell Healing Of Stat Percent
                         // Mod Spell Healing Of Stat Percent
                         case 212:
                             // Mod Ranged Attack Power Of Stat Percent
                         // Mod Ranged Attack Power Of Stat Percent
                         case 219:
                             // Mod Mana Regeneration from Stat
                         // Mod Mana Regeneration from Stat
                         case 268:
                             // Mod Attack Power Of Stat Percent
                             $mask = $effMV == -1 ? 0x1f : 1 << $effMV;
                             $_ = [];
                             for ($j = 0; $j < 5; $j++) {
                                 if ($mask & 1 << $j) {
                                     $_[] = Lang::game('stats', $j);
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                             }
                             $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             break;
                         case 36:
                             // Shapeshift
                             if ($st = $this->subject->getModelInfo($this->typeId, $i)) {
                                 $redButtons[BUTTON_VIEW3D] = array('type' => TYPE_NPC, 'displayId' => $st['displayId']);
                                 if ($st['creatureType'] > 0) {
                                     $infobox[] = Lang::game('type') . Lang::main('colon') . Lang::game('ct', $st['creatureType']);
                                 }
                                 if ($_ = $st['displayName']) {
                                     $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                                 }
                             }
                             break;
                         case 37:
                             // Effect immunity
                             if (isset(Util::$spellEffectStrings[$effMV])) {
                                 $_ = Util::$spellEffectStrings[$effMV];
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 38:
                             // Aura immunity
                             if (isset(Util::$spellAuraStrings[$effMV])) {
                                 $_ = Util::$spellAuraStrings[$effMV];
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 41:
                             // Dispel Immunity
                         // Dispel Immunity
                         case 178:
                             // Mod Debuff Resistance
                         // Mod Debuff Resistance
                         case 245:
                             // Mod Aura Duration By Dispel
                             if ($_ = Lang::game('dt', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 44:
                             // Track Creature
                             if ($_ = Lang::game('ct', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 45:
                             // Track Resource
                             if ($_ = Lang::spell('lockType', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 75:
                             // Language
                             if ($_ = Lang::game('languages', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 77:
                             // Mechanic Immunity
                         // Mechanic Immunity
                         case 117:
                             // Mod Mechanic Resistance
                         // Mod Mechanic Resistance
                         case 232:
                             // Mod Mechanic Duration
                         // Mod Mechanic Duration
                         case 234:
                             // Mod Mechanic Duration (no stack)
                         // Mod Mechanic Duration (no stack)
                         case 255:
                             // Mod Mechanic Damage Taken Pct
                         // Mod Mechanic Damage Taken Pct
                         case 276:
                             // Mod Mechanic Damage Done Percent
                             if ($_ = Lang::game('me', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 147:
                             // Mechanic Immunity Mask
                             $_ = [];
                             foreach (Lang::game('me') as $k => $str) {
                                 if ($effMV & 1 << $k - 1) {
                                     $_[] = $str;
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 10:
                             // Mod Threat
                         // Mod Threat
                         case 13:
                             // Mod Damage Done
                         // Mod Damage Done
                         case 14:
                             // Mod Damage Taken
                         // Mod Damage Taken
                         case 22:
                             // Mod Resistance
                         // Mod Resistance
                         case 39:
                             // School Immunity
                         // School Immunity
                         case 40:
                             // Damage Immunity
                         // Damage Immunity
                         case 50:
                             // Mod Critical Healing Amount
                         // Mod Critical Healing Amount
                         case 57:
                             // Mod Spell Crit Chance
                         // Mod Spell Crit Chance
                         case 69:
                             // School Absorb
                         // School Absorb
                         case 71:
                             // Mod Spell Crit Chance School
                         // Mod Spell Crit Chance School
                         case 72:
                             // Mod Power Cost School Percent
                         // Mod Power Cost School Percent
                         case 73:
                             // Mod Power Cost School Flat
                         // Mod Power Cost School Flat
                         case 74:
                             // Reflect Spell School
                         // Reflect Spell School
                         case 79:
                             // Mod Damage Done Pct
                         // Mod Damage Done Pct
                         case 81:
                             // Split Damage Pct
                         // Split Damage Pct
                         case 83:
                             // Mod Base Resistance
                         // Mod Base Resistance
                         case 87:
                             // Mod Damage Taken Pct
                         // Mod Damage Taken Pct
                         case 97:
                             // Mana Shield
                         // Mana Shield
                         case 101:
                             // Mod Resistance Pct
                         // Mod Resistance Pct
                         case 115:
                             // Mod Healing Taken
                         // Mod Healing Taken
                         case 118:
                             // Mod Healing Taken Pct
                         // Mod Healing Taken Pct
                         case 123:
                             // Mod Target Resistance
                         // Mod Target Resistance
                         case 135:
                             // Mod Healing Done
                         // Mod Healing Done
                         case 136:
                             // Mod Healing Done Pct
                         // Mod Healing Done Pct
                         case 142:
                             // Mod Base Resistance Pct
                         // Mod Base Resistance Pct
                         case 143:
                             // Mod Resistance Exclusive
                         // Mod Resistance Exclusive
                         case 149:
                             // Reduce Pushback
                         // Reduce Pushback
                         case 163:
                             // Mod Crit Damage Bonus
                         // Mod Crit Damage Bonus
                         case 174:
                             // Mod Spell Damage Of Stat Percent
                         // Mod Spell Damage Of Stat Percent
                         case 182:
                             // Mod Resistance Of Stat Percent
                         // Mod Resistance Of Stat Percent
                         case 186:
                             // Mod Attacker Spell Hit Chance
                         // Mod Attacker Spell Hit Chance
                         case 194:
                             // Mod Target Absorb School
                         // Mod Target Absorb School
                         case 195:
                             // Mod Target Ability Absorb School
                         // Mod Target Ability Absorb School
                         case 199:
                             // Mod Increases Spell Percent to Hit
                         // Mod Increases Spell Percent to Hit
                         case 229:
                             // Mod AoE Damage Avoidance
                         // Mod AoE Damage Avoidance
                         case 271:
                             // Mod Damage Percent Taken Form Caster
                         // Mod Damage Percent Taken Form Caster
                         case 310:
                             // Mod Creature AoE Damage Avoidance
                             if ($_ = Lang::getMagicSchools($effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 30:
                             // Mod Skill
                         // Mod Skill
                         case 98:
                             // Mod Skill Value
                             if ($_ = SkillList::getName($effMV)) {
                                 $bar = ' (<a href="?skill=' . $effMV . '">' . SkillList::getName($effMV) . '</a>)';
                             } else {
                                 $bar = Lang::main('colon') . Util::ucFirst(Lang::game('skill')) . ' #' . $effMV;
                             }
                             break;
                         case 107:
                             // Flat Modifier
                         // Flat Modifier
                         case 108:
                             // Pct Modifier
                             if ($_ = Lang::spell('spellModOp', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 189:
                             // Mod Rating
                         // Mod Rating
                         case 220:
                             // Combat Rating From Stat
                             $_ = [];
                             foreach (Lang::spell('combatRating') as $k => $str) {
                                 if (1 << $k & $effMV) {
                                     $_[] = $str;
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 168:
                             // Mod Damage Done Versus
                         // Mod Damage Done Versus
                         case 59:
                             // Mod Damage Done Versus Creature
                         // Mod Damage Done Versus Creature
                         case 102:
                             // Mod Melee Attack Power Versus
                         // Mod Melee Attack Power Versus
                         case 131:
                             // Mod Ranged Attack Power Versus
                         // Mod Ranged Attack Power Versus
                         case 180:
                             // Mod Spell Damage Versus
                             $_ = [];
                             foreach (Lang::game('ct') as $k => $str) {
                                 if ($effMV & 1 << $k - 1) {
                                     $_[] = $str;
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 249:
                             // Convert Rune
                             $x = $this->subject->getField('effect' . $i . 'MiscValueB');
                             if ($_ = Lang::spell('powerRunes', $x)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $x, $_) : $_;
                             }
                             break;
                         case 78:
                             // Mounted
                         // Mounted
                         case 56:
                             // Transform
                             if ($transform = $this->subject->getModelInfo($this->typeId, $i)) {
                                 $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $transform['displayId']];
                                 $bar = $transform['typeId'] ? ' (<a href="?npc=' . $transform['typeId'] . '">' . $transform['displayName'] . '</a>)' : ' (#0)';
                             } else {
                                 $bar = Lang::main('colon') . Lang::game('npc') . ' #' . $effMV;
                             }
                             break;
                         case 139:
                             // Force Reaction
                             $foo['value'] = sprintf(Util::$dfnString, $foo['value'], Lang::game('rep', $foo['value']));
                             // DO NOT BREAK
                         // DO NOT BREAK
                         case 190:
                             // Mod Faction Reputation Gain
                             $bar = ' (<a href="?faction=' . $effMV . '">' . FactionList::getName($effMV) . '</a>)';
                             break;
                             // also breaks for 139
                     }
                     $foo['name'] .= strstr($bar, 'href') || strstr($bar, '#') ? $bar : ($bar ? ' (' . $bar . ')' : null);
                     if (in_array($effAura, [174, 220, 182])) {
                         $foo['name'] .= ' [' . sprintf(Util::$dfnString, Lang::game('stats', $this->subject->getField('effect' . $i . 'MiscValueB')), $this->subject->getField('effect' . $i . 'MiscValueB')) . ']';
                     } else {
                         if ($this->subject->getField('effect' . $i . 'MiscValueB') > 0) {
                             $foo['name'] .= ' [' . $this->subject->getField('effect' . $i . 'MiscValueB') . ']';
                         }
                     }
                 } else {
                     if ($effAura > 0) {
                         $foo['name'] .= Lang::main('colon') . 'Unknown Aura (' . $effAura . ')';
                     }
                 }
                 break;
         }
         // cases where we dont want 'Value' to be displayed
         if (in_array($effAura, [11, 12, 36, 77]) || in_array($effId, []) || empty($foo['value'])) {
             unset($foo['value']);
         }
     }
     unset($foo);
     // clear reference
     return $effects;
 }
コード例 #3
0
ファイル: object.php プロジェクト: Carbenium/aowow
 protected function generateContent()
 {
     $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // Event (ignore events, where the object only gets removed)
     if ($_ = DB::World()->selectCol('SELECT DISTINCT IF(ge.holiday, ge.holiday, -ge.eventEntry) FROM game_event ge, game_event_gameobject geg, gameobject g WHERE ge.eventEntry = geg.eventEntry AND g.guid = geg.guid AND g.id = ?d', $this->typeId)) {
         $this->extendGlobalIds(TYPE_WORLDEVENT, $_);
         $ev = [];
         foreach ($_ as $i => $e) {
             $ev[] = ($i % 2 ? '[br]' : ' ') . '[event=' . $e . ']';
         }
         $infobox[] = Util::ucFirst(Lang::game('eventShort')) . Lang::main('colon') . implode(',', $ev);
     }
     // Reaction
     $_ = function ($r) {
         if ($r == 1) {
             return 2;
         }
         if ($r == -1) {
             return 10;
         }
         return;
     };
     $infobox[] = Lang::npc('react') . Lang::main('colon') . '[color=q' . $_($this->subject->getField('A')) . ']A[/color] [color=q' . $_($this->subject->getField('H')) . ']H[/color]';
     // reqSkill
     switch ($this->subject->getField('typeCat')) {
         case -3:
             // Herbalism
             $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 2) . ' (' . $this->subject->getField('reqSkill') . ')');
             break;
         case -4:
             // Mining
             $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 3) . ' (' . $this->subject->getField('reqSkill') . ')');
             break;
         case -5:
             // Lockpicking
             $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 1) . ' (' . $this->subject->getField('reqSkill') . ')');
             break;
         default:
             $locks = Lang::getLocks($this->subject->getField('lockId'));
             $l = '';
             foreach ($locks as $idx => $_) {
                 if ($idx < 0) {
                     continue;
                 }
                 $this->extendGlobalIds(TYPE_ITEM, $idx);
                 $l = Lang::gameObject('key') . Lang::main('colon') . '[item=' . $idx . ']';
             }
             // if no propper item is found use a skill
             if ($locks) {
                 $infobox[] = $l ? $l : array_pop($locks);
             }
     }
     // linked trap
     if ($_ = $this->subject->getField('linkedTrap')) {
         $this->extendGlobalIds(TYPE_OBJECT, $_);
         $infobox[] = Lang::gameObject('trap') . Lang::main('colon') . '[object=' . $_ . ']';
     }
     // trap for
     $trigger = new GameObjectList(array(['linkedTrap', $this->typeId]));
     if (!$trigger->error) {
         $this->extendGlobalData($trigger->getJSGlobals());
         $infobox[] = Lang::gameObject('triggeredBy') . Lang::main('colon') . '[object=' . $trigger->id . ']';
     }
     // SpellFocus
     if ($_ = $this->subject->getField('spellFocusId')) {
         if ($sfo = DB::Aowow()->selectRow('SELECT * FROM ?_spellfocusobject WHERE id = ?d', $_)) {
             $infobox[] = '[tooltip name=focus]' . Lang::gameObject('focusDesc') . '[/tooltip][span class=tip tooltip=focus]' . Lang::gameObject('focus') . Lang::main('colon') . Util::localizedString($sfo, 'name') . '[/span]';
         }
     }
     // lootinfo: [min, max, restock]
     if (($_ = $this->subject->getField('lootStack')) && $_[0]) {
         $buff = Lang::item('charges') . Lang::main('colon') . $_[0];
         if ($_[0] < $_[1]) {
             $buff .= Lang::game('valueDelim') . $_[1];
         }
         // since Veins don't have charges anymore, the timer is questionable
         $infobox[] = $_[2] > 1 ? '[tooltip name=restock]' . sprintf(Lang::gameObject('restock'), Util::formatTime($_[2] * 1000)) . '[/tooltip][span class=tip tooltip=restock]' . $buff . '[/span]' : $buff;
     }
     // meeting stone [minLevel, maxLevel, zone]
     if ($this->subject->getField('type') == OBJECT_MEETINGSTONE) {
         if ($_ = $this->subject->getField('mStone')) {
             $this->extendGlobalIds(TYPE_ZONE, $_[2]);
             $m = Lang::game('meetingStone') . Lang::main('colon') . '[zone=' . $_[2] . ']';
             $l = $_[0];
             if ($_[0] > 1 && $_[1] > $_[0]) {
                 $l .= Lang::game('valueDelim') . min($_[1], MAX_LEVEL);
             }
             $infobox[] = $l ? '[tooltip name=meetingstone]' . sprintf(Lang::game('reqLevel'), $l) . '[/tooltip][span class=tip tooltip=meetingstone]' . $m . '[/span]' : $m;
         }
     }
     // capture area [minPlayer, maxPlayer, minTime, maxTime, radius]
     if ($this->subject->getField('type') == OBJECT_CAPTURE_POINT) {
         if ($_ = $this->subject->getField('capture')) {
             $buff = Lang::gameObject('capturePoint');
             if ($_[2] > 1 || $_[0]) {
                 $buff .= Lang::main('colon') . '[ul]';
             }
             if ($_[2] > 1) {
                 $buff .= '[li]' . Lang::game('duration') . Lang::main('colon') . ($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true) . ' - ' : null) . Util::FormatTime($_[2] * 1000, true) . '[/li]';
             }
             if ($_[1]) {
                 $buff .= '[li]' . Lang::main('players') . Lang::main('colon') . $_[0] . ($_[1] > $_[0] ? ' - ' . $_[1] : null) . '[/li]';
             }
             if ($_[4]) {
                 $buff .= '[li]' . sprintf(Lang::spell('range'), $_[4]) . '[/li]';
             }
             if ($_[2] > 1 || $_[0]) {
                 $buff .= '[/ul]';
             }
         }
         $infobox[] = $buff;
     }
     // AI
     if (User::isInGroup(U_GROUP_EMPLOYEE)) {
         if ($_ = $this->subject->getField('ScriptName')) {
             $infobox[] = 'Script' . Lang::main('colon') . $_;
         } else {
             if ($_ = $this->subject->getField('AIName')) {
                 $infobox[] = 'AI' . Lang::main('colon') . $_;
             }
         }
     }
     /****************/
     /* Main Content */
     /****************/
     // pageText
     $pageText = [];
     if ($next = $this->subject->getField('pageTextId')) {
         while ($next) {
             $row = DB::World()->selectRow('SELECT *, text as Text_loc0 FROM page_text pt LEFT JOIN locales_page_text lpt ON pt.entry = lpt.entry WHERE pt.entry = ?d', $next);
             $next = $row['next_page'];
             $pageText[] = Util::parseHtmlText(Util::localizedString($row, 'Text'));
         }
     }
     // add conditional js & css
     if ($pageText) {
         $this->addCSS(['path' => 'Book.css']);
         $this->addJS('Book.js');
     }
     // get spawns and path
     $map = null;
     if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) {
         $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns];
         foreach ($spawns as $areaId => &$areaData) {
             $map['extra'][$areaId] = ZoneList::getName($areaId);
         }
     }
     // consider pooled spawns
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->pageText = $pageText;
     $this->map = $map;
     $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['displayId' => $this->subject->getField('displayId'), 'type' => TYPE_OBJECT, 'typeId' => $this->typeId]);
     /**************/
     /* Extra Tabs */
     /**************/
     // tab: summoned by
     $conditions = array('OR', ['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $this->typeId]]);
     $summons = new SpellList($conditions);
     if (!$summons->error) {
         $this->extendGlobalData($summons->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
         $this->lvTabs[] = array('file' => 'spell', 'data' => $summons->getListviewData(), 'params' => array('id' => 'summoned-by', 'name' => '$LANG.tab_summonedby'));
     }
     // tab: related spells
     if ($_ = $this->subject->getField('spells')) {
         $relSpells = new SpellList(array(['id', $_]));
         if (!$relSpells->error) {
             $this->extendGlobalData($relSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
             $data = $relSpells->getListviewData();
             foreach ($data as $relId => $d) {
                 $data[$relId]['trigger'] = array_search($relId, $_);
             }
             $this->lvTabs[] = array('file' => 'spell', 'data' => $data, 'params' => array('id' => 'spells', 'name' => '$LANG.tab_spells', 'hiddenCols' => "\$['skill']", 'extraCols' => "\$[Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')]"));
         }
     }
     // tab: criteria of
     $acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $this->typeId]));
     if (!$acvs->error) {
         $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
         $this->lvTabs[] = array('file' => 'achievement', 'data' => $acvs->getListviewData(), 'params' => array('id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof'));
     }
     // tab: starts quest
     // tab: ends quest
     $startEnd = new QuestList(array(['qse.type', TYPE_OBJECT], ['qse.typeId', $this->typeId]));
     if (!$startEnd->error) {
         $this->extendGlobalData($startEnd->getJSGlobals());
         $lvData = $startEnd->getListviewData();
         $_ = [[], []];
         foreach ($startEnd->iterate() as $id => $__) {
             $m = $startEnd->getField('method');
             if ($m & 0x1) {
                 $_[0][] = $lvData[$id];
             }
             if ($m & 0x2) {
                 $_[1][] = $lvData[$id];
             }
         }
         if ($_[0]) {
             $this->lvTabs[] = array('file' => 'quest', 'data' => $_[0], 'params' => array('name' => '$LANG.tab_starts', 'id' => 'starts'));
         }
         if ($_[1]) {
             $this->lvTabs[] = array('file' => 'quest', 'data' => $_[1], 'params' => array('name' => '$LANG.tab_ends', 'id' => 'ends'));
         }
     }
     // tab: related quests
     if ($_ = $this->subject->getField('reqQuest')) {
         $relQuest = new QuestList(array(['id', $_]));
         if (!$relQuest->error) {
             $this->extendGlobalData($relQuest->getJSGlobals());
             $this->lvTabs[] = array('file' => 'quest', 'data' => $relQuest->getListviewData(), 'params' => array('name' => '$LANG.tab_quests', 'id' => 'quests'));
         }
     }
     // tab: contains
     $reqQuest = [];
     if ($_ = $this->subject->getField('lootId')) {
         $goLoot = new Loot();
         if ($goLoot->getByContainer(LOOT_GAMEOBJECT, $_)) {
             $extraCols = $goLoot->extraCols;
             $hiddenCols = ['source', 'side', 'slot', 'reqlevel'];
             $this->extendGlobalData($goLoot->jsGlobals);
             foreach ($goLoot->iterate() as &$lv) {
                 if (!empty($hiddenCols)) {
                     foreach ($hiddenCols as $k => $str) {
                         if (!empty($lv[$str])) {
                             unset($hiddenCols[$k]);
                         }
                     }
                 }
                 if (!$lv['quest']) {
                     continue;
                 }
                 $extraCols[] = 'Listview.extraCols.condition';
                 $reqQuest[$lv['id']] = 0;
                 $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]];
             }
             $extraCols[] = 'Listview.extraCols.percent';
             $this->lvTabs[] = array('file' => 'item', 'data' => $goLoot->getResult(), 'params' => array('name' => '$LANG.tab_contains', 'id' => 'contains', 'extraCols' => "\$[" . implode(', ', array_unique($extraCols)) . "]", 'hiddenCols' => $hiddenCols ? '$' . Util::toJSON(array_values($hiddenCols)) : null));
         }
     }
     if ($reqIds = array_keys($reqQuest)) {
         $conditions = array('OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]);
         $reqQuests = new QuestList($conditions);
         $this->extendGlobalData($reqQuests->getJSGlobals());
         foreach ($reqQuests->iterate() as $qId => $__) {
             if (empty($reqQuests->requires[$qId][TYPE_ITEM])) {
                 continue;
             }
             foreach ($reqIds as $rId) {
                 if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) {
                     $reqQuest[$rId] = $reqQuests->id;
                 }
             }
         }
     }
     // tab: Same model as .. whats the f*****g point..?
     $sameModel = new GameObjectList(array(['displayId', $this->subject->getField('displayId')], ['id', $this->typeId, '!']));
     if (!$sameModel->error) {
         $this->extendGlobalData($sameModel->getJSGlobals());
         $this->lvTabs[] = array('file' => 'object', 'data' => $sameModel->getListviewData(), 'params' => array('name' => '$LANG.tab_samemodelas', 'id' => 'same-model-as'));
     }
 }
コード例 #4
0
ファイル: faction.php プロジェクト: TrinityCore/aowow
 protected function generateContent()
 {
     $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // Quartermaster if any
     if ($ids = $this->subject->getField('qmNpcIds')) {
         $this->extendGlobalIds(TYPE_NPC, $ids);
         $qmStr = Lang::faction('quartermaster') . Lang::main('colon');
         if (count($ids) == 1) {
             $qmStr .= '[npc=' . $ids[0] . ']';
         } else {
             if (count($ids) > 1) {
                 $qmStr .= '[ul]';
                 foreach ($ids as $id) {
                     $qmStr .= '[li][npc=' . $id . '][/li]';
                 }
                 $qmStr .= '[/ul]';
             }
         }
         $infobox[] = $qmStr;
     }
     // side if any
     if ($_ = $this->subject->getField('side')) {
         $infobox[] = Lang::main('side') . Lang::main('colon') . '[span class=icon-' . ($_ == 1 ? 'alliance' : 'horde') . ']' . Lang::game('si', $_) . '[/span]';
     }
     /****************/
     /* Main Content */
     /****************/
     $this->extraText = '';
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true);
     // Spillover Effects
     /* todo (low): also check on reputation_spillover_template (but its data is identical to calculation below
        $rst = DB::World()->selectRow('SELECT
            CONCAT_WS(" ", faction1, faction2, faction3, faction4) AS faction,
            CONCAT_WS(" ", rate_1,   rate_2,   rate_3,   rate_4)   AS rate,
            CONCAT_WS(" ", rank_1,   rank_2,   rank_3,   rank_4)   AS rank
            FROM reputation_spillover_template WHERE faction = ?d', $this->typeId);
        */
     $conditions = array(['id', $this->typeId, '!'], ['repIdx', -1, '!']);
     if ($p = $this->subject->getField('parentFactionId')) {
         // linked via parent
         $conditions[] = ['OR', ['id', $p], ['parentFactionId', $p]];
     } else {
         // self as parent
         $conditions[] = ['parentFactionId', $this->typeId];
     }
     $spillover = new FactionList($conditions);
     $this->extendGlobalData($spillover->getJSGlobals());
     $buff = '';
     foreach ($spillover->iterate() as $spillId => $__) {
         if ($val = $spillover->getField('spilloverRateIn') * $this->subject->getField('spilloverRateOut') * 100) {
             $buff .= '[tr][td][faction=' . $spillId . '][/td][td][span class=q' . ($val > 0 ? '2]+' : '10]') . $val . '%[/span][/td][td]' . Lang::game('rep', $spillover->getField('spilloverMaxRank')) . '[/td][/tr]';
         }
     }
     if ($buff) {
         $this->extraText .= '[h3 class=clear]' . Lang::faction('spillover') . '[/h3][div margin=15px]' . Lang::faction('spilloverDesc') . '[/div][table class=grid width=400px][tr][td width=150px][b]' . Util::ucFirst(Lang::game('faction')) . '[/b][/td][td width=100px][b]' . Lang::spell('_value') . '[/b][/td][td width=150px][b]' . Lang::faction('maxStanding') . '[/b][/td][/tr]' . $buff . '[/table]';
     }
     // reward rates (ultimately this should be calculated into each reward display)
     if ($rates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE faction = ?d', $this->typeId)) {
         $buff = '';
         foreach ($rates as $k => $v) {
             if ($v == 1) {
                 continue;
             }
             switch ($k) {
                 case 'quest_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . Lang::main('colon') . '[/td]';
                     break;
                 case 'quest_daily_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('daily') . ')' . Lang::main('colon') . '[/td]';
                     break;
                 case 'quest_weekly_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('weekly') . ')' . Lang::main('colon') . '[/td]';
                     break;
                 case 'quest_monthly_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('monthly') . ')' . Lang::main('colon') . '[/td]';
                     break;
                 case 'creature_rate':
                     $buff .= '[tr][td]' . Lang::game('npcs') . Lang::main('colon') . '[/td]';
                     break;
                 case 'spell_rate':
                     $buff .= '[tr][td]' . Lang::game('spells') . Lang::main('colon') . '[/td]';
                     break;
             }
             $buff .= '[td width=35px align=right][span class=q' . ($v < 1 ? '10]' : '2]+') . intVal(($v - 1) * 100) . '%[/span][/td][/tr]';
         }
         if ($buff) {
             $this->extraText .= '[h3 class=clear]' . Lang::faction('customRewRate') . '[/h3][table]' . $buff . '[/table]';
         }
     }
     // factionchange-equivalent
     if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_reputations WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) {
         $altFac = new FactionList(array(['id', abs($pendant)]));
         if (!$altFac->error) {
             $this->transfer = sprintf(Lang::faction('_transfer'), $altFac->id, $altFac->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2));
         }
     }
     /**************/
     /* Extra Tabs */
     /**************/
     // tab: items
     $items = new ItemList(array(['requiredFaction', $this->typeId]));
     if (!$items->error) {
         $this->extendGlobalData($items->getJSGlobals(GLOBALINFO_SELF));
         $tabData = array('data' => array_values($items->getListviewData()), 'extraCols' => '$_', 'sort' => ['standing', 'name']);
         if ($items->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
             $tabData['note'] = sprintf(Util::$filterResultString, '?items&filter=cr=17;crs=' . $this->typeId . ';crv=0');
         }
         $this->lvTabs[] = ['item', $tabData, 'itemStandingCol'];
     }
     // tab: creatures with onKill reputation
     if ($this->subject->getField('reputationIndex') != -1) {
         // inherit siblings/children from $spillover
         $cRep = DB::World()->selectCol('SELECT DISTINCT creature_id AS ARRAY_KEY, qty FROM (
                 SELECT creature_id, RewOnKillRepValue1 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue1 > 0 AND (RewOnKillRepFaction1 = ?d{ OR (RewOnKillRepFaction1 IN (?a) AND IsTeamAward1 <> 0)}) UNION
                 SELECT creature_id, RewOnKillRepValue2 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue2 > 0 AND (RewOnKillRepFaction2 = ?d{ OR (RewOnKillRepFaction2 IN (?a) AND IsTeamAward2 <> 0)})
             ) x', $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP, $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP);
         if ($cRep) {
             $killCreatures = new CreatureList(array(['id', array_keys($cRep)]));
             if (!$killCreatures->error) {
                 $data = $killCreatures->getListviewData();
                 foreach ($data as $id => &$d) {
                     $d['reputation'] = $cRep[$id];
                 }
                 $tabData = array('data' => array_values($data), 'extraCols' => '$_', 'sort' => ['-reputation', 'name']);
                 if ($killCreatures->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
                     $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=42;crs=' . $this->typeId . ';crv=0');
                 }
                 $this->lvTabs[] = ['creature', $tabData, 'npcRepCol'];
             }
         }
     }
     // tab: members
     if ($_ = $this->subject->getField('templateIds')) {
         $members = new CreatureList(array(['faction', $_]));
         if (!$members->error) {
             $tabData = array('data' => array_values($members->getListviewData()), 'id' => 'member', 'name' => '$LANG.tab_members');
             if ($members->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
                 $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=3;crs=' . $this->typeId . ';crv=0');
             }
             $this->lvTabs[] = ['creature', $tabData];
         }
     }
     // tab: objects
     if ($_ = $this->subject->getField('templateIds')) {
         $objects = new GameObjectList(array(['faction', $_]));
         if (!$objects->error) {
             $this->lvTabs[] = ['object', ['data' => array_values($objects->getListviewData())]];
         }
     }
     // tab: quests
     $conditions = array(['AND', ['rewardFactionId1', $this->typeId], ['rewardFactionValue1', 0, '>']], ['AND', ['rewardFactionId2', $this->typeId], ['rewardFactionValue2', 0, '>']], ['AND', ['rewardFactionId3', $this->typeId], ['rewardFactionValue3', 0, '>']], ['AND', ['rewardFactionId4', $this->typeId], ['rewardFactionValue4', 0, '>']], ['AND', ['rewardFactionId5', $this->typeId], ['rewardFactionValue5', 0, '>']], 'OR');
     $quests = new QuestList($conditions);
     if (!$quests->error) {
         $this->extendGlobalData($quests->getJSGlobals(GLOBALINFO_ANY));
         $tabData = array('data' => array_values($quests->getListviewData($this->typeId)), 'extraCols' => '$_');
         if ($quests->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
             $tabData['note'] = sprintf(Util::$filterResultString, '?quests&filter=cr=1;crs=' . $this->typeId . ';crv=0');
         }
         $this->lvTabs[] = ['quest', $tabData, 'questRepCol'];
     }
     // tab: achievements
     $conditions = array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION], ['ac.value1', $this->typeId]);
     $acvs = new AchievementList($conditions);
     if (!$acvs->error) {
         $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_ANY));
         $this->lvTabs[] = ['achievement', array('data' => array_values($acvs->getListviewData()), 'id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof', 'visibleCols' => ['category'])];
     }
 }
コード例 #5
0
ファイル: items.php プロジェクト: TrinityCore/aowow
 private function createExtraMenus()
 {
     $menu = array('type' => [[], null], 'slot' => [[], null]);
     if (!$this->category) {
         $menu['slot'] = [Lang::item('inventoryType'), null];
         asort($menu['slot'][0]);
     } else {
         if (isset($this->category[2]) && is_array(Lang::item('cat', $this->category[0], 1, $this->category[1]))) {
             $catList = Lang::item('cat', $this->category[0], 1, $this->category[1], 1, $this->category[2]);
         } else {
             if (isset($this->category[1]) && is_array(Lang::item('cat', $this->category[0]))) {
                 $catList = Lang::item('cat', $this->category[0], 1, $this->category[1]);
             } else {
                 $catList = Lang::item('cat', $this->category[0]);
             }
         }
         switch ($this->category[0]) {
             case 0:
                 if (!isset($this->category[1])) {
                     $menu['type'] = [Lang::item('cat', 0, 1), null];
                 }
                 if (!isset($this->category[1]) || in_array($this->category[1], [6, -3])) {
                     $menu['slot'] = [Lang::item('inventoryType'), 0x63efea];
                     asort($menu['slot'][0]);
                 }
                 break;
             case 2:
                 if (!isset($this->category[1])) {
                     $menu['type'] = [Lang::spell('weaponSubClass'), null];
                 }
                 $menu['slot'] = [Lang::item('inventoryType'), 0x262a000];
                 asort($menu['slot'][0]);
                 break;
             case 4:
                 if (!isset($this->category[1])) {
                     $menu['slot'] = [Lang::item('inventoryType'), 0x10895ffe];
                     $menu['type'] = [Lang::item('cat', 4, 1), null];
                 } else {
                     if (in_array($this->category[1], [1, 2, 3, 4])) {
                         $menu['slot'] = [Lang::item('inventoryType'), 0x7ea];
                     }
                 }
                 asort($menu['slot'][0]);
                 break;
             case 16:
                 if (!isset($this->category[2])) {
                     $this->sharedLV['visibleCols'][] = 'glyph';
                 }
             case 1:
                 if ($this->category[0] == 1) {
                     $this->sharedLV['visibleCols'][] = 'slots';
                 }
             case 3:
                 if (!isset($this->category[1])) {
                     asort($catList[1]);
                 }
             case 7:
             case 9:
                 $this->sharedLV['hiddenCols'][] = 'slot';
             case 15:
                 if (!isset($this->category[1])) {
                     $menu['type'] = [$catList[1], null];
                 }
                 break;
         }
     }
     return $menu;
 }
コード例 #6
0
ファイル: spell.class.php プロジェクト: saqar/aowow
 public function renderTooltip($level = MAX_LEVEL, $interactive = false)
 {
     if (!$this->curTpl) {
         return ['', []];
     }
     $this->interactive = $interactive;
     // fetch needed texts
     $name = $this->getField('name', true);
     $rank = $this->getField('rank', true);
     $desc = $this->parseText('description', $level, $this->interactive, $scaling);
     $tools = $this->getToolsForCurrent();
     $cool = $this->createCooldownForCurrent();
     $cast = $this->createCastTimeForCurrent();
     $cost = $this->createPowerCostForCurrent();
     $range = $this->createRangesForCurrent();
     // get reagents
     $reagents = $this->getReagentsForCurrent();
     foreach ($reagents as &$r) {
         $r[2] = ItemList::getName($r[0]);
     }
     $reagents = array_reverse($reagents);
     // get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT)
     $stances = '';
     if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000)) {
         $stances = Lang::game('requires2') . ' ' . Lang::getStances($this->curTpl['stanceMask']);
     }
     // get item requirement (skip for professions)
     $reqItems = '';
     if ($this->curTpl['typeCat'] != 11) {
         $class = $this->getField('equippedItemClass');
         $mask = $this->getField('equippedItemSubClassMask');
         $reqItems = Lang::getRequiredItems($class, $mask);
     }
     // get created items (may need improvement)
     $createItem = '';
     if (in_array($this->curTpl['typeCat'], [9, 11])) {
         foreach ($this->canCreateItem() as $idx) {
             if ($this->curTpl['effect' . $idx . 'Id'] == 53) {
                 // Enchantment (has createItem Scroll of Enchantment)
                 continue;
             }
             foreach ($this->relItems->iterate() as $cId => $__) {
                 if ($cId != $this->curTpl['effect' . $idx . 'CreateItemId']) {
                     continue;
                 }
                 $createItem = $this->relItems->renderTooltip(true, $this->id);
                 break 2;
             }
         }
     }
     $x = '';
     $x .= '<table><tr><td>';
     // name & rank
     if ($rank) {
         $x .= '<table width="100%"><tr><td><b>' . $name . '</b></td><th><b class="q0">' . $rank . '</b></th></tr></table>';
     } else {
         $x .= '<b>' . $name . '</b><br />';
     }
     // powerCost & ranges
     if ($range && $cost) {
         $x .= '<table width="100%"><tr><td>' . $cost . '</td><th>' . $range . '</th></tr></table>';
     } else {
         if ($cost || $range) {
             $x .= $range . $cost . '<br />';
         }
     }
     // castTime & cooldown
     if ($cast && $cool) {
         $x .= '<table width="100%">';
         $x .= '<tr><td>' . $cast . '</td><th>' . $cool . '</th></tr>';
         if ($stances) {
             $x .= '<tr><td colspan="2">' . $stances . '</td></tr>';
         }
         $x .= '</table>';
     } else {
         if ($cast || $cool) {
             $x .= $cast . $cool;
             if ($stances) {
                 $x .= '<br />' . $stances;
             }
         }
     }
     $x .= '</td></tr></table>';
     $xTmp = [];
     if ($tools) {
         $_ = Lang::spell('tools') . ':<br/><div class="indent q1">';
         while ($tool = array_pop($tools)) {
             if (isset($tool['itemId'])) {
                 $_ .= '<a href="?item=' . $tool['itemId'] . '">' . $tool['name'] . '</a>';
             } else {
                 if (isset($tool['id'])) {
                     $_ .= '<a href="?items&filter=cr=91;crs=' . $tool['id'] . ';crv=0">' . $tool['name'] . '</a>';
                 } else {
                     $_ .= $tool['name'];
                 }
             }
             if (!empty($tools)) {
                 $_ .= ', ';
             } else {
                 $_ .= '<br />';
             }
         }
         $xTmp[] = $_ . '</div>';
     }
     if ($reagents) {
         $_ = Lang::spell('reagents') . ':<br/><div class="indent q1">';
         while ($reagent = array_pop($reagents)) {
             $_ .= '<a href="?item=' . $reagent[0] . '">' . $reagent[2] . '</a>';
             if ($reagent[1] > 1) {
                 $_ .= ' (' . $reagent[1] . ')';
             }
             $_ .= empty($reagents) ? '<br />' : ', ';
         }
         $xTmp[] = $_ . '</div>';
     }
     if ($reqItems) {
         $xTmp[] = Lang::game('requires2') . ' ' . $reqItems;
     }
     if ($desc[0]) {
         $xTmp[] = '<span class="q">' . $desc[0] . '</span>';
     }
     if ($createItem) {
         $xTmp[] = $createItem;
     }
     if ($xTmp) {
         $x .= '<table><tr><td>' . implode('<br />', $xTmp) . '</td></tr></table>';
     }
     // scaling information - spellId:min:max:curr
     $x .= '<!--?' . $this->id . ':1:' . ($scaling ? MAX_LEVEL : 1) . ':' . $level . '-->';
     return [$x, $desc[1]];
 }
コード例 #7
0
ファイル: spells.php プロジェクト: TrinityCore/aowow
 protected function generateTitle()
 {
     $foo = [];
     $c = $this->category;
     // shothand
     if (isset($c[2]) && $c[0] == 11) {
         array_unshift($foo, Lang::spell('cat', $c[0], $c[1], $c[2]));
     } else {
         if (isset($c[1])) {
             $_ = in_array($c[0], [-2, -13, 7]) ? Lang::game('cl') : Lang::spell('cat', $c[0]);
             array_unshift($foo, is_array($_[$c[1]]) ? $_[$c[1]][0] : $_[$c[1]]);
         }
     }
     if (isset($c[0]) && count($foo) < 2) {
         $_ = Lang::spell('cat', $c[0]);
         array_unshift($foo, is_array($_) ? $_[0] : $_);
     }
     if (count($foo) < 2) {
         array_unshift($foo, $this->name);
     }
     foreach ($foo as $bar) {
         array_unshift($this->title, $bar);
     }
 }
コード例 #8
0
ファイル: class.php プロジェクト: Carbenium/aowow
 protected function generateContent()
 {
     $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     $_mask = 1 << $this->typeId - 1;
     $tcClassId = [null, 8, 3, 1, 5, 4, 9, 6, 2, 7, null, 0];
     // see TalentCalc.js
     /***********/
     /* Infobox */
     /***********/
     // hero class
     if ($this->subject->getField('flags') & 0x40) {
         $infobox[] = '[tooltip=tooltip_heroclass]' . Lang::game('heroClass') . '[/tooltip]';
     }
     // resource
     if ($this->typeId == 11) {
         // special Druid case
         $infobox[] = Lang::game('resources') . Lang::main('colon') . '[tooltip name=powertype1]' . Lang::game('st', 0) . ', ' . Lang::game('st', 31) . ', ' . Lang::game('st', 2) . '[/tooltip][span class=tip tooltip=powertype1]' . Util::ucFirst(Lang::spell('powerTypes', 0)) . '[/span], ' . '[tooltip name=powertype2]' . Lang::game('st', 5) . ', ' . Lang::game('st', 8) . '[/tooltip][span class=tip tooltip=powertype2]' . Util::ucFirst(Lang::spell('powerTypes', 1)) . '[/span], ' . '[tooltip name=powertype8]' . Lang::game('st', 1) . '[/tooltip][span class=tip tooltip=powertype8]' . Util::ucFirst(Lang::spell('powerTypes', 3)) . '[/span]';
     } else {
         if ($this->typeId == 6) {
             // special DK case
             $infobox[] = Lang::game('resources') . Lang::main('colon') . '[span]' . Util::ucFirst(Lang::spell('powerTypes', 5)) . ', ' . Util::ucFirst(Lang::spell('powerTypes', $this->subject->getField('powerType'))) . '[/span]';
         } else {
             // regular case
             $infobox[] = Lang::game('resource') . Lang::main('colon') . '[span]' . Util::ucFirst(Lang::spell('powerTypes', $this->subject->getField('powerType'))) . '[/span]';
         }
     }
     // roles
     $roles = [];
     for ($i = 0; $i < 4; $i++) {
         if ($this->subject->getField('roles') & 1 << $i) {
             $roles[] = (count($roles) == 2 ? "\n" : '') . Lang::game('_roles', $i);
         }
     }
     if ($roles) {
         $infobox[] = (count($roles) > 1 ? Lang::game('roles') : Lang::game('role')) . Lang::main('colon') . implode(', ', $roles);
     }
     // specs
     $specList = [];
     $skills = new SkillList(array(['id', $this->subject->getField('skills')]));
     foreach ($skills->iterate() as $k => $__) {
         $specList[$k] = '[icon name=' . $skills->getField('iconString') . '][url=?spells=7.' . $this->typeId . '.' . $k . ']' . $skills->getField('name', true) . '[/url][/icon]';
     }
     if ($specList) {
         $infobox[] = Lang::game('specs') . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $specList) . '[/li][/ul]';
     }
     /****************/
     /* Main Content */
     /****************/
     $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]';
     $this->expansion = Util::$expansionString[$this->subject->getField('expansion')];
     $this->headIcons = ['class_' . strtolower($this->subject->getField('fileString'))];
     $this->redButtons = array(BUTTON_LINKS => ['color' => '', 'linkId' => ''], BUTTON_WOWHEAD => true, BUTTON_TALENT => ['href' => '?talent#' . Util::$tcEncoding[$tcClassId[$this->typeId] * 3], 'pet' => false], BUTTON_FORUM => false);
     /**************/
     /* Extra Tabs */
     /**************/
     // Tab: Spells (grouped)
     //     '$LANG.tab_armorproficiencies',
     //     '$LANG.tab_weaponskills',
     //     '$LANG.tab_glyphs',
     //     '$LANG.tab_abilities',
     //     '$LANG.tab_talents',
     $conditions = array(['s.typeCat', [-13, -11, -2, 7]], [['s.cuFlags', SPELL_CU_TRIGGERED | CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], ['OR', ['s.reqClassMask', $_mask, '&'], ['s.skillLine1', $this->subject->getField('skills')], ['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->subject->getField('skills')]]], ['OR', ['s.cuFlags', SPELL_CU_LAST_RANK, '&'], ['s.rankNo', 0]]);
     $genSpells = new SpellList($conditions);
     if (!$genSpells->error) {
         $this->extendGlobalData($genSpells->getJSGlobals(GLOBALINFO_SELF));
         $this->lvTabs[] = array('file' => 'spell', 'data' => $genSpells->getListviewData(), 'params' => array('id' => 'spells', 'name' => '$LANG.tab_spells', 'visibleCols' => "\$['level', 'schools', 'type', 'classes']", 'hiddenCols' => "\$['reagents', 'skill']", 'sort' => "\$['-level', 'type', 'name']", 'computeDataFunc' => '$Listview.funcBox.initSpellFilter', 'onAfterCreate' => '$Listview.funcBox.addSpellIndicator'));
     }
     // Tab: Items (grouped)
     $conditions = array(['requiredClass', 0, '>'], ['requiredClass', $_mask, '&'], [['requiredClass', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL, '!'], ['itemset', 0], 0);
     $items = new ItemList($conditions);
     if (!$items->error) {
         $this->extendGlobalData($items->getJSGlobals());
         if (!$items->hasDiffFields(['requiredRace'])) {
             $hidden = "\$['side']";
         }
         $this->lvTabs[] = array('file' => 'item', 'data' => $items->getListviewData(), 'params' => array('id' => 'items', 'name' => '$LANG.tab_items', 'visibleCols' => "\$['dps', 'armor', 'slot']", 'hiddenCols' => isset($hidden) ? $hidden : null, 'computeDataFunc' => '$Listview.funcBox.initSubclassFilter', 'onAfterCreate' => '$Listview.funcBox.addSubclassIndicator', 'note' => sprintf(Util::$filterResultString, '?items&filter=cr=152;crs=' . $this->typeId . ';crv=0'), '_truncated' => 1));
     }
     // Tab: Quests
     $conditions = array(['reqClassMask', $_mask, '&'], [['reqClassMask', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL, '!']);
     $quests = new QuestList($conditions);
     if (!$quests->error) {
         $this->extendGlobalData($quests->getJSGlobals());
         $this->lvTabs[] = array('file' => 'quest', 'data' => $quests->getListviewData(), 'params' => ['sort' => "\$['reqlevel', 'name']"]);
     }
     // Tab: Itemsets
     $sets = new ItemsetList(array(['classMask', $_mask, '&']));
     if (!$sets->error) {
         $this->extendGlobalData($sets->getJSGlobals(GLOBALINFO_SELF));
         $this->lvTabs[] = array('file' => 'itemset', 'data' => $sets->getListviewData(), 'params' => array('note' => sprintf(Util::$filterResultString, '?itemsets&filter=cl=' . $this->typeId), 'hiddenCols' => "\$['classes']", 'sort' => "\$['-level', 'name']"));
     }
     // Tab: Trainer
     $conditions = array(['npcflag', 0x30, '&'], ['trainerType', 0], ['trainerClass', $this->typeId]);
     $trainer = new CreatureList($conditions);
     if (!$trainer->error) {
         $this->lvTabs[] = array('file' => 'creature', 'data' => $trainer->getListviewData(), 'params' => array('id' => 'trainers', 'name' => '$LANG.tab_trainers'));
     }
     // Tab: Races
     $races = new CharRaceList(array(['classMask', $_mask, '&']));
     if (!$races->error) {
         $this->lvTabs[] = array('file' => 'race', 'data' => $races->getListviewData(), 'params' => []);
     }
 }
コード例 #9
0
ファイル: npc.php プロジェクト: saqar/aowow
 protected function generateContent()
 {
     $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
     $_typeFlags = $this->subject->getField('typeFlags');
     $_altIds = [];
     $_altNPCs = null;
     $placeholder = null;
     $accessory = [];
     // difficulty entries of self
     if ($this->subject->getField('cuFlags') & NPC_CU_DIFFICULTY_DUMMY) {
         $placeholder = [$this->subject->getField('parentId'), $this->subject->getField('parent', true)];
     } else {
         for ($i = 1; $i < 4; $i++) {
             if ($_ = $this->subject->getField('difficultyEntry' . $i)) {
                 $_altIds[$_] = $i;
             }
         }
         if ($_altIds) {
             $_altNPCs = new CreatureList(array(['id', array_keys($_altIds)]));
         }
     }
     if ($_ = DB::World()->selectCol('SELECT DISTINCT entry FROM vehicle_template_accessory WHERE accessory_entry = ?d', $this->typeId)) {
         $vehicles = new CreatureList(array(['id', $_]));
         foreach ($vehicles->iterate() as $id => $__) {
             $accessory[] = [$id, $vehicles->getField('name', true)];
         }
     }
     // try to determine, if it's spawned in a dungeon or raid (shaky at best, if spawned by script)
     $mapType = 0;
     if ($maps = DB::Aowow()->selectCol('SELECT DISTINCT areaId from ?_spawns WHERE type = ?d AND typeId = ?d', TYPE_NPC, $this->typeId)) {
         if (count($maps) == 1) {
             switch (DB::Aowow()->selectCell('SELECT `type` FROM ?_zones WHERE id = ?d', $maps[0])) {
                 case 2:
                 case 5:
                     $mapType = 1;
                     break;
                 case 3:
                 case 7:
                 case 8:
                     $mapType = 2;
                     break;
             }
         }
     } else {
         if ($_altIds) {
             if (count($_altIds) > 1) {
                 // 3 or more version -> definitly raid (10/25 + hc)
                 $mapType = 2;
             } else {
                 // 2 versions; may be Heroic (use this), but may also be 10/25-raid
                 $mapType = 1;
             }
         }
     }
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // Event (ignore events, where the object only gets removed)
     if ($_ = DB::World()->selectCol('SELECT DISTINCT ge.eventEntry FROM game_event ge, game_event_creature gec, creature c WHERE ge.eventEntry = gec.eventEntry AND c.guid = gec.guid AND c.id = ?d', $this->typeId)) {
         $this->extendGlobalIds(TYPE_WORLDEVENT, $_);
         $ev = [];
         foreach ($_ as $i => $e) {
             $ev[] = ($i % 2 ? '[br]' : ' ') . '[event=' . $e . ']';
         }
         $infobox[] = Util::ucFirst(Lang::game('eventShort')) . Lang::main('colon') . implode(',', $ev);
     }
     // Level
     if ($this->subject->getField('rank') != NPC_RANK_BOSS) {
         $level = $this->subject->getField('minLevel');
         $maxLvl = $this->subject->getField('maxLevel');
         if ($level < $maxLvl) {
             $level .= ' - ' . $maxLvl;
         }
     } else {
         // Boss Level
         $level = '??';
     }
     $infobox[] = Lang::game('level') . Lang::main('colon') . $level;
     // Classification
     if ($_ = $this->subject->getField('rank')) {
         $str = $_typeFlags & 0x4 ? '[span class=icon-boss]' . Lang::npc('rank', $_) . '[/span]' : Lang::npc('rank', $_);
         $infobox[] = Lang::npc('classification') . Lang::main('colon') . $str;
     }
     // Reaction
     $_ = function ($r) {
         if ($r == 1) {
             return 2;
         }
         if ($r == -1) {
             return 10;
         }
         return;
     };
     $infobox[] = Lang::npc('react') . Lang::main('colon') . '[color=q' . $_($this->subject->getField('A')) . ']A[/color] [color=q' . $_($this->subject->getField('H')) . ']H[/color]';
     // Faction
     $this->extendGlobalIds(TYPE_FACTION, $this->subject->getField('factionId'));
     $infobox[] = Util::ucFirst(Lang::game('faction')) . Lang::main('colon') . '[faction=' . $this->subject->getField('factionId') . ']';
     // Tameable
     if ($_typeFlags & 0x1) {
         if ($_ = $this->subject->getField('family')) {
             $infobox[] = sprintf(Lang::npc('tameable'), '[url=pet=' . $_ . ']' . Lang::game('fa', $_) . '[/url]');
         }
     }
     // Wealth
     if ($_ = intVal(($this->subject->getField('minGold') + $this->subject->getField('maxGold')) / 2)) {
         $infobox[] = Lang::npc('worth') . Lang::main('colon') . '[tooltip=tooltip_avgmoneydropped][money=' . $_ . '][/tooltip]';
     }
     // is Vehicle
     if ($this->subject->getField('vehicleId')) {
         $infobox[] = Lang::npc('vehicle');
     }
     // AI
     if (User::isInGroup(U_GROUP_EMPLOYEE)) {
         if ($_ = $this->subject->getField('scriptName')) {
             $infobox[] = 'Script' . Lang::main('colon') . $_;
         } else {
             if ($_ = $this->subject->getField('aiName')) {
                 $infobox[] = 'AI' . Lang::main('colon') . $_;
             }
         }
     }
     if (User::isInGroup(U_GROUP_STAFF)) {
         // Mechanic immune
         if ($immuneMask = $this->subject->getField('mechanicImmuneMask')) {
             $buff = [];
             for ($i = 0; $i < 31; $i++) {
                 if ($immuneMask & 1 << $i) {
                     $buff[] = (!fMod(count($buff), 3) ? "\n" : null) . '[url=?spells&filter=me=' . ($i + 1) . ']' . Lang::game('me', $i + 1) . '[/url]';
                 }
             }
             $infobox[] = 'Not affected by mechanic' . Lang::main('colon') . implode(', ', $buff);
         }
         // extra flags
         if ($flagsExtra = $this->subject->getField('flagsExtra')) {
             $buff = [];
             if ($flagsExtra & 0x1) {
                 $buff[] = 'Binds attacker to instance on death';
             }
             if ($flagsExtra & 0x2) {
                 $buff[] = "[tooltip name=civilian]- does not aggro\n- death costs Honor[/tooltip][span class=tip tooltip=civilian]Civilian[/span]";
             }
             if ($flagsExtra & 0x4) {
                 $buff[] = 'Cannot parry';
             }
             if ($flagsExtra & 0x8) {
                 $buff[] = 'Has no parry haste';
             }
             if ($flagsExtra & 0x10) {
                 $buff[] = 'Cannot block';
             }
             if ($flagsExtra & 0x20) {
                 $buff[] = 'Cannot deal Crushing Blows';
             }
             if ($flagsExtra & 0x40) {
                 $buff[] = 'Rewards no experience';
             }
             if ($flagsExtra & 0x80) {
                 $buff[] = 'Trigger-Creature';
             }
             if ($flagsExtra & 0x100) {
                 $buff[] = 'Immune to Taunt';
             }
             if ($flagsExtra & 0x8000) {
                 $buff[] = "[tooltip name=guard]- engages PvP-Attacker\n- ignores enemy stealth, invisibility and Feign Death[/tooltip][span class=tip tooltip=guard]Guard[/span]";
             }
             if ($flagsExtra & 0x20000) {
                 $buff[] = 'Cannot deal Critical Hits';
             }
             if ($flagsExtra & 0x40000) {
                 $buff[] = 'Attacker does not gain weapon skill';
             }
             if ($flagsExtra & 0x80000) {
                 $buff[] = 'Taunt has diminishing returns';
             }
             if ($flagsExtra & 0x100000) {
                 $buff[] = 'Is subject to diminishing returns';
             }
             if ($buff) {
                 $infobox[] = 'Extra Flags' . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $buff) . '[/li][/ul]';
             }
         }
     }
     // > Stats
     $stats = [];
     $modes = [];
     // get difficulty versions if set
     $hint = '[tooltip name=%3$s][table cellspacing=10][tr]%1s[/tr][/table][/tooltip][span class=tip tooltip=%3$s]%2s[/span]';
     $modeRow = '[tr][td]%s&nbsp;&nbsp;[/td][td]%s[/td][/tr]';
     // Health
     $health = $this->subject->getBaseStats('health');
     $stats['health'] = Util::ucFirst(Lang::spell('powerTypes', -2)) . Lang::main('colon') . ($health[0] < $health[1] ? Lang::nf($health[0]) . ' - ' . Lang::nf($health[1]) : Lang::nf($health[0]));
     // Mana (may be 0)
     $mana = $this->subject->getBaseStats('power');
     $stats['mana'] = $mana[0] ? Lang::spell('powerTypes', 0) . Lang::main('colon') . ($mana[0] < $mana[1] ? Lang::nf($mana[0]) . ' - ' . Lang::nf($mana[1]) : Lang::nf($mana[0])) : null;
     // Armor
     $armor = $this->subject->getBaseStats('armor');
     $stats['armor'] = Lang::npc('armor') . Lang::main('colon') . ($armor[0] < $armor[1] ? Lang::nf($armor[0]) . ' - ' . Lang::nf($armor[1]) : Lang::nf($armor[0]));
     // Melee Damage
     $melee = $this->subject->getBaseStats('melee');
     if ($_ = $this->subject->getField('dmgSchool')) {
         // magic damage
         $stats['melee'] = Lang::npc('melee') . Lang::main('colon') . Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]) . ' (' . Lang::game('sc', $_) . ')';
     } else {
         // phys. damage
         $stats['melee'] = Lang::npc('melee') . Lang::main('colon') . Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]);
     }
     // Ranged Damage
     $ranged = $this->subject->getBaseStats('ranged');
     $stats['ranged'] = Lang::npc('ranged') . Lang::main('colon') . Lang::nf($ranged[0]) . ' - ' . Lang::nf($ranged[1]);
     if (in_array($mapType, [1, 2])) {
         foreach ($_altIds as $id => $mode) {
             foreach ($_altNPCs->iterate() as $dId => $__) {
                 if ($dId != $id) {
                     continue;
                 }
                 $m = Lang::npc('modes', $mapType, $mode);
                 // Health
                 $health = $_altNPCs->getBaseStats('health');
                 $modes['health'][] = sprintf($modeRow, $m, $health[0] < $health[1] ? Lang::nf($health[0]) . ' - ' . Lang::nf($health[1]) : Lang::nf($health[0]));
                 // Mana (may be 0)
                 $mana = $_altNPCs->getBaseStats('power');
                 $modes['mana'][] = $mana[0] ? sprintf($modeRow, $m, $mana[0] < $mana[1] ? Lang::nf($mana[0]) . ' - ' . Lang::nf($mana[1]) : Lang::nf($mana[0])) : null;
                 // Armor
                 $armor = $_altNPCs->getBaseStats('armor');
                 $modes['armor'][] = sprintf($modeRow, $m, $armor[0] < $armor[1] ? Lang::nf($armor[0]) . ' - ' . Lang::nf($armor[1]) : Lang::nf($armor[0]));
                 // Melee Damage
                 $melee = $_altNPCs->getBaseStats('melee');
                 if ($_ = $_altNPCs->getField('dmgSchool')) {
                     // magic damage
                     $modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]) . ' (' . Lang::game('sc', $_) . ')');
                 } else {
                     // phys. damage
                     $modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]));
                 }
                 // Ranged Damage
                 $ranged = $_altNPCs->getBaseStats('ranged');
                 $modes['ranged'][] = sprintf($modeRow, $m, Lang::nf($ranged[0]) . ' - ' . Lang::nf($ranged[1]));
             }
         }
     }
     if ($modes) {
         foreach ($stats as $k => $v) {
             if ($v) {
                 $stats[$k] = sprintf($hint, implode('[/tr][tr]', $modes[$k]), $v, $k);
             }
         }
     }
     // < Stats
     if ($stats) {
         $infobox[] = Lang::npc('stats') . ($modes ? ' (' . Lang::npc('modes', $mapType, 0) . ')' : null) . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $stats) . '[/li][/ul]';
     }
     /****************/
     /* Main Content */
     /****************/
     // get spawns and path
     $map = null;
     if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) {
         $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns];
         foreach ($spawns as $areaId => &$areaData) {
             $map['extra'][$areaId] = ZoneList::getName($areaId);
         }
     }
     // consider pooled spawns
     $this->map = $map;
     $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]';
     $this->placeholder = $placeholder;
     $this->accessory = $accessory;
     $this->quotes = $this->getQuotes();
     $this->reputation = $this->getOnKillRep($_altIds, $mapType);
     $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['type' => TYPE_NPC, 'typeId' => $this->typeId, 'displayId' => $this->subject->getRandomModelId()]);
     /**************/
     /* Extra Tabs */
     /**************/
     // tab: SAI
     // hmm, how should this look like
     // tab: abilities / tab_controlledabilities (dep: VehicleId)
     // SMART_SCRIPT_TYPE_CREATURE = 0; SMART_ACTION_CAST = 11; SMART_ACTION_ADD_AURA = 75; SMART_ACTION_INVOKER_CAST = 85; SMART_ACTION_CROSS_CAST = 86
     $smartSpells = DB::World()->selectCol('SELECT action_param1 FROM smart_scripts WHERE source_type = 0 AND action_type IN (11, 75, 85, 86) AND entryOrGUID = ?d', $this->typeId);
     $tplSpells = [];
     $conditions = ['OR'];
     for ($i = 1; $i < 9; $i++) {
         if ($_ = $this->subject->getField('spell' . $i)) {
             $tplSpells[] = $_;
         }
     }
     if ($tplSpells) {
         $conditions[] = ['id', $tplSpells];
     }
     if ($smartSpells) {
         $conditions[] = ['id', $smartSpells];
     }
     // Pet-Abilities
     if ($_typeFlags & 0x1 && ($_ = $this->subject->getField('family'))) {
         $skill = 0;
         $mask = 0x0;
         foreach (Util::$skillLineMask[-1] as $idx => $pair) {
             if ($pair[0] != $_) {
                 continue;
             }
             $skill = $pair[1];
             $mask = 1 << $idx;
             break;
         }
         $conditions[] = ['AND', ['s.typeCat', -3], ['OR', ['skillLine1', $skill], ['AND', ['skillLine1', 0, '>'], ['skillLine2OrMask', $skill]], ['AND', ['skillLine1', -1], ['skillLine2OrMask', $mask, '&']]]];
     }
     if (count($conditions) > 1) {
         $abilities = new SpellList($conditions);
         if (!$abilities->error) {
             $this->extendGlobalData($abilities->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
             $controled = $abilities->getListviewData();
             $normal = [];
             foreach ($controled as $id => $values) {
                 if (in_array($id, $smartSpells)) {
                     $normal[$id] = $values;
                     unset($controled[$id]);
                     continue;
                 }
                 // not quite right. All seats should be checked for allowed-to-cast-flag-something
                 if (!$this->subject->getField('vehicleId') && in_array($id, $tplSpells)) {
                     $normal[$id] = $values;
                     unset($controled[$id]);
                 }
             }
             if ($normal) {
                 $this->lvTabs[] = array('file' => 'spell', 'data' => $normal, 'params' => array('name' => '$LANG.tab_abilities', 'id' => 'abilities'));
             }
             if ($controled) {
                 $this->lvTabs[] = array('file' => 'spell', 'data' => $controled, 'params' => array('name' => '$LANG.tab_controlledabilities', 'id' => 'controlled-abilities'));
             }
         }
     }
     // tab: summoned by
     $conditions = array('OR', ['AND', ['effect1Id', 28], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', 28], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', 28], ['effect3MiscValue', $this->typeId]]);
     $summoned = new SpellList($conditions);
     if (!$summoned->error) {
         $this->extendGlobalData($summoned->getJSGlobals());
         $this->lvTabs[] = array('file' => 'spell', 'data' => $summoned->getListviewData(), 'params' => array('name' => '$LANG.tab_summonedby', 'id' => 'summoned-by'));
     }
     // tab: teaches
     if ($this->subject->getField('npcflag') & NPC_FLAG_TRAINER) {
         $teachQuery = '
             SELECT    IFNULL(t2.SpellID, t1.SpellID) AS ARRAY_KEY,
                       IFNULL(t2.MoneyCost, t1.MoneyCost) AS cost,
                       IFNULL(t2.ReqSkillLine, t1.ReqSkillLine) AS reqSkillId,
                       IFNULL(t2.ReqSkillRank, t1.ReqSkillRank) AS reqSkillValue,
                       IFNULL(t2.ReqLevel, t1.ReqLevel) AS reqLevel
             FROM      npc_trainer t1
             LEFT JOIN npc_trainer t2 ON t2.ID = IF(t1.SpellID < 0, -t1.SpellID, null)
             WHERE     t1.ID = ?d
         ';
         if ($tSpells = DB::World()->select($teachQuery, $this->typeId)) {
             $teaches = new SpellList(array(['id', array_keys($tSpells)]));
             if (!$teaches->error) {
                 $this->extendGlobalData($teaches->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
                 $data = $teaches->getListviewData();
                 $extra = [];
                 foreach ($tSpells as $sId => $train) {
                     if (empty($data[$sId])) {
                         continue;
                     }
                     if ($_ = $train['reqSkillId']) {
                         $this->extendGlobalIds(TYPE_SKILL, $_);
                         if (!isset($extra[0])) {
                             $extra[0] = 'Listview.extraCols.condition';
                         }
                         $data[$sId]['condition'][0][$this->typeId][] = [[CND_SKILL, $_, $train['reqSkillValue']]];
                     }
                     if ($_ = $train['reqLevel']) {
                         if (!isset($extra[1])) {
                             $extra[1] = "Listview.funcBox.createSimpleCol('reqLevel', LANG.tooltip_reqlevel, '7%', 'reqLevel')";
                         }
                         $data[$sId]['reqLevel'] = $_;
                     }
                     if ($_ = $train['cost']) {
                         $data[$sId]['trainingcost'] = $_;
                     }
                 }
                 $this->lvTabs[] = array('file' => 'spell', 'data' => $data, 'params' => array('name' => '$LANG.tab_teaches', 'id' => 'teaches', 'visibleCols' => "\$['trainingcost']", 'extraCols' => $extra ? '$[' . implode(', ', $extra) . ']' : null));
             }
         } else {
             trigger_error('NPC ' . $this->typeId . ' is flagged as trainer, but doesn\'t have any spells set', E_USER_WARNING);
         }
     }
     // tab: sells
     if ($sells = DB::World()->selectCol('SELECT item FROM npc_vendor nv WHERE entry = ?d UNION SELECT item FROM game_event_npc_vendor genv JOIN creature c ON genv.guid = c.guid WHERE c.id = ?d', $this->typeId, $this->typeId)) {
         $soldItems = new ItemList(array(['id', $sells]));
         if (!$soldItems->error) {
             $extraCols = ["Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", 'Listview.extraCols.cost'];
             if ($soldItems->hasSetFields(['condition'])) {
                 $extraCols[] = 'Listview.extraCols.condition';
             }
             $lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => [$this->typeId]]);
             $sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId);
             if (!empty($sc[0])) {
                 $this->extendGlobalData($sc[1]);
                 if (!array_search('Listview.extraCols.condition', $extraCols)) {
                     $extraCols[] = 'Listview.extraCols.condition';
                 }
                 foreach ($lvData as $id => &$row) {
                     foreach ($sc[0] as $srcType => $cndData) {
                         if (!empty($cndData[$id . ':' . $this->typeId])) {
                             $row['condition'][0][$id . ':' . $this->typeId] = $cndData[$id . ':' . $this->typeId];
                         }
                     }
                 }
             }
             $this->lvTabs[] = array('file' => 'item', 'data' => $lvData, 'params' => array('name' => '$LANG.tab_sells', 'id' => 'currency-for', 'extraCols' => '$[' . implode(', ', $extraCols) . ']'));
             $this->extendGlobalData($soldItems->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
         }
     }
     // tabs: this creature contains..
     $skinTab = ['tab_skinning', 'skinning'];
     if ($_typeFlags & NPC_TYPEFLAG_HERBLOOT) {
         $skinTab = ['tab_herbalism', 'herbalism'];
     } else {
         if ($_typeFlags & NPC_TYPEFLAG_MININGLOOT) {
             $skinTab = ['tab_mining', 'mining'];
         } else {
             if ($_typeFlags & NPC_TYPEFLAG_ENGINEERLOOT) {
                 $skinTab = ['tab_engineering', 'engineering'];
             }
         }
     }
     /*
             extraCols: [Listview.extraCols.count, Listview.extraCols.percent, Listview.extraCols.mode],
             _totalCount: 22531,
             computeDataFunc: Listview.funcBox.initLootTable,
             onAfterCreate: Listview.funcBox.addModeIndicator,
     
             modes:{"mode":1,"1":{"count":4408,"outof":16013},"4":{"count":4408,"outof":22531}}
     */
     $sourceFor = array([LOOT_CREATURE, $this->subject->getField('lootId'), '$LANG.tab_drops', 'drops', []], [LOOT_PICKPOCKET, $this->subject->getField('pickpocketLootId'), '$LANG.tab_pickpocketing', 'pickpocketing', ['side', 'slot', 'reqlevel']], [LOOT_SKINNING, $this->subject->getField('skinLootId'), '$LANG.' . $skinTab[0], $skinTab[1], ['side', 'slot', 'reqlevel']]);
     // temp: manually add loot for difficulty-versions
     $langref = array("-2" => '$LANG.tab_heroic', "-1" => '$LANG.tab_normal', 1 => '$$WH.sprintf(LANG.tab_normalX, 10)', 2 => '$$WH.sprintf(LANG.tab_normalX, 25)', 3 => '$$WH.sprintf(LANG.tab_heroicX, 10)', 4 => '$$WH.sprintf(LANG.tab_heroicX, 25)');
     if ($_altIds) {
         $sourceFor[0][2] = $mapType == 1 ? $langref[-1] : $langref[1];
         foreach ($_altNPCs->iterate() as $id => $__) {
             $mode = ($_altIds[$id] + 1) * ($mapType == 1 ? -1 : 1);
             if ($lootGO = DB::Aowow()->selectRow('SELECT o.id, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE l.npcId = ?d', $id)) {
                 array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lootGO['lootId'], $langref[$mode], 'drops-object-' . abs($mode), [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, ' . $lootGO['id'] . ', \'' . Util::jsEscape(Util::localizedString($lootGO, 'name')) . '\')']]);
             }
             if ($lootId = $_altNPCs->getField('lootId')) {
                 array_splice($sourceFor, 1, 0, [[LOOT_CREATURE, $lootId, $langref[$mode], 'drops-' . abs($mode), []]]);
             }
         }
     }
     if ($lootGOs = DB::Aowow()->select('SELECT o.id, IF(npcId < 0, 1, 0) AS modeDummy, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE ABS(l.npcId) = ?d', $this->typeId)) {
         foreach ($lootGOs as $idx => $lgo) {
             array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lgo['lootId'], $mapType ? $langref[($mapType == 1 ? -1 : 1) + ($lgo['modeDummy'] ? 1 : 0)] : '$LANG.tab_drops', 'drops-object-' . $idx, [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, ' . $lgo['id'] . ', \'' . Util::jsEscape(Util::localizedString($lgo, 'name')) . '\')']]);
         }
     }
     $reqQuest = [];
     foreach ($sourceFor as $sf) {
         $creatureLoot = new Loot();
         if ($creatureLoot->getByContainer($sf[0], $sf[1])) {
             $extraCols = $creatureLoot->extraCols;
             $extraCols[] = 'Listview.extraCols.percent';
             $this->extendGlobalData($creatureLoot->jsGlobals);
             foreach ($creatureLoot->iterate() as &$lv) {
                 if (!$lv['quest']) {
                     continue;
                 }
                 $extraCols[] = 'Listview.extraCols.condition';
                 $reqQuest[$lv['id']] = 0;
                 $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]];
             }
             $lootTab = array('file' => 'item', 'data' => $creatureLoot->getResult(), 'params' => array('name' => $sf[2], 'id' => $sf[3], 'extraCols' => "\$[" . implode(', ', array_unique($extraCols)) . "]", 'hiddenCols' => $sf[4] ? "\$" . Util::toJSON($sf[4]) : null, 'sort' => "\$['-percent', 'name']"));
             if (!empty($sf['note'])) {
                 $lootTab['params']['note'] = $sf['note'];
             }
             $this->lvTabs[] = $lootTab;
         }
     }
     if ($reqIds = array_keys($reqQuest)) {
         $conditions = array('OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]);
         $reqQuests = new QuestList($conditions);
         $this->extendGlobalData($reqQuests->getJSGlobals());
         foreach ($reqQuests->iterate() as $qId => $__) {
             if (empty($reqQuests->requires[$qId][TYPE_ITEM])) {
                 continue;
             }
             foreach ($reqIds as $rId) {
                 if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) {
                     $reqQuest[$rId] = $reqQuests->id;
                 }
             }
         }
     }
     // tab: starts quest
     // tab: ends quest
     $startEnd = new QuestList(array(['qse.type', TYPE_NPC], ['qse.typeId', $this->typeId]));
     if (!$startEnd->error) {
         $this->extendGlobalData($startEnd->getJSGlobals());
         $lvData = $startEnd->getListviewData();
         $_ = [[], []];
         foreach ($startEnd->iterate() as $id => $__) {
             $m = $startEnd->getField('method');
             if ($m & 0x1) {
                 $_[0][] = $lvData[$id];
             }
             if ($m & 0x2) {
                 $_[1][] = $lvData[$id];
             }
         }
         if ($_[0]) {
             $this->lvTabs[] = array('file' => 'quest', 'data' => $_[0], 'params' => array('name' => '$LANG.tab_starts', 'id' => 'starts'));
         }
         if ($_[1]) {
             $this->lvTabs[] = array('file' => 'quest', 'data' => $_[1], 'params' => array('name' => '$LANG.tab_ends', 'id' => 'ends'));
         }
     }
     // tab: objective of quest
     $conditions = array('OR', ['AND', ['reqNpcOrGo1', $this->typeId], ['reqNpcOrGoCount1', 0, '>']], ['AND', ['reqNpcOrGo2', $this->typeId], ['reqNpcOrGoCount2', 0, '>']], ['AND', ['reqNpcOrGo3', $this->typeId], ['reqNpcOrGoCount3', 0, '>']], ['AND', ['reqNpcOrGo4', $this->typeId], ['reqNpcOrGoCount4', 0, '>']]);
     $objectiveOf = new QuestList($conditions);
     if (!$objectiveOf->error) {
         $this->extendGlobalData($objectiveOf->getJSGlobals());
         $this->lvTabs[] = array('file' => 'quest', 'data' => $objectiveOf->getListviewData(), 'params' => array('name' => '$LANG.tab_objectiveof', 'id' => 'objective-of'));
     }
     // tab: criteria of [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE have no data set to check for]
     $conditions = array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE]], ['ac.value1', $this->typeId]);
     $crtOf = new AchievementList($conditions);
     if (!$crtOf->error) {
         $this->extendGlobalData($crtOf->getJSGlobals());
         $this->lvTabs[] = array('file' => 'achievement', 'data' => $crtOf->getListviewData(), 'params' => array('name' => '$LANG.tab_criteriaof', 'id' => 'criteria-of'));
     }
     // tab: passengers
     if ($_ = DB::World()->selectCol('SELECT accessory_entry AS ARRAY_KEY, GROUP_CONCAT(seat_id) FROM vehicle_template_accessory WHERE entry = ?d GROUP BY accessory_entry', $this->typeId)) {
         $passengers = new CreatureList(array(['id', array_keys($_)]));
         if (!$passengers->error) {
             $data = $passengers->getListviewData();
             $xCols = null;
             if (User::isInGroup(U_GROUP_STAFF)) {
                 foreach ($data as $id => &$d) {
                     $d['seat'] = str_replace(',', ', ', $_[$id]);
                 }
                 $xCols = "\$[Listview.funcBox.createSimpleCol('seat', '" . Lang::npc('seat') . "', '10%', 'seat')]";
             }
             $this->extendGlobalData($passengers->getJSGlobals(GLOBALINFO_SELF));
             $this->lvTabs[] = array('file' => 'creature', 'data' => $data, 'params' => array('extraCols' => $xCols, 'name' => Lang::npc('accessory'), 'id' => 'accessory'));
         }
     }
 }
コード例 #10
0
ファイル: tooltip.tpl.php プロジェクト: saqar/aowow
    <div id="sl<?php 
echo $this->typeId;
?>
" style="margin-left: 70px; margin-top: 4px;"></div>
    <div id="ks<?php 
echo $this->typeId;
?>
" style="margin-left: 70px; margin-top: 4px;"></div>

<?php 
$hasBuff = !empty($this->jsGlobals[6][2][$this->typeId]['buff']);
// not set with items
if ($hasBuff) {
    ?>
    <h3><?php 
    echo Lang::spell('_aura');
    ?>
</h3>
    <div id="btt<?php 
    echo $this->typeId;
    ?>
" class="wowhead-tooltip"></div>
<?php 
}
/*
  tt:  Tooltip
  btt: Buff-Tooltip
  sl:  Slider for CharLevel
  ks:  Known Spells
*/
?>
コード例 #11
0
ファイル: item.php プロジェクト: Carbenium/aowow
 protected function generateXML($asError = false)
 {
     $root = new SimpleXML('<aowow />');
     if ($asError) {
         $root->addChild('error', 'Item not found!');
     } else {
         // item root
         $xml = $root->addChild('item');
         $xml->addAttribute('id', $this->subject->id);
         // name
         $xml->addChild('name')->addCData($this->subject->getField('name', true));
         // itemlevel
         $xml->addChild('level', $this->subject->getField('itemLevel'));
         // quality
         $xml->addChild('quality', Lang::item('quality', $this->subject->getField('quality')))->addAttribute('id', $this->subject->getField('quality'));
         // class
         $x = Lang::item('cat', $this->subject->getField('class'));
         $xml->addChild('class')->addCData(is_array($x) ? $x[0] : $x)->addAttribute('id', $this->subject->getField('class'));
         // subclass
         $x = $this->subject->getField('class') == 2 ? Lang::spell('weaponSubClass') : Lang::item('cat', $this->subject->getField('class'), 1);
         $xml->addChild('subclass')->addCData(is_array($x) ? is_array($x[$this->subject->getField('subClass')]) ? $x[$this->subject->getField('subClass')][0] : $x[$this->subject->getField('subClass')] : null)->addAttribute('id', $this->subject->getField('subClass'));
         // icon + displayId
         $xml->addChild('icon', $this->subject->getField('iconString'))->addAttribute('displayId', $this->subject->getField('displayId'));
         // inventorySlot
         $xml->addChild('inventorySlot', Lang::item('inventoryType', $this->subject->getField('slot')))->addAttribute('id', $this->subject->getField('slot'));
         // tooltip
         $xml->addChild('htmlTooltip')->addCData($this->subject->renderTooltip());
         $this->subject->extendJsonStats();
         // json
         $fields = ["classs", "displayid", "dps", "id", "level", "name", "reqlevel", "slot", "slotbak", "source", "sourcemore", "speed", "subclass"];
         $json = '';
         foreach ($fields as $f) {
             if (isset($this->subject->json[$this->subject->id][$f])) {
                 $_ = $this->subject->json[$this->subject->id][$f];
                 if ($f == 'name') {
                     $_ = 7 - $this->subject->getField('quality') . $_;
                 }
                 $json .= ',"' . $f . '":' . $_;
             }
         }
         $xml->addChild('json')->addCData(substr($json, 1));
         // jsonEquip missing: avgbuyout, cooldown, source, sourcemore
         $json = '';
         if ($_ = $this->subject->getField('sellPrice')) {
             // sellprice
             $json .= ',"sellprice":' . $_;
         }
         if ($_ = $this->subject->getField('requiredLevel')) {
             // reqlevel
             $json .= ',"reqlevel":' . $_;
         }
         if ($_ = $this->subject->getField('requiredSkill')) {
             // reqskill
             $json .= ',"reqskill":' . $_;
         }
         if ($_ = $this->subject->getField('requiredSkillRank')) {
             // reqskillrank
             $json .= ',"reqskillrank":' . $_;
         }
         foreach ($this->subject->itemMods[$this->subject->id] as $mod => $qty) {
             $json .= ',"' . $mod . '":' . $qty;
         }
         foreach ($_ = $this->subject->json[$this->subject->id] as $name => $qty) {
             if (in_array($name, Util::$itemFilter)) {
                 $json .= ',"' . $name . '":' . $qty;
             }
         }
         $xml->addChild('jsonEquip')->addCData(substr($json, 1));
         // jsonUse
         if ($onUse = $this->subject->getOnUseStats()) {
             $j = '';
             foreach ($onUse as $idx => $qty) {
                 $j .= ',"' . Util::$itemMods[$idx] . '":' . $qty;
             }
             $xml->addChild('jsonUse')->addCData(substr($j, 1));
         }
         // reagents
         $cnd = array('OR', ['AND', ['effect1CreateItemId', $this->subject->id], ['OR', ['effect1Id', SpellList::$effects['itemCreate']], ['effect1AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect2CreateItemId', $this->subject->id], ['OR', ['effect2Id', SpellList::$effects['itemCreate']], ['effect2AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect3CreateItemId', $this->subject->id], ['OR', ['effect3Id', SpellList::$effects['itemCreate']], ['effect3AuraId', SpellList::$auras['itemCreate']]]]);
         $spellSource = new SpellList($cnd);
         if (!$spellSource->error) {
             $cbNode = $xml->addChild('createdBy');
             foreach ($spellSource->iterate() as $sId => $__) {
                 foreach ($spellSource->canCreateItem() as $idx) {
                     if ($spellSource->getField('effect' . $idx . 'CreateItemId') != $this->subject->id) {
                         continue;
                     }
                     $splNode = $cbNode->addChild('spell');
                     $splNode->addAttribute('id', $sId);
                     $splNode->addAttribute('name', $spellSource->getField('name', true));
                     $splNode->addAttribute('icon', $this->subject->getField('iconString'));
                     $splNode->addAttribute('minCount', $spellSource->getField('effect' . $idx . 'BasePoints') + 1);
                     $splNode->addAttribute('maxCount', $spellSource->getField('effect' . $idx . 'BasePoints') + $spellSource->getField('effect' . $idx . 'DieSides'));
                     foreach ($spellSource->getReagentsForCurrent() as $rId => $qty) {
                         if ($reagent = $spellSource->relItems->getEntry($rId)) {
                             $rgtNode = $splNode->addChild('reagent');
                             $rgtNode->addAttribute('id', $rId);
                             $rgtNode->addAttribute('name', Util::localizedString($reagent, 'name'));
                             $rgtNode->addAttribute('quality', $reagent['quality']);
                             $rgtNode->addAttribute('icon', $reagent['iconString']);
                             $rgtNode->addAttribute('count', $qty[1]);
                         }
                     }
                     break;
                 }
             }
         }
         // link
         $xml->addChild('link', HOST_URL . '?item=' . $this->subject->id);
     }
     return $root->asXML();
 }
コード例 #12
0
ファイル: reagentList.tpl.php プロジェクト: saqar/aowow
}
?>

<table class="iconlist" id="reagent-list-generic">
<?php 
if ($enhanced) {
    ?>
    <tr>
        <th></th>
        <th align="left">
            <input type="button" style="font-size: 11px; margin-right: 0.5em" onclick="iconlist_expandall('reagent-list-generic',true);" value="<?php 
    echo Lang::spell('_expandAll');
    ?>
">
            <input type="button" style="font-size: 11px; margin-right: 0.5em" onclick="iconlist_expandall('reagent-list-generic',false);" value="<?php 
    echo Lang::spell('_collapseAll');
    ?>
">
        </th>
    </tr>
<?php 
}
foreach ($reagents as $k => $itr) {
    echo '<tr id="reagent-list-generic.' . $itr['path'] . '"' . ($itr['level'] ? ' style="display: none"' : null) . '><th align="right" id="iconlist-icon' . $k . '"></th>' . '<td' . ($itr['level'] ? ' style="padding-left: ' . $itr['level'] . 'em"' : null) . '>';
    if (!empty($itr['final']) && $enhanced) {
        echo '<div class="iconlist-tree" style="width: 15px; float: left">&nbsp;</div>';
    } elseif ($enhanced) {
        echo '<div class="iconlist-tree disclosure-off" onclick="iconlist_showhide(this);" style="padding-left: 0; cursor: pointer; width: 15px; float: left" id="spn.reagent-list-generic.' . $itr['path'] . '">&nbsp;</div>';
    }
    echo '<span class="q' . ($itr['type'] == TYPE_ITEM ? $itr['quality'] : null) . '"><a href="?' . $itr['typeStr'] . '=' . $itr['typeId'] . '">' . $itr['name'] . '</a></span>' . ($itr['qty'] > 1 ? '&nbsp;(' . $itr['qty'] . ')' : null) . "</td></tr>\n";
}
コード例 #13
0
ファイル: spell.tpl.php プロジェクト: Carbenium/aowow
foreach ($this->effects as $i => $e) {
    ?>
                    <tr>
                        <th><?php 
    echo Lang::spell('_effect') . ' #' . ($i + 1);
    ?>
</th>
                        <td colspan="3" style="line-height: 17px">
<?php 
    echo '                            ' . $e['name'] . '<small>' . (isset($e['value']) ? '<br>' . Lang::spell('_value') . Lang::main('colon') . $e['value'] : null) . (isset($e['radius']) ? '<br>' . Lang::spell('_radius') . Lang::main('colon') . $e['radius'] . ' ' . Lang::spell('_distUnit') : null) . (isset($e['interval']) ? '<br>' . Lang::spell('_interval') . Lang::main('colon') . $e['interval'] : null) . (isset($e['mechanic']) ? '<br>' . Lang::game('mechanic') . Lang::main('colon') . $e['mechanic'] : null);
    if (isset($e['procData'])) {
        echo '<br>';
        if ($e['procData'][0] < 0) {
            echo sprintf(Lang::spell('ppm'), -$e['procData'][0]);
        } elseif ($e['procData'][0] < 100.0) {
            echo Lang::spell('procChance') . Lang::main('colon') . $e['procData'][0] . '%';
        }
        if ($e['procData'][1]) {
            if ($e['procData'][0] < 100.0) {
                echo '<br>';
            }
            echo sprintf(Lang::game('cooldown'), $e['procData'][1]);
        }
    }
    echo "</small>\n";
    if (isset($e['icon'])) {
        ?>
                            <table class="icontab">
                                <tr>
                                    <th id="icontab-icon<?php 
        echo $i;