protected function generateContent() { $_ta = $this->subject->getField('contentGroup'); $_ty = $this->subject->getField('type'); $_cnt = count($this->subject->getField('pieces')); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // unavailable (todo (low): set data) if ($this->subject->getField('cuFlags') & CUSTOM_UNAVAILABLE) { $infobox[] = Lang::main('unavailable'); } // worldevent if ($e = $this->subject->getField('eventId')) { $infobox[] = Lang::game('eventShort') . Lang::main('colon') . '[event=' . $e . ']'; $this->extendGlobalIds(TYPE_WORLDEVENT, $e); } // itemLevel if ($min = $this->subject->getField('minLevel')) { $foo = Lang::game('level') . Lang::main('colon') . $min; $max = $this->subject->getField('maxLevel'); if ($min < $max) { $foo .= ' - ' . $max; } $infobox[] = $foo; } // class if ($cl = Lang::getClassString($this->subject->getField('classMask'), $jsg, $qty, false)) { $this->extendGlobalIds(TYPE_CLASS, $jsg); $t = $qty == 1 ? Lang::game('class') : Lang::game('classes'); $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $cl; } // required level if ($lvl = $this->subject->getField('reqLevel')) { $infobox[] = sprintf(Lang::game('reqLevel'), $lvl); } // type if ($_ty) { $infobox[] = Lang::game('type') . Lang::main('colon') . Lang::itemset('types', $_ty); } // tag if ($_ta) { $infobox[] = Lang::itemset('_tag') . Lang::main('colon') . '[url=?itemsets&filter=ta=' . $_ta . ']' . Lang::itemset('notes', $_ta) . '[/url]'; } /****************/ /* Main Content */ /****************/ // pieces + Summary $pieces = []; $eqList = []; $compare = []; if (!$this->subject->pieceToSet) { $cnd = [0]; } else { $cnd = ['i.id', array_keys($this->subject->pieceToSet)]; } $iList = new ItemList(array($cnd)); $data = $iList->getListviewData(ITEMINFO_SUBITEMS | ITEMINFO_JSON); foreach ($iList->iterate() as $itemId => $__) { if (empty($data[$itemId])) { continue; } $slot = $iList->getField('slot'); $disp = $iList->getField('displayId'); if ($slot && $disp) { $eqList[] = [$slot, $disp]; } $compare[] = $itemId; $pieces[] = array('id' => $itemId, 'name' => $iList->getField('name', true), 'quality' => $iList->getField('quality'), 'icon' => $iList->getField('iconString'), 'json' => $data[$itemId]); } $skill = ''; if ($_sk = $this->subject->getField('skillId')) { $spellLink = sprintf('<a href="?spells=11.%s">%s</a> (%s)', $_sk, Lang::spell('cat', 11, $_sk, 0), $this->subject->getField('skillLevel')); $skill = ' – <small><b>' . sprintf(Lang::game('requires'), $spellLink) . '</b></small>'; } $this->bonusExt = $skill; $this->description = $_ta ? sprintf(Lang::itemset('_desc'), $this->name, Lang::itemset('notes', $_ta), $_cnt) : sprintf(Lang::itemset('_descTagless'), $this->name, $_cnt); $this->unavailable = $this->subject->getField('cuFlags') & CUSTOM_UNAVAILABLE; $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null; $this->pieces = $pieces; $this->spells = $this->subject->getBonuses(); $this->expansion = 0; $this->redButtons = array(BUTTON_WOWHEAD => $this->typeId > 0, BUTTON_LINKS => ['color' => '', 'linkId' => ''], BUTTON_VIEW3D => ['type' => TYPE_ITEMSET, 'typeId' => $this->typeId, 'equipList' => $eqList], BUTTON_COMPARE => ['eqList' => implode(':', $compare), 'qty' => $_cnt]); $this->compare = array('level' => $this->subject->getField('reqLevel'), 'items' => array_map(function ($v) { return [[$v]]; }, $compare)); /**************/ /* Extra Tabs */ /**************/ // related sets (priority: 1: similar tag + class; 2: has event; 3: no tag + similar type, 4: similar type + profession) $rel = []; if ($_ta && count($this->path) == 3) { $rel[] = ['id', $this->typeId, '!']; $rel[] = ['classMask', 1 << end($this->path) - 1, '&']; $rel[] = ['contentGroup', (int) $_ta]; } else { if ($this->subject->getField('eventId')) { $rel[] = ['id', $this->typeId, '!']; $rel[] = ['eventId', 0, '!']; } else { if ($this->subject->getField('skillId')) { $rel[] = ['id', $this->typeId, '!']; $rel[] = ['contentGroup', 0]; $rel[] = ['skillId', 0, '!']; $rel[] = ['type', $_ty]; } else { if (!$_ta && $_ty) { $rel[] = ['id', $this->typeId, '!']; $rel[] = ['contentGroup', 0]; $rel[] = ['type', $_ty]; $rel[] = ['skillId', 0]; } } } } if ($rel) { $relSets = new ItemsetList($rel); if (!$relSets->error) { $lv = array('file' => 'itemset', 'data' => $relSets->getListviewData(), 'params' => array('id' => 'see-also', 'name' => '$LANG.tab_seealso')); if (!$relSets->hasDiffFields(['classMask'])) { $lv['params']['hiddenCols'] = "\$['classes']"; } $this->lvTabs[] = $lv; $this->extendGlobalData($relSets->getJSGlobals()); } } }
private function createEffects(&$infobox, &$redButtons) { // proc data .. maybe use more information..? $procData = DB::World()->selectRow('SELECT IF(ppmRate > 0, -ppmRate, customChance) AS chance, cooldown FROM spell_proc_event WHERE entry = ?d', $this->typeId); if (!isset($procData['cooldown'])) { $procData['cooldown'] = 0; } $effects = []; $spellIdx = array_unique(array_merge($this->subject->canTriggerSpell(), $this->subject->canTeachSpell())); $itemIdx = $this->subject->canCreateItem(); // Iterate through all effects: for ($i = 1; $i < 4; $i++) { if ($this->subject->getField('effect' . $i . 'Id') <= 0) { continue; } $effId = (int) $this->subject->getField('effect' . $i . 'Id'); $effMV = (int) $this->subject->getField('effect' . $i . 'MiscValue'); $effBP = (int) $this->subject->getField('effect' . $i . 'BasePoints'); $effDS = (int) $this->subject->getField('effect' . $i . 'DieSides'); $effRPPL = $this->subject->getField('effect' . $i . 'RealPointsPerLevel'); $effAura = (int) $this->subject->getField('effect' . $i . 'AuraId'); $foo =& $effects[]; // Icons: // .. from item if (in_array($i, $itemIdx)) { $_ = $this->subject->getField('effect' . $i . 'CreateItemId'); foreach ($this->subject->relItems->iterate() as $itemId => $__) { if ($itemId != $_) { continue; } $foo['icon'] = array('id' => $this->subject->relItems->id, 'name' => $this->subject->relItems->getField('name', true), 'quality' => $this->subject->relItems->getField('quality'), 'count' => $effDS + $effBP, 'icon' => $this->subject->relItems->getField('iconString')); break; } if ($effDS > 1) { $foo['icon']['count'] = "'" . ($effBP + 1) . '-' . $foo['icon']['count'] . "'"; } } else { if (in_array($i, $spellIdx) || $effId == 133) { $_ = $this->subject->getField('effect' . $i . 'TriggerSpell'); if (!$_) { $_ = $this->subject->getField('effect' . $i . 'MiscValue'); } $trig = new SpellList(array(['s.id', (int) $_])); $foo['icon'] = array('id' => $_, 'name' => $trig->error ? Util::ucFirst(Lang::game('spell')) . ' #' . $_ : $trig->getField('name', true), 'count' => 0); $this->extendGlobalData($trig->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); } } // Effect Name $foo['name'] = (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'EffectId: ' . $effId, Util::$spellEffectStrings[$effId]) : Util::$spellEffectStrings[$effId]) . Lang::main('colon'); if ($this->subject->getField('effect' . $i . 'RadiusMax') > 0) { $foo['radius'] = $this->subject->getField('effect' . $i . 'RadiusMax'); } if (!in_array($i, $itemIdx) && !in_array($i, $spellIdx) && !in_array($effAura, [225, 227])) { $foo['value'] = ($effDS && $effDS != 1 ? $effBP + 1 . Lang::game('valueDelim') : null) . ($effBP + $effDS); } if ($effRPPL != 0) { $foo['value'] = (isset($foo['value']) ? $foo['value'] : '0') . sprintf(Lang::spell('costPerLevel'), $effRPPL); } if ($this->subject->getField('effect' . $i . 'Periode') > 0) { $foo['interval'] = Util::formatTime($this->subject->getField('effect' . $i . 'Periode')); } if ($_ = $this->subject->getField('effect' . $i . 'Mechanic')) { $foo['mechanic'] = Lang::game('me', $_); } if (!empty($procData['chance'])) { $foo['procData'] = array($procData['chance'], $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null); } else { if (in_array($i, $this->subject->canTriggerSpell()) && $this->subject->getField('procChance')) { $foo['procData'] = array($this->subject->getField('procChance'), $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null); } } // parse masks and indizes switch ($effId) { case 8: // Power Drain // Power Drain case 30: // Energize // Energize case 137: // Energize Pct $_ = Lang::spell('powerTypes', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } if ($effMV == POWER_RAGE || $effMV == POWER_RUNIC_POWER) { $foo['value'] = ($effDS && $effDS != 1 ? ($effBP + 1) / 10 . Lang::game('valueDelim') : null) . ($effBP + $effDS) / 10; } $foo['name'] .= ' (' . $_ . ')'; break; case 16: // QuestComplete if ($_ = QuestList::getName($effMV)) { $foo['name'] .= '(<a href="?quest=' . $effMV . '">' . $_ . '</a>)'; } else { $foo['name'] .= Util::ucFirst(Lang::game('quest')) . ' #' . $effMV; } break; case 28: // Summon // Summon case 90: // Kill Credit // Kill Credit case 134: // Kill Credit2 $_ = Lang::game('npc') . ' #' . $effMV; if ($summon = $this->subject->getModelInfo($this->typeId, $i)) { $_ = $summon['typeId'] ? ' (<a href="?npc=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)'; $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $summon['displayId']]; } $foo['name'] .= $_; break; case 33: // Open Lock $_ = $effMV ? Lang::spell('lockType', $effMV) : $effMV; if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 53: // Enchant Item Perm // Enchant Item Perm case 54: // Enchant Item Temp // Enchant Item Temp case 92: // Enchant Held Item // Enchant Held Item case 156: // Enchant Item Prismatic if ($_ = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $effMV)) { $foo['name'] .= ' (<a href="?enchantment=' . $effMV . '" class="q2">' . Util::localizedString($_, 'name') . '</a>)'; } else { $foo['name'] .= ' #' . $effMV; } break; case 38: // Dispel [miscValue => Types] // Dispel [miscValue => Types] case 126: // Steal Aura $_ = Lang::game('dt', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 39: // Learn Language $_ = Lang::game('languages', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 50: // Trans Door // Trans Door case 76: // Summon Object (Wild) // case 86: // Activate Object // Summon Object (Wild) // case 86: // Activate Object case 104: // Summon Object (slot 1) // Summon Object (slot 1) case 105: // Summon Object (slot 2) // Summon Object (slot 2) case 106: // Summon Object (slot 3) // Summon Object (slot 3) case 107: // Summon Object (slot 4) $_ = Util::ucFirst(Lang::game('object')) . ' #' . $effMV; if ($summon = $this->subject->getModelInfo($this->typeId, $i)) { $_ = $summon['typeId'] ? ' (<a href="?object=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)'; $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_OBJECT, 'displayId' => $summon['displayId']]; } $foo['name'] .= $_; break; case 74: // Apply Glyph if ($_ = DB::Aowow()->selectCell('SELECT spellId FROM ?_glyphproperties WHERE id = ?d', $effMV)) { if ($n = SpellList::getName($_)) { $foo['name'] .= '(<a href="?spell=' . $_ . '">' . $n . '</a>)'; } else { $foo['name'] .= Util::ucFirst(Lang::game('spell')) . ' #' . $effMV; } } else { $foo['name'] .= ' #' . $effMV; } break; case 95: // Skinning switch ($effMV) { case 0: $_ = Lang::game('ct', 1) . ', ' . Lang::game('ct', 2); break; // Beast, Dragonkin // Beast, Dragonkin case 1: case 2: $_ = Lang::game('ct', 4); break; // Elemental (nature based, earth based) // Elemental (nature based, earth based) case 3: $_ = Lang::game('ct', 9); break; // Mechanic // Mechanic default: $_ = ''; } if (User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { $_ = $effMV; } $foo['name'] .= ' (' . $_ . ')'; break; case 108: // Dispel Mechanic $_ = Lang::game('me', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 118: // Require Skill if ($_ = SkillList::getName($effMV)) { $foo['name'] .= '(<a href="?skill=' . $effMV . '">' . $_ . '</a>)'; } else { $foo['name'] .= Util::ucFirst(Lang::game('skill')) . ' #' . $effMV; } break; case 146: // Activate Rune $_ = Lang::spell('powerRunes', $effMV); if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) { $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_); } else { if (!$_) { $_ = $effMV; } } $foo['name'] .= ' (' . $_ . ')'; break; case 123: // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table default: if (($effMV || $effId == 97) && $effId != 155) { $foo['name'] .= ' (' . $effMV . ')'; } // Aura // Aura case 6: // Simple // Simple case 27: // AA Persistent // AA Persistent case 35: // AA Party // AA Party case 65: // AA Raid // AA Raid case 119: // AA Pet // AA Pet case 128: // AA Friend // AA Friend case 129: // AA Enemy // AA Enemy case 143: if ($effAura > 0 && isset(Util::$spellAuraStrings[$effAura])) { $foo['name'] .= User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'AuraId: ' . $effAura, Util::$spellAuraStrings[$effAura]) : Util::$spellAuraStrings[$effAura]; $bar = $effMV; switch ($effAura) { case 17: // Mod Stealth Detection if ($_ = Lang::spell('stealthType', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 19: // Mod Invisibility Detection if ($_ = Lang::spell('invisibilityType', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 24: // Periodic Energize // Periodic Energize case 21: // Obsolete Mod Power // Obsolete Mod Power case 35: // Mod Increase Power // Mod Increase Power case 85: // Mod Power Regeneration // Mod Power Regeneration case 110: // Mod Power Regeneration Pct if ($_ = Lang::spell('powerTypes', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 29: // Mod Stat // Mod Stat case 80: // Mod Stat % // Mod Stat % case 137: // Mod Total Stat % // Mod Total Stat % case 175: // Mod Spell Healing Of Stat Percent // Mod Spell Healing Of Stat Percent case 212: // Mod Ranged Attack Power Of Stat Percent // Mod Ranged Attack Power Of Stat Percent case 219: // Mod Mana Regeneration from Stat // Mod Mana Regeneration from Stat case 268: // Mod Attack Power Of Stat Percent $mask = $effMV == -1 ? 0x1f : 1 << $effMV; $_ = []; for ($j = 0; $j < 5; $j++) { if ($mask & 1 << $j) { $_[] = Lang::game('stats', $j); } } if ($_ = implode(', ', $_)) { } $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; break; case 36: // Shapeshift if ($st = $this->subject->getModelInfo($this->typeId, $i)) { $redButtons[BUTTON_VIEW3D] = array('type' => TYPE_NPC, 'displayId' => $st['displayId']); if ($st['creatureType'] > 0) { $infobox[] = Lang::game('type') . Lang::main('colon') . Lang::game('ct', $st['creatureType']); } if ($_ = $st['displayName']) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } } break; case 37: // Effect immunity if (isset(Util::$spellEffectStrings[$effMV])) { $_ = Util::$spellEffectStrings[$effMV]; $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 38: // Aura immunity if (isset(Util::$spellAuraStrings[$effMV])) { $_ = Util::$spellAuraStrings[$effMV]; $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 41: // Dispel Immunity // Dispel Immunity case 178: // Mod Debuff Resistance // Mod Debuff Resistance case 245: // Mod Aura Duration By Dispel if ($_ = Lang::game('dt', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 44: // Track Creature if ($_ = Lang::game('ct', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 45: // Track Resource if ($_ = Lang::spell('lockType', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 75: // Language if ($_ = Lang::game('languages', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 77: // Mechanic Immunity // Mechanic Immunity case 117: // Mod Mechanic Resistance // Mod Mechanic Resistance case 232: // Mod Mechanic Duration // Mod Mechanic Duration case 234: // Mod Mechanic Duration (no stack) // Mod Mechanic Duration (no stack) case 255: // Mod Mechanic Damage Taken Pct // Mod Mechanic Damage Taken Pct case 276: // Mod Mechanic Damage Done Percent if ($_ = Lang::game('me', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 147: // Mechanic Immunity Mask $_ = []; foreach (Lang::game('me') as $k => $str) { if ($effMV & 1 << $k - 1) { $_[] = $str; } } if ($_ = implode(', ', $_)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 10: // Mod Threat // Mod Threat case 13: // Mod Damage Done // Mod Damage Done case 14: // Mod Damage Taken // Mod Damage Taken case 22: // Mod Resistance // Mod Resistance case 39: // School Immunity // School Immunity case 40: // Damage Immunity // Damage Immunity case 50: // Mod Critical Healing Amount // Mod Critical Healing Amount case 57: // Mod Spell Crit Chance // Mod Spell Crit Chance case 69: // School Absorb // School Absorb case 71: // Mod Spell Crit Chance School // Mod Spell Crit Chance School case 72: // Mod Power Cost School Percent // Mod Power Cost School Percent case 73: // Mod Power Cost School Flat // Mod Power Cost School Flat case 74: // Reflect Spell School // Reflect Spell School case 79: // Mod Damage Done Pct // Mod Damage Done Pct case 81: // Split Damage Pct // Split Damage Pct case 83: // Mod Base Resistance // Mod Base Resistance case 87: // Mod Damage Taken Pct // Mod Damage Taken Pct case 97: // Mana Shield // Mana Shield case 101: // Mod Resistance Pct // Mod Resistance Pct case 115: // Mod Healing Taken // Mod Healing Taken case 118: // Mod Healing Taken Pct // Mod Healing Taken Pct case 123: // Mod Target Resistance // Mod Target Resistance case 135: // Mod Healing Done // Mod Healing Done case 136: // Mod Healing Done Pct // Mod Healing Done Pct case 142: // Mod Base Resistance Pct // Mod Base Resistance Pct case 143: // Mod Resistance Exclusive // Mod Resistance Exclusive case 149: // Reduce Pushback // Reduce Pushback case 163: // Mod Crit Damage Bonus // Mod Crit Damage Bonus case 174: // Mod Spell Damage Of Stat Percent // Mod Spell Damage Of Stat Percent case 182: // Mod Resistance Of Stat Percent // Mod Resistance Of Stat Percent case 186: // Mod Attacker Spell Hit Chance // Mod Attacker Spell Hit Chance case 194: // Mod Target Absorb School // Mod Target Absorb School case 195: // Mod Target Ability Absorb School // Mod Target Ability Absorb School case 199: // Mod Increases Spell Percent to Hit // Mod Increases Spell Percent to Hit case 229: // Mod AoE Damage Avoidance // Mod AoE Damage Avoidance case 271: // Mod Damage Percent Taken Form Caster // Mod Damage Percent Taken Form Caster case 310: // Mod Creature AoE Damage Avoidance if ($_ = Lang::getMagicSchools($effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 30: // Mod Skill // Mod Skill case 98: // Mod Skill Value if ($_ = SkillList::getName($effMV)) { $bar = ' (<a href="?skill=' . $effMV . '">' . SkillList::getName($effMV) . '</a>)'; } else { $bar = Lang::main('colon') . Util::ucFirst(Lang::game('skill')) . ' #' . $effMV; } break; case 107: // Flat Modifier // Flat Modifier case 108: // Pct Modifier if ($_ = Lang::spell('spellModOp', $effMV)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_; } break; case 189: // Mod Rating // Mod Rating case 220: // Combat Rating From Stat $_ = []; foreach (Lang::spell('combatRating') as $k => $str) { if (1 << $k & $effMV) { $_[] = $str; } } if ($_ = implode(', ', $_)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 168: // Mod Damage Done Versus // Mod Damage Done Versus case 59: // Mod Damage Done Versus Creature // Mod Damage Done Versus Creature case 102: // Mod Melee Attack Power Versus // Mod Melee Attack Power Versus case 131: // Mod Ranged Attack Power Versus // Mod Ranged Attack Power Versus case 180: // Mod Spell Damage Versus $_ = []; foreach (Lang::game('ct') as $k => $str) { if ($effMV & 1 << $k - 1) { $_[] = $str; } } if ($_ = implode(', ', $_)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_; } break; case 249: // Convert Rune $x = $this->subject->getField('effect' . $i . 'MiscValueB'); if ($_ = Lang::spell('powerRunes', $x)) { $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $x, $_) : $_; } break; case 78: // Mounted // Mounted case 56: // Transform if ($transform = $this->subject->getModelInfo($this->typeId, $i)) { $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $transform['displayId']]; $bar = $transform['typeId'] ? ' (<a href="?npc=' . $transform['typeId'] . '">' . $transform['displayName'] . '</a>)' : ' (#0)'; } else { $bar = Lang::main('colon') . Lang::game('npc') . ' #' . $effMV; } break; case 139: // Force Reaction $foo['value'] = sprintf(Util::$dfnString, $foo['value'], Lang::game('rep', $foo['value'])); // DO NOT BREAK // DO NOT BREAK case 190: // Mod Faction Reputation Gain $bar = ' (<a href="?faction=' . $effMV . '">' . FactionList::getName($effMV) . '</a>)'; break; // also breaks for 139 } $foo['name'] .= strstr($bar, 'href') || strstr($bar, '#') ? $bar : ($bar ? ' (' . $bar . ')' : null); if (in_array($effAura, [174, 220, 182])) { $foo['name'] .= ' [' . sprintf(Util::$dfnString, Lang::game('stats', $this->subject->getField('effect' . $i . 'MiscValueB')), $this->subject->getField('effect' . $i . 'MiscValueB')) . ']'; } else { if ($this->subject->getField('effect' . $i . 'MiscValueB') > 0) { $foo['name'] .= ' [' . $this->subject->getField('effect' . $i . 'MiscValueB') . ']'; } } } else { if ($effAura > 0) { $foo['name'] .= Lang::main('colon') . 'Unknown Aura (' . $effAura . ')'; } } break; } // cases where we dont want 'Value' to be displayed if (in_array($effAura, [11, 12, 36, 77]) || in_array($effId, []) || empty($foo['value'])) { unset($foo['value']); } } unset($foo); // clear reference return $effects; }
protected function generateContent() { $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Event (ignore events, where the object only gets removed) if ($_ = DB::World()->selectCol('SELECT DISTINCT IF(ge.holiday, ge.holiday, -ge.eventEntry) FROM game_event ge, game_event_gameobject geg, gameobject g WHERE ge.eventEntry = geg.eventEntry AND g.guid = geg.guid AND g.id = ?d', $this->typeId)) { $this->extendGlobalIds(TYPE_WORLDEVENT, $_); $ev = []; foreach ($_ as $i => $e) { $ev[] = ($i % 2 ? '[br]' : ' ') . '[event=' . $e . ']'; } $infobox[] = Util::ucFirst(Lang::game('eventShort')) . Lang::main('colon') . implode(',', $ev); } // Reaction $_ = function ($r) { if ($r == 1) { return 2; } if ($r == -1) { return 10; } return; }; $infobox[] = Lang::npc('react') . Lang::main('colon') . '[color=q' . $_($this->subject->getField('A')) . ']A[/color] [color=q' . $_($this->subject->getField('H')) . ']H[/color]'; // reqSkill switch ($this->subject->getField('typeCat')) { case -3: // Herbalism $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 2) . ' (' . $this->subject->getField('reqSkill') . ')'); break; case -4: // Mining $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 3) . ' (' . $this->subject->getField('reqSkill') . ')'); break; case -5: // Lockpicking $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 1) . ' (' . $this->subject->getField('reqSkill') . ')'); break; default: $locks = Lang::getLocks($this->subject->getField('lockId')); $l = ''; foreach ($locks as $idx => $_) { if ($idx < 0) { continue; } $this->extendGlobalIds(TYPE_ITEM, $idx); $l = Lang::gameObject('key') . Lang::main('colon') . '[item=' . $idx . ']'; } // if no propper item is found use a skill if ($locks) { $infobox[] = $l ? $l : array_pop($locks); } } // linked trap if ($_ = $this->subject->getField('linkedTrap')) { $this->extendGlobalIds(TYPE_OBJECT, $_); $infobox[] = Lang::gameObject('trap') . Lang::main('colon') . '[object=' . $_ . ']'; } // trap for $trigger = new GameObjectList(array(['linkedTrap', $this->typeId])); if (!$trigger->error) { $this->extendGlobalData($trigger->getJSGlobals()); $infobox[] = Lang::gameObject('triggeredBy') . Lang::main('colon') . '[object=' . $trigger->id . ']'; } // SpellFocus if ($_ = $this->subject->getField('spellFocusId')) { if ($sfo = DB::Aowow()->selectRow('SELECT * FROM ?_spellfocusobject WHERE id = ?d', $_)) { $infobox[] = '[tooltip name=focus]' . Lang::gameObject('focusDesc') . '[/tooltip][span class=tip tooltip=focus]' . Lang::gameObject('focus') . Lang::main('colon') . Util::localizedString($sfo, 'name') . '[/span]'; } } // lootinfo: [min, max, restock] if (($_ = $this->subject->getField('lootStack')) && $_[0]) { $buff = Lang::item('charges') . Lang::main('colon') . $_[0]; if ($_[0] < $_[1]) { $buff .= Lang::game('valueDelim') . $_[1]; } // since Veins don't have charges anymore, the timer is questionable $infobox[] = $_[2] > 1 ? '[tooltip name=restock]' . sprintf(Lang::gameObject('restock'), Util::formatTime($_[2] * 1000)) . '[/tooltip][span class=tip tooltip=restock]' . $buff . '[/span]' : $buff; } // meeting stone [minLevel, maxLevel, zone] if ($this->subject->getField('type') == OBJECT_MEETINGSTONE) { if ($_ = $this->subject->getField('mStone')) { $this->extendGlobalIds(TYPE_ZONE, $_[2]); $m = Lang::game('meetingStone') . Lang::main('colon') . '[zone=' . $_[2] . ']'; $l = $_[0]; if ($_[0] > 1 && $_[1] > $_[0]) { $l .= Lang::game('valueDelim') . min($_[1], MAX_LEVEL); } $infobox[] = $l ? '[tooltip name=meetingstone]' . sprintf(Lang::game('reqLevel'), $l) . '[/tooltip][span class=tip tooltip=meetingstone]' . $m . '[/span]' : $m; } } // capture area [minPlayer, maxPlayer, minTime, maxTime, radius] if ($this->subject->getField('type') == OBJECT_CAPTURE_POINT) { if ($_ = $this->subject->getField('capture')) { $buff = Lang::gameObject('capturePoint'); if ($_[2] > 1 || $_[0]) { $buff .= Lang::main('colon') . '[ul]'; } if ($_[2] > 1) { $buff .= '[li]' . Lang::game('duration') . Lang::main('colon') . ($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true) . ' - ' : null) . Util::FormatTime($_[2] * 1000, true) . '[/li]'; } if ($_[1]) { $buff .= '[li]' . Lang::main('players') . Lang::main('colon') . $_[0] . ($_[1] > $_[0] ? ' - ' . $_[1] : null) . '[/li]'; } if ($_[4]) { $buff .= '[li]' . sprintf(Lang::spell('range'), $_[4]) . '[/li]'; } if ($_[2] > 1 || $_[0]) { $buff .= '[/ul]'; } } $infobox[] = $buff; } // AI if (User::isInGroup(U_GROUP_EMPLOYEE)) { if ($_ = $this->subject->getField('ScriptName')) { $infobox[] = 'Script' . Lang::main('colon') . $_; } else { if ($_ = $this->subject->getField('AIName')) { $infobox[] = 'AI' . Lang::main('colon') . $_; } } } /****************/ /* Main Content */ /****************/ // pageText $pageText = []; if ($next = $this->subject->getField('pageTextId')) { while ($next) { $row = DB::World()->selectRow('SELECT *, text as Text_loc0 FROM page_text pt LEFT JOIN locales_page_text lpt ON pt.entry = lpt.entry WHERE pt.entry = ?d', $next); $next = $row['next_page']; $pageText[] = Util::parseHtmlText(Util::localizedString($row, 'Text')); } } // add conditional js & css if ($pageText) { $this->addCSS(['path' => 'Book.css']); $this->addJS('Book.js'); } // get spawns and path $map = null; if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) { $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns]; foreach ($spawns as $areaId => &$areaData) { $map['extra'][$areaId] = ZoneList::getName($areaId); } } // consider pooled spawns $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null; $this->pageText = $pageText; $this->map = $map; $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['displayId' => $this->subject->getField('displayId'), 'type' => TYPE_OBJECT, 'typeId' => $this->typeId]); /**************/ /* Extra Tabs */ /**************/ // tab: summoned by $conditions = array('OR', ['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $this->typeId]]); $summons = new SpellList($conditions); if (!$summons->error) { $this->extendGlobalData($summons->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $this->lvTabs[] = array('file' => 'spell', 'data' => $summons->getListviewData(), 'params' => array('id' => 'summoned-by', 'name' => '$LANG.tab_summonedby')); } // tab: related spells if ($_ = $this->subject->getField('spells')) { $relSpells = new SpellList(array(['id', $_])); if (!$relSpells->error) { $this->extendGlobalData($relSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $data = $relSpells->getListviewData(); foreach ($data as $relId => $d) { $data[$relId]['trigger'] = array_search($relId, $_); } $this->lvTabs[] = array('file' => 'spell', 'data' => $data, 'params' => array('id' => 'spells', 'name' => '$LANG.tab_spells', 'hiddenCols' => "\$['skill']", 'extraCols' => "\$[Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')]")); } } // tab: criteria of $acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $this->typeId])); if (!$acvs->error) { $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $this->lvTabs[] = array('file' => 'achievement', 'data' => $acvs->getListviewData(), 'params' => array('id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof')); } // tab: starts quest // tab: ends quest $startEnd = new QuestList(array(['qse.type', TYPE_OBJECT], ['qse.typeId', $this->typeId])); if (!$startEnd->error) { $this->extendGlobalData($startEnd->getJSGlobals()); $lvData = $startEnd->getListviewData(); $_ = [[], []]; foreach ($startEnd->iterate() as $id => $__) { $m = $startEnd->getField('method'); if ($m & 0x1) { $_[0][] = $lvData[$id]; } if ($m & 0x2) { $_[1][] = $lvData[$id]; } } if ($_[0]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[0], 'params' => array('name' => '$LANG.tab_starts', 'id' => 'starts')); } if ($_[1]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[1], 'params' => array('name' => '$LANG.tab_ends', 'id' => 'ends')); } } // tab: related quests if ($_ = $this->subject->getField('reqQuest')) { $relQuest = new QuestList(array(['id', $_])); if (!$relQuest->error) { $this->extendGlobalData($relQuest->getJSGlobals()); $this->lvTabs[] = array('file' => 'quest', 'data' => $relQuest->getListviewData(), 'params' => array('name' => '$LANG.tab_quests', 'id' => 'quests')); } } // tab: contains $reqQuest = []; if ($_ = $this->subject->getField('lootId')) { $goLoot = new Loot(); if ($goLoot->getByContainer(LOOT_GAMEOBJECT, $_)) { $extraCols = $goLoot->extraCols; $hiddenCols = ['source', 'side', 'slot', 'reqlevel']; $this->extendGlobalData($goLoot->jsGlobals); foreach ($goLoot->iterate() as &$lv) { if (!empty($hiddenCols)) { foreach ($hiddenCols as $k => $str) { if (!empty($lv[$str])) { unset($hiddenCols[$k]); } } } if (!$lv['quest']) { continue; } $extraCols[] = 'Listview.extraCols.condition'; $reqQuest[$lv['id']] = 0; $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]]; } $extraCols[] = 'Listview.extraCols.percent'; $this->lvTabs[] = array('file' => 'item', 'data' => $goLoot->getResult(), 'params' => array('name' => '$LANG.tab_contains', 'id' => 'contains', 'extraCols' => "\$[" . implode(', ', array_unique($extraCols)) . "]", 'hiddenCols' => $hiddenCols ? '$' . Util::toJSON(array_values($hiddenCols)) : null)); } } if ($reqIds = array_keys($reqQuest)) { $conditions = array('OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]); $reqQuests = new QuestList($conditions); $this->extendGlobalData($reqQuests->getJSGlobals()); foreach ($reqQuests->iterate() as $qId => $__) { if (empty($reqQuests->requires[$qId][TYPE_ITEM])) { continue; } foreach ($reqIds as $rId) { if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) { $reqQuest[$rId] = $reqQuests->id; } } } } // tab: Same model as .. whats the f*****g point..? $sameModel = new GameObjectList(array(['displayId', $this->subject->getField('displayId')], ['id', $this->typeId, '!'])); if (!$sameModel->error) { $this->extendGlobalData($sameModel->getJSGlobals()); $this->lvTabs[] = array('file' => 'object', 'data' => $sameModel->getListviewData(), 'params' => array('name' => '$LANG.tab_samemodelas', 'id' => 'same-model-as')); } }
protected function generateContent() { $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Quartermaster if any if ($ids = $this->subject->getField('qmNpcIds')) { $this->extendGlobalIds(TYPE_NPC, $ids); $qmStr = Lang::faction('quartermaster') . Lang::main('colon'); if (count($ids) == 1) { $qmStr .= '[npc=' . $ids[0] . ']'; } else { if (count($ids) > 1) { $qmStr .= '[ul]'; foreach ($ids as $id) { $qmStr .= '[li][npc=' . $id . '][/li]'; } $qmStr .= '[/ul]'; } } $infobox[] = $qmStr; } // side if any if ($_ = $this->subject->getField('side')) { $infobox[] = Lang::main('side') . Lang::main('colon') . '[span class=icon-' . ($_ == 1 ? 'alliance' : 'horde') . ']' . Lang::game('si', $_) . '[/span]'; } /****************/ /* Main Content */ /****************/ $this->extraText = ''; $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null; $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true); // Spillover Effects /* todo (low): also check on reputation_spillover_template (but its data is identical to calculation below $rst = DB::World()->selectRow('SELECT CONCAT_WS(" ", faction1, faction2, faction3, faction4) AS faction, CONCAT_WS(" ", rate_1, rate_2, rate_3, rate_4) AS rate, CONCAT_WS(" ", rank_1, rank_2, rank_3, rank_4) AS rank FROM reputation_spillover_template WHERE faction = ?d', $this->typeId); */ $conditions = array(['id', $this->typeId, '!'], ['repIdx', -1, '!']); if ($p = $this->subject->getField('parentFactionId')) { // linked via parent $conditions[] = ['OR', ['id', $p], ['parentFactionId', $p]]; } else { // self as parent $conditions[] = ['parentFactionId', $this->typeId]; } $spillover = new FactionList($conditions); $this->extendGlobalData($spillover->getJSGlobals()); $buff = ''; foreach ($spillover->iterate() as $spillId => $__) { if ($val = $spillover->getField('spilloverRateIn') * $this->subject->getField('spilloverRateOut') * 100) { $buff .= '[tr][td][faction=' . $spillId . '][/td][td][span class=q' . ($val > 0 ? '2]+' : '10]') . $val . '%[/span][/td][td]' . Lang::game('rep', $spillover->getField('spilloverMaxRank')) . '[/td][/tr]'; } } if ($buff) { $this->extraText .= '[h3 class=clear]' . Lang::faction('spillover') . '[/h3][div margin=15px]' . Lang::faction('spilloverDesc') . '[/div][table class=grid width=400px][tr][td width=150px][b]' . Util::ucFirst(Lang::game('faction')) . '[/b][/td][td width=100px][b]' . Lang::spell('_value') . '[/b][/td][td width=150px][b]' . Lang::faction('maxStanding') . '[/b][/td][/tr]' . $buff . '[/table]'; } // reward rates (ultimately this should be calculated into each reward display) if ($rates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE faction = ?d', $this->typeId)) { $buff = ''; foreach ($rates as $k => $v) { if ($v == 1) { continue; } switch ($k) { case 'quest_rate': $buff .= '[tr][td]' . Lang::game('quests') . Lang::main('colon') . '[/td]'; break; case 'quest_daily_rate': $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('daily') . ')' . Lang::main('colon') . '[/td]'; break; case 'quest_weekly_rate': $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('weekly') . ')' . Lang::main('colon') . '[/td]'; break; case 'quest_monthly_rate': $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('monthly') . ')' . Lang::main('colon') . '[/td]'; break; case 'creature_rate': $buff .= '[tr][td]' . Lang::game('npcs') . Lang::main('colon') . '[/td]'; break; case 'spell_rate': $buff .= '[tr][td]' . Lang::game('spells') . Lang::main('colon') . '[/td]'; break; } $buff .= '[td width=35px align=right][span class=q' . ($v < 1 ? '10]' : '2]+') . intVal(($v - 1) * 100) . '%[/span][/td][/tr]'; } if ($buff) { $this->extraText .= '[h3 class=clear]' . Lang::faction('customRewRate') . '[/h3][table]' . $buff . '[/table]'; } } // factionchange-equivalent if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_reputations WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) { $altFac = new FactionList(array(['id', abs($pendant)])); if (!$altFac->error) { $this->transfer = sprintf(Lang::faction('_transfer'), $altFac->id, $altFac->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2)); } } /**************/ /* Extra Tabs */ /**************/ // tab: items $items = new ItemList(array(['requiredFaction', $this->typeId])); if (!$items->error) { $this->extendGlobalData($items->getJSGlobals(GLOBALINFO_SELF)); $tabData = array('data' => array_values($items->getListviewData()), 'extraCols' => '$_', 'sort' => ['standing', 'name']); if ($items->getMatches() > CFG_SQL_LIMIT_DEFAULT) { $tabData['note'] = sprintf(Util::$filterResultString, '?items&filter=cr=17;crs=' . $this->typeId . ';crv=0'); } $this->lvTabs[] = ['item', $tabData, 'itemStandingCol']; } // tab: creatures with onKill reputation if ($this->subject->getField('reputationIndex') != -1) { // inherit siblings/children from $spillover $cRep = DB::World()->selectCol('SELECT DISTINCT creature_id AS ARRAY_KEY, qty FROM ( SELECT creature_id, RewOnKillRepValue1 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue1 > 0 AND (RewOnKillRepFaction1 = ?d{ OR (RewOnKillRepFaction1 IN (?a) AND IsTeamAward1 <> 0)}) UNION SELECT creature_id, RewOnKillRepValue2 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue2 > 0 AND (RewOnKillRepFaction2 = ?d{ OR (RewOnKillRepFaction2 IN (?a) AND IsTeamAward2 <> 0)}) ) x', $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP, $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP); if ($cRep) { $killCreatures = new CreatureList(array(['id', array_keys($cRep)])); if (!$killCreatures->error) { $data = $killCreatures->getListviewData(); foreach ($data as $id => &$d) { $d['reputation'] = $cRep[$id]; } $tabData = array('data' => array_values($data), 'extraCols' => '$_', 'sort' => ['-reputation', 'name']); if ($killCreatures->getMatches() > CFG_SQL_LIMIT_DEFAULT) { $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=42;crs=' . $this->typeId . ';crv=0'); } $this->lvTabs[] = ['creature', $tabData, 'npcRepCol']; } } } // tab: members if ($_ = $this->subject->getField('templateIds')) { $members = new CreatureList(array(['faction', $_])); if (!$members->error) { $tabData = array('data' => array_values($members->getListviewData()), 'id' => 'member', 'name' => '$LANG.tab_members'); if ($members->getMatches() > CFG_SQL_LIMIT_DEFAULT) { $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=3;crs=' . $this->typeId . ';crv=0'); } $this->lvTabs[] = ['creature', $tabData]; } } // tab: objects if ($_ = $this->subject->getField('templateIds')) { $objects = new GameObjectList(array(['faction', $_])); if (!$objects->error) { $this->lvTabs[] = ['object', ['data' => array_values($objects->getListviewData())]]; } } // tab: quests $conditions = array(['AND', ['rewardFactionId1', $this->typeId], ['rewardFactionValue1', 0, '>']], ['AND', ['rewardFactionId2', $this->typeId], ['rewardFactionValue2', 0, '>']], ['AND', ['rewardFactionId3', $this->typeId], ['rewardFactionValue3', 0, '>']], ['AND', ['rewardFactionId4', $this->typeId], ['rewardFactionValue4', 0, '>']], ['AND', ['rewardFactionId5', $this->typeId], ['rewardFactionValue5', 0, '>']], 'OR'); $quests = new QuestList($conditions); if (!$quests->error) { $this->extendGlobalData($quests->getJSGlobals(GLOBALINFO_ANY)); $tabData = array('data' => array_values($quests->getListviewData($this->typeId)), 'extraCols' => '$_'); if ($quests->getMatches() > CFG_SQL_LIMIT_DEFAULT) { $tabData['note'] = sprintf(Util::$filterResultString, '?quests&filter=cr=1;crs=' . $this->typeId . ';crv=0'); } $this->lvTabs[] = ['quest', $tabData, 'questRepCol']; } // tab: achievements $conditions = array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION], ['ac.value1', $this->typeId]); $acvs = new AchievementList($conditions); if (!$acvs->error) { $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_ANY)); $this->lvTabs[] = ['achievement', array('data' => array_values($acvs->getListviewData()), 'id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof', 'visibleCols' => ['category'])]; } }
private function createExtraMenus() { $menu = array('type' => [[], null], 'slot' => [[], null]); if (!$this->category) { $menu['slot'] = [Lang::item('inventoryType'), null]; asort($menu['slot'][0]); } else { if (isset($this->category[2]) && is_array(Lang::item('cat', $this->category[0], 1, $this->category[1]))) { $catList = Lang::item('cat', $this->category[0], 1, $this->category[1], 1, $this->category[2]); } else { if (isset($this->category[1]) && is_array(Lang::item('cat', $this->category[0]))) { $catList = Lang::item('cat', $this->category[0], 1, $this->category[1]); } else { $catList = Lang::item('cat', $this->category[0]); } } switch ($this->category[0]) { case 0: if (!isset($this->category[1])) { $menu['type'] = [Lang::item('cat', 0, 1), null]; } if (!isset($this->category[1]) || in_array($this->category[1], [6, -3])) { $menu['slot'] = [Lang::item('inventoryType'), 0x63efea]; asort($menu['slot'][0]); } break; case 2: if (!isset($this->category[1])) { $menu['type'] = [Lang::spell('weaponSubClass'), null]; } $menu['slot'] = [Lang::item('inventoryType'), 0x262a000]; asort($menu['slot'][0]); break; case 4: if (!isset($this->category[1])) { $menu['slot'] = [Lang::item('inventoryType'), 0x10895ffe]; $menu['type'] = [Lang::item('cat', 4, 1), null]; } else { if (in_array($this->category[1], [1, 2, 3, 4])) { $menu['slot'] = [Lang::item('inventoryType'), 0x7ea]; } } asort($menu['slot'][0]); break; case 16: if (!isset($this->category[2])) { $this->sharedLV['visibleCols'][] = 'glyph'; } case 1: if ($this->category[0] == 1) { $this->sharedLV['visibleCols'][] = 'slots'; } case 3: if (!isset($this->category[1])) { asort($catList[1]); } case 7: case 9: $this->sharedLV['hiddenCols'][] = 'slot'; case 15: if (!isset($this->category[1])) { $menu['type'] = [$catList[1], null]; } break; } } return $menu; }
public function renderTooltip($level = MAX_LEVEL, $interactive = false) { if (!$this->curTpl) { return ['', []]; } $this->interactive = $interactive; // fetch needed texts $name = $this->getField('name', true); $rank = $this->getField('rank', true); $desc = $this->parseText('description', $level, $this->interactive, $scaling); $tools = $this->getToolsForCurrent(); $cool = $this->createCooldownForCurrent(); $cast = $this->createCastTimeForCurrent(); $cost = $this->createPowerCostForCurrent(); $range = $this->createRangesForCurrent(); // get reagents $reagents = $this->getReagentsForCurrent(); foreach ($reagents as &$r) { $r[2] = ItemList::getName($r[0]); } $reagents = array_reverse($reagents); // get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT) $stances = ''; if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000)) { $stances = Lang::game('requires2') . ' ' . Lang::getStances($this->curTpl['stanceMask']); } // get item requirement (skip for professions) $reqItems = ''; if ($this->curTpl['typeCat'] != 11) { $class = $this->getField('equippedItemClass'); $mask = $this->getField('equippedItemSubClassMask'); $reqItems = Lang::getRequiredItems($class, $mask); } // get created items (may need improvement) $createItem = ''; if (in_array($this->curTpl['typeCat'], [9, 11])) { foreach ($this->canCreateItem() as $idx) { if ($this->curTpl['effect' . $idx . 'Id'] == 53) { // Enchantment (has createItem Scroll of Enchantment) continue; } foreach ($this->relItems->iterate() as $cId => $__) { if ($cId != $this->curTpl['effect' . $idx . 'CreateItemId']) { continue; } $createItem = $this->relItems->renderTooltip(true, $this->id); break 2; } } } $x = ''; $x .= '<table><tr><td>'; // name & rank if ($rank) { $x .= '<table width="100%"><tr><td><b>' . $name . '</b></td><th><b class="q0">' . $rank . '</b></th></tr></table>'; } else { $x .= '<b>' . $name . '</b><br />'; } // powerCost & ranges if ($range && $cost) { $x .= '<table width="100%"><tr><td>' . $cost . '</td><th>' . $range . '</th></tr></table>'; } else { if ($cost || $range) { $x .= $range . $cost . '<br />'; } } // castTime & cooldown if ($cast && $cool) { $x .= '<table width="100%">'; $x .= '<tr><td>' . $cast . '</td><th>' . $cool . '</th></tr>'; if ($stances) { $x .= '<tr><td colspan="2">' . $stances . '</td></tr>'; } $x .= '</table>'; } else { if ($cast || $cool) { $x .= $cast . $cool; if ($stances) { $x .= '<br />' . $stances; } } } $x .= '</td></tr></table>'; $xTmp = []; if ($tools) { $_ = Lang::spell('tools') . ':<br/><div class="indent q1">'; while ($tool = array_pop($tools)) { if (isset($tool['itemId'])) { $_ .= '<a href="?item=' . $tool['itemId'] . '">' . $tool['name'] . '</a>'; } else { if (isset($tool['id'])) { $_ .= '<a href="?items&filter=cr=91;crs=' . $tool['id'] . ';crv=0">' . $tool['name'] . '</a>'; } else { $_ .= $tool['name']; } } if (!empty($tools)) { $_ .= ', '; } else { $_ .= '<br />'; } } $xTmp[] = $_ . '</div>'; } if ($reagents) { $_ = Lang::spell('reagents') . ':<br/><div class="indent q1">'; while ($reagent = array_pop($reagents)) { $_ .= '<a href="?item=' . $reagent[0] . '">' . $reagent[2] . '</a>'; if ($reagent[1] > 1) { $_ .= ' (' . $reagent[1] . ')'; } $_ .= empty($reagents) ? '<br />' : ', '; } $xTmp[] = $_ . '</div>'; } if ($reqItems) { $xTmp[] = Lang::game('requires2') . ' ' . $reqItems; } if ($desc[0]) { $xTmp[] = '<span class="q">' . $desc[0] . '</span>'; } if ($createItem) { $xTmp[] = $createItem; } if ($xTmp) { $x .= '<table><tr><td>' . implode('<br />', $xTmp) . '</td></tr></table>'; } // scaling information - spellId:min:max:curr $x .= '<!--?' . $this->id . ':1:' . ($scaling ? MAX_LEVEL : 1) . ':' . $level . '-->'; return [$x, $desc[1]]; }
protected function generateTitle() { $foo = []; $c = $this->category; // shothand if (isset($c[2]) && $c[0] == 11) { array_unshift($foo, Lang::spell('cat', $c[0], $c[1], $c[2])); } else { if (isset($c[1])) { $_ = in_array($c[0], [-2, -13, 7]) ? Lang::game('cl') : Lang::spell('cat', $c[0]); array_unshift($foo, is_array($_[$c[1]]) ? $_[$c[1]][0] : $_[$c[1]]); } } if (isset($c[0]) && count($foo) < 2) { $_ = Lang::spell('cat', $c[0]); array_unshift($foo, is_array($_) ? $_[0] : $_); } if (count($foo) < 2) { array_unshift($foo, $this->name); } foreach ($foo as $bar) { array_unshift($this->title, $bar); } }
protected function generateContent() { $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); $_mask = 1 << $this->typeId - 1; $tcClassId = [null, 8, 3, 1, 5, 4, 9, 6, 2, 7, null, 0]; // see TalentCalc.js /***********/ /* Infobox */ /***********/ // hero class if ($this->subject->getField('flags') & 0x40) { $infobox[] = '[tooltip=tooltip_heroclass]' . Lang::game('heroClass') . '[/tooltip]'; } // resource if ($this->typeId == 11) { // special Druid case $infobox[] = Lang::game('resources') . Lang::main('colon') . '[tooltip name=powertype1]' . Lang::game('st', 0) . ', ' . Lang::game('st', 31) . ', ' . Lang::game('st', 2) . '[/tooltip][span class=tip tooltip=powertype1]' . Util::ucFirst(Lang::spell('powerTypes', 0)) . '[/span], ' . '[tooltip name=powertype2]' . Lang::game('st', 5) . ', ' . Lang::game('st', 8) . '[/tooltip][span class=tip tooltip=powertype2]' . Util::ucFirst(Lang::spell('powerTypes', 1)) . '[/span], ' . '[tooltip name=powertype8]' . Lang::game('st', 1) . '[/tooltip][span class=tip tooltip=powertype8]' . Util::ucFirst(Lang::spell('powerTypes', 3)) . '[/span]'; } else { if ($this->typeId == 6) { // special DK case $infobox[] = Lang::game('resources') . Lang::main('colon') . '[span]' . Util::ucFirst(Lang::spell('powerTypes', 5)) . ', ' . Util::ucFirst(Lang::spell('powerTypes', $this->subject->getField('powerType'))) . '[/span]'; } else { // regular case $infobox[] = Lang::game('resource') . Lang::main('colon') . '[span]' . Util::ucFirst(Lang::spell('powerTypes', $this->subject->getField('powerType'))) . '[/span]'; } } // roles $roles = []; for ($i = 0; $i < 4; $i++) { if ($this->subject->getField('roles') & 1 << $i) { $roles[] = (count($roles) == 2 ? "\n" : '') . Lang::game('_roles', $i); } } if ($roles) { $infobox[] = (count($roles) > 1 ? Lang::game('roles') : Lang::game('role')) . Lang::main('colon') . implode(', ', $roles); } // specs $specList = []; $skills = new SkillList(array(['id', $this->subject->getField('skills')])); foreach ($skills->iterate() as $k => $__) { $specList[$k] = '[icon name=' . $skills->getField('iconString') . '][url=?spells=7.' . $this->typeId . '.' . $k . ']' . $skills->getField('name', true) . '[/url][/icon]'; } if ($specList) { $infobox[] = Lang::game('specs') . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $specList) . '[/li][/ul]'; } /****************/ /* Main Content */ /****************/ $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]'; $this->expansion = Util::$expansionString[$this->subject->getField('expansion')]; $this->headIcons = ['class_' . strtolower($this->subject->getField('fileString'))]; $this->redButtons = array(BUTTON_LINKS => ['color' => '', 'linkId' => ''], BUTTON_WOWHEAD => true, BUTTON_TALENT => ['href' => '?talent#' . Util::$tcEncoding[$tcClassId[$this->typeId] * 3], 'pet' => false], BUTTON_FORUM => false); /**************/ /* Extra Tabs */ /**************/ // Tab: Spells (grouped) // '$LANG.tab_armorproficiencies', // '$LANG.tab_weaponskills', // '$LANG.tab_glyphs', // '$LANG.tab_abilities', // '$LANG.tab_talents', $conditions = array(['s.typeCat', [-13, -11, -2, 7]], [['s.cuFlags', SPELL_CU_TRIGGERED | CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], ['OR', ['s.reqClassMask', $_mask, '&'], ['s.skillLine1', $this->subject->getField('skills')], ['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->subject->getField('skills')]]], ['OR', ['s.cuFlags', SPELL_CU_LAST_RANK, '&'], ['s.rankNo', 0]]); $genSpells = new SpellList($conditions); if (!$genSpells->error) { $this->extendGlobalData($genSpells->getJSGlobals(GLOBALINFO_SELF)); $this->lvTabs[] = array('file' => 'spell', 'data' => $genSpells->getListviewData(), 'params' => array('id' => 'spells', 'name' => '$LANG.tab_spells', 'visibleCols' => "\$['level', 'schools', 'type', 'classes']", 'hiddenCols' => "\$['reagents', 'skill']", 'sort' => "\$['-level', 'type', 'name']", 'computeDataFunc' => '$Listview.funcBox.initSpellFilter', 'onAfterCreate' => '$Listview.funcBox.addSpellIndicator')); } // Tab: Items (grouped) $conditions = array(['requiredClass', 0, '>'], ['requiredClass', $_mask, '&'], [['requiredClass', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL, '!'], ['itemset', 0], 0); $items = new ItemList($conditions); if (!$items->error) { $this->extendGlobalData($items->getJSGlobals()); if (!$items->hasDiffFields(['requiredRace'])) { $hidden = "\$['side']"; } $this->lvTabs[] = array('file' => 'item', 'data' => $items->getListviewData(), 'params' => array('id' => 'items', 'name' => '$LANG.tab_items', 'visibleCols' => "\$['dps', 'armor', 'slot']", 'hiddenCols' => isset($hidden) ? $hidden : null, 'computeDataFunc' => '$Listview.funcBox.initSubclassFilter', 'onAfterCreate' => '$Listview.funcBox.addSubclassIndicator', 'note' => sprintf(Util::$filterResultString, '?items&filter=cr=152;crs=' . $this->typeId . ';crv=0'), '_truncated' => 1)); } // Tab: Quests $conditions = array(['reqClassMask', $_mask, '&'], [['reqClassMask', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL, '!']); $quests = new QuestList($conditions); if (!$quests->error) { $this->extendGlobalData($quests->getJSGlobals()); $this->lvTabs[] = array('file' => 'quest', 'data' => $quests->getListviewData(), 'params' => ['sort' => "\$['reqlevel', 'name']"]); } // Tab: Itemsets $sets = new ItemsetList(array(['classMask', $_mask, '&'])); if (!$sets->error) { $this->extendGlobalData($sets->getJSGlobals(GLOBALINFO_SELF)); $this->lvTabs[] = array('file' => 'itemset', 'data' => $sets->getListviewData(), 'params' => array('note' => sprintf(Util::$filterResultString, '?itemsets&filter=cl=' . $this->typeId), 'hiddenCols' => "\$['classes']", 'sort' => "\$['-level', 'name']")); } // Tab: Trainer $conditions = array(['npcflag', 0x30, '&'], ['trainerType', 0], ['trainerClass', $this->typeId]); $trainer = new CreatureList($conditions); if (!$trainer->error) { $this->lvTabs[] = array('file' => 'creature', 'data' => $trainer->getListviewData(), 'params' => array('id' => 'trainers', 'name' => '$LANG.tab_trainers')); } // Tab: Races $races = new CharRaceList(array(['classMask', $_mask, '&'])); if (!$races->error) { $this->lvTabs[] = array('file' => 'race', 'data' => $races->getListviewData(), 'params' => []); } }
protected function generateContent() { $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); $_typeFlags = $this->subject->getField('typeFlags'); $_altIds = []; $_altNPCs = null; $placeholder = null; $accessory = []; // difficulty entries of self if ($this->subject->getField('cuFlags') & NPC_CU_DIFFICULTY_DUMMY) { $placeholder = [$this->subject->getField('parentId'), $this->subject->getField('parent', true)]; } else { for ($i = 1; $i < 4; $i++) { if ($_ = $this->subject->getField('difficultyEntry' . $i)) { $_altIds[$_] = $i; } } if ($_altIds) { $_altNPCs = new CreatureList(array(['id', array_keys($_altIds)])); } } if ($_ = DB::World()->selectCol('SELECT DISTINCT entry FROM vehicle_template_accessory WHERE accessory_entry = ?d', $this->typeId)) { $vehicles = new CreatureList(array(['id', $_])); foreach ($vehicles->iterate() as $id => $__) { $accessory[] = [$id, $vehicles->getField('name', true)]; } } // try to determine, if it's spawned in a dungeon or raid (shaky at best, if spawned by script) $mapType = 0; if ($maps = DB::Aowow()->selectCol('SELECT DISTINCT areaId from ?_spawns WHERE type = ?d AND typeId = ?d', TYPE_NPC, $this->typeId)) { if (count($maps) == 1) { switch (DB::Aowow()->selectCell('SELECT `type` FROM ?_zones WHERE id = ?d', $maps[0])) { case 2: case 5: $mapType = 1; break; case 3: case 7: case 8: $mapType = 2; break; } } } else { if ($_altIds) { if (count($_altIds) > 1) { // 3 or more version -> definitly raid (10/25 + hc) $mapType = 2; } else { // 2 versions; may be Heroic (use this), but may also be 10/25-raid $mapType = 1; } } } /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Event (ignore events, where the object only gets removed) if ($_ = DB::World()->selectCol('SELECT DISTINCT ge.eventEntry FROM game_event ge, game_event_creature gec, creature c WHERE ge.eventEntry = gec.eventEntry AND c.guid = gec.guid AND c.id = ?d', $this->typeId)) { $this->extendGlobalIds(TYPE_WORLDEVENT, $_); $ev = []; foreach ($_ as $i => $e) { $ev[] = ($i % 2 ? '[br]' : ' ') . '[event=' . $e . ']'; } $infobox[] = Util::ucFirst(Lang::game('eventShort')) . Lang::main('colon') . implode(',', $ev); } // Level if ($this->subject->getField('rank') != NPC_RANK_BOSS) { $level = $this->subject->getField('minLevel'); $maxLvl = $this->subject->getField('maxLevel'); if ($level < $maxLvl) { $level .= ' - ' . $maxLvl; } } else { // Boss Level $level = '??'; } $infobox[] = Lang::game('level') . Lang::main('colon') . $level; // Classification if ($_ = $this->subject->getField('rank')) { $str = $_typeFlags & 0x4 ? '[span class=icon-boss]' . Lang::npc('rank', $_) . '[/span]' : Lang::npc('rank', $_); $infobox[] = Lang::npc('classification') . Lang::main('colon') . $str; } // Reaction $_ = function ($r) { if ($r == 1) { return 2; } if ($r == -1) { return 10; } return; }; $infobox[] = Lang::npc('react') . Lang::main('colon') . '[color=q' . $_($this->subject->getField('A')) . ']A[/color] [color=q' . $_($this->subject->getField('H')) . ']H[/color]'; // Faction $this->extendGlobalIds(TYPE_FACTION, $this->subject->getField('factionId')); $infobox[] = Util::ucFirst(Lang::game('faction')) . Lang::main('colon') . '[faction=' . $this->subject->getField('factionId') . ']'; // Tameable if ($_typeFlags & 0x1) { if ($_ = $this->subject->getField('family')) { $infobox[] = sprintf(Lang::npc('tameable'), '[url=pet=' . $_ . ']' . Lang::game('fa', $_) . '[/url]'); } } // Wealth if ($_ = intVal(($this->subject->getField('minGold') + $this->subject->getField('maxGold')) / 2)) { $infobox[] = Lang::npc('worth') . Lang::main('colon') . '[tooltip=tooltip_avgmoneydropped][money=' . $_ . '][/tooltip]'; } // is Vehicle if ($this->subject->getField('vehicleId')) { $infobox[] = Lang::npc('vehicle'); } // AI if (User::isInGroup(U_GROUP_EMPLOYEE)) { if ($_ = $this->subject->getField('scriptName')) { $infobox[] = 'Script' . Lang::main('colon') . $_; } else { if ($_ = $this->subject->getField('aiName')) { $infobox[] = 'AI' . Lang::main('colon') . $_; } } } if (User::isInGroup(U_GROUP_STAFF)) { // Mechanic immune if ($immuneMask = $this->subject->getField('mechanicImmuneMask')) { $buff = []; for ($i = 0; $i < 31; $i++) { if ($immuneMask & 1 << $i) { $buff[] = (!fMod(count($buff), 3) ? "\n" : null) . '[url=?spells&filter=me=' . ($i + 1) . ']' . Lang::game('me', $i + 1) . '[/url]'; } } $infobox[] = 'Not affected by mechanic' . Lang::main('colon') . implode(', ', $buff); } // extra flags if ($flagsExtra = $this->subject->getField('flagsExtra')) { $buff = []; if ($flagsExtra & 0x1) { $buff[] = 'Binds attacker to instance on death'; } if ($flagsExtra & 0x2) { $buff[] = "[tooltip name=civilian]- does not aggro\n- death costs Honor[/tooltip][span class=tip tooltip=civilian]Civilian[/span]"; } if ($flagsExtra & 0x4) { $buff[] = 'Cannot parry'; } if ($flagsExtra & 0x8) { $buff[] = 'Has no parry haste'; } if ($flagsExtra & 0x10) { $buff[] = 'Cannot block'; } if ($flagsExtra & 0x20) { $buff[] = 'Cannot deal Crushing Blows'; } if ($flagsExtra & 0x40) { $buff[] = 'Rewards no experience'; } if ($flagsExtra & 0x80) { $buff[] = 'Trigger-Creature'; } if ($flagsExtra & 0x100) { $buff[] = 'Immune to Taunt'; } if ($flagsExtra & 0x8000) { $buff[] = "[tooltip name=guard]- engages PvP-Attacker\n- ignores enemy stealth, invisibility and Feign Death[/tooltip][span class=tip tooltip=guard]Guard[/span]"; } if ($flagsExtra & 0x20000) { $buff[] = 'Cannot deal Critical Hits'; } if ($flagsExtra & 0x40000) { $buff[] = 'Attacker does not gain weapon skill'; } if ($flagsExtra & 0x80000) { $buff[] = 'Taunt has diminishing returns'; } if ($flagsExtra & 0x100000) { $buff[] = 'Is subject to diminishing returns'; } if ($buff) { $infobox[] = 'Extra Flags' . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $buff) . '[/li][/ul]'; } } } // > Stats $stats = []; $modes = []; // get difficulty versions if set $hint = '[tooltip name=%3$s][table cellspacing=10][tr]%1s[/tr][/table][/tooltip][span class=tip tooltip=%3$s]%2s[/span]'; $modeRow = '[tr][td]%s [/td][td]%s[/td][/tr]'; // Health $health = $this->subject->getBaseStats('health'); $stats['health'] = Util::ucFirst(Lang::spell('powerTypes', -2)) . Lang::main('colon') . ($health[0] < $health[1] ? Lang::nf($health[0]) . ' - ' . Lang::nf($health[1]) : Lang::nf($health[0])); // Mana (may be 0) $mana = $this->subject->getBaseStats('power'); $stats['mana'] = $mana[0] ? Lang::spell('powerTypes', 0) . Lang::main('colon') . ($mana[0] < $mana[1] ? Lang::nf($mana[0]) . ' - ' . Lang::nf($mana[1]) : Lang::nf($mana[0])) : null; // Armor $armor = $this->subject->getBaseStats('armor'); $stats['armor'] = Lang::npc('armor') . Lang::main('colon') . ($armor[0] < $armor[1] ? Lang::nf($armor[0]) . ' - ' . Lang::nf($armor[1]) : Lang::nf($armor[0])); // Melee Damage $melee = $this->subject->getBaseStats('melee'); if ($_ = $this->subject->getField('dmgSchool')) { // magic damage $stats['melee'] = Lang::npc('melee') . Lang::main('colon') . Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]) . ' (' . Lang::game('sc', $_) . ')'; } else { // phys. damage $stats['melee'] = Lang::npc('melee') . Lang::main('colon') . Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]); } // Ranged Damage $ranged = $this->subject->getBaseStats('ranged'); $stats['ranged'] = Lang::npc('ranged') . Lang::main('colon') . Lang::nf($ranged[0]) . ' - ' . Lang::nf($ranged[1]); if (in_array($mapType, [1, 2])) { foreach ($_altIds as $id => $mode) { foreach ($_altNPCs->iterate() as $dId => $__) { if ($dId != $id) { continue; } $m = Lang::npc('modes', $mapType, $mode); // Health $health = $_altNPCs->getBaseStats('health'); $modes['health'][] = sprintf($modeRow, $m, $health[0] < $health[1] ? Lang::nf($health[0]) . ' - ' . Lang::nf($health[1]) : Lang::nf($health[0])); // Mana (may be 0) $mana = $_altNPCs->getBaseStats('power'); $modes['mana'][] = $mana[0] ? sprintf($modeRow, $m, $mana[0] < $mana[1] ? Lang::nf($mana[0]) . ' - ' . Lang::nf($mana[1]) : Lang::nf($mana[0])) : null; // Armor $armor = $_altNPCs->getBaseStats('armor'); $modes['armor'][] = sprintf($modeRow, $m, $armor[0] < $armor[1] ? Lang::nf($armor[0]) . ' - ' . Lang::nf($armor[1]) : Lang::nf($armor[0])); // Melee Damage $melee = $_altNPCs->getBaseStats('melee'); if ($_ = $_altNPCs->getField('dmgSchool')) { // magic damage $modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]) . ' (' . Lang::game('sc', $_) . ')'); } else { // phys. damage $modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1])); } // Ranged Damage $ranged = $_altNPCs->getBaseStats('ranged'); $modes['ranged'][] = sprintf($modeRow, $m, Lang::nf($ranged[0]) . ' - ' . Lang::nf($ranged[1])); } } } if ($modes) { foreach ($stats as $k => $v) { if ($v) { $stats[$k] = sprintf($hint, implode('[/tr][tr]', $modes[$k]), $v, $k); } } } // < Stats if ($stats) { $infobox[] = Lang::npc('stats') . ($modes ? ' (' . Lang::npc('modes', $mapType, 0) . ')' : null) . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $stats) . '[/li][/ul]'; } /****************/ /* Main Content */ /****************/ // get spawns and path $map = null; if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) { $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns]; foreach ($spawns as $areaId => &$areaData) { $map['extra'][$areaId] = ZoneList::getName($areaId); } } // consider pooled spawns $this->map = $map; $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]'; $this->placeholder = $placeholder; $this->accessory = $accessory; $this->quotes = $this->getQuotes(); $this->reputation = $this->getOnKillRep($_altIds, $mapType); $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['type' => TYPE_NPC, 'typeId' => $this->typeId, 'displayId' => $this->subject->getRandomModelId()]); /**************/ /* Extra Tabs */ /**************/ // tab: SAI // hmm, how should this look like // tab: abilities / tab_controlledabilities (dep: VehicleId) // SMART_SCRIPT_TYPE_CREATURE = 0; SMART_ACTION_CAST = 11; SMART_ACTION_ADD_AURA = 75; SMART_ACTION_INVOKER_CAST = 85; SMART_ACTION_CROSS_CAST = 86 $smartSpells = DB::World()->selectCol('SELECT action_param1 FROM smart_scripts WHERE source_type = 0 AND action_type IN (11, 75, 85, 86) AND entryOrGUID = ?d', $this->typeId); $tplSpells = []; $conditions = ['OR']; for ($i = 1; $i < 9; $i++) { if ($_ = $this->subject->getField('spell' . $i)) { $tplSpells[] = $_; } } if ($tplSpells) { $conditions[] = ['id', $tplSpells]; } if ($smartSpells) { $conditions[] = ['id', $smartSpells]; } // Pet-Abilities if ($_typeFlags & 0x1 && ($_ = $this->subject->getField('family'))) { $skill = 0; $mask = 0x0; foreach (Util::$skillLineMask[-1] as $idx => $pair) { if ($pair[0] != $_) { continue; } $skill = $pair[1]; $mask = 1 << $idx; break; } $conditions[] = ['AND', ['s.typeCat', -3], ['OR', ['skillLine1', $skill], ['AND', ['skillLine1', 0, '>'], ['skillLine2OrMask', $skill]], ['AND', ['skillLine1', -1], ['skillLine2OrMask', $mask, '&']]]]; } if (count($conditions) > 1) { $abilities = new SpellList($conditions); if (!$abilities->error) { $this->extendGlobalData($abilities->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $controled = $abilities->getListviewData(); $normal = []; foreach ($controled as $id => $values) { if (in_array($id, $smartSpells)) { $normal[$id] = $values; unset($controled[$id]); continue; } // not quite right. All seats should be checked for allowed-to-cast-flag-something if (!$this->subject->getField('vehicleId') && in_array($id, $tplSpells)) { $normal[$id] = $values; unset($controled[$id]); } } if ($normal) { $this->lvTabs[] = array('file' => 'spell', 'data' => $normal, 'params' => array('name' => '$LANG.tab_abilities', 'id' => 'abilities')); } if ($controled) { $this->lvTabs[] = array('file' => 'spell', 'data' => $controled, 'params' => array('name' => '$LANG.tab_controlledabilities', 'id' => 'controlled-abilities')); } } } // tab: summoned by $conditions = array('OR', ['AND', ['effect1Id', 28], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', 28], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', 28], ['effect3MiscValue', $this->typeId]]); $summoned = new SpellList($conditions); if (!$summoned->error) { $this->extendGlobalData($summoned->getJSGlobals()); $this->lvTabs[] = array('file' => 'spell', 'data' => $summoned->getListviewData(), 'params' => array('name' => '$LANG.tab_summonedby', 'id' => 'summoned-by')); } // tab: teaches if ($this->subject->getField('npcflag') & NPC_FLAG_TRAINER) { $teachQuery = ' SELECT IFNULL(t2.SpellID, t1.SpellID) AS ARRAY_KEY, IFNULL(t2.MoneyCost, t1.MoneyCost) AS cost, IFNULL(t2.ReqSkillLine, t1.ReqSkillLine) AS reqSkillId, IFNULL(t2.ReqSkillRank, t1.ReqSkillRank) AS reqSkillValue, IFNULL(t2.ReqLevel, t1.ReqLevel) AS reqLevel FROM npc_trainer t1 LEFT JOIN npc_trainer t2 ON t2.ID = IF(t1.SpellID < 0, -t1.SpellID, null) WHERE t1.ID = ?d '; if ($tSpells = DB::World()->select($teachQuery, $this->typeId)) { $teaches = new SpellList(array(['id', array_keys($tSpells)])); if (!$teaches->error) { $this->extendGlobalData($teaches->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $data = $teaches->getListviewData(); $extra = []; foreach ($tSpells as $sId => $train) { if (empty($data[$sId])) { continue; } if ($_ = $train['reqSkillId']) { $this->extendGlobalIds(TYPE_SKILL, $_); if (!isset($extra[0])) { $extra[0] = 'Listview.extraCols.condition'; } $data[$sId]['condition'][0][$this->typeId][] = [[CND_SKILL, $_, $train['reqSkillValue']]]; } if ($_ = $train['reqLevel']) { if (!isset($extra[1])) { $extra[1] = "Listview.funcBox.createSimpleCol('reqLevel', LANG.tooltip_reqlevel, '7%', 'reqLevel')"; } $data[$sId]['reqLevel'] = $_; } if ($_ = $train['cost']) { $data[$sId]['trainingcost'] = $_; } } $this->lvTabs[] = array('file' => 'spell', 'data' => $data, 'params' => array('name' => '$LANG.tab_teaches', 'id' => 'teaches', 'visibleCols' => "\$['trainingcost']", 'extraCols' => $extra ? '$[' . implode(', ', $extra) . ']' : null)); } } else { trigger_error('NPC ' . $this->typeId . ' is flagged as trainer, but doesn\'t have any spells set', E_USER_WARNING); } } // tab: sells if ($sells = DB::World()->selectCol('SELECT item FROM npc_vendor nv WHERE entry = ?d UNION SELECT item FROM game_event_npc_vendor genv JOIN creature c ON genv.guid = c.guid WHERE c.id = ?d', $this->typeId, $this->typeId)) { $soldItems = new ItemList(array(['id', $sells])); if (!$soldItems->error) { $extraCols = ["Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", 'Listview.extraCols.cost']; if ($soldItems->hasSetFields(['condition'])) { $extraCols[] = 'Listview.extraCols.condition'; } $lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => [$this->typeId]]); $sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId); if (!empty($sc[0])) { $this->extendGlobalData($sc[1]); if (!array_search('Listview.extraCols.condition', $extraCols)) { $extraCols[] = 'Listview.extraCols.condition'; } foreach ($lvData as $id => &$row) { foreach ($sc[0] as $srcType => $cndData) { if (!empty($cndData[$id . ':' . $this->typeId])) { $row['condition'][0][$id . ':' . $this->typeId] = $cndData[$id . ':' . $this->typeId]; } } } } $this->lvTabs[] = array('file' => 'item', 'data' => $lvData, 'params' => array('name' => '$LANG.tab_sells', 'id' => 'currency-for', 'extraCols' => '$[' . implode(', ', $extraCols) . ']')); $this->extendGlobalData($soldItems->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); } } // tabs: this creature contains.. $skinTab = ['tab_skinning', 'skinning']; if ($_typeFlags & NPC_TYPEFLAG_HERBLOOT) { $skinTab = ['tab_herbalism', 'herbalism']; } else { if ($_typeFlags & NPC_TYPEFLAG_MININGLOOT) { $skinTab = ['tab_mining', 'mining']; } else { if ($_typeFlags & NPC_TYPEFLAG_ENGINEERLOOT) { $skinTab = ['tab_engineering', 'engineering']; } } } /* extraCols: [Listview.extraCols.count, Listview.extraCols.percent, Listview.extraCols.mode], _totalCount: 22531, computeDataFunc: Listview.funcBox.initLootTable, onAfterCreate: Listview.funcBox.addModeIndicator, modes:{"mode":1,"1":{"count":4408,"outof":16013},"4":{"count":4408,"outof":22531}} */ $sourceFor = array([LOOT_CREATURE, $this->subject->getField('lootId'), '$LANG.tab_drops', 'drops', []], [LOOT_PICKPOCKET, $this->subject->getField('pickpocketLootId'), '$LANG.tab_pickpocketing', 'pickpocketing', ['side', 'slot', 'reqlevel']], [LOOT_SKINNING, $this->subject->getField('skinLootId'), '$LANG.' . $skinTab[0], $skinTab[1], ['side', 'slot', 'reqlevel']]); // temp: manually add loot for difficulty-versions $langref = array("-2" => '$LANG.tab_heroic', "-1" => '$LANG.tab_normal', 1 => '$$WH.sprintf(LANG.tab_normalX, 10)', 2 => '$$WH.sprintf(LANG.tab_normalX, 25)', 3 => '$$WH.sprintf(LANG.tab_heroicX, 10)', 4 => '$$WH.sprintf(LANG.tab_heroicX, 25)'); if ($_altIds) { $sourceFor[0][2] = $mapType == 1 ? $langref[-1] : $langref[1]; foreach ($_altNPCs->iterate() as $id => $__) { $mode = ($_altIds[$id] + 1) * ($mapType == 1 ? -1 : 1); if ($lootGO = DB::Aowow()->selectRow('SELECT o.id, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE l.npcId = ?d', $id)) { array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lootGO['lootId'], $langref[$mode], 'drops-object-' . abs($mode), [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, ' . $lootGO['id'] . ', \'' . Util::jsEscape(Util::localizedString($lootGO, 'name')) . '\')']]); } if ($lootId = $_altNPCs->getField('lootId')) { array_splice($sourceFor, 1, 0, [[LOOT_CREATURE, $lootId, $langref[$mode], 'drops-' . abs($mode), []]]); } } } if ($lootGOs = DB::Aowow()->select('SELECT o.id, IF(npcId < 0, 1, 0) AS modeDummy, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE ABS(l.npcId) = ?d', $this->typeId)) { foreach ($lootGOs as $idx => $lgo) { array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lgo['lootId'], $mapType ? $langref[($mapType == 1 ? -1 : 1) + ($lgo['modeDummy'] ? 1 : 0)] : '$LANG.tab_drops', 'drops-object-' . $idx, [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, ' . $lgo['id'] . ', \'' . Util::jsEscape(Util::localizedString($lgo, 'name')) . '\')']]); } } $reqQuest = []; foreach ($sourceFor as $sf) { $creatureLoot = new Loot(); if ($creatureLoot->getByContainer($sf[0], $sf[1])) { $extraCols = $creatureLoot->extraCols; $extraCols[] = 'Listview.extraCols.percent'; $this->extendGlobalData($creatureLoot->jsGlobals); foreach ($creatureLoot->iterate() as &$lv) { if (!$lv['quest']) { continue; } $extraCols[] = 'Listview.extraCols.condition'; $reqQuest[$lv['id']] = 0; $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]]; } $lootTab = array('file' => 'item', 'data' => $creatureLoot->getResult(), 'params' => array('name' => $sf[2], 'id' => $sf[3], 'extraCols' => "\$[" . implode(', ', array_unique($extraCols)) . "]", 'hiddenCols' => $sf[4] ? "\$" . Util::toJSON($sf[4]) : null, 'sort' => "\$['-percent', 'name']")); if (!empty($sf['note'])) { $lootTab['params']['note'] = $sf['note']; } $this->lvTabs[] = $lootTab; } } if ($reqIds = array_keys($reqQuest)) { $conditions = array('OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]); $reqQuests = new QuestList($conditions); $this->extendGlobalData($reqQuests->getJSGlobals()); foreach ($reqQuests->iterate() as $qId => $__) { if (empty($reqQuests->requires[$qId][TYPE_ITEM])) { continue; } foreach ($reqIds as $rId) { if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) { $reqQuest[$rId] = $reqQuests->id; } } } } // tab: starts quest // tab: ends quest $startEnd = new QuestList(array(['qse.type', TYPE_NPC], ['qse.typeId', $this->typeId])); if (!$startEnd->error) { $this->extendGlobalData($startEnd->getJSGlobals()); $lvData = $startEnd->getListviewData(); $_ = [[], []]; foreach ($startEnd->iterate() as $id => $__) { $m = $startEnd->getField('method'); if ($m & 0x1) { $_[0][] = $lvData[$id]; } if ($m & 0x2) { $_[1][] = $lvData[$id]; } } if ($_[0]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[0], 'params' => array('name' => '$LANG.tab_starts', 'id' => 'starts')); } if ($_[1]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[1], 'params' => array('name' => '$LANG.tab_ends', 'id' => 'ends')); } } // tab: objective of quest $conditions = array('OR', ['AND', ['reqNpcOrGo1', $this->typeId], ['reqNpcOrGoCount1', 0, '>']], ['AND', ['reqNpcOrGo2', $this->typeId], ['reqNpcOrGoCount2', 0, '>']], ['AND', ['reqNpcOrGo3', $this->typeId], ['reqNpcOrGoCount3', 0, '>']], ['AND', ['reqNpcOrGo4', $this->typeId], ['reqNpcOrGoCount4', 0, '>']]); $objectiveOf = new QuestList($conditions); if (!$objectiveOf->error) { $this->extendGlobalData($objectiveOf->getJSGlobals()); $this->lvTabs[] = array('file' => 'quest', 'data' => $objectiveOf->getListviewData(), 'params' => array('name' => '$LANG.tab_objectiveof', 'id' => 'objective-of')); } // tab: criteria of [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE have no data set to check for] $conditions = array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE]], ['ac.value1', $this->typeId]); $crtOf = new AchievementList($conditions); if (!$crtOf->error) { $this->extendGlobalData($crtOf->getJSGlobals()); $this->lvTabs[] = array('file' => 'achievement', 'data' => $crtOf->getListviewData(), 'params' => array('name' => '$LANG.tab_criteriaof', 'id' => 'criteria-of')); } // tab: passengers if ($_ = DB::World()->selectCol('SELECT accessory_entry AS ARRAY_KEY, GROUP_CONCAT(seat_id) FROM vehicle_template_accessory WHERE entry = ?d GROUP BY accessory_entry', $this->typeId)) { $passengers = new CreatureList(array(['id', array_keys($_)])); if (!$passengers->error) { $data = $passengers->getListviewData(); $xCols = null; if (User::isInGroup(U_GROUP_STAFF)) { foreach ($data as $id => &$d) { $d['seat'] = str_replace(',', ', ', $_[$id]); } $xCols = "\$[Listview.funcBox.createSimpleCol('seat', '" . Lang::npc('seat') . "', '10%', 'seat')]"; } $this->extendGlobalData($passengers->getJSGlobals(GLOBALINFO_SELF)); $this->lvTabs[] = array('file' => 'creature', 'data' => $data, 'params' => array('extraCols' => $xCols, 'name' => Lang::npc('accessory'), 'id' => 'accessory')); } } }
<div id="sl<?php echo $this->typeId; ?> " style="margin-left: 70px; margin-top: 4px;"></div> <div id="ks<?php echo $this->typeId; ?> " style="margin-left: 70px; margin-top: 4px;"></div> <?php $hasBuff = !empty($this->jsGlobals[6][2][$this->typeId]['buff']); // not set with items if ($hasBuff) { ?> <h3><?php echo Lang::spell('_aura'); ?> </h3> <div id="btt<?php echo $this->typeId; ?> " class="wowhead-tooltip"></div> <?php } /* tt: Tooltip btt: Buff-Tooltip sl: Slider for CharLevel ks: Known Spells */ ?>
protected function generateXML($asError = false) { $root = new SimpleXML('<aowow />'); if ($asError) { $root->addChild('error', 'Item not found!'); } else { // item root $xml = $root->addChild('item'); $xml->addAttribute('id', $this->subject->id); // name $xml->addChild('name')->addCData($this->subject->getField('name', true)); // itemlevel $xml->addChild('level', $this->subject->getField('itemLevel')); // quality $xml->addChild('quality', Lang::item('quality', $this->subject->getField('quality')))->addAttribute('id', $this->subject->getField('quality')); // class $x = Lang::item('cat', $this->subject->getField('class')); $xml->addChild('class')->addCData(is_array($x) ? $x[0] : $x)->addAttribute('id', $this->subject->getField('class')); // subclass $x = $this->subject->getField('class') == 2 ? Lang::spell('weaponSubClass') : Lang::item('cat', $this->subject->getField('class'), 1); $xml->addChild('subclass')->addCData(is_array($x) ? is_array($x[$this->subject->getField('subClass')]) ? $x[$this->subject->getField('subClass')][0] : $x[$this->subject->getField('subClass')] : null)->addAttribute('id', $this->subject->getField('subClass')); // icon + displayId $xml->addChild('icon', $this->subject->getField('iconString'))->addAttribute('displayId', $this->subject->getField('displayId')); // inventorySlot $xml->addChild('inventorySlot', Lang::item('inventoryType', $this->subject->getField('slot')))->addAttribute('id', $this->subject->getField('slot')); // tooltip $xml->addChild('htmlTooltip')->addCData($this->subject->renderTooltip()); $this->subject->extendJsonStats(); // json $fields = ["classs", "displayid", "dps", "id", "level", "name", "reqlevel", "slot", "slotbak", "source", "sourcemore", "speed", "subclass"]; $json = ''; foreach ($fields as $f) { if (isset($this->subject->json[$this->subject->id][$f])) { $_ = $this->subject->json[$this->subject->id][$f]; if ($f == 'name') { $_ = 7 - $this->subject->getField('quality') . $_; } $json .= ',"' . $f . '":' . $_; } } $xml->addChild('json')->addCData(substr($json, 1)); // jsonEquip missing: avgbuyout, cooldown, source, sourcemore $json = ''; if ($_ = $this->subject->getField('sellPrice')) { // sellprice $json .= ',"sellprice":' . $_; } if ($_ = $this->subject->getField('requiredLevel')) { // reqlevel $json .= ',"reqlevel":' . $_; } if ($_ = $this->subject->getField('requiredSkill')) { // reqskill $json .= ',"reqskill":' . $_; } if ($_ = $this->subject->getField('requiredSkillRank')) { // reqskillrank $json .= ',"reqskillrank":' . $_; } foreach ($this->subject->itemMods[$this->subject->id] as $mod => $qty) { $json .= ',"' . $mod . '":' . $qty; } foreach ($_ = $this->subject->json[$this->subject->id] as $name => $qty) { if (in_array($name, Util::$itemFilter)) { $json .= ',"' . $name . '":' . $qty; } } $xml->addChild('jsonEquip')->addCData(substr($json, 1)); // jsonUse if ($onUse = $this->subject->getOnUseStats()) { $j = ''; foreach ($onUse as $idx => $qty) { $j .= ',"' . Util::$itemMods[$idx] . '":' . $qty; } $xml->addChild('jsonUse')->addCData(substr($j, 1)); } // reagents $cnd = array('OR', ['AND', ['effect1CreateItemId', $this->subject->id], ['OR', ['effect1Id', SpellList::$effects['itemCreate']], ['effect1AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect2CreateItemId', $this->subject->id], ['OR', ['effect2Id', SpellList::$effects['itemCreate']], ['effect2AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect3CreateItemId', $this->subject->id], ['OR', ['effect3Id', SpellList::$effects['itemCreate']], ['effect3AuraId', SpellList::$auras['itemCreate']]]]); $spellSource = new SpellList($cnd); if (!$spellSource->error) { $cbNode = $xml->addChild('createdBy'); foreach ($spellSource->iterate() as $sId => $__) { foreach ($spellSource->canCreateItem() as $idx) { if ($spellSource->getField('effect' . $idx . 'CreateItemId') != $this->subject->id) { continue; } $splNode = $cbNode->addChild('spell'); $splNode->addAttribute('id', $sId); $splNode->addAttribute('name', $spellSource->getField('name', true)); $splNode->addAttribute('icon', $this->subject->getField('iconString')); $splNode->addAttribute('minCount', $spellSource->getField('effect' . $idx . 'BasePoints') + 1); $splNode->addAttribute('maxCount', $spellSource->getField('effect' . $idx . 'BasePoints') + $spellSource->getField('effect' . $idx . 'DieSides')); foreach ($spellSource->getReagentsForCurrent() as $rId => $qty) { if ($reagent = $spellSource->relItems->getEntry($rId)) { $rgtNode = $splNode->addChild('reagent'); $rgtNode->addAttribute('id', $rId); $rgtNode->addAttribute('name', Util::localizedString($reagent, 'name')); $rgtNode->addAttribute('quality', $reagent['quality']); $rgtNode->addAttribute('icon', $reagent['iconString']); $rgtNode->addAttribute('count', $qty[1]); } } break; } } } // link $xml->addChild('link', HOST_URL . '?item=' . $this->subject->id); } return $root->asXML(); }
} ?> <table class="iconlist" id="reagent-list-generic"> <?php if ($enhanced) { ?> <tr> <th></th> <th align="left"> <input type="button" style="font-size: 11px; margin-right: 0.5em" onclick="iconlist_expandall('reagent-list-generic',true);" value="<?php echo Lang::spell('_expandAll'); ?> "> <input type="button" style="font-size: 11px; margin-right: 0.5em" onclick="iconlist_expandall('reagent-list-generic',false);" value="<?php echo Lang::spell('_collapseAll'); ?> "> </th> </tr> <?php } foreach ($reagents as $k => $itr) { echo '<tr id="reagent-list-generic.' . $itr['path'] . '"' . ($itr['level'] ? ' style="display: none"' : null) . '><th align="right" id="iconlist-icon' . $k . '"></th>' . '<td' . ($itr['level'] ? ' style="padding-left: ' . $itr['level'] . 'em"' : null) . '>'; if (!empty($itr['final']) && $enhanced) { echo '<div class="iconlist-tree" style="width: 15px; float: left"> </div>'; } elseif ($enhanced) { echo '<div class="iconlist-tree disclosure-off" onclick="iconlist_showhide(this);" style="padding-left: 0; cursor: pointer; width: 15px; float: left" id="spn.reagent-list-generic.' . $itr['path'] . '"> </div>'; } echo '<span class="q' . ($itr['type'] == TYPE_ITEM ? $itr['quality'] : null) . '"><a href="?' . $itr['typeStr'] . '=' . $itr['typeId'] . '">' . $itr['name'] . '</a></span>' . ($itr['qty'] > 1 ? ' (' . $itr['qty'] . ')' : null) . "</td></tr>\n"; }
foreach ($this->effects as $i => $e) { ?> <tr> <th><?php echo Lang::spell('_effect') . ' #' . ($i + 1); ?> </th> <td colspan="3" style="line-height: 17px"> <?php echo ' ' . $e['name'] . '<small>' . (isset($e['value']) ? '<br>' . Lang::spell('_value') . Lang::main('colon') . $e['value'] : null) . (isset($e['radius']) ? '<br>' . Lang::spell('_radius') . Lang::main('colon') . $e['radius'] . ' ' . Lang::spell('_distUnit') : null) . (isset($e['interval']) ? '<br>' . Lang::spell('_interval') . Lang::main('colon') . $e['interval'] : null) . (isset($e['mechanic']) ? '<br>' . Lang::game('mechanic') . Lang::main('colon') . $e['mechanic'] : null); if (isset($e['procData'])) { echo '<br>'; if ($e['procData'][0] < 0) { echo sprintf(Lang::spell('ppm'), -$e['procData'][0]); } elseif ($e['procData'][0] < 100.0) { echo Lang::spell('procChance') . Lang::main('colon') . $e['procData'][0] . '%'; } if ($e['procData'][1]) { if ($e['procData'][0] < 100.0) { echo '<br>'; } echo sprintf(Lang::game('cooldown'), $e['procData'][1]); } } echo "</small>\n"; if (isset($e['icon'])) { ?> <table class="icontab"> <tr> <th id="icontab-icon<?php echo $i;