public static function killTarget($from_user_id) { $c = new Criteria(); $c->add(TargetPeer::FROM_USER_ID, $from_user_id); $target = self::doSelectOne($c); if ($target) { $toUser = $target->getToUser(); $toUser->setDeaths($toUser->getDeaths() + 1); $toUser->setLosses($toUser->getLosses() + 1); $c = new Criteria(); $c->add(TargetPeer::FROM_USER_ID, $toUser->getId()); $targ = self::doSelectOne($c); if ($targ) { $targ->delete(); } //Mark the user that is killed as inactive $c = new Criteria(); $c->add(GameMemberPeer::USER_ID, $target->getToUserId()); $c->add(GameMemberPeer::GAME_ID, $toUser->getCurrentGameId()); $member = GameMemberPeer::doSelectOne($c); $member->setIsActive(false); $member->save(); $toUser->setCurrentGameId(null); $toUser->save(); $target->delete(); } }
public static function setMemberInactive($user_id, $game_id) { $c = new Criteria(); $c->add(GameMemberPeer::USER_ID, $user_id); $c->add(GameMemberPeer::GAME_ID, $game_id); $member = GameMemberPeer::doSelectOne($c); $member->setIsActive(false); $member->save(); }
/** * If this collection has already been initialized with * an identical criteria, it returns the collection. * Otherwise if this User is new, it will return * an empty collection; or if this User has previously * been saved, it will retrieve related GameMembers from storage. * * This method is protected by default in order to keep the public * api reasonable. You can provide public methods for those you * actually need in User. */ public function getGameMembersJoinGame($criteria = null, $con = null, $join_behavior = Criteria::LEFT_JOIN) { if ($criteria === null) { $criteria = new Criteria(UserPeer::DATABASE_NAME); } elseif ($criteria instanceof Criteria) { $criteria = clone $criteria; } if ($this->collGameMembers === null) { if ($this->isNew()) { $this->collGameMembers = array(); } else { $criteria->add(GameMemberPeer::USER_ID, $this->id); $this->collGameMembers = GameMemberPeer::doSelectJoinGame($criteria, $con, $join_behavior); } } else { // the following code is to determine if a new query is // called for. If the criteria is the same as the last // one, just return the collection. $criteria->add(GameMemberPeer::USER_ID, $this->id); if (!isset($this->lastGameMemberCriteria) || !$this->lastGameMemberCriteria->equals($criteria)) { $this->collGameMembers = GameMemberPeer::doSelectJoinGame($criteria, $con, $join_behavior); } } $this->lastGameMemberCriteria = $criteria; return $this->collGameMembers; }
/** * Retrieve multiple objects by pkey. * * @param array $pks List of primary keys * @param PropelPDO $con the connection to use * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public static function retrieveByPKs($pks, PropelPDO $con = null) { if ($con === null) { $con = Propel::getConnection(GameMemberPeer::DATABASE_NAME, Propel::CONNECTION_READ); } $objs = null; if (empty($pks)) { $objs = array(); } else { $criteria = new Criteria(GameMemberPeer::DATABASE_NAME); $criteria->add(GameMemberPeer::ID, $pks, Criteria::IN); $objs = GameMemberPeer::doSelect($criteria, $con); } return $objs; }
public function executeKill(sfWebRequest $request) { $user = UserPeer::retrieveByPk($request->getParameter('username')); $arr = array(); if (!$user) { $arr["result"] = false; $arr["message"] = "Invalid username"; $this->renderText(json_encode($arr)); return sfView::NONE; } if (!$user->getCurrentGameId()) { $arr["result"] = false; $arr["message"] = "You are dead, you cannot kill."; $this->renderText(json_encode($arr)); return sfView::NONE; } TargetPeer::killTarget($user->getId()); $user->setKills($user->getKills() + 1); $user->save(); $arr["result"] = true; if (count(GameMemberPeer::getMemberIdsInGame($user->getCurrentGameId())) < 2) { GameMemberPeer::setMemberInactive($user->getId(), $user->getCurrentGameId()); $user->setWins($user->getWins() + 1); $user->setCurrentGameId(null); $user->save(); $arr["message"] = "You have won! Game is over!"; $arr["win"] = true; } else { $arr["message"] = "Target Killed, new one will be assigned soon!"; $arr["win"] = false; } $this->renderText(json_encode($arr)); return sfView::NONE; }
/** * Populates the object using an array. * * This is particularly useful when populating an object from one of the * request arrays (e.g. $_POST). This method goes through the column * names, checking to see whether a matching key exists in populated * array. If so the setByName() method is called for that column. * * You can specify the key type of the array by additionally passing one * of the class type constants BasePeer::TYPE_PHPNAME, BasePeer::TYPE_STUDLYPHPNAME, * BasePeer::TYPE_COLNAME, BasePeer::TYPE_FIELDNAME, BasePeer::TYPE_NUM. * The default key type is the column's phpname (e.g. 'AuthorId') * * @param array $arr An array to populate the object from. * @param string $keyType The type of keys the array uses. * @return void */ public function fromArray($arr, $keyType = BasePeer::TYPE_PHPNAME) { $keys = GameMemberPeer::getFieldNames($keyType); if (array_key_exists($keys[0], $arr)) { $this->setId($arr[$keys[0]]); } if (array_key_exists($keys[1], $arr)) { $this->setUserId($arr[$keys[1]]); } if (array_key_exists($keys[2], $arr)) { $this->setGameId($arr[$keys[2]]); } if (array_key_exists($keys[3], $arr)) { $this->setIsActive($arr[$keys[3]]); } }