Beispiel #1
0
 public static function killTarget($from_user_id)
 {
     $c = new Criteria();
     $c->add(TargetPeer::FROM_USER_ID, $from_user_id);
     $target = self::doSelectOne($c);
     if ($target) {
         $toUser = $target->getToUser();
         $toUser->setDeaths($toUser->getDeaths() + 1);
         $toUser->setLosses($toUser->getLosses() + 1);
         $c = new Criteria();
         $c->add(TargetPeer::FROM_USER_ID, $toUser->getId());
         $targ = self::doSelectOne($c);
         if ($targ) {
             $targ->delete();
         }
         //Mark the user that is killed as inactive
         $c = new Criteria();
         $c->add(GameMemberPeer::USER_ID, $target->getToUserId());
         $c->add(GameMemberPeer::GAME_ID, $toUser->getCurrentGameId());
         $member = GameMemberPeer::doSelectOne($c);
         $member->setIsActive(false);
         $member->save();
         $toUser->setCurrentGameId(null);
         $toUser->save();
         $target->delete();
     }
 }
Beispiel #2
0
 public static function setMemberInactive($user_id, $game_id)
 {
     $c = new Criteria();
     $c->add(GameMemberPeer::USER_ID, $user_id);
     $c->add(GameMemberPeer::GAME_ID, $game_id);
     $member = GameMemberPeer::doSelectOne($c);
     $member->setIsActive(false);
     $member->save();
 }
Beispiel #3
0
 /**
  * If this collection has already been initialized with
  * an identical criteria, it returns the collection.
  * Otherwise if this User is new, it will return
  * an empty collection; or if this User has previously
  * been saved, it will retrieve related GameMembers from storage.
  *
  * This method is protected by default in order to keep the public
  * api reasonable.  You can provide public methods for those you
  * actually need in User.
  */
 public function getGameMembersJoinGame($criteria = null, $con = null, $join_behavior = Criteria::LEFT_JOIN)
 {
     if ($criteria === null) {
         $criteria = new Criteria(UserPeer::DATABASE_NAME);
     } elseif ($criteria instanceof Criteria) {
         $criteria = clone $criteria;
     }
     if ($this->collGameMembers === null) {
         if ($this->isNew()) {
             $this->collGameMembers = array();
         } else {
             $criteria->add(GameMemberPeer::USER_ID, $this->id);
             $this->collGameMembers = GameMemberPeer::doSelectJoinGame($criteria, $con, $join_behavior);
         }
     } else {
         // the following code is to determine if a new query is
         // called for.  If the criteria is the same as the last
         // one, just return the collection.
         $criteria->add(GameMemberPeer::USER_ID, $this->id);
         if (!isset($this->lastGameMemberCriteria) || !$this->lastGameMemberCriteria->equals($criteria)) {
             $this->collGameMembers = GameMemberPeer::doSelectJoinGame($criteria, $con, $join_behavior);
         }
     }
     $this->lastGameMemberCriteria = $criteria;
     return $this->collGameMembers;
 }
 /**
  * Retrieve multiple objects by pkey.
  *
  * @param      array $pks List of primary keys
  * @param      PropelPDO $con the connection to use
  * @throws     PropelException Any exceptions caught during processing will be
  *		 rethrown wrapped into a PropelException.
  */
 public static function retrieveByPKs($pks, PropelPDO $con = null)
 {
     if ($con === null) {
         $con = Propel::getConnection(GameMemberPeer::DATABASE_NAME, Propel::CONNECTION_READ);
     }
     $objs = null;
     if (empty($pks)) {
         $objs = array();
     } else {
         $criteria = new Criteria(GameMemberPeer::DATABASE_NAME);
         $criteria->add(GameMemberPeer::ID, $pks, Criteria::IN);
         $objs = GameMemberPeer::doSelect($criteria, $con);
     }
     return $objs;
 }
Beispiel #5
0
 public function executeKill(sfWebRequest $request)
 {
     $user = UserPeer::retrieveByPk($request->getParameter('username'));
     $arr = array();
     if (!$user) {
         $arr["result"] = false;
         $arr["message"] = "Invalid username";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     if (!$user->getCurrentGameId()) {
         $arr["result"] = false;
         $arr["message"] = "You are dead, you cannot kill.";
         $this->renderText(json_encode($arr));
         return sfView::NONE;
     }
     TargetPeer::killTarget($user->getId());
     $user->setKills($user->getKills() + 1);
     $user->save();
     $arr["result"] = true;
     if (count(GameMemberPeer::getMemberIdsInGame($user->getCurrentGameId())) < 2) {
         GameMemberPeer::setMemberInactive($user->getId(), $user->getCurrentGameId());
         $user->setWins($user->getWins() + 1);
         $user->setCurrentGameId(null);
         $user->save();
         $arr["message"] = "You have won!  Game is over!";
         $arr["win"] = true;
     } else {
         $arr["message"] = "Target Killed, new one will be assigned soon!";
         $arr["win"] = false;
     }
     $this->renderText(json_encode($arr));
     return sfView::NONE;
 }
Beispiel #6
0
 /**
  * Populates the object using an array.
  *
  * This is particularly useful when populating an object from one of the
  * request arrays (e.g. $_POST).  This method goes through the column
  * names, checking to see whether a matching key exists in populated
  * array. If so the setByName() method is called for that column.
  *
  * You can specify the key type of the array by additionally passing one
  * of the class type constants BasePeer::TYPE_PHPNAME, BasePeer::TYPE_STUDLYPHPNAME,
  * BasePeer::TYPE_COLNAME, BasePeer::TYPE_FIELDNAME, BasePeer::TYPE_NUM.
  * The default key type is the column's phpname (e.g. 'AuthorId')
  *
  * @param      array  $arr     An array to populate the object from.
  * @param      string $keyType The type of keys the array uses.
  * @return     void
  */
 public function fromArray($arr, $keyType = BasePeer::TYPE_PHPNAME)
 {
     $keys = GameMemberPeer::getFieldNames($keyType);
     if (array_key_exists($keys[0], $arr)) {
         $this->setId($arr[$keys[0]]);
     }
     if (array_key_exists($keys[1], $arr)) {
         $this->setUserId($arr[$keys[1]]);
     }
     if (array_key_exists($keys[2], $arr)) {
         $this->setGameId($arr[$keys[2]]);
     }
     if (array_key_exists($keys[3], $arr)) {
         $this->setIsActive($arr[$keys[3]]);
     }
 }