} $game->out(' <br> <select name="fleets[]" style="width: 200px;"> '); for ($j = 0; $j < $n_fleets; ++$j) { $game->out('<option value="' . $fleets_by_move[$move_id][$j][0] . '">' . $fleets_by_move[$move_id][$j][1] . ' (' . $fleets_by_move[$move_id][$j][2] . ')</option>'); } $ticks_left = $move['move_finish'] - $ACTUAL_TICK; if ($ticks_left < 0) { $ticks_left = 0; } $game->out(' </select> <input class="button" type="submit" name="fleet_details" value="' . constant($game->sprache("TEXT14")) . '"> <br><br> ' . constant($game->sprache("TEXT15")) . ' <b>' . get_move_action_str($move['action_code']) . '</b><br> ' . constant($game->sprache("TEXT16")) . ' ' . ($i < 10 ? '<b id="timer' . $i . '" title="time1_' . ($ticks_left * TICK_DURATION * 60 + $NEXT_TICK) . '_type2_2"> </b>' : format_time($ticks_left * TICK_DURATION)) . ' <br><br> '); switch ($move['action_code']) { case 51: $action_data = unserialize($move['action_data']); if (empty($action_data[0])) { $game->out('Error! $action_data[0] = empty<br><br>'); } $user_id = (int) $action_data[0]; if ($user_id == $move['start_owner_id']) { $game->out(constant($game->sprache("TEXT17"))); } else { $game->out(constant($game->sprache("TEXT18")) . ' <a href="' . parse_link('a=stats&a2=viewplayer&id=' . $user_id) . '"><b>' . $game->uc_get($user_id) . '</b></a><br><br>'); }
<table width="100%" align="center" border="0" cellpadding="4" cellspacing="2" class="style_inner"> <form name="fleet_form" method="post" action=""> <tr> <td> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tr> <td width="90%" align="left">[<a href="' . parse_link('a=ship_fleets_display') . '">' . constant($game->sprache("TEXT12")) . '</a>] <input class="field" type="text" name="fleet_name" value="' . $fleet['fleet_name'] . '" maxlength="20" size="25"> <input type="submit" class="button_nosize" name="rename_fleet_submit" value="' . constant($game->sprache("TEXT13")) . '" onClick="return document.fleet_form.action = \'' . parse_link('a=ship_fleets_ops&rename_fleet=' . $fleet_id) . '\'"></td> <td width="10%" align="right">' . ($n_ships == 1 ? '<b>1</b> ' . constant($game->sprache("TEXT14")) : '<b>' . $n_ships . '</b> ' . constant($game->sprache("TEXT15"))) . '</td> </tr> </table><br> <fieldset><legend><span class="sub_caption2">' . constant($game->sprache("TEXT105")) . ':</span></legend> <table width="100%" border="0" cellpadding="0" cellspacing="0" <tr><td>' . constant($game->sprache("TEXT55")) . ' <a href="' . parse_link('a=tactical_cartography&planet_id=' . encode_planet_id($fleet['start'])) . '"><b>' . (isset($fleet['start_tmsmp']) ? $fleet['start_planet_name'] : constant($game->sprache("TEXT56"))) . '</b></a> (' . $game->get_sector_name($fleet['start_sector']) . ':' . $game->get_system_cname($fleet['start_system_x'], $fleet['start_system_y']) . ':' . ($fleet['start_distance_id'] + 1) . ')</td> <td>' . constant($game->sprache("TEXT57")) . ' <a href="' . parse_link('a=tactical_cartography&planet_id=' . encode_planet_id($fleet['dest'])) . '"><b>' . (isset($fleet['dest_tmsmp']) ? $fleet['dest_planet_name'] : constant($game->sprache("TEXT56"))) . '</b></a> (' . $game->get_sector_name($fleet['dest_sector']) . ':' . $game->get_system_cname($fleet['dest_system_x'], $fleet['dest_system_y']) . ':' . ($fleet['dest_distance_id'] + 1) . ')</td></tr> <tr><td>' . constant($game->sprache("TEXT58")) . ' <b>' . get_move_action_str($fleet['action_code']) . '</td> <td>' . constant($game->sprache("TEXT59")) . ' <b id="timer2" title="time1_' . ($ticks_left * TICK_DURATION * 60 + $NEXT_TICK) . '_type2_2"> </b></td></tr> <tr><td>' . constant($game->sprache("TEXT18")) . ' ' . $ap_green_str . ' ' . $ap_yellow_str . ' ' . $ap_red_str . '</td> <td>[<a href="' . parse_link('a=tactical_moves&move_id=' . $fleet['move_id']) . '">' . constant($game->sprache("TEXT60")) . '</a>]</td></tr> </table></fieldset><br><br>'); if ($ticks_left < 7) { $sql = 'SELECT f.user_id, SUM(f.n_ships) AS n_ships, u.user_name, u.user_race FROM (ship_fleets f) INNER JOIN (user u) ON u.user_id = f.user_id WHERE f.planet_id = ' . $fleet['dest'] . ' GROUP BY f.user_id'; $q_sens = $db->queryrowset($sql); if ($db->num_rows() == 0) { $sensor_txt = constant($game->sprache("TEXT108")); } else {