}
    $game->out('
	      <br>
	      <select name="fleets[]" style="width: 200px;">
	');
    for ($j = 0; $j < $n_fleets; ++$j) {
        $game->out('<option value="' . $fleets_by_move[$move_id][$j][0] . '">' . $fleets_by_move[$move_id][$j][1] . ' (' . $fleets_by_move[$move_id][$j][2] . ')</option>');
    }
    $ticks_left = $move['move_finish'] - $ACTUAL_TICK;
    if ($ticks_left < 0) {
        $ticks_left = 0;
    }
    $game->out('
	      </select>&nbsp;&nbsp;<input class="button" type="submit" name="fleet_details" value="' . constant($game->sprache("TEXT14")) . '">
	      <br><br>
	      ' . constant($game->sprache("TEXT15")) . ' <b>' . get_move_action_str($move['action_code']) . '</b><br>
	      ' . constant($game->sprache("TEXT16")) . ' ' . ($i < 10 ? '<b id="timer' . $i . '" title="time1_' . ($ticks_left * TICK_DURATION * 60 + $NEXT_TICK) . '_type2_2">&nbsp;</b>' : format_time($ticks_left * TICK_DURATION)) . '
          <br><br>
    ');
    switch ($move['action_code']) {
        case 51:
            $action_data = unserialize($move['action_data']);
            if (empty($action_data[0])) {
                $game->out('Error! $action_data[0] = empty<br><br>');
            }
            $user_id = (int) $action_data[0];
            if ($user_id == $move['start_owner_id']) {
                $game->out(constant($game->sprache("TEXT17")));
            } else {
                $game->out(constant($game->sprache("TEXT18")) . ' <a href="' . parse_link('a=stats&a2=viewplayer&id=' . $user_id) . '"><b>' . $game->uc_get($user_id) . '</b></a><br><br>');
            }
<table width="100%" align="center" border="0" cellpadding="4" cellspacing="2" class="style_inner">
  <form name="fleet_form" method="post" action="">
  <tr>
    <td>
      <table width="100%" border="0" cellpadding="0" cellspacing="0">
        <tr>
          <td width="90%" align="left">[<a href="' . parse_link('a=ship_fleets_display') . '">' . constant($game->sprache("TEXT12")) . '</a>]&nbsp;&nbsp;&nbsp;<input class="field" type="text" name="fleet_name" value="' . $fleet['fleet_name'] . '" maxlength="20" size="25">&nbsp;<input type="submit" class="button_nosize" name="rename_fleet_submit" value="' . constant($game->sprache("TEXT13")) . '" onClick="return document.fleet_form.action = \'' . parse_link('a=ship_fleets_ops&rename_fleet=' . $fleet_id) . '\'"></td>
          <td width="10%" align="right">' . ($n_ships == 1 ? '<b>1</b> ' . constant($game->sprache("TEXT14")) : '<b>' . $n_ships . '</b> ' . constant($game->sprache("TEXT15"))) . '</td>
        </tr>
      </table><br>
      <fieldset><legend><span class="sub_caption2">' . constant($game->sprache("TEXT105")) . ':</span></legend>
      <table width="100%" border="0" cellpadding="0" cellspacing="0"
      <tr><td>' . constant($game->sprache("TEXT55")) . ' <a href="' . parse_link('a=tactical_cartography&planet_id=' . encode_planet_id($fleet['start'])) . '"><b>' . (isset($fleet['start_tmsmp']) ? $fleet['start_planet_name'] : constant($game->sprache("TEXT56"))) . '</b></a> (' . $game->get_sector_name($fleet['start_sector']) . ':' . $game->get_system_cname($fleet['start_system_x'], $fleet['start_system_y']) . ':' . ($fleet['start_distance_id'] + 1) . ')</td>
      <td>' . constant($game->sprache("TEXT57")) . ' <a href="' . parse_link('a=tactical_cartography&planet_id=' . encode_planet_id($fleet['dest'])) . '"><b>' . (isset($fleet['dest_tmsmp']) ? $fleet['dest_planet_name'] : constant($game->sprache("TEXT56"))) . '</b></a> (' . $game->get_sector_name($fleet['dest_sector']) . ':' . $game->get_system_cname($fleet['dest_system_x'], $fleet['dest_system_y']) . ':' . ($fleet['dest_distance_id'] + 1) . ')</td></tr>

      <tr><td>' . constant($game->sprache("TEXT58")) . ' <b>' . get_move_action_str($fleet['action_code']) . '</td>
      <td>' . constant($game->sprache("TEXT59")) . ' <b id="timer2" title="time1_' . ($ticks_left * TICK_DURATION * 60 + $NEXT_TICK) . '_type2_2">&nbsp;</b></td></tr>

      <tr><td>' . constant($game->sprache("TEXT18")) . ' ' . $ap_green_str . '&nbsp;' . $ap_yellow_str . '&nbsp;' . $ap_red_str . '</td>
      <td>[<a href="' . parse_link('a=tactical_moves&move_id=' . $fleet['move_id']) . '">' . constant($game->sprache("TEXT60")) . '</a>]</td></tr>
      </table></fieldset><br><br>');
    if ($ticks_left < 7) {
        $sql = 'SELECT f.user_id, SUM(f.n_ships) AS n_ships, u.user_name, u.user_race
                FROM (ship_fleets f)
                INNER JOIN (user u) ON u.user_id = f.user_id
                WHERE f.planet_id = ' . $fleet['dest'] . '
                GROUP BY f.user_id';
        $q_sens = $db->queryrowset($sql);
        if ($db->num_rows() == 0) {
            $sensor_txt = constant($game->sprache("TEXT108"));
        } else {