コード例 #1
0
ファイル: flt_mission_spy.php プロジェクト: sonicmaster/RPG
function flt_mission_spy($mission_data)
{
    global $time_now;
    $fleet_row = $mission_data['fleet'];
    $target_user_row = $mission_data['dst_user'];
    $target_planet_row = $mission_data['dst_planet'];
    $spying_user_row = $mission_data['src_user'];
    $spying_planet_row = $mission_data['src_planet'];
    if (!$target_user_row || !$target_planet_row || !is_array($target_user_row) || !is_array($target_planet_row)) {
        doquery("UPDATE {{fleets}} SET `fleet_mess` = 1 WHERE `fleet_id` = {$fleet_row['fleet_id']} LIMIT 1;");
        return;
    }
    $fleet_array = sys_unit_str2arr($fleet_row['fleet_array']);
    if ($fleet_array[SHIP_SPY] > 0) {
        $TargetSpyLvl = GetSpyLevel($target_user_row);
        //mrc_modify_value($target_user_row, $target_planet_row, MRC_SPY, GetSpyLevel($target_user_row));
        $CurrentSpyLvl = GetSpyLevel($spying_user_row);
        //mrc_modify_value($spying_user_row, $spying_planet_row, MRC_SPY, GetSpyLevel($spying_user_row));
        $spy_probes = $fleet_array[SHIP_SPY];
        $spy_diff = $CurrentSpyLvl + sqrt($spy_probes) - 1 - $TargetSpyLvl;
        /*
            pdump($spy_probes, '$spy_probes');
            pdump($CurrentSpyLvl, '$CurrentSpyLvl');
            pdump($TargetSpyLvl, '$TargetSpyLvl');
            pdump(sqrt($spy_probes), 'sqrt($spy_probes)');
            pdump($spy_diff, '$spy_diff');
        */
        global $lang, $sn_data;
        $spy_resources = flt_spy_scan($target_planet_row, 0, $lang['sys_spy_maretials'], $target_user_row['username']);
        $spy_info = flt_spy_scan($target_planet_row, 1, $lang['sys_spy_fleet']);
        $spy_fleet = "<div class='spy_medium'>{$spy_info}</div>";
        $spy_info = flt_spy_scan($target_planet_row, 2, $lang['sys_spy_defenses']);
        $spy_defence = "<div class='spy_medium'>{$spy_info}</div>";
        $spy_info = flt_spy_scan($target_planet_row, 3, $lang['tech'][0]);
        $spy_buildings = "<div class='spy_long'>{$spy_info}</div>";
        $combat_pack[0] = array(RES_METAL => $target_planet_row['metal'], RES_CRYSTAL => $target_planet_row['crystal'], RES_DEUTERIUM => $target_planet_row['deuterium']);
        $spy_message = $spy_resources;
        if ($spy_diff >= 2) {
            $spy_message .= $spy_fleet;
            coe_compress_add_units($sn_data['groups']['fleet'], $target_planet_row, $combat_pack[0]);
        }
        if ($spy_diff >= 3) {
            $spy_message .= $spy_defence;
            coe_compress_add_units($sn_data['groups']['defense_active'], $target_planet_row, $combat_pack[0]);
        }
        if ($spy_diff >= 5) {
            $spy_message .= $spy_buildings;
        }
        if ($spy_diff >= 7) {
            $spy_info = flt_spy_scan($target_user_row, 4, $lang['tech'][TECH_TECHNOLOGY]);
            $spy_tech = "<div class='spy_long'>{$spy_info}</div>";
            $spy_message .= $spy_tech;
            coe_compress_add_units(array(TECH_WEAPON, TECH_SHIELD, TECH_ARMOR), $target_user_row, $combat_pack[0]);
        }
        $simulator_link = eco_sym_encode_replay($combat_pack, 'D');
        $target_unit_list = 0;
        foreach ($sn_data['groups']['fleet'] as $unit_id) {
            $target_unit_list += max(0, $target_planet_row[$sn_data[$unit_id]['name']]);
        }
        $spy_detected = $spy_probes * $target_unit_list / 4 * pow(2, $TargetSpyLvl - $CurrentSpyLvl);
        if (mt_rand(0, 99) > $spy_detected) {
            $DestProba = sprintf($lang['sys_mess_spy_detect_chance'], $spy_detected);
            $spy_detected = false;
        } else {
            $DestProba = $lang['sys_mess_spy_destroyed'];
            $spy_detected = true;
        }
        $spy_message .= "<br /><center><a href=\"fleet.php?target_mission=1&planet_type={$fleet_row['fleet_end_type']}&galaxy={$fleet_row['fleet_end_galaxy']}";
        $spy_message .= "&system={$fleet_row['fleet_end_system']}&planet={$fleet_row['fleet_end_planet']} \">{$lang['type_mission'][1]}</a></center>";
        $spy_message .= "<center><a href=\"simulator.php?replay={$simulator_link}\">{$lang['COE_combatSimulator']}</a></center><br />";
        $spy_message .= "<center>" . $DestProba . "</center>";
        // End of link generation
        msg_send_simple_message($spying_user_row['id'], '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_mess_qg'], $lang['sys_mess_spy_report'], $spy_message);
        $TargetMessage = $lang['sys_mess_spy_ennemyfleet'] . " " . $spying_planet_row['name'];
        $TargetMessage .= "<a href=\"galaxy.php?mode=3&galaxy=" . $spying_planet_row["galaxy"] . "&system=" . $spying_planet_row["system"] . "\">";
        $TargetMessage .= "[" . $spying_planet_row["galaxy"] . ":" . $spying_planet_row["system"] . ":" . $spying_planet_row["planet"] . "]</a> ";
        $TargetMessage .= $lang['sys_mess_spy_seen_at'] . " " . $target_planet_row['name'];
        $TargetMessage .= " [" . $target_planet_row["galaxy"] . ":" . $target_planet_row["system"] . ":" . $target_planet_row["planet"] . "].";
        $target_user_id = $fleet_row['fleet_target_owner'];
        if ($spy_detected) {
            doquery("DELETE FROM {{fleets}} WHERE `fleet_id` = '{$fleet_row['fleet_id']}' LIMIT 1;");
            if ($target_planet_row['planet_type'] == PT_PLANET) {
                $debris_planet_id = $target_planet_row['id'];
            } else {
                $debris_planet_id = $target_planet_row['parent_planet'];
            }
            $QryUpdateGalaxy = "UPDATE {{planets}} SET ";
            $QryUpdateGalaxy .= "`debris_metal` = `debris_metal` + '" . floor($spy_probes * $sn_data[SHIP_SPY]['metal'] * 0.3) . "', ";
            $QryUpdateGalaxy .= "`debris_crystal` = `debris_crystal` + '" . floor($spy_probes * $sn_data[SHIP_SPY]['crystal'] * 0.3) . "' ";
            $QryUpdateGalaxy .= "WHERE `id` = '{$debris_planet_id}' LIMIT 1;";
            doquery($QryUpdateGalaxy);
            $TargetMessage .= "<br />{$lang['sys_mess_spy_destroyed_enemy']}";
            //      msg_send_simple_message ( $target_user_id, '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_mess_spy_control'], $lang['sys_mess_spy_activity'], $TargetMessage . );
            $result = CACHE_FLEET | CACHE_PLANET_DST;
        } else {
            $result = CACHE_FLEET;
        }
        msg_send_simple_message($target_user_id, '', $fleet_row['fleet_start_time'], MSG_TYPE_SPY, $lang['sys_mess_spy_control'], $lang['sys_mess_spy_activity'], $TargetMessage);
    }
    if (!$spy_detected) {
        doquery("UPDATE {{fleets}} SET `fleet_mess` = '1' WHERE `fleet_id` = '{$fleet_row['fleet_id']}' LIMIT 1;");
    }
    return $result;
}
コード例 #2
0
ファイル: simulator.php プロジェクト: sonicmaster/RPG
}
$replay = $_GET['replay'] ? $_GET['replay'] : $_POST['replay'];
$execute = intval($_GET['execute']);
$sym_defender = $_POST['defender'] ? $_POST['defender'] : array();
$sym_attacker = $_POST['attacker'] ? $_POST['attacker'] : array();
if ($replay) {
    $unpacked = eco_sym_decode_replay($replay);
    $sym_defender = $unpacked['D'];
    $sym_attacker = $unpacked['A'];
} else {
    $sym_defender = array(0 => $sym_defender);
    $sym_attacker = array(1 => $sym_attacker);
}
if ($_POST['submit'] || $execute) {
    $replay = eco_sym_encode_replay($sym_defender, 'D');
    $replay .= eco_sym_encode_replay($sym_attacker, 'A');
    $arr_combat_defender = eco_sym_to_combat($sym_defender, 'def');
    $arr_combat_attacker = eco_sym_to_combat($sym_attacker, 'detail');
    // Lets calcualte attack...
    //pdump($sym_defender);
    //pdump($arr_combat_attacker, '$arr_combat_attacker');
    //pdump($arr_combat_defender, '$arr_combat_defender');
    $start = microtime(true);
    $result = coe_attack_calculate($arr_combat_attacker, $arr_combat_defender, true);
    $totaltime = microtime(true) - $start;
    //pdump($result);
    // calculating loot per attacking fleet
    $loot = BE_calculatePostAttacker($arr_combat_defender[0]['resources'], $arr_combat_attacker, $result, true);
    // Calculating Moon Chance
    $MoonChance = BE_calculateMoonChance($result);
    $formatted_cr = formatCR($result, $loot['looted'], $MoonChance, '', $totaltime);