return $html; } // Récupération des données $ch = curl_init($url); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $fichier = curl_exec($ch); curl_close($ch); // Tri des infos récupérées $user['gamertile'] = GetGamertile($fichier); $user['gamertag'] = GetGamertag($fichier); $user['sub'] = GetSub($fichier); $user['rep'] = GetRep($fichier); $user['score'] = GetScore($fichier); $user['zone'] = GetZone($fichier); $user['games'] = GetGames($fichier); // Affichage en mode debug if (isset($_GET['debug'])) { echo "<pre>\n"; echo "MODE DEBUG\n\n"; echo 'Gamertile: ' . $user['gamertile']; echo "\n"; echo 'Subscription: ' . $user['sub']; echo "\n"; echo 'Gamertag: ' . $user['gamertag']; echo "\n"; echo 'Rep: ' . $user['rep']; echo "\n"; echo 'Score: ' . $user['score']; echo "\n"; echo 'Zone: ' . $user['zone'];
<?php session_start(); require_once $_SERVER['DOCUMENT_ROOT'] . "/data-layer/dbCommunication.php"; if (isset($_POST['update_chat'])) { GetMessages(); } if (isset($_POST['update_leaderboard'])) { GetLeaderboard(); } if (isset($_POST['get_games'])) { GetGames(); } if (isset($_POST['send_message'])) { $Message = $_POST["message"]; SendMessage($Message); } if (isset($_POST['update_game'])) { UpdateBoard(); } if (isset($_POST['create_game'])) { $GameName = $_POST["game_name"]; $Username = $_SESSION["Username"]; $output = CreateGame($GameName, $Username); UpdateBoard(); } if (isset($_POST['game_hit'])) { $Username = $_SESSION["Username"]; $GameID = $_SESSION["GameID"]; if (IsUserTurn($Username, $GameID)) { HitPlayer();