return $html;
}
// Récupération des données
$ch = curl_init($url);
curl_setopt($ch, CURLOPT_HEADER, false);
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
$fichier = curl_exec($ch);
curl_close($ch);
// Tri des infos récupérées
$user['gamertile'] = GetGamertile($fichier);
$user['gamertag'] = GetGamertag($fichier);
$user['sub'] = GetSub($fichier);
$user['rep'] = GetRep($fichier);
$user['score'] = GetScore($fichier);
$user['zone'] = GetZone($fichier);
$user['games'] = GetGames($fichier);
// Affichage en mode debug
if (isset($_GET['debug'])) {
    echo "<pre>\n";
    echo "MODE DEBUG\n\n";
    echo 'Gamertile: ' . $user['gamertile'];
    echo "\n";
    echo 'Subscription: ' . $user['sub'];
    echo "\n";
    echo 'Gamertag: ' . $user['gamertag'];
    echo "\n";
    echo 'Rep: ' . $user['rep'];
    echo "\n";
    echo 'Score: ' . $user['score'];
    echo "\n";
    echo 'Zone: ' . $user['zone'];
<?php

session_start();
require_once $_SERVER['DOCUMENT_ROOT'] . "/data-layer/dbCommunication.php";
if (isset($_POST['update_chat'])) {
    GetMessages();
}
if (isset($_POST['update_leaderboard'])) {
    GetLeaderboard();
}
if (isset($_POST['get_games'])) {
    GetGames();
}
if (isset($_POST['send_message'])) {
    $Message = $_POST["message"];
    SendMessage($Message);
}
if (isset($_POST['update_game'])) {
    UpdateBoard();
}
if (isset($_POST['create_game'])) {
    $GameName = $_POST["game_name"];
    $Username = $_SESSION["Username"];
    $output = CreateGame($GameName, $Username);
    UpdateBoard();
}
if (isset($_POST['game_hit'])) {
    $Username = $_SESSION["Username"];
    $GameID = $_SESSION["GameID"];
    if (IsUserTurn($Username, $GameID)) {
        HitPlayer();