function welcome($api) { $bdd = getBDD(); $req = $bdd->prepare('UPDATE at_welcome SET jour = now(), heure = now() WHERE mac = :mac'); $req->execute(array('mac' => $api)); $req->closeCursor(); $player = new Player(); $req = $bdd->prepare('SELECT at_music.file FROM at_music JOIN at_welcome ON at_music.id = at_welcome.music WHERE at_welcome.mac = mac'); $req->execute(array('mac' => $mac)); $data = $req->fetch(); $player->play($data['file']); $req->closeCursor(); }
public static function handle_register() { $firstname = $_POST['firstname']; $username = $_POST['username']; $password = $_POST['password']; $password2 = $_POST['password2']; $errors = array(); if ($firstname == null) { $errors[] = "Syötä nimesi."; } if ($username == null) { $errors[] = "Syötä uusi käyttäjätunnus."; } if (Player::username_exists($username)) { $errors[] = "Käyttäjätunnus on jo käytössä. Valitse toinen käyttäjätunnus."; } if ($password == null || $password2 == null) { $errors[] = "Syötä uusi salasana."; } if ($password != $password2) { $errors[] = "Annetut salasanat eivät täsmänneet."; } if ($errors != null) { View::make('user/register.html', array('errors' => $errors, 'username' => $username, 'firstname' => $firstname)); } else { // Register user/player and login $player = new Player(array('firstname' => $firstname, 'username' => $username, 'password' => crypt($password))); $player->save(); // POST params for signing in are the same in register.html and login.html self::handle_login(); } }
public function CreateControls() { $this->AddCssClass('form'); $this->SetButtonText("Save player"); # get player to edit $player = $this->GetDataObject(); if (!$player instanceof Player) { $player = new Player($this->GetSettings()); } require_once "xhtml/forms/radio-button.class.php"; if ($this->GetCurrentPage() == PlayerEditor::MERGE_PLAYER) { $this->AddControl("<p>There's another player named '" . htmlentities($player->GetName(), ENT_QUOTES, "UTF-8", false) . "' in this team. What would you like to do?</p>"); $this->AddControl("<dl class=\"decision\"><dt>"); $this->AddControl(new RadioButton($this->GetNamingPrefix() . "Merge", $this->GetNamingPrefix() . "MergeOptions", htmlentities("Merge with the other " . $player->GetName(), ENT_QUOTES, "UTF-8", false), 1, false, $this->IsValid())); $this->AddControl("</dt><dd>If they're the same person you can merge the records so there's only one " . htmlentities($player->GetName(), ENT_QUOTES, "UTF-8", false) . ". Don't choose this for a player who's got married and changed their name though.</dd>"); $this->AddControl("<dt>"); $this->AddControl(new RadioButton($this->GetNamingPrefix() . "Rename", $this->GetNamingPrefix() . "MergeOptions", "Choose a new name for this player", 2, false, $this->IsValid())); $this->AddControl("</dt><dd>If they're different people you need to pick a different name. For example, if you have two players called 'Jane Smith',\n\t\t\t\tchange one to 'Jane A Smith'.</dd></dl>"); } # Container for form elements, useful for JavaScript to hide them $container = new XhtmlElement("div", null, "#playerEditorFields"); $this->AddControl($container); # add name $name = new XhtmlElement("label", "Name"); $name->AddAttribute("for", $this->GetNamingPrefix() . 'Name'); $container->AddControl($name); $name_box = new TextBox($this->GetNamingPrefix() . 'Name', $player->GetName(), $this->IsValid()); $name_box->AddAttribute('maxlength', 100); #$name = new FormPart('Name', $name_box); $container->AddControl($name_box); }
function globalize_user_info($private = true, $alive = true) { global $username; global $char_id; $error = null; $char_id = self_char_id(); // Will default to null. //$username = get_username(); // Will default to null. if ((!is_logged_in() || !$char_id) && $private) { $error = 'log_in'; // A non-null set of content being in the error triggers a die at the end of the header. } elseif ($char_id) { // **************** Player information settings. ******************* global $player, $player_id; // Polluting the global namespace here. Booo. $player = new Player($char_id); // Defaults to current session user. $username = $player->name(); // Set the global username. $player_id = $player->player_id; assert('isset($player_id)'); if ($alive) { // *** That page requires the player to be alive to view it. if (!$player->health()) { $error = 'dead'; } else { if ($player->hasStatus(FROZEN)) { $error = 'frozen'; } } } } return $error; }
/** * @covers Autumn\Janken\Domain\Player::showHand() */ public function testShowHand() { $this->object = new Player("player 1"); $expected = Player::STONE; $result = $this->object->showHand(); $this->assertEquals($expected, $result); }
public static function instance(Player $player, Game $game) { $strategyRepository = new AiStrategyRepository(); $strategy = $strategyRepository->getOneById($player['ai_strategy']); $strategyClassName = $strategy['title']; $role = $player->getRoleObject(); if ($strategyClassName == 'Passive') { if ($role->getIsSheriff()) { // 2 players alive in game // or only bandits against me // or $me->getActualLives() <= $me->getMaxLives() / 2 $strategyClassName = 'Normal'; } elseif ($role->getIsRenegard()) { // 2 players alive in game // $game->getSheriff()->getActualLives() <= $game->getSheriff()->getMaxLives() / 2 // or $me->getActualLives() <= $me->getMaxLives() / 2 $strategyClassName = 'Normal'; } elseif ($role->getIsBandit()) { // $game->getSheriff()->getActualLives() <= $game->getSheriff()->getMaxLives() / 2 // or $me->getActualLives() <= $me->getMaxLives() / 2 $strategyClassName = 'Normal'; } elseif ($role->getIsVice()) { // $game->getSheriff()->getActualLives() <= $game->getSheriff()->getMaxLives() / 2 // or $me->getActualLives() <= $me->getMaxLives() / 2 $strategyClassName = 'Normal'; } } $className = $strategyClassName . $role['title'] . 'Strategy'; return new $className($player, $game); }
public function testPlayer() { $player = new Player(); $result = $player->betRequest(json_decode($this->gameState, true)); $this->assertTrue(is_int($result)); $this->assertGreaterThanOrEqual(0, $result); }
function post_register() { // set validation rules for new user content. $rules = array('name' => 'required|min:3|max:75', 'email' => 'required|unique:users|email', 'password' => 'required|min:5|max:64'); $v = Validator::make(Input::all(), $rules); if ($v->fails()) { return Redirect::to('user/new')->with_input('except', array('password'))->with_errors($v); } $nameArr = explode(' ', Input::get('name'), 2); $player = new Player(); $player->first_name = $nameArr[0]; $player->last_name = isset($nameArr[1]) ? $nameArr[1] : ''; $player->save(); if ($player->save()) { $user = new User(); $user->password = Hash::make(Input::get('password')); $user->email = Input::get('email'); $user->player_id = $player->id; if ($user->save()) { // log the user in the session Auth::login($user->id); return Redirect::to('user')->with('welcomeMsg', true); } else { // oh shit. roll back the player and return an error $player->delete(); return Redirect::to('user/new')->with_input('except', array('password'))->with('error', 'Nah fool... something went real wrong.'); } } else { return Redirect::to('user/new')->with_input('except', array('password'))->with('error', 'This user could not be created.'); } }
public function testStack() { $player = new Player('white'); $stack = $player->getStack(); $this->assertEquals(0, $player->getStack()->getVersion()); $stack->addEvent(array('type' => 'test')); $this->assertEquals(1, $player->getStack()->getVersion()); }
public function attack(Player $player) { $damage = $this->getDamage() - $player->getArmor(); if ($damage < 1) { $damage = 1; } $player->decreaseHitpoints($damage); }
public function testRoleModification() { $role = new Role(Role::ADMINISTRATOR); $this->assertTrue($role->hasPerm(Permission::PUBLISH_NEWS)); $this->assertFalse($this->player->hasPermission(Permission::PUBLISH_NEWS)); $this->player->addRole($role); $this->assertTrue($this->player->hasPermission(Permission::PUBLISH_NEWS)); }
public function distributeCards(Player $player) { $cards = $player->getCards(); if ($player->isHuman()) { $this->playerCards = $cards; } else { $this->bankCards = $cards; } }
public function testLifeCannotExceedMaxValue() { $player = new Player('John Doe'); $player->gainLife(51); $this->assertEquals(Player::MAX_LIFE, $player->getLife()); $player = new Player('John Doe'); $player->setLife(151); $this->assertEquals(Player::MAX_LIFE, $player->getLife()); }
public function testDeletingCustomNewsCategoryWithPosts() { $news = News::addNews(StringMocks::SampleTitleOne, StringMocks::LargeContent, $this->player_with_create_perms->getId(), $this->newsCategory->getId()); $this->assertArrayLengthEquals($this->newsCategory->getNews(), 1); $this->newsCategory->delete(); $this->assertEquals('enabled', $this->newsCategory->getStatus()); $this->assertArrayContainsModel($this->newsCategory, NewsCategory::getCategories()); $this->wipe($news); }
public function play() { $player = new Player(); $result = array(); foreach (range(1, 20) as $number) { $result[] = $player->fizzBuzz($number); } return $result; }
/** * Purge Old Queue Data * * Removes an item marked as playing if it's been * more than 15 minutes since it was played. * * @param array $queue * @return array Modified queue */ public function purgeOldQueueData($queue) { if ($queue[0]['status'] == 'playing' && date('YmdHi', strtotime($queue[0]['ts_played'])) < date('YmdHi') - 15) { $player = new Player(); $player->markSongPlayed($queue[0]['id']); array_shift($queue); } return $queue; }
public function showAction(Server $server, Player $me, Request $request) { if ($server->staleInfo()) { $server->forceUpdate(); } if ($request->get('forced') && $me->canEdit($server)) { $server->forceUpdate(); } return array("server" => $server); }
/** * Test getters */ public function testGetters() { $connection = $this->getMock('Ratchet\\ConnectionInterface'); $type = Player::TYPE_WEREWOLF; $nickname = "Villager 1"; $player = new Player($connection, $type, $nickname); $this->assertEquals($connection, $player->getConnection()); $this->assertEquals($type, $player->getType()); $this->assertEquals($nickname, $player->getNickname()); }
/** * @test */ public function shouldNotGrantAccessWhenAccessIsAlreadyGiven() { // given $pl = new Player(); // when $pl->grantAccessTo(ChessRoles::LOGIN); $pl->grantAccessTo(ChessRoles::LOGIN); // then $this->assertEquals(ChessRoles::LOGIN, $pl->getUserAccess()); }
public function testMessageHasARobustSender() { $rec = new Player($this->char_id); Message::create(['send_from' => $rec->id(), 'send_to' => $this->char_id_2, 'message' => 'Random phpunit test message of some content', 'type' => 0]); $messages = Message::findByReceiver(new Player($this->char_id_2), $type = 0, $limit = 1000, $offset = 0); $this->assertGreaterThan(0, count($messages), 'Collection has no results found'); $first_message = $messages->first(); $this->assertTrue($first_message instanceof Message, 'First message not a valid message model'); $this->assertNotEmpty($first_message->sender); $this->assertGreaterThan(0, strlen($first_message->sender)); }
public function testAttackLegalCantAttackSelfEvenIfUsingSelfIdVsSelfUsername() { $this->setExpectedException('InvalidArgumentException'); $char_id = TestAccountCreateAndDestroy::create_testing_account(); $this->oldify_character_last_attack($char_id); $player = new Player($char_id); $info = $player->dataWithClan(); $this->assertTrue((bool) $info['uname'], 'Character uname not found to check attacklegal with'); $legal = new AttackLegal($player, $info['uname'], ['required_turns' => 1, 'ignores_stealth' => true]); $this->assertFalse($legal->check(false)); }
public function testCantAttackIfExcessiveAmountOfTurnsIsRequired() { $confirm = true; $char_id = TestAccountCreateAndDestroy::create_testing_account($confirm); $this->oldify_character_last_attack($char_id); $char_2_id = TestAccountCreateAndDestroy::create_alternate_testing_account($confirm); $this->oldify_character_last_attack($char_2_id); $char = new Player($char_2_id); $legal = new AttackLegal($char_id, $char->name(), ['required_turns' => 4000000000.0, 'ignores_stealth' => true]); $this->assertFalse($legal->check($update_timer = false)); }
/** * Handle the admin notes form * @param Form $form The form * @param Player $player The player in question * @param Player $me The currently logged in player * @return Form The updated form */ private function handleAdminNotesForm($form, $player, $me) { $notes = $form->get('notes')->getData(); if ($form->get('save_and_sign')->isClicked()) { $notes .= ' — ' . $me->getUsername() . ' on ' . TimeDate::now()->toRFC2822String(); } $player->setAdminNotes($notes); $this->getFlashBag()->add('success', "The admin notes for {$player->getUsername()} have been updated"); // Reset the form so that the user sees the updated admin notes return $this->creator->create(); }
function canCreateDeck($username) { if (strcasecmp($username, $this->player->name) == 0) { return true; } $player = new Player($username); if ($player->isSuper()) { return true; } return $this->event->isHost($username) || $this->event->isSteward($username); }
/** ** Location callbacks **/ protected function OnEnter(Player $player, $numparams, $params) { if ($this->open) { return LOCATION_ALLOW; } else { if ($player->GetFaction() && $player->GetFaction()->ID() == $this->owner->ID()) { return LOCATION_ALLOW; } } GameTextForPlayer($player->id, '~r~Closed', 2000, 3); return LOCATION_DISALLOW; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if (!$ev->isCancelled()) { $player->getLevel()->setBlock($target, new RedstoneWire(), \true, \true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return \true; } else { $player->getInventory()->sendContents($player); } }
private function createAdminUser($details) { if (isset($details['adminUserName']) && isset($details['adminUserName'])) { $pl = new Player(); $pl->grantAdminAccess(); $pl->setUsername($details['adminUserName']); $pl->setPassword($details['adminPassword']); $pl->commit(); $session = new Session(); $session->signIn(array('username' => $details['adminUserName'], 'password' => $details['adminPassword'], 'rememberMe' => true)); } }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if (($player->gamemode & 0x1) === 0 and $this->useOn($block) and $this->getMetadata() >= $this->getMaxDurability()) { $player->setSlot($player->slot, new Item(AIR, 0, 0), false); } if ($block->getID() === AIR and $target instanceof SolidBlock) { $level->setBlock($block, new FireBlock(), true, false, true); $block->level->scheduleBlockUpdate(new Position($block, 0, 0, $block->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM); return true; } return false; }
public function wipeAction(Player $me) { $wipeable = array('Ban', 'Map', 'Match', 'News', 'NewsCategory', 'Page', 'Server', 'Team'); $models = array(); foreach ($wipeable as $type) { if (!$me->hasPermission($type::HARD_DELETE_PERMISSION)) { continue; } $models = array_merge($models, $type::getQueryBuilder()->where('status')->equals('deleted')->getModels()); } return array('models' => $models); }
public function __construct(Player $player) { $this->searchable = new SearchItem("player", "player" . $player->GetId(), $player->GetPlayerUrl()); $this->searchable->Description($player->GetPlayerDescription()); $this->searchable->WeightOfType(20); if ($player->GetPlayerRole() == Player::PLAYER) { $this->searchable->Title($player->GetName() . ", " . $player->Team()->GetName()); $this->searchable->WeightWithinType($player->GetTotalMatches()); } else { $this->searchable->Title($player->GetName() . " conceded by " . $player->Team()->GetName()); } $this->searchable->Keywords($this->searchable->Title()); }