public function showIndex() { // Prepare some summarized totals for the home view to display in the // widgets // EVE Online Server Information $server = EveServerServerStatus::find(1); // Key Information // If the user has 0 keys, we can 0 all of the values // If the user has keys, determine values only applicable to // this users keys if (!\Auth::isSuperUser()) { if (count(Session::get('valid_keys')) > 0) { $total_keys = SeatKey::whereIn('keyID', Session::get('valid_keys'))->count(); $total_characters = EveCharacterCharacterSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->count(); $total_corporations = EveCorporationCorporationSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.corporationID', '=', 'corporation_corporationsheet.corporationID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '=', 'Corporation')->count(); $total_char_isk = EveCharacterCharacterSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->sum('balance'); $total_corp_isk = EveCorporationAccountBalance::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.corporationID', '=', 'corporation_accountbalance.corporationID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '=', 'Corporation')->where('accountKey', '!=', EveCorporationAccountBalance::Dust_Account_Key)->sum('balance'); $total_skillpoints = EveCharacterCharacterSheetSkills::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet_skills.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->sum('skillpoints'); } else { $total_keys = $total_characters = $total_corporations = $total_char_isk = $total_corp_isk = $total_skillpoints = 0; } } else { // Super user gets all of the data! $total_keys = SeatKey::count(); $total_characters = EveCharacterCharacterSheet::count(); $total_corporations = EveCorporationCorporationSheet::count(); $total_char_isk = EveCharacterCharacterSheet::sum('balance'); $total_corp_isk = EveCorporationAccountBalance::where('accountKey', '!=', EveCorporationAccountBalance::Dust_Account_Key)->sum('balance'); $total_skillpoints = EveCharacterCharacterSheetSkills::sum('skillpoints'); } return View::make('home')->with('server', $server)->with('total_keys', $total_keys)->with('total_characters', $total_characters)->with('total_corporations', $total_corporations)->with('total_char_isk', $total_char_isk)->with('total_corp_isk', $total_corp_isk)->with('total_skillpoints', $total_skillpoints); }
public function getDeleteKey($keyID, $delete_all_info = false) { // Ensure that this user may access the data for $keyID if (!\Auth::isSuperUser()) { if (!in_array($keyID, Session::get('valid_keys'))) { App::abort(404); } } // Ensure the user is allowed to delete this key if (!\Auth::hasAccess('key_manager')) { App::abort(404); } // Get the full key and vCode $key = SeatKey::where('keyID', $keyID)->first(); if (!$key) { App::abort(404); } // Based on delete_all_info, we will either just delete the key, // or all of the information associated with it switch ((bool) $delete_all_info) { case true: // Check if we can determine if this is a corporation or account/char key. $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type'); // Check if the type is set if ($type) { // For corporation keys, we will delete corporation stuff, duhr if ($type == "Corporation") { // Most of the data for corporations is stored with the corporationID // as key. To get this ID, we need to find the character attached to // this key, and then the corporation for that character $characters = BaseApi::findKeyCharacters($keyID); $corporationID = BaseApi::findCharacterCorporation($characters[0]); // With the corporationID now known, go ahead and cleanup the database \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete(); \EveCorporationAssetList::where('corporationID', $corporationID)->delete(); \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete(); \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete(); \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete(); \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete(); \EveCorporationContracts::where('corporationID', $corporationID)->delete(); \EveCorporationContractsItems::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete(); \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete(); \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete(); \EveCorporationMedals::where('corporationID', $corporationID)->delete(); \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete(); \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete(); \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete(); \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete(); \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete(); \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete(); \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete(); } else { // And for character stuff, we delete character stuff // Here we need to be careful now. It may happen that we have more than 1 key // for a character, so we have to be aware of this. It adds a factor of // complexity to the whole thing. $characters = BaseApi::findKeyCharacters($keyID); // Now that we know about all of the characters, we will loop over them and check // that we only have 1 key for them. If more than one keys have this character, we will // simply ignore the cleanup and add a message about it foreach ($characters as $id => $character) { // Check how many keys know about this character if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) { // Write a log entry about this \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up'); // Remove this character from $characters unset($characters[$id]); } } // So we now have an array of characterID's that can be cleaned up. Lets do that if (count($characters) > 0) { \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete(); \EveCharacterAssetList::whereIn('characterID', $characters)->delete(); \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete(); \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete(); \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete(); \EveCharacterContactList::whereIn('characterID', $characters)->delete(); \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete(); \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete(); \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete(); \EveCharacterContracts::whereIn('characterID', $characters)->delete(); \EveCharacterContractsItems::whereIn('characterID', $characters)->delete(); \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete(); // Intentionally ignoring the mail related information as this has a lot of overlap // and is almost always usefull \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete(); \EveCharacterResearch::whereIn('characterID', $characters)->delete(); \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete(); \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete(); \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete(); \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete(); \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete(); } } // Finally, delete the key and redirect $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); } else { // So, we are unable to determine the key type, so maybe this is // a invalid one or whatever. Just get rid of it. // Delete the API Key $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); } break; case false: // Delete the API Key $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); break; } }
public static function Update($keyID, $vCode) { // Start and validate they key pair BaseApi::bootstrap(); BaseApi::validateKeyPair($keyID, $vCode); // Set key scopes and check if the call is banned $scope = 'Char'; $api = 'CharacterSheet'; if (BaseApi::isBannedCall($api, $scope, $keyID)) { return; } // Get the characters for this key $characters = BaseApi::findKeyCharacters($keyID); // Check if this key has any characters associated with it if (!$characters) { return; } // Lock the call so that we are the only instance of this running now() // If it is already locked, just return without doing anything if (!BaseApi::isLockedCall($api, $scope, $keyID)) { $lockhash = BaseApi::lockCall($api, $scope, $keyID); } else { return; } // Next, start our loop over the characters and upate the database foreach ($characters as $characterID) { // Prepare the Pheal instance $pheal = new Pheal($keyID, $vCode); // Do the actual API call. pheal-ng actually handles some internal // caching too. try { $character_sheet = $pheal->charScope->CharacterSheet(array('characterID' => $characterID)); } catch (\Pheal\Exceptions\APIException $e) { // If we cant get account status information, prevent us from calling // this API again BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage()); return; } catch (\Pheal\Exceptions\PhealException $e) { throw $e; } // Check if the data in the database is still considered up to date. // checkDbCache will return true if this is the case if (!BaseApi::checkDbCache($scope, $api, $character_sheet->cached_until, $characterID)) { $character_data = \EveCharacterCharacterSheet::where('characterID', '=', $characterID)->first(); if (!$character_data) { $new_data = new \EveCharacterCharacterSheet(); } else { $new_data = $character_data; } $new_data->characterID = $character_sheet->characterID; $new_data->name = $character_sheet->name; $new_data->DoB = $character_sheet->DoB; $new_data->race = $character_sheet->race; $new_data->bloodLine = $character_sheet->bloodLine; $new_data->ancestry = $character_sheet->ancestry; $new_data->gender = $character_sheet->gender; $new_data->corporationName = $character_sheet->corporationName; $new_data->corporationID = $character_sheet->corporationID; $new_data->balance = $character_sheet->balance; $new_data->intelligence = $character_sheet->attributes->intelligence; $new_data->memory = $character_sheet->attributes->memory; $new_data->charisma = $character_sheet->attributes->charisma; $new_data->perception = $character_sheet->attributes->perception; $new_data->willpower = $character_sheet->attributes->willpower; // New stuff from Phoebe $new_data->homeStationID = $character_sheet->homeStationID; $new_data->factionName = $character_sheet->factionName; $new_data->factionID = $character_sheet->factionID; $new_data->freeRespecs = $character_sheet->freeRespecs; $new_data->cloneJumpDate = $character_sheet->cloneJumpDate; $new_data->lastRespecDate = $character_sheet->lastRespecDate; $new_data->lastTimedRespec = $character_sheet->lastTimedRespec; $new_data->remoteStationDate = $character_sheet->remoteStationDate; $new_data->jumpActivation = $character_sheet->jumpActivation; $new_data->jumpFatigue = $character_sheet->jumpFatigue; $new_data->jumpLastUpdate = $character_sheet->jumpLastUpdate; // Save the information $new_data->save(); // Update the characters skills foreach ($character_sheet->skills as $skill) { $skill_data = \EveCharacterCharacterSheetSkills::where('characterID', '=', $characterID)->where('typeID', '=', $skill->typeID)->first(); if (!$skill_data) { $skill_info = new \EveCharacterCharacterSheetSkills(); } else { $skill_info = $skill_data; } $skill_info->characterID = $characterID; $skill_info->typeID = $skill->typeID; $skill_info->skillpoints = $skill->skillpoints; $skill_info->level = $skill->level; $skill_info->published = $skill->published; $new_data->skills()->save($skill_info); } // Update the Jump Clones. // First thing we need to do is clear out all of the known clones for // this character. We cant really say that clones will remain, so to // be safe, clear all of the clones, and populate the new ones. // So, lets get to the deletion part. We need to keep in mind that a characterID // my have multiple jumpClones. Each clone in turn may have multiple implants // which in turn are linked back to a jumpClone and then to a chacterID \EveCharacterCharacterSheetJumpClones::where('characterID', $characterID)->delete(); \EveCharacterCharacterSheetJumpCloneImplants::where('characterID', $characterID)->delete(); // Next, loop over the clones we got in the API response foreach ($character_sheet->jumpClones as $jump_clone) { $clone_data = new \EveCharacterCharacterSheetJumpClones(); $clone_data->jumpCloneID = $jump_clone->jumpCloneID; $clone_data->characterID = $characterID; $clone_data->typeID = $jump_clone->typeID; $clone_data->locationID = $jump_clone->locationID; $clone_data->cloneName = $jump_clone->cloneName; $clone_data->save(); } // With the jump clones populated, we move on to the implants per // jump clone. foreach ($character_sheet->jumpCloneImplants as $jump_clone_implants) { $implant_data = new \EveCharacterCharacterSheetJumpCloneImplants(); $implant_data->jumpCloneID = $jump_clone_implants->jumpCloneID; $implant_data->characterID = $characterID; $implant_data->typeID = $jump_clone_implants->typeID; $implant_data->typeName = $jump_clone_implants->typeName; $implant_data->save(); } // Finally, we update the character with the implants that they have. // Again, we can not assume that the implants they had in the // previous update is the same as the current, so, delete // everything and populate again. \EveCharacterCharacterSheetImplants::where('characterID', $characterID)->delete(); // Now, loop over the implants from the API response and populate them. foreach ($character_sheet->implants as $implant) { $implant_data = new \EveCharacterCharacterSheetImplants(); $implant_data->characterID = $characterID; $implant_data->typeID = $implant->typeID; $implant_data->typeName = $implant->typeName; $implant_data->save(); } // Update the cached_until time in the database for this api call BaseApi::setDbCache($scope, $api, $character_sheet->cached_until, $characterID); } } // Unlock the call BaseApi::unlockCall($lockhash); return $character_sheet; }