示例#1
0
 public function showIndex()
 {
     // Prepare some summarized totals for the home view to display in the
     // widgets
     // EVE Online Server Information
     $server = EveServerServerStatus::find(1);
     // Key Information
     // If the user has 0 keys, we can 0 all of the values
     // If the user has keys, determine values only applicable to
     // this users keys
     if (!\Auth::isSuperUser()) {
         if (count(Session::get('valid_keys')) > 0) {
             $total_keys = SeatKey::whereIn('keyID', Session::get('valid_keys'))->count();
             $total_characters = EveCharacterCharacterSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->count();
             $total_corporations = EveCorporationCorporationSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.corporationID', '=', 'corporation_corporationsheet.corporationID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '=', 'Corporation')->count();
             $total_char_isk = EveCharacterCharacterSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->sum('balance');
             $total_corp_isk = EveCorporationAccountBalance::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.corporationID', '=', 'corporation_accountbalance.corporationID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '=', 'Corporation')->where('accountKey', '!=', EveCorporationAccountBalance::Dust_Account_Key)->sum('balance');
             $total_skillpoints = EveCharacterCharacterSheetSkills::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet_skills.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->sum('skillpoints');
         } else {
             $total_keys = $total_characters = $total_corporations = $total_char_isk = $total_corp_isk = $total_skillpoints = 0;
         }
     } else {
         // Super user gets all of the data!
         $total_keys = SeatKey::count();
         $total_characters = EveCharacterCharacterSheet::count();
         $total_corporations = EveCorporationCorporationSheet::count();
         $total_char_isk = EveCharacterCharacterSheet::sum('balance');
         $total_corp_isk = EveCorporationAccountBalance::where('accountKey', '!=', EveCorporationAccountBalance::Dust_Account_Key)->sum('balance');
         $total_skillpoints = EveCharacterCharacterSheetSkills::sum('skillpoints');
     }
     return View::make('home')->with('server', $server)->with('total_keys', $total_keys)->with('total_characters', $total_characters)->with('total_corporations', $total_corporations)->with('total_char_isk', $total_char_isk)->with('total_corp_isk', $total_corp_isk)->with('total_skillpoints', $total_skillpoints);
 }
示例#2
0
 public function getDeleteKey($keyID, $delete_all_info = false)
 {
     // Ensure that this user may access the data for $keyID
     if (!\Auth::isSuperUser()) {
         if (!in_array($keyID, Session::get('valid_keys'))) {
             App::abort(404);
         }
     }
     // Ensure the user is allowed to delete this key
     if (!\Auth::hasAccess('key_manager')) {
         App::abort(404);
     }
     // Get the full key and vCode
     $key = SeatKey::where('keyID', $keyID)->first();
     if (!$key) {
         App::abort(404);
     }
     // Based on delete_all_info, we will either just delete the key,
     // or all of the information associated with it
     switch ((bool) $delete_all_info) {
         case true:
             // Check if we can determine if this is a corporation or account/char key.
             $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type');
             // Check if the type is set
             if ($type) {
                 // For corporation keys, we will delete corporation stuff, duhr
                 if ($type == "Corporation") {
                     // Most of the data for corporations is stored with the corporationID
                     // as key. To get this ID, we need to find the character attached to
                     // this key, and then the corporation for that character
                     $characters = BaseApi::findKeyCharacters($keyID);
                     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
                     // With the corporationID now known, go ahead and cleanup the database
                     \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetList::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete();
                     \EveCorporationContracts::where('corporationID', $corporationID)->delete();
                     \EveCorporationContractsItems::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete();
                     \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete();
                     \EveCorporationMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete();
                 } else {
                     // And for character stuff, we delete character stuff
                     // Here we need to be careful now. It may happen that we have more than 1 key
                     // for a character, so we have to be aware of this. It adds a factor of
                     // complexity to the whole thing.
                     $characters = BaseApi::findKeyCharacters($keyID);
                     // Now that we know about all of the characters, we will loop over them and check
                     // that we only have 1 key for them. If more than one keys have this character, we will
                     // simply ignore the cleanup and add a message about it
                     foreach ($characters as $id => $character) {
                         // Check how many keys know about this character
                         if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) {
                             // Write a log entry about this
                             \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up');
                             // Remove this character from $characters
                             unset($characters[$id]);
                         }
                     }
                     // So we now have an array of characterID's that can be cleaned up. Lets do that
                     if (count($characters) > 0) {
                         \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetList::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactList::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete();
                         \EveCharacterContracts::whereIn('characterID', $characters)->delete();
                         \EveCharacterContractsItems::whereIn('characterID', $characters)->delete();
                         \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete();
                         // Intentionally ignoring the mail related information as this has a lot of overlap
                         // and is almost always usefull
                         \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete();
                         \EveCharacterResearch::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete();
                         \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete();
                     }
                 }
                 // Finally, delete the key and redirect
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             } else {
                 // So, we are unable to determine the key type, so maybe this is
                 // a invalid one or whatever. Just get rid of it.
                 // Delete the API Key
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             }
             break;
         case false:
             // Delete the API Key
             $key->delete();
             // Delete the information that we have for this key too
             \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
             \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
             return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             break;
     }
 }
示例#3
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Char';
     $api = 'CharacterSheet';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // Next, start our loop over the characters and upate the database
     foreach ($characters as $characterID) {
         // Prepare the Pheal instance
         $pheal = new Pheal($keyID, $vCode);
         // Do the actual API call. pheal-ng actually handles some internal
         // caching too.
         try {
             $character_sheet = $pheal->charScope->CharacterSheet(array('characterID' => $characterID));
         } catch (\Pheal\Exceptions\APIException $e) {
             // If we cant get account status information, prevent us from calling
             // this API again
             BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
             return;
         } catch (\Pheal\Exceptions\PhealException $e) {
             throw $e;
         }
         // Check if the data in the database is still considered up to date.
         // checkDbCache will return true if this is the case
         if (!BaseApi::checkDbCache($scope, $api, $character_sheet->cached_until, $characterID)) {
             $character_data = \EveCharacterCharacterSheet::where('characterID', '=', $characterID)->first();
             if (!$character_data) {
                 $new_data = new \EveCharacterCharacterSheet();
             } else {
                 $new_data = $character_data;
             }
             $new_data->characterID = $character_sheet->characterID;
             $new_data->name = $character_sheet->name;
             $new_data->DoB = $character_sheet->DoB;
             $new_data->race = $character_sheet->race;
             $new_data->bloodLine = $character_sheet->bloodLine;
             $new_data->ancestry = $character_sheet->ancestry;
             $new_data->gender = $character_sheet->gender;
             $new_data->corporationName = $character_sheet->corporationName;
             $new_data->corporationID = $character_sheet->corporationID;
             $new_data->balance = $character_sheet->balance;
             $new_data->intelligence = $character_sheet->attributes->intelligence;
             $new_data->memory = $character_sheet->attributes->memory;
             $new_data->charisma = $character_sheet->attributes->charisma;
             $new_data->perception = $character_sheet->attributes->perception;
             $new_data->willpower = $character_sheet->attributes->willpower;
             // New stuff from Phoebe
             $new_data->homeStationID = $character_sheet->homeStationID;
             $new_data->factionName = $character_sheet->factionName;
             $new_data->factionID = $character_sheet->factionID;
             $new_data->freeRespecs = $character_sheet->freeRespecs;
             $new_data->cloneJumpDate = $character_sheet->cloneJumpDate;
             $new_data->lastRespecDate = $character_sheet->lastRespecDate;
             $new_data->lastTimedRespec = $character_sheet->lastTimedRespec;
             $new_data->remoteStationDate = $character_sheet->remoteStationDate;
             $new_data->jumpActivation = $character_sheet->jumpActivation;
             $new_data->jumpFatigue = $character_sheet->jumpFatigue;
             $new_data->jumpLastUpdate = $character_sheet->jumpLastUpdate;
             // Save the information
             $new_data->save();
             // Update the characters skills
             foreach ($character_sheet->skills as $skill) {
                 $skill_data = \EveCharacterCharacterSheetSkills::where('characterID', '=', $characterID)->where('typeID', '=', $skill->typeID)->first();
                 if (!$skill_data) {
                     $skill_info = new \EveCharacterCharacterSheetSkills();
                 } else {
                     $skill_info = $skill_data;
                 }
                 $skill_info->characterID = $characterID;
                 $skill_info->typeID = $skill->typeID;
                 $skill_info->skillpoints = $skill->skillpoints;
                 $skill_info->level = $skill->level;
                 $skill_info->published = $skill->published;
                 $new_data->skills()->save($skill_info);
             }
             // Update the Jump Clones.
             // First thing we need to do is clear out all of the  known clones for
             // this character. We cant really say that clones will remain, so to
             // be safe, clear all of the clones, and populate the new ones.
             // So, lets get to the deletion part. We need to keep in mind that a characterID
             // my have multiple jumpClones. Each clone in turn may have multiple implants
             // which in turn are linked back to a jumpClone and then to a chacterID
             \EveCharacterCharacterSheetJumpClones::where('characterID', $characterID)->delete();
             \EveCharacterCharacterSheetJumpCloneImplants::where('characterID', $characterID)->delete();
             // Next, loop over the clones we got in the API response
             foreach ($character_sheet->jumpClones as $jump_clone) {
                 $clone_data = new \EveCharacterCharacterSheetJumpClones();
                 $clone_data->jumpCloneID = $jump_clone->jumpCloneID;
                 $clone_data->characterID = $characterID;
                 $clone_data->typeID = $jump_clone->typeID;
                 $clone_data->locationID = $jump_clone->locationID;
                 $clone_data->cloneName = $jump_clone->cloneName;
                 $clone_data->save();
             }
             // With the jump clones populated, we move on to the implants per
             // jump clone.
             foreach ($character_sheet->jumpCloneImplants as $jump_clone_implants) {
                 $implant_data = new \EveCharacterCharacterSheetJumpCloneImplants();
                 $implant_data->jumpCloneID = $jump_clone_implants->jumpCloneID;
                 $implant_data->characterID = $characterID;
                 $implant_data->typeID = $jump_clone_implants->typeID;
                 $implant_data->typeName = $jump_clone_implants->typeName;
                 $implant_data->save();
             }
             // Finally, we update the character with the implants that they have.
             // Again, we can not assume that the implants they had in the
             // previous update is the same as the current, so, delete
             // everything and populate again.
             \EveCharacterCharacterSheetImplants::where('characterID', $characterID)->delete();
             // Now, loop over the implants from the API response and populate them.
             foreach ($character_sheet->implants as $implant) {
                 $implant_data = new \EveCharacterCharacterSheetImplants();
                 $implant_data->characterID = $characterID;
                 $implant_data->typeID = $implant->typeID;
                 $implant_data->typeName = $implant->typeName;
                 $implant_data->save();
             }
             // Update the cached_until time in the database for this api call
             BaseApi::setDbCache($scope, $api, $character_sheet->cached_until, $characterID);
         }
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $character_sheet;
 }