Exemple #1
0
 /**
  * Sets the spawnpoint of the player (and the compass direction) to a Vector3, or set it on another world with a Position object
  *
  * @param Vector3|Position $pos
  */
 public function setSpawn(Vector3 $pos)
 {
     if (!$pos instanceof Position) {
         $level = $this->level;
     } else {
         $level = $pos->getLevel();
     }
     $this->spawnPosition = new Position($pos->x, $pos->y, $pos->z, $level);
     $pk = new SetSpawnPositionPacket();
     $pk->x = (int) $this->spawnPosition->x;
     $pk->y = (int) $this->spawnPosition->y;
     $pk->z = (int) $this->spawnPosition->z;
     $this->dataPacket($pk);
 }
Exemple #2
0
 public function setPosition(Vector3 $pos)
 {
     if ($this->closed) {
         return false;
     }
     if ($pos instanceof Position and $pos->level !== null and $pos->level !== $this->level) {
         if ($this->switchLevel($pos->getLevel()) === false) {
             return false;
         }
     }
     $this->x = $pos->x;
     $this->y = $pos->y;
     $this->z = $pos->z;
     $radius = $this->width / 2;
     $this->boundingBox->setBounds($pos->x - $radius, $pos->y, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height, $pos->z + $radius);
     $this->checkChunks();
     return true;
 }