/** * * @param Vector3 $pos * * @return boolean */ public function sleepOn(Vector3 $pos) { if (!$this->isOnline()) { return false; } foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) { if ($p instanceof Player) { if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) { return false; } } } $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos))); if ($ev->isCancelled()) { return false; } $this->sleeping = clone $pos; $this->teleport(new Position($pos->x + 0.5, $pos->y - 0.5, $pos->z + 0.5, $this->level)); $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]); $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true); $this->setSpawn($pos); $this->level->sleepTicks = 60; return true; }