Exemple #1
0
 /**
  *
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     if (!$this->isOnline()) {
         return false;
     }
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
                 return false;
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->teleport(new Position($pos->x + 0.5, $pos->y - 0.5, $pos->z + 0.5, $this->level));
     $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
     $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
     $this->setSpawn($pos);
     $this->level->sleepTicks = 60;
     return true;
 }