public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "heal") {
         return false;
     }
     if (count($args) == 0) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $sender->setHealth($sender->getMaxHealth());
         $sender->sendMessage(mc::_("You have been healed"));
         return true;
     }
     $patient = $this->owner->getServer()->getPlayer($args[0]);
     if ($patient == null) {
         $sender->sendMessage(mc::_("%1% not found.", $args[0]));
         return true;
     }
     if (isset($args[1]) && is_numeric($args[1])) {
         $health = $patient->getHealth() + intval($args[1]);
         if ($health > $patient->getMaxHealth()) {
             $health = $patient->getMaxHealth();
         }
     } else {
         $health = $patient->getMaxHealth();
     }
     $patient->setHealth($health);
     $sender->sendMessage(mc::_("%1% was healed.", $args[0]));
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (!MPMU::inGame($sender)) {
         return true;
     }
     switch ($cmd->getName()) {
         case "gmc":
             $mode = 1;
             break;
         case "gms":
             $mode = 0;
             break;
         case "gma":
             $mode = 2;
             break;
         case "gmspc":
             $mode = 3;
             break;
         default:
             return false;
     }
     if ($mode !== $sender->getGamemode()) {
         $sender->setGamemode($mode);
         if ($mode !== $sender->getGamemode()) {
             $sender->sendMessage(TextFormat::RED . mc::_("Unable to change gamemode"));
         } else {
             $this->owner->getServer()->broadcastMessage(mc::_("%1% changed gamemode to %2% mode", $sender->getName(), MPMU::gamemodeStr($mode)));
         }
     } else {
         $sender->sendMessage(mc::_("You are already in %1% mode", MPMU::gamemodeStr($mode)));
     }
     return true;
 }
Exemple #3
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 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (!isset($args[0])) {
         return false;
     }
     if ($cmd->getName() == "gift") {
         if (($receiver = $this->owner->getServer()->getPlayer($args[0])) == null) {
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             $receiver = $sender;
         } else {
             array_shift($args);
         }
     } else {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $receiver = $sender;
     }
     if ($receiver->isCreative()) {
         if ($receiver === $sender) {
             $receiver->sendMessage(mc::_("You are in creative mode"));
         } else {
             $sender->sendMessage(mc::_("%1% is in creative mode", $receiver->getDisplayName()));
         }
         return true;
     }
     if (count($args) > 1 && is_numeric($args[count($args) - 1])) {
         $amt = (int) array_pop($args);
     } else {
         $amt = -1;
     }
     $args = strtolower(implode("_", $args));
     if ($args == "more") {
         $item = clone $receiver->getInventory()->getItemInHand();
         if ($item->getId() == 0) {
             $sender->sendMessage(TextFormat::RED . mc::_("Must be holding something"));
             return true;
         }
     } else {
         $item = Item::fromString($args);
         if ($item->getId() == 0) {
             $sender->sendMessage(TextFormat::RED . mc::_("There is no item called %1%", $args));
             return true;
         }
     }
     if ($amt != -1) {
         $item->setCount($amt);
     } else {
         if (isset(self::$stacks[$item->getId()])) {
             $item->setCount(self::$stacks[$item->getId()]);
         } else {
             $item->setCount($item->getMaxStackSize());
         }
     }
     $receiver->getInventory()->addItem(clone $item);
     $this->owner->getServer()->broadcastMessage(mc::_("%1% got %2% of %3% (%4%:%5%)", $receiver->getDisplayName(), $item->getCount(), ItemName::str($item), $item->getId(), $item->getDamage()));
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) > 1) {
         return false;
     }
     if (count($args) == 0) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $target = $sender;
         $other = false;
     } else {
         if (!MPMU::access($sender, "gb.cmd." . $cmd->getName() . ".others")) {
             return true;
         }
         $target = $this->owner->getServer()->getPlayer($args[0]);
         if ($target === null) {
             $sender->sendMessage(mc::_("%1% can not be found.", $args[0]));
             return true;
         }
         $other = true;
     }
     $n = strtolower($target->getName());
     if ($target->isOp()) {
         // Player is dropping from op...
         $this->reops[$n] = true;
         $target->setOp(false);
         if ($other) {
             $sender->sendMessage(mc::_("%1% is no longer Op", $target->getDisplayName()));
         }
         $target->sendMessage(mc::_("You are no longer Op"));
         return true;
     }
     // Player wants to resume op
     if (isset($this->reops[$n])) {
         $target->setOp(true);
         unset($this->reops[$n]);
         if ($other) {
             $sender->sendMessage(mc::_("%1% is now Op", $target->getDisplayName()));
         }
         $target->sendMessage(mc::_("You are now Op"));
         return true;
     }
     // This player can not be re-opped
     if ($other) {
         $sender->sendMessage(mc::_("That is not possible"));
         return true;
     }
     $sender->sendMessage(mc::_("You are not allowed to do this"));
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     $i = array_pop($args);
     if (($type = ArmorItems::str2quality($i)) == ArmorItems::ERROR) {
         $sender->sendMessage(mc::_("Unknown armor quality %1%", $i));
         return false;
     }
     $slots = [0, 1, 2, 3];
     // All slots
     if (count($args)) {
         $i = ArmorItems::str2part($args[count($args) - 1]);
         if ($i != ArmorItems::ERROR) {
             $slots = [$i];
             array_pop($args);
         }
     }
     $pl = $sender;
     if (count($args)) {
         $i = $this->owner->getServer()->getPlayer($args[count($args) - 1]);
         if ($i) {
             $pl = $i;
             if (!MPMU::access($sender, "gb.cmd.setarmor.others")) {
                 return true;
             }
             array_pop($args);
         }
     }
     if (count($args)) {
         return false;
     }
     if (!MPMU::inGame($pl)) {
         return true;
     }
     foreach ($slots as $i) {
         $pl->getInventory()->setArmorItem($i, new Item(ArmorItems::getItemId($type, $i), 0, 1));
     }
     if ($type == ArmorItems::NONE) {
         $sender->sendMessage(mc::_("Amouring down %1%", $pl->getName()));
     } else {
         $sender->sendMessage(mc::_("Amouring up %1%", $pl->getName()));
     }
     // Make sure inventory is updated...
     $pl->getInventory()->sendArmorContents($pl);
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "spawn") {
         return false;
     }
     if (count($args) != 0) {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $pos = $sender->getLevel()->getSafeSpawn();
     $sender->sendMessage("Teleporting to spawn...");
     $sender->teleport($pos);
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (!MPMU::inGame($sender)) {
         return true;
     }
     if ($cmd->getName() != "fly") {
         return false;
     }
     if ($sender->getAllowFlight()) {
         $sender->sendMessage(mc::_("Disabling flight mode"));
         $sender->setAllowFlight(false);
     } else {
         $sender->sendMessage(mc::_("Enabling flight mode"));
         $sender->setAllowFlight(true);
     }
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) > 1) {
         return false;
     }
     if (count($args) == 0) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $target = $sender;
         $other = false;
     } else {
         if (!MPMU::access($sender, "gb.cmd." . $cmd->getName() . ".others")) {
             return true;
         }
         $target = $this->owner->getServer()->getPlayer($args[0]);
         if ($target === null) {
             $sender->sendMessage(mc::_("%1% can not be found.", $args[0]));
             return true;
         }
         $other = true;
     }
     switch ($cmd->getName()) {
         case "clearinv":
             $target->getInventory()->clearAll();
             if ($other) {
                 $target->sendMessage(mc::_("Your inventory has been cleared by %1%", $sender->getName()));
             }
             $sender->sendMessage(mc::_("%1%'s inventory cleared", $target->getName()));
             return true;
         case "clearhotbar":
             $inv = $target->getInventory();
             for ($i = 0; $i < $inv->getHotbarSize(); $i++) {
                 $inv->setHotbarSlotIndex($i, -1);
             }
             if ($other) {
                 $target->sendMessage(mc::_("Your hotbar has been cleared by %1%", $sender->getName()));
             }
             $sender->sendMessage(mc::_("%1%'s hotbar cleared", $target->getName()));
             // Make sure inventory is updated...
             $inv->sendContents($target);
             return true;
     }
     return false;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) !== 0) {
         return false;
     }
     if ($cmd->getName() != "invis") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $state = $this->getState($sender, false);
     if ($state) {
         $this->deactivate($sender);
     } else {
         $this->activate($sender);
     }
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) !== 0) {
         return false;
     }
     if ($cmd->getName() != "shield") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $state = $this->getState($sender, false);
     if ($state) {
         $sender->sendMessage(mc::_("Shields DOWN"));
         $this->setState($sender, false);
     } else {
         $sender->sendMessage(mc::_("Shields UP"));
         $this->setState($sender, true);
     }
     return true;
 }
 private function cmdDismiss(CommandSender $c, $args)
 {
     if (count($args) == 0) {
         return false;
     }
     if (!MPMU::inGame($c)) {
         return true;
     }
     $state = $this->getState($c, []);
     if (count($state) == 0) {
         $c->sendMessage(mc::_("There is nobody to dismiss"));
         $c->sendMessage(mc::_("You need to summon people first"));
         return true;
     }
     if ($args[0] == "--all") {
         $args = array_keys($state);
     }
     foreach ($args as $i) {
         $pl = $this->owner->getServer()->getPlayer($i);
         if (!$pl) {
             $c->sendMessage(mc::_("%1% can not be found.", $i));
             $i = strtolower($i);
             if (isset($state[$i])) {
                 unset($state[$i]);
             }
             continue;
         }
         $pn = strtolower($pl->getName());
         if (!isset($state[$pn])) {
             $c->sendMessage(mc::_("%1% was never summoned", $i));
             continue;
         }
         $pl->sendMessage(mc::_("You have been dismissed by %1%", $c->getName()));
         $c->sendMessage(mc::_("Dismissing %1%", $i));
         $pl->teleport($state[$pn]);
         unset($state[$pn]);
     }
     $this->setState($c, $state);
     return true;
 }
 private function cmdTileList(CommandSender $c, $args)
 {
     $pageNumber = $this->getPageNumber($args);
     if (count($args) > 1) {
         $c->sendMessage(mc::_("Usage: /et tiles [world]"));
         return false;
     }
     if (count($args)) {
         $level = $this->owner->getServer()->getLevelByName($args[0]);
         if (!$level) {
             $c->sendMessage(mc::_("%1%: World not found", $args[0]));
             return true;
         }
     } else {
         if (MPMU::inGame($c, false)) {
             $level = $c->getLevel();
         } else {
             $level = $this->owner->getServer()->getDefaultLevel();
         }
     }
     $cnt = 0;
     $tab = [];
     $tab[] = ["-", mc::_("Name"), mc::_("Position")];
     foreach ($level->getTiles() as $t) {
         $id = $t->getId();
         $pos = implode(",", [floor($t->getX()), floor($t->getY()), floor($t->getZ())]);
         $name = basename(strtr(get_class($t), "\\", "/"));
         $tab[] = [$id, $name, $pos];
         ++$cnt;
     }
     $tab[0][0] = "#:{$cnt}";
     if ($cnt) {
         return $this->paginateTable($c, $pageNumber, $tab);
     }
     $c->sendMessage(mc::_("No tiles found"));
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     switch ($cmd->getName()) {
         case "nick":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) == 0) {
                 $sender->sendName(mc::_("Current nick is: %1%", $sender->getDisplayName()));
                 return true;
             }
             if (count($args) !== 1) {
                 return false;
             }
             $this->owner->getServer(mc::_("%1% is now known as %2%", $sender->getDisplayName(), $args[0]));
             $sender->setDisplayName($args[0]);
             return true;
         case "clearchat":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) != 0) {
                 return false;
             }
             for ($i = 0; $i < 32; ++$i) {
                 $sender->sendMessage(" ");
             }
             return true;
         case "chat-on":
         case "chat-off":
             if (count($args) > 0) {
                 switch ($n = strtolower(array_shift($args))) {
                     case "--list":
                     case "--ls":
                     case "-l":
                         if (!MPMU::access($sender, "gb.cmd.togglechat.others")) {
                             return true;
                         }
                         $pageNumber = $this->getPageNumber($args);
                         $txt = [""];
                         $cols = 8;
                         $i = 0;
                         foreach ($this->owner->getServer()->getOnlinePlayers() as $p) {
                             if (!$this->getState($p, false)) {
                                 continue;
                             }
                             $n = $p->getDisplayName();
                             if ($i++ % $cols == 0) {
                                 $txt[] = $n;
                             } else {
                                 $txt[count($txt) - 1] .= ", " . $n;
                             }
                         }
                         if ($i == 0) {
                             $sender->sendMessage(mc::_("No players with chat off"));
                             if (!$this->chat) {
                                 $sender->sendMessage(mc::_("Chat is GLOBALLY off"));
                             }
                             return true;
                         }
                         if ($this->chat) {
                             $txt[0] = mc::n(mc::_("One player with chat off"), mc::_("%1% players with chat off", $i), $i);
                         } else {
                             $txt[0] = mc::_("Chat is GLOBALLY off");
                         }
                         return $this->paginateText($sender, $pageNumber, $txt);
                     case "--server":
                     case "--global":
                     case "-g":
                         if (count($args)) {
                             return false;
                         }
                         if (!MPMU::access($sender, "gb.cmd.togglechat.global")) {
                             return true;
                         }
                         if ($cmd->getName() == "chat-off") {
                             $this->chat = false;
                             $this->owner->getServer()->broadcastMessage(mc::_("Chat disabled globally from %1%", $sender->getName()));
                         } else {
                             $this->chat = true;
                             $this->owner->getServer()->broadcastMessage(mc::_("Chat enabled globally from %1%", $sender->getName()));
                         }
                         return true;
                     default:
                         if (count($args)) {
                             return false;
                         }
                         if (!MPMU::access($sender, "gb.cmd.togglechat.others")) {
                             return true;
                         }
                         $player = $this->owner->getServer()->getPlayer($n);
                         if ($player === null) {
                             $sender->sendMessage(mc::_("Unable to find %1%", $n));
                             return true;
                         }
                         if ($cmd->getName() == "chat-off") {
                             $this->setState($player, true);
                             $player->sendMessage(mc::_("Chat disabled from %1%", $sender->getName()));
                             $sender->sendMessage(mc::_("Chat disabled for %1%", $player->getDisplayName()));
                         } else {
                             $this->unsetState($player);
                             $player->sendMessage(mc::_("Chat enabled from %1%", $sender->getName()));
                             $sender->sendMessage(mc::_("Chat enabled for %1%", $player->getDisplayName()));
                         }
                         return true;
                 }
                 return false;
             }
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if ($cmd->getName() == "chat-off") {
                 $this->setState($sender, true);
                 $sender->sendMessage(mc::_("Chat disabled"));
             } else {
                 $this->unsetState($sender);
                 $sender->sendMessage(mc::_("Chat enabled"));
             }
             return true;
     }
     return false;
 }
 private function cmdPopTp(CommandSender $c, $args)
 {
     if (!MPMU::inGame($c)) {
         return true;
     }
     if (count($args)) {
         return false;
     }
     $stack = $this->getState($c, []);
     if (count($stack) == 0) {
         $c->sendMessage(mc::_("TpStack is empty"));
         return true;
     }
     $pos = array_pop($stack);
     $c->sendMessage(mc::_("Teleporting..."));
     $c->teleport($pos);
     $this->setState($c, $stack);
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "skin") {
         return false;
     }
     $pageNumber = $this->getPageNumber($args);
     if (isset($args[0])) {
         $human = $this->owner->getServer()->getPlayer($args[0]);
         if ($human !== null) {
             array_shift($args);
         } else {
             $human = $sender;
         }
     }
     if (count($args) == 0) {
         $args = ["ls"];
     }
     switch (strtolower(array_shift($args))) {
         case "ls":
             $skins = glob($this->owner->getDataFolder() . "*.skin");
             if (count($skins) == 0) {
                 $sender->sendMessage(mc::_("No skins found"));
                 return true;
             }
             $txt = [mc::n(mc::_("Found one skin"), mc::_("Found %1% skins", count($skins)), count($skins))];
             $cols = 8;
             $i = 0;
             foreach ($skins as $n) {
                 $n = basename($n, ".skin");
                 if ($i++ % $cols == 0) {
                     $txt[] = $n;
                 } else {
                     $txt[count($txt) - 1] .= ", " . $n;
                 }
             }
             return $this->paginateText($sender, $pageNumber, $txt);
         case "save":
             if (count($args) != 1) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             $fn = preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
             $bin = zlib_encode($human->getSkinData(), ZLIB_ENCODING_DEFLATE, 9);
             file_put_contents($this->owner->getDataFolder() . $fn, $bin);
             $sender->sendMessage(mc::_("Wrote %1% bytes to %2%", strlen($bin), $fn));
             return true;
         case "load":
             $slim = false;
             if (isset($args[0]) && $args[0] == "--slim") {
                 $slim = true;
                 array_shift($args);
             }
             if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
                 return true;
             }
             if (count($args) != 1) {
                 return false;
             }
             if (!MPMU::inGame($human)) {
                 return true;
             }
             $fn = preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
             $bin = file_get_contents($this->owner->getDataFolder() . $fn);
             if ($bin === false) {
                 $sender->sendMessage(mc::_("Unable to read %1%", $fn));
                 return true;
             }
             $human->setSkin(zlib_decode($bin), $slim);
             $sender->sendMessage(mc::_("Updated skin for %1%", $human->getName()));
             return true;
     }
     return false;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     $s = MPMU::iName($sender);
     switch ($cmd->getName()) {
         case "followers":
             $pageNumber = $this->getPageNumber($args);
             $txt = [mc::_("Leads: %1%", count($this->leaders))];
             foreach ($this->leaders as $lead => $followers) {
                 $txt[] = $lead . "(" . count($followers) . "):" . implode(", ", $followers);
             }
             return $this->paginateText($sender, $pageNumber, $txt);
         case "follow":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) != 1) {
                 return false;
             }
             $n = array_shift($args);
             $player = $this->owner->getServer()->getPlayer($n);
             if (!$player) {
                 $sender->sendMessage(mc::_("%1% not found.", $n));
                 return true;
             }
             if (isset($this->followers[$s])) {
                 $sender->sendMessage(mc::_("You are no longer following %1%", $this->followers[$s]));
                 $this->stopFollowing($s);
             }
             $sender->sendMessage(mc::_("You are now following %1%", $n));
             $this->follow($s, $player);
             return true;
         case "follow-off":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) != 0) {
                 return false;
             }
             if (isset($this->followers[$s])) {
                 $sender->sendMessage(mc::_("You are no longer following %1%", $this->followers[$s]));
                 $this->stopFollowing($s);
             } else {
                 $sender->sendMessage(mc::_("You are not following anybody"));
             }
             return true;
         case "followme":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) == 0) {
                 return false;
             }
             foreach ($args as $n) {
                 $player = $this->owner->getServer()->getPlayer($n);
                 if (!$player) {
                     $sender->sendMessage(mc::_("%1% not found.", $n));
                     continue;
                 }
                 $this->stopFollowing($player);
                 $this->follow($player, $s);
                 $sender->sendMessage(mc::_("%1% is now following you", $n));
                 $player->sendMessage(mc::_("You are now following %1%", $s));
             }
             return true;
         case "followme-off":
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             if (count($args) != 0) {
                 return false;
             }
             $this->stopLeading($s);
             $sender->sendMessage(mc::_("Nobody is following you"));
             return true;
     }
     return false;
 }
 private function rmInvItem(CommandSender $sender, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     if (($target = $this->owner->getServer()->getPlayer($args[0])) === null) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $target = $sender;
         $other = false;
     } else {
         if (!MPMU::access($sender, "gb.cmd.rminv.others")) {
             return true;
         }
         array_shift($args);
         $other = true;
     }
     if (count($args) == 0) {
         return false;
     }
     if ($target->isCreative() || $target->isSpectator()) {
         $sender->sendMessage(mc::_("%1% is in %2% mode", $target->getDisplayName(), MPMU::gamemodeStr($target->getGamemode())));
         return true;
     }
     $count = null;
     if (count($args) > 1 && is_numeric($args[count($args) - 1])) {
         $count = array_pop($args);
     }
     $args = strtolower(implode("_", $args));
     if ($args == "hand") {
         $item = clone $target->getInventory()->getItemInHand();
         if ($item->getId() == 0) {
             $sender->sendMessage(mc::_("Must be holding something"));
             return true;
         }
     } else {
         $item = Item::fromString($args);
         if ($item->getId() == 0) {
             $sender->sendMessage(mc::_("There is no item called %1%", $args));
             return true;
         }
     }
     $k = 0;
     foreach ($target->getInventory()->getContents() as $slot => &$inv) {
         if ($inv->getId() != $item->getId()) {
             continue;
         }
         if ($count !== null) {
             if ($inv->getCount() > $count) {
                 $k += $count;
                 $inv->setCount($inv->getCount() - $count);
                 $target->getInventory()->setItem($slot, clone $inv);
                 break;
             }
             $count -= $inv->getCount();
         }
         $k += $inv->getCount();
         $target->getInventory()->clear($slot);
         if ($count === 0) {
             break;
         }
     }
     if ($k) {
         $sender->sendMessage(mc::n(mc::_("one item of %1% removed", ItemName::str($item)), mc::_("%2% items of %1% removed", ItemName::str($item), $k), $k));
         if ($other) {
             $target->sendMessage(mc::n(mc::_("%2% took one item of %1% from you", ItemName::str($item), $sender->getName()), mc::_("%3% took %2% items of %1% from you", ItemName::str($item), $k, $sender->getName()), $k));
         }
     } else {
         $sender->sendMessage(mc::_("No items were removed!"));
     }
     return true;
 }