Exemple #1
0
        $temp_robot->set_frame('base');
    }
    // Create a final frame before giving control to the user
    $this_battle->events_create();
} elseif ($this_action == 'switch') {
    // DEBUG
    //$this_battle->events_create(false, false, 'DEBUG_'.__LINE__, 'switch to '.$this_action_token);
    /*
    // Define whether to skip the target's turn based on
    // if this player is replacing a fainted robot
    $skip_target_turn = $this_robot->robot_status == 'disabled' || ($this_robot->robot_status == 'active' && $this_robot->robot_position == 'bench') ? true : false;
    */
    // Increment the battle's turn counter by 1 if zero
    if (empty($this_battle->counters['battle_turn'])) {
        $this_battle->counters['battle_turn'] += 1;
        $this_battle->update_session();
    }
    // DEBUG
    //$this_battle->events_create(false, false, 'DEBUG_'.__LINE__, 'now switching to '.$this_action_token.' from '.$this_robot->robot_id.'_'.$this_robot->robot_token.'?');
    // Switching should not take a turn - let's encourage it!
    $skip_target_turn = true;
    // Queue up this robot's switch action first
    $this_battle->actions_append($this_player->get_id(), $this_robot->get_id(), $target_player->get_id(), $target_robot->get_id(), 'switch', $this_action_token);
    // Execute the battle actions
    $this_battle->actions_execute();
    // Now loop through the player's active robot to collect the new active robot
    list($temp_robot_id, $temp_robot_token) = explode('_', $this_action_token);
    foreach ($this_player->values['robots_active'] as $key => $info) {
        if ($info['robot_id'] == $temp_robot_id) {
            $this_robot->robot_load(array('robot_id' => $info['robot_id'], 'robot_token' => $info['robot_token']));
            //$this_robot->robot_load($info);