function reachable_squares()
 {
     #Array of square where the piece can move to
     $squares = array();
     $csq = $this->get_current_square();
     $hdist = abs(Board::horz_distance("a1", $csq));
     $vdist = abs(Board::vert_distance("a1", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, -$dist);
     $sq = Board::add_vert_distance($sq, -$dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     $hdist = abs(Board::horz_distance("h1", $csq));
     $vdist = abs(Board::vert_distance("h1", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, $dist);
     $sq = Board::add_vert_distance($sq, -$dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     $hdist = abs(Board::horz_distance("a8", $csq));
     $vdist = abs(Board::vert_distance("a8", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, -$dist);
     $sq = Board::add_vert_distance($sq, $dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     $hdist = abs(Board::horz_distance("h8", $csq));
     $vdist = abs(Board::vert_distance("h8", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, $dist);
     $sq = Board::add_vert_distance($sq, $dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     #Removes current position square
     $squares = preg_grep("/^{$csq}\$/", $squares, PREG_GREP_INVERT);
     return $squares;
 }
 function reachable_squares()
 {
     #Array of square where the piece can move to
     $squares = array();
     $csq = $this->get_current_square();
     $tsq = Board::add_vert_distance($csq, 2);
     if ($tsq) {
         $sq = Board::square_right_of($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
         $sq = Board::square_left_of($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
     }
     $tsq = Board::add_vert_distance($csq, -2);
     if ($tsq) {
         $sq = Board::square_right_of($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
         $sq = Board::square_left_of($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
     }
     $tsq = Board::add_horz_distance($csq, 2);
     if ($tsq) {
         $sq = Board::square_up_from($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
         $sq = Board::square_down_from($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
     }
     $tsq = Board::add_horz_distance($csq, -2);
     if ($tsq) {
         $sq = Board::square_up_from($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
         $sq = Board::square_down_from($tsq);
         if ($sq) {
             $squares[] = $sq;
         }
     }
     return $squares;
 }
Exemple #3
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 function reachable_squares()
 {
     #Array of square where the piece can move to
     $squares = array();
     $csq = $this->get_current_square();
     $x = Board::horz_distance("a4", $csq);
     $y = Board::vert_distance("d1", $csq);
     $row_start = 'a' . ($y + 1);
     $row_end = 'h' . ($y + 1);
     $col_start = chr(ord('a') + $x) . '1';
     $col_end = chr(ord('a') + $x) . '8';
     $row = Board::squares_in_line($row_start, $row_end);
     $col = Board::squares_in_line($col_start, $col_end);
     $squares = array_merge($squares, $row, $col);
     $hdist = abs(Board::horz_distance("a1", $csq));
     $vdist = abs(Board::vert_distance("a1", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, -$dist);
     $sq = Board::add_vert_distance($sq, -$dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     $hdist = abs(Board::horz_distance("h1", $csq));
     $vdist = abs(Board::vert_distance("h1", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, $dist);
     $sq = Board::add_vert_distance($sq, -$dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     $hdist = abs(Board::horz_distance("a8", $csq));
     $vdist = abs(Board::vert_distance("a8", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, -$dist);
     $sq = Board::add_vert_distance($sq, $dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     $hdist = abs(Board::horz_distance("h8", $csq));
     $vdist = abs(Board::vert_distance("h8", $csq));
     $dist = $hdist > $vdist ? $vdist : $hdist;
     $sq = Board::add_horz_distance($csq, $dist);
     $sq = Board::add_vert_distance($sq, $dist);
     $squares = array_merge($squares, Board::squares_in_line($csq, $sq));
     #Removes current position square
     $squares = preg_grep("/^{$csq}\$/", $squares, PREG_GREP_INVERT);
     return $squares;
 }