} elseif ($mode == 'repairms' && $actionb == 'reppro') {
    $War_State = checkWartime($Gen['coordinates']);
    if (($actionc == 'hprec' || $actionc == 'enrec') && $War_State) {
        echo "國戰進行中, 無法進行修理!";
        postFooter();
        exit;
    }
    $AreaORG_Prepare = "SELECT `occupied` FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_map` WHERE `map_id` = '{$Gen['coordinates']}'";
    $AreaORG_Q = mysql_query($AreaORG_Prepare) or die(mysql_error());
    $AreaORG = mysql_fetch_array($AreaORG_Q);
    if ($Game['organization'] == $AreaORG['occupied']) {
        $RepairHPCost = ceil($RepairHPCost * 0.5);
        $RepairENCost = ceil($RepairENCost * 0.5);
    }
    $plr = array("name" => $Pl_Value['USERNAME'], "hp" => $Game['hp'], "hpmax" => $Game['hpmax'], "en" => $Game['en'], "enmax" => $Game['enmax'], "sp" => $Game['sp'], "spmax" => $Game['spmax'], "status" => $Game['status'], "msuit" => $Gen['msuit'], "time1" => $Gen['time1'], "hypermode" => $Gen['hypermode'], "eqwep" => $Game['eqwep'], "p_equip" => $Game['p_equip']);
    $Pl_Repaired = RepairPlayer($plr, 0, 0, 1);
    $Game['hp'] = $Pl_Repaired['hp'];
    $Game['en'] = $Pl_Repaired['en'];
    $Game['sp'] = $Pl_Repaired['sp'];
    $Game['status'] = $Pl_Repaired['status'];
    $Gen['time1'] = $Pl_Repaired['time1'];
    $RepairAmt = 0;
    $PriceRepair = 0;
    if ($actionc == 'hprec' && $Game['hpmax'] != $Game['hp']) {
        if ($hp_rep_type == 'pc') {
            if ($hp_rep_pc_amount > 1.0 || $hp_rep_pc_amount <= 0) {
                echo "回復量出錯";
                postFooter();
                exit;
            }
            $RepairAmt = floor(($Game['hpmax'] - $Game['hp']) * $hp_rep_pc_amount);
    echo "連線逾時!<br>請重新登入!";
    exit;
}
mt_srand((double) microtime() * 1000000);
include 'includes/sfo.class.php';
include 'includes/obattle.ext.php';
$Pl = new oBattle();
$Pl->SetUser($Pl_Value['USERNAME']);
$Pl->FetchPlayer(true, true);
if ($CFU_Time - $Pl->Player['btltime'] < $Btl_Intv) {
    echo "距離上次攻擊或移動的時間太短了!<br>請在 " . ($Btl_Intv - ($CFU_Time - $Pl->Player['btltime'])) . " 秒後再進行攻擊!";
    exit;
}
if ($Pl->Player['msuit']) {
    $Pl->ProcessAllWeapon();
    $Pl_Repaired = RepairPlayer($Pl->Player, $Pl->Eq['D'], $Pl->Eq['E']);
    $Pl->Player['hp'] = $Pl_Repaired['hp'];
    $Pl->Player['en'] = $Pl_Repaired['en'];
    $Pl->Player['sp'] = $Pl_Repaired['sp'];
    $Pl->Player['status'] = $Pl_Repaired['status'];
    $t_now = $Pl->Player['time1'] = $Pl_Repaired['time1'];
    if ($Pl->Player['status']) {
        echo "修理中,無法出擊。";
        postFooter();
        exit;
    }
} else {
    echo "<center>你沒有機體,不能出擊。";
    postFooter();
    exit;
}
// To be set in CFU
// Process Character Information
// Using Phase Structure
//
// Prephase I
//
//Get User MS Stats
if ($Player['msuit'] == "nil") {
    $Player['msuit'] = '0';
}
$Pl->ProcessMS(true);
$Ms =& $Pl->MS;
if ($Player['msuit']) {
    // Repair and Update
    $RepUpdateFlag = $CFU_Time - $Player['time1'] >= 5;
    $Pl_Repaired = RepairPlayer($Pl->Player, $Pl->Eq['D'], $Pl->Eq['E'], 0, 0, $RepUpdateFlag);
    $Pl->Player['hp'] = $Pl_Repaired['hp'];
    $Pl->Player['en'] = $Pl_Repaired['en'];
    $Pl->Player['sp'] = $Pl_Repaired['sp'];
    $Pl->Player['status'] = $Pl_Repaired['status'];
    $Pl->Player['time1'] = $Pl_Repaired['time1'];
}
// Initialize Player Details
$Pl->iniFixes(true);
$Pl->analyzeHypermodeState();
$Pl->ProcessAllWeapon();
//
// Prephase II
//
// Set Spec Sub-System: Check Requirements
$Pl->checkSetSpec();
 $Pl->iniFixes();
 $Op->iniFixes();
 // Analyze Hypermode State
 $Pl->analyzeHypermodeState();
 // Grant DefX to Enhanced Hypermode
 $Pl->analyzeEnhHM();
 // Process MS
 $Pl->ProcessMS();
 if ($AtkFortFlag != 1) {
     $Op->ProcessMS();
 } else {
     $Op->MS = array('id' => 'Fortress', 'msname' => $Pl->Player['coordinates'] . '區域要塞', 'atf' => $Area_At, 'def' => $Area_De, 'ref' => 0, 'taf' => $Area_Ta, 'hpfix' => 0, 'enfix' => 0, 'needlv' => 200000, 'price' => 0, 'spec' => 'AntiDam', 'image' => 'fortress.gif');
 }
 // Repair Opponent
 if (!$isAtkFortName) {
     $Op_Repaired = RepairPlayer($Op->Player, $Op->Eq['D'], $Op->Eq['E']);
     $Op->Player['hp'] = $Op_Repaired['hp'];
     $Op->Player['en'] = $Op_Repaired['en'];
     $Op->Player['sp'] = $Op_Repaired['sp'];
     $Op->Player['status'] = $Op_Repaired['status'];
 }
 // Process Opponent Weapon Data
 $Op->ProcessAllWeapon();
 // Apply Condition Bonus & Penalty
 $Pl->apply_condition_bonus();
 $Op->apply_condition_bonus();
 // Calculate Extra SP Cost - Player
 $Pl->calc_extra_sp_cost();
 $Op->calc_extra_sp_cost(0.5);
 // Calculate Required EN, Including tactics' special effect
 $Pl->calc_required_en();
$cOpponent = $cDefenders = 0;
$LastOrg_ID = false;
$OnConfirm = '';
unset($Op_Org);
//Part 3: Display Column Contents - Start
include 'includes/btl-filter/btl-fp3-' . $btlFilter . '.php';
//Part 3: Display Column Contents - End
$Op_Rank = '';
for ($counter = 1; $counter <= $numofoppos; $counter++) {
    $LastOrg_ID = isset($Op_Info['organization']) ? $Op_Info['organization'] : false;
    unset($Op_RightsTitle);
    $isEnemyFlag = 0;
    $Op_Info = mysql_fetch_array($Query);
    $opr = array("name" => $Op_Info['name'], "hp" => $Op_Info['hp'], "hpmax" => $Op_Info['hpmax'], "hprec" => $Op_Info['hprec'], "en" => $Op_Info['en'], "enmax" => $Op_Info['enmax'], "enrec" => $Op_Info['enrec'], "sp" => $Op_Info['sp'], "spmax" => $Op_Info['spmax'], "status" => $Op_Info['status'], "time1" => $Op_Info['time1'], "hypermode" => $Op_Info['hypermode'], "eqwep" => $Op_Info['eqwep'], "p_equip" => $Op_Info['p_equip']);
    $opr_ms = array("enrec" => $Op_Info['enrec'], "hprec" => $Op_Info['hprec']);
    $Op_Repaired = RepairPlayer($opr, 0, 0, 1, $opr_ms, 1);
    $Op_Info['hp'] = $Op_Repaired['hp'];
    $Op_Info['status'] = $Op_Repaired['status'];
    if ($Op_Info['status']) {
        unset($Op_Info);
    } else {
        if ($Op_Info['organization'] != $LastOrg_ID || $LastOrg_ID === false || empty($Op_Org)) {
            $Op_Org = ReturnOrg($Op_Info['organization']);
        }
        $Op_RightsTitle = '';
        $Op_Rank = ' ' . rankConvert($Op_Info['rank']);
        if ($Op_Info['rights'] == '1') {
            $Op_RightsTitle = "<font style=\"color: yellow;font-weight: Bold;\">&nbsp;" . $RightsClass['Major'] . "</font>";
        } elseif ($Op_Info['rights']) {
            $Op_RightsTitle = "<font style=\"color: yellow;font-weight: Bold;\">&nbsp;" . $RightsClass['Leader'] . "</font>";
        }