public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'StarbaseList';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $starbase_list = $pheal->corpScope->StarbaseList(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $starbase_list->cached_until, $corporationID)) {
         // So for this call I dont think we should just trash all of the posses and their
         // details. Instead, cause I'm bad, well get all of the current posses for the corp
         // and delete the values that we know of. The resulting array will be the ones we delete
         // as they are probably removed/killed posses
         $old_starbases = array();
         foreach (\EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->get() as $item) {
             $old_starbases[] = $item->itemID;
         }
         // Arrayflip hax to get the starbaseID's as keys
         $old_starbases = array_flip($old_starbases);
         // <-- help a noob please :<
         // Next, loop over the starbases from the API and populate/update the db
         foreach ($starbase_list->starbases as $starbase) {
             $starbase_data = \EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->where('itemID', '=', $starbase->itemID)->first();
             if (!$starbase_data) {
                 $starbase_data = new \EveCorporationStarbaseList();
             }
             $starbase_data->corporationID = $corporationID;
             $starbase_data->itemID = $starbase->itemID;
             $starbase_data->typeID = $starbase->typeID;
             $starbase_data->locationID = $starbase->locationID;
             $starbase_data->moonID = $starbase->moonID;
             $starbase_data->state = $starbase->state;
             $starbase_data->stateTimestamp = $starbase->stateTimestamp;
             $starbase_data->onlineTimestamp = $starbase->onlineTimestamp;
             $starbase_data->standingOwnerID = $starbase->standingOwnerID;
             $starbase_data->save();
             // Update the old_starbases list by removing the ones that still
             // exist
             if (array_key_exists($starbase->itemID, $old_starbases)) {
                 unset($old_starbases[$starbase->itemID]);
             }
         }
         // Delete old starbases if there are any
         if (count($old_starbases) > 0) {
             // Delete the old starbase...
             foreach (array_flip($old_starbases) as $starbase_id) {
                 \EveCorporationStarbaseList::where('itemID', '=', $starbase_id)->delete();
             }
             // ... and its details
             foreach (array_flip($old_starbases) as $starbase_id) {
                 \EveCorporationStarbaseDetail::where('itemID', '=', $starbase_id)->delete();
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $starbase_list->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $starbase_list;
 }
Example #2
0
 public static function Update($keyID, $vCode)
 {
     // To start processing this API Updater, lets take a moment and
     // examine a sample XML for a kill (taken 2014-12-04 15:24:40):
     // <rowset name="kills" key="killID" columns="killID,solarSystemID,killTime,moonID">
     //   <row killID="4" solarSystemID="3" killTime="2013-11-30 14:36:00" moonID="0">
     //     <victim characterID="9" characterName="J" corporationID="9" corporationName="S" allianceID="9" allianceName="I" factionID="0" factionName="" damageTaken="48243" shipTypeID="33475" />
     //     <rowset name="attackers" columns="characterID,characterName,corporationID,corporationName,allianceID,allianceName,factionID,factionName,securityStatus,damageDone,finalBlow,weaponTypeID,shipTypeID">
     //       <row characterID="1" characterName="K" corporationID="8" corporationName="T" allianceID="1" allianceName="T" factionID="0" factionName="" securityStatus="0.88117301707494" damageDone="11610" finalBlow="1" weaponTypeID="2905" shipTypeID="11198" />
     //     </rowset>
     //     <rowset name="items" columns="typeID,flag,qtyDropped,qtyDestroyed,singleton">
     //       <row typeID="15331" flag="5" qtyDropped="5" qtyDestroyed="18" singleton="0" />
     //       <row typeID="2510" flag="5" qtyDropped="100" qtyDestroyed="0" singleton="0" />
     //     </rowset>
     //   </row>
     // </rowset>
     // Based on the above, we can see we have 3 sections that need to be kept up to date.
     // We also need to think about scenarios where we have 2 API's, where the one will
     // reflect a kill as a loss, and the other as a kill. For that reason we keep
     // a seperate table to map characterID<->killID, and then record the kill
     // and all the details seperately. That way, we only store the specific
     // killID and its details once, and it can be called by iether the
     // killer or the loser.
     // It is also possible to do 'Journal Walking' on the killmails, meaning that we can
     // pull all the history as far back as 2560 [1] entries. With that in mind, we
     // will set a MAX_INT value as a starting point, and then grab the fromID in
     // the responses to start the walking backwards while updating the db.
     $row_count = 1000;
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'KillMails';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Here we will start a infinite loop for the Journal Walking to take
     // place. Once we receive less entrues than the expected $row_count
     // we know we reached the end of the walk and can safely break
     // out of the loop. Some database cached_until checks are
     // actually not done here. We are relying entirely on
     // pheal-ng to handle it.
     $first_request = true;
     $from_id = 9223372036854775807;
     while (true) {
         // Check if this is the first request. If so, don't use a fromID.
         try {
             if ($first_request) {
                 $kill_mails = $pheal->corpScope->KillMails(array('characterID' => $characters[0], 'rowCount' => $row_count));
                 // flip the first_request as those that get processed from here need to be from the `fromID`
                 $first_request = false;
             } else {
                 $kill_mails = $pheal->corpScope->KillMails(array('characterID' => $characters[0], 'rowCount' => $row_count, 'fromID' => $from_id));
             }
         } catch (\Pheal\Exceptions\APIException $e) {
             // If we cant get account status information, prevent us from calling
             // this API again
             BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
             return;
         } catch (\Pheal\Exceptions\PhealException $e) {
             throw $e;
         }
         // With $kill_mails now populated, get started in updating the database
         // with all of the information that we now have. While we update the
         // database, we also need to check that we get the lowest possible
         // $from_id (killID) for the Journal Walking to occur
         foreach ($kill_mails->kills as $kill) {
             // Ensure $from_id is at its lowest
             $from_id = min($kill->killID, $from_id);
             // With all of that work done, we can finally get to actually
             // populating the database with data!
             // Determine if we already know about this killID for this characterID
             $corporation_kill_mail = \EveCorporationKillMails::where('corporationID', $corporationID)->where('killID', $kill->killID)->first();
             // If we know about it, assume we have all the details already recorded,
             // otherwise we will record it
             if (!$corporation_kill_mail) {
                 $corporation_kill_mail = new \EveCorporationKillMails();
             } else {
                 continue;
             }
             $corporation_kill_mail->corporationID = $corporationID;
             $corporation_kill_mail->killID = $kill->killID;
             $corporation_kill_mail->save();
             // With record of the killmail, check if we have the details recorded
             // for it. If we do, we assume the attackers and items will be the
             // same and not need any update
             $killmail_detail = \EveCorporationKillMailDetail::where('killID', $kill->killID)->first();
             // The same as the killmail record for a character applies here. If
             // we already know about it, asssume that it is up to date and
             // continue with the next killmail.
             if (!$killmail_detail) {
                 $killmail_detail = new \EveCorporationKillMailDetail();
             } else {
                 continue;
             }
             // Assuming we got all the way here, its safe to assume we want to
             // record the details for this killmail.
             $killmail_detail->killID = $kill->killID;
             $killmail_detail->solarSystemID = $kill->solarSystemID;
             $killmail_detail->killTime = $kill->killTime;
             $killmail_detail->moonID = $kill->moonID;
             $killmail_detail->characterID = $kill->victim->characterID;
             $killmail_detail->characterName = $kill->victim->characterName;
             $killmail_detail->corporationID = $kill->victim->corporationID;
             $killmail_detail->corporationName = $kill->victim->corporationName;
             $killmail_detail->allianceID = $kill->victim->allianceID;
             $killmail_detail->allianceName = $kill->victim->allianceName;
             $killmail_detail->factionID = $kill->victim->factionID;
             $killmail_detail->factionName = $kill->victim->factionName;
             $killmail_detail->damageTaken = $kill->victim->damageTaken;
             $killmail_detail->shipTypeID = $kill->victim->shipTypeID;
             $killmail_detail->save();
             // Update the attackers
             foreach ($kill->attackers as $attacker) {
                 $attacker_information = new \EveCorporationKillMailAttackers();
                 // $attacker_information->killID = $kill->killID;
                 $attacker_information->characterID = $attacker->characterID;
                 $attacker_information->characterName = $attacker->characterName;
                 $attacker_information->corporationID = $attacker->corporationID;
                 $attacker_information->corporationName = $attacker->corporationName;
                 $attacker_information->allianceID = $attacker->allianceID;
                 $attacker_information->allianceName = $attacker->allianceName;
                 $attacker_information->factionID = $attacker->factionID;
                 $attacker_information->factionName = $attacker->factionName;
                 $attacker_information->securityStatus = $attacker->securityStatus;
                 $attacker_information->damageDone = $attacker->damageDone;
                 $attacker_information->finalBlow = $attacker->finalBlow;
                 $attacker_information->weaponTypeID = $attacker->weaponTypeID;
                 $attacker_information->shipTypeID = $attacker->shipTypeID;
                 // Add the attacker information to the killmail
                 $killmail_detail->attackers()->save($attacker_information);
             }
             // Finally, update the dropped items
             foreach ($kill->items as $item) {
                 $item_information = new \EveCorporationKillMailItems();
                 // $item_information->killID = $kill->killID;
                 $item_information->flag = $item->flag;
                 $item_information->qtyDropped = $item->qtyDropped;
                 $item_information->qtyDestroyed = $item->qtyDestroyed;
                 $item_information->singleton = $item->singleton;
                 // Add the item information to the killmail
                 $killmail_detail->items()->save($item_information);
             }
         }
         // Check how many entries we got back. If it is less than $row_count, we know we have
         // walked back the entire journal
         if (count($kill_mails->kills) < $row_count) {
             break;
         }
         // Break the while loop
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $kill_mails;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'MemberSecurityLog';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $member_security_log = $pheal->corpScope->MemberSecurityLog(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $member_security_log->cached_until, $corporationID)) {
         foreach ($member_security_log->roleHistory as $log) {
             // Generate a log hash to lookup
             $loghash = md5(implode(',', array($log->changeTime, $log->characterID, $log->roleLocationType)));
             $log_data = \EveCorporationMemberSecurityLog::where('hash', '=', $loghash)->first();
             if (!$log_data) {
                 $log_data = new \EveCorporationMemberSecurityLog();
             } else {
                 // We already have this log entry recorded, so just move along
                 continue;
             }
             // Record the log entry
             $log_data->corporationID = $corporationID;
             $log_data->characterID = $log->characterID;
             $log_data->characterName = $log->characterName;
             $log_data->changeTime = $log->changeTime;
             $log_data->issuerID = $log->issuerID;
             $log_data->issuerName = $log->issuerName;
             $log_data->roleLocationType = $log->roleLocationType;
             $log_data->hash = $loghash;
             $log_data->save();
             // Generate the oldRoles & newRoles entries. Well just make some
             // lazy ass json entries.
             $oldRoles = array();
             foreach ($log->oldRoles as $entry) {
                 $oldRoles[$entry->roleID] = $entry->roleName;
             }
             $newRoles = array();
             foreach ($log->newRoles as $entry) {
                 $newRoles[$entry->roleID] = $entry->roleName;
             }
             // Save the log details
             $entry_data = new \EveCorporationMemberSecurityLogDetails();
             $entry_data->hash = $loghash;
             $entry_data->oldRoles = json_encode($oldRoles);
             $entry_data->newRoles = json_encode($newRoles);
             $log_data->details()->save($entry_data);
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $member_security_log->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $member_security_log;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'MemberMedals';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $medals = $pheal->corpScope->MemberMedals(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $medals->cached_until, $corporationID)) {
         foreach ($medals->issuedMedals as $medal) {
             $medal_data = \EveCorporationMemberMedals::where('corporationID', '=', $corporationID)->where('medalID', '=', $medal->medalID)->where('characterID', '=', $medal->characterID)->first();
             if (!$medal_data) {
                 $medal_data = new \EveCorporationMemberMedals();
             }
             $medal_data->corporationID = $corporationID;
             $medal_data->medalID = $medal->medalID;
             $medal_data->characterID = $medal->characterID;
             $medal_data->reason = $medal->reason;
             $medal_data->status = $medal->status;
             $medal_data->issuerID = $medal->issuerID;
             $medal_data->issued = $medal->issued;
             $medal_data->save();
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $medals->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $medals;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'StarbaseDetail';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // We now need to loop over the starbases that we have for this corporation
     // and update the details as needed.
     foreach (\EveCorporationStarbaseList::where('corporationID', '=', $corporationID)->get() as $starbase) {
         // Do the actual API call. pheal-ng actually handles some internal
         // caching too.
         try {
             $starbase_detail = $pheal->corpScope->StarbaseDetail(array('characterID' => $characters[0], 'itemID' => $starbase->itemID));
         } catch (\Pheal\Exceptions\APIException $e) {
             // In the odd chance that we get a old/invalid ID, catch only that error
             // else go boom
             if ($e->getCode() == 114) {
                 \Log::error('API Exception caught but continuing. Error: ' . $e->getCode() . ': ' . $e->getMessage(), array('src' => __CLASS__));
                 continue;
             }
             // I suspect that there is a caching specific thing here that I don't understand. I know
             // this is a bad thing, but for now, just continue when this occurs, and write a entry
             // to the application log about it.
             //
             // Error: 221: Illegal page request! Please verify the access granted by the key you are using!
             // ^~~~ this after we just got the starbase list... :(
             if ($e->getCode() == 221) {
                 \Log::error('API Exception caught but continuing. Error: ' . $e->getCode() . ': ' . $e->getMessage(), array('src' => __CLASS__));
                 continue;
             }
             // Lastly, go boom as something out of the ordinary is wrong.
             throw $e;
         } catch (\Pheal\Exceptions\PhealException $e) {
             // Lets add some information to the original exception and raise it
             $new_error = $e->getMessage() . ' - Current starbaseID: ' . $starbase->itemID;
             throw new \Exception($new_error, $e->getCode());
         }
         // Update the details
         $starbase_data = \EveCorporationStarbaseDetail::where('corporationID', '=', $corporationID)->where('itemID', '=', $starbase->itemID)->first();
         if (!$starbase_data) {
             $starbase_data = new \EveCorporationStarbaseDetail();
         }
         $starbase_data->corporationID = $corporationID;
         $starbase_data->itemID = $starbase->itemID;
         // Fromt he outer loop
         $starbase_data->state = $starbase_detail->state;
         $starbase_data->stateTimestamp = $starbase_detail->stateTimestamp;
         $starbase_data->onlineTimestamp = $starbase_detail->onlineTimestamp;
         $starbase_data->usageFlags = $starbase_detail->generalSettings->usageFlags;
         $starbase_data->deployFlags = $starbase_detail->generalSettings->deployFlags;
         $starbase_data->allowCorporationMembers = $starbase_detail->generalSettings->allowCorporationMembers;
         $starbase_data->allowAllianceMembers = $starbase_detail->generalSettings->allowAllianceMembers;
         $starbase_data->useStandingsFrom = $starbase_detail->combatSettings->useStandingsFrom->ownerID;
         $starbase_data->onStandingDrop = $starbase_detail->combatSettings->onStandingDrop->standing;
         $starbase_data->onStatusDropEnabled = $starbase_detail->combatSettings->onStatusDrop->enabled;
         $starbase_data->onStatusDropStanding = $starbase_detail->combatSettings->onStatusDrop->standing;
         $starbase_data->onAggression = $starbase_detail->combatSettings->onAggression->enabled;
         $starbase_data->onCorporationWar = $starbase_detail->combatSettings->onCorporationWar->enabled;
         // Add the fuel to the various fields
         foreach ($starbase_detail->fuel as $fuel) {
             if ($fuel->typeID == 16275) {
                 $starbase_data->strontium = $fuel->quantity;
             }
             // Four different fuel block typeIDs
             // 4051     Caldari Fuel Block
             // 4246     Minmatar Fuel Block
             // 4247     Amarr Fuel Block
             // 4312     Gallente Fuel Block
             if (in_array($fuel->typeID, array('4051', '4246', '4247', '4312'))) {
                 $starbase_data->fuelBlocks = $fuel->quantity;
             }
             // Various starbase charters
             // 24592    Amarr Empire Starbase Charter
             // 24593    Caldari State Starbase Charter
             // 24594    Gallente Federation Starbase Charter
             // 24595    Minmatar Republic Starbase Charter
             // 24596    Khanid Kingdom Starbase Charter
             // 24597    Ammatar Mandate Starbase Charter
             if (in_array($fuel->typeID, array('24592', '24593', '24594', '24595', '24596', '24597'))) {
                 $starbase_data->starbaseCharter = $fuel->quantity;
             }
         }
         $starbase_data->save();
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return null;
 }
Example #6
0
 public function getDeleteKey($keyID, $delete_all_info = false)
 {
     // Ensure that this user may access the data for $keyID
     if (!\Auth::isSuperUser()) {
         if (!in_array($keyID, Session::get('valid_keys'))) {
             App::abort(404);
         }
     }
     // Ensure the user is allowed to delete this key
     if (!\Auth::hasAccess('key_manager')) {
         App::abort(404);
     }
     // Get the full key and vCode
     $key = SeatKey::where('keyID', $keyID)->first();
     if (!$key) {
         App::abort(404);
     }
     // Based on delete_all_info, we will either just delete the key,
     // or all of the information associated with it
     switch ((bool) $delete_all_info) {
         case true:
             // Check if we can determine if this is a corporation or account/char key.
             $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type');
             // Check if the type is set
             if ($type) {
                 // For corporation keys, we will delete corporation stuff, duhr
                 if ($type == "Corporation") {
                     // Most of the data for corporations is stored with the corporationID
                     // as key. To get this ID, we need to find the character attached to
                     // this key, and then the corporation for that character
                     $characters = BaseApi::findKeyCharacters($keyID);
                     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
                     // With the corporationID now known, go ahead and cleanup the database
                     \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetList::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete();
                     \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete();
                     \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete();
                     \EveCorporationContracts::where('corporationID', $corporationID)->delete();
                     \EveCorporationContractsItems::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete();
                     \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete();
                     \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete();
                     \EveCorporationMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete();
                     \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete();
                     \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete();
                     \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete();
                     \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete();
                     \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete();
                 } else {
                     // And for character stuff, we delete character stuff
                     // Here we need to be careful now. It may happen that we have more than 1 key
                     // for a character, so we have to be aware of this. It adds a factor of
                     // complexity to the whole thing.
                     $characters = BaseApi::findKeyCharacters($keyID);
                     // Now that we know about all of the characters, we will loop over them and check
                     // that we only have 1 key for them. If more than one keys have this character, we will
                     // simply ignore the cleanup and add a message about it
                     foreach ($characters as $id => $character) {
                         // Check how many keys know about this character
                         if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) {
                             // Write a log entry about this
                             \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up');
                             // Remove this character from $characters
                             unset($characters[$id]);
                         }
                     }
                     // So we now have an array of characterID's that can be cleaned up. Lets do that
                     if (count($characters) > 0) {
                         \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetList::whereIn('characterID', $characters)->delete();
                         \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete();
                         \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactList::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete();
                         \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete();
                         \EveCharacterContracts::whereIn('characterID', $characters)->delete();
                         \EveCharacterContractsItems::whereIn('characterID', $characters)->delete();
                         \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete();
                         // Intentionally ignoring the mail related information as this has a lot of overlap
                         // and is almost always usefull
                         \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete();
                         \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete();
                         \EveCharacterResearch::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete();
                         \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete();
                         \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete();
                         \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete();
                         \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete();
                     }
                 }
                 // Finally, delete the key and redirect
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             } else {
                 // So, we are unable to determine the key type, so maybe this is
                 // a invalid one or whatever. Just get rid of it.
                 // Delete the API Key
                 $key->delete();
                 // Delete the information that we have for this key too
                 \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
                 \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
                 return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             }
             break;
         case false:
             // Delete the API Key
             $key->delete();
             // Delete the information that we have for this key too
             \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete();
             \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete();
             return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted');
             break;
     }
 }
Example #7
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'AssetList';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $asset_list = $pheal->corpScope->AssetList(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $asset_list->cached_until, $corporationID)) {
         // TODO: Look as how we update this. As per https://neweden-dev.com/Character/Asset_List, the itemID
         // may change. So, we cant really just update existing ids. For now, we just trash all and recreate the
         // assets :<
         // Maybe do this in one big transaction? lel
         \EveCorporationAssetList::where('corporationID', '=', $corporationID)->delete();
         \EveCorporationAssetListContents::where('corporationID', '=', $corporationID)->delete();
         // Note about /corp/Locations
         //
         // We will build a list of itemID's to update the location information about
         // while we loop over the assets. This will be stored in location_retreive and
         // processed here [1]
         $location_retreive = array();
         // Populate the assets for this corporation as well as the contents.
         foreach ($asset_list->assets as $asset) {
             // Add the asset to the location retreival array
             $location_retreive[] = $asset->itemID;
             // Process the rest of the database population
             $asset_data = new \EveCorporationAssetList();
             $asset_data->corporationID = $corporationID;
             $asset_data->itemID = $asset->itemID;
             $asset_data->locationID = $asset->locationID;
             $asset_data->typeID = $asset->typeID;
             $asset_data->quantity = $asset->quantity;
             $asset_data->flag = $asset->flag;
             $asset_data->singleton = $asset->singleton;
             $asset_data->save();
             // Process the contents if there are any
             if (isset($asset->contents)) {
                 foreach ($asset->contents as $content) {
                     $content_data = new \EveCorporationAssetListContents();
                     $content_data->corporationID = $corporationID;
                     $content_data->itemID = $asset_data->itemID;
                     $content_data->typeID = $content->typeID;
                     $content_data->quantity = $content->quantity;
                     $content_data->flag = $content->flag;
                     $content_data->singleton = $content->singleton;
                     $content_data->rawQuantity = isset($content->rawQuantity) ? $content->rawQuantity : 0;
                     $asset_data->contents()->save($content_data);
                 }
             }
         }
         // Now empty and process the locations as per [1]
         \EveCorporationAssetListLocations::where('corporationID', '=', $corporationID)->delete();
         $location_retreive = array_chunk($location_retreive, 1);
         // Iterate over the chunks.
         foreach ($location_retreive as $chunk) {
             try {
                 $locations = $pheal->corpScope->Locations(array('characterID' => $characters[0], 'ids' => implode(',', $chunk)));
             } catch (\Pheal\Exceptions\PhealException $e) {
                 // Temp hack to check the asset list thingie
                 // TBH, I am not 100% sure yet why the freaking call would fail for a id we **just**
                 // got from the previous API call...
                 if ($e->getCode() == 135 || $e->getCode() == 221) {
                     // 135 "not the owner" | 221 "illegal page request"
                     continue;
                 } else {
                     throw $e;
                 }
             }
             // Loop over the locations, check their closest celestial
             // and add the data to the database
             foreach ($locations->locations as $location) {
                 $closest_moon = BaseApi::findClosestMoon($location->itemID, $location->x, $location->y, $location->z);
                 $location_data = new \EveCorporationAssetListLocations();
                 $location_data->corporationID = $corporationID;
                 $location_data->itemID = $location->itemID;
                 $location_data->itemName = $location->itemName;
                 $location_data->x = $location->x;
                 $location_data->y = $location->y;
                 $location_data->z = $location->z;
                 $location_data->mapID = $closest_moon['id'];
                 $location_data->mapName = $closest_moon['name'];
                 $location_data->save();
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $asset_list->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $asset_list;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'IndustryJobs';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $industry_jobs = $pheal->corpScope->IndustryJobs(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $industry_jobs->cached_until, $corporationID)) {
         // Populate the jobs for this character
         foreach ($industry_jobs->jobs as $job) {
             $job_data = \EveCorporationIndustryJobs::where('corporationID', '=', $corporationID)->where('jobID', '=', $job->jobID)->first();
             if (!$job_data) {
                 $job_data = new \EveCorporationIndustryJobs();
             }
             $job_data->corporationID = $corporationID;
             $job_data->jobID = $job->jobID;
             $job_data->outputLocationID = $job->outputLocationID;
             $job_data->installerID = $job->installerID;
             $job_data->runs = $job->runs;
             $job_data->activityID = $job->activityID;
             $job_data->installerName = $job->installerName;
             $job_data->facilityID = $job->facilityID;
             $job_data->solarSystemID = $job->solarSystemID;
             $job_data->solarSystemName = $job->solarSystemName;
             $job_data->stationID = $job->stationID;
             $job_data->blueprintID = $job->blueprintID;
             $job_data->blueprintTypeID = $job->blueprintTypeID;
             $job_data->blueprintTypeName = $job->blueprintTypeName;
             $job_data->blueprintLocationID = $job->blueprintLocationID;
             $job_data->cost = $job->cost;
             $job_data->teamID = $job->teamID;
             $job_data->licensedRuns = $job->licensedRuns;
             $job_data->probability = $job->probability;
             $job_data->productTypeID = $job->productTypeID;
             $job_data->productTypeName = $job->productTypeName;
             $job_data->status = $job->status;
             $job_data->timeInSeconds = $job->timeInSeconds;
             $job_data->startDate = $job->startDate;
             $job_data->endDate = $job->endDate;
             $job_data->pauseDate = $job->pauseDate;
             $job_data->completedDate = $job->completedDate;
             $job_data->completedCharacterID = $job->completedCharacterID;
             $job_data->save();
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $industry_jobs->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $industry_jobs;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'MemberTracking';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $member_tracking = $pheal->corpScope->MemberTracking(array('characterID' => $characters[0], 'extended' => 1));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $member_tracking->cached_until, $corporationID)) {
         // Get a list of the current corporation members. Once we are done with the member
         // updates, we will just go and delete the members that are left in this array, assuming
         // that they are  no longer in this corporation.
         $existing_members = array();
         foreach (\EveCorporationMemberTracking::where('corporationID', $corporationID)->get() as $member) {
             $existing_members[] = $member->characterID;
         }
         // Flip the array so that the keys are the characterID's
         $existing_members = array_flip($existing_members);
         // Process the results from the API call
         foreach ($member_tracking->members as $member) {
             $member_data = \EveCorporationMemberTracking::where('characterID', '=', $member->characterID)->where('corporationID', '=', $corporationID)->first();
             if (!$member_data) {
                 $member_data = new \EveCorporationMemberTracking();
             }
             $member_data->characterID = $member->characterID;
             $member_data->corporationID = $corporationID;
             $member_data->name = $member->name;
             $member_data->startDateTime = $member->startDateTime;
             $member_data->baseID = $member->baseID;
             $member_data->base = $member->base;
             $member_data->title = $member->title;
             $member_data->logonDateTime = $member->logonDateTime;
             $member_data->logoffDateTime = $member->logoffDateTime;
             $member_data->locationID = $member->locationID;
             $member_data->location = $member->location;
             $member_data->shipTypeID = $member->shipTypeID;
             $member_data->shipType = $member->shipType;
             $member_data->roles = $member->roles;
             $member_data->grantableRoles = $member->grantableRoles;
             $member_data->save();
             // Remove this member from the existing members
             unset($existing_members[$member->characterID]);
         }
         // Next, remove the members that were not in the API call.
         if (count($existing_members) > 0) {
             \EveCorporationMemberTracking::whereIn('characterID', array_keys($existing_members))->delete();
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $member_tracking->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $member_tracking;
 }
Example #10
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'Contracts';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $contracts = $pheal->corpScope->Contracts(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Before we start looping over the contracts, we need to add some more
     // logic to this Updater. The ContractItems call seems to be flaky
     // in the sense that when we call the corp/Contracts API, we get
     // a list of contractID's. These ID's are checked for existence
     // in the database and updated accordingly. If its a new
     // contract, we call ContractItems to get the details.
     // This is where shit falls apart and :ccp: thiks its
     // clever to error out for ID's we *JUST* got back.
     //
     // So, to reduce the chances of getting the calling IP banned due to
     // ~reasons~, we will have a local counter to limit the amount of
     // errors caused by this this call. If we hit this limit, we
     // return the function, and wait for the next run to update
     // again. We will also run banCall() so that the global
     // error counter is also aware of this.
     $error_limit = 25;
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $contracts->cached_until, $corporationID)) {
         // Loop over the contracts and update
         foreach ($contracts->contractList as $contract) {
             $contract_data = \EveCorporationContracts::where('corporationID', '=', $corporationID)->where('contractID', '=', $contract->contractID)->first();
             // If we an existing contract that we are just going to update, then dont bother
             // running /char/ContractItems. I *think* this will be the same all the time
             // and can only change by creating a new contract
             if (!$contract_data) {
                 $new_data = new \EveCorporationContracts();
                 $get_items = true;
                 // [1]
             } else {
                 $new_data = $contract_data;
                 $get_items = false;
             }
             $new_data->corporationID = $corporationID;
             $new_data->contractID = $contract->contractID;
             $new_data->issuerID = $contract->issuerID;
             $new_data->issuerCorpID = $contract->issuerCorpID;
             $new_data->assigneeID = $contract->assigneeID;
             $new_data->acceptorID = $contract->acceptorID;
             $new_data->startStationID = $contract->startStationID;
             $new_data->endStationID = $contract->endStationID;
             $new_data->type = $contract->type;
             $new_data->status = $contract->status;
             $new_data->title = strlen($contract->title) > 0 ? $contract->title : null;
             $new_data->forCorp = $contract->forCorp;
             $new_data->availability = $contract->availability;
             $new_data->dateIssued = $contract->dateIssued;
             $new_data->dateExpired = strlen($contract->dateExpired) > 0 ? $contract->dateExpired : null;
             $new_data->dateAccepted = strlen($contract->dateAccepted) > 0 ? $contract->dateAccepted : null;
             $new_data->numDays = $contract->numDays;
             $new_data->dateCompleted = strlen($contract->dateCompleted) > 0 ? $contract->dateCompleted : null;
             $new_data->price = $contract->price;
             $new_data->reward = $contract->reward;
             $new_data->collateral = $contract->collateral;
             $new_data->buyout = $contract->buyout;
             $new_data->volume = $contract->volume;
             $new_data->save();
             // [1] New contracts will have their 'items' updated too. Do it
             if ($get_items) {
                 try {
                     $contracts_items = $pheal->corpScope->ContractItems(array('characterID' => $characters[0], 'contractID' => $contract->contractID));
                     // :ccp: Seems to give you a list of ID's for a call, and then
                     // complain seconds later that the itemID is incorrect. This
                     // after we *just* got it from them! ffs. Anyways, we will
                     // process banning here so that the global error counter
                     // in the \Cache::has('eve_api_error_count') can inc
                     // and we dont cause too many exceptions.
                     //
                     // We will also dec the $error_limit and break if we hit 0.
                 } catch (\Pheal\Exceptions\APIException $e) {
                     // Dec $error_limit
                     $error_limit--;
                     // Process the banning for the update of the global eve_api_error_count
                     BaseApi::banCall('ContractItems', $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
                     // Check the state of the $error_limit and decide what to do
                     if ($error_limit <= 0) {
                         return;
                     } else {
                         continue;
                     }
                 } catch (\Pheal\Exceptions\PhealException $e) {
                     throw $e;
                 }
                 // Loop over the items in contracts and save it
                 foreach ($contracts_items->itemList as $item) {
                     $items = new \EveCorporationContractsItems();
                     $items->corporationID = $corporationID;
                     $items->contractID = $contract->contractID;
                     $items->recordID = $item->recordID;
                     $items->typeID = $item->typeID;
                     $items->quantity = $item->quantity;
                     $items->rawQuantity = isset($item->rawQuantity) ? $item->rawQuantity : null;
                     $items->singleton = $item->singleton;
                     $items->included = $item->included;
                     $new_data->items()->save($items);
                 }
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $contracts->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $contracts;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'CorporationSheet';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $corporation_sheet = $pheal->corpScope->CorporationSheet(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $corporation_sheet->cached_until, $corporationID)) {
         $corporation_data = \EveCorporationCorporationSheet::where('corporationID', '=', $corporationID)->first();
         if (!$corporation_data) {
             $corporation_data = new \EveCorporationCorporationSheet();
         }
         $corporation_data->corporationID = $corporation_sheet->corporationID;
         $corporation_data->corporationName = $corporation_sheet->corporationName;
         $corporation_data->ticker = $corporation_sheet->ticker;
         $corporation_data->ceoID = $corporation_sheet->ceoID;
         $corporation_data->ceoName = $corporation_sheet->ceoName;
         $corporation_data->stationID = $corporation_sheet->stationID;
         $corporation_data->stationName = $corporation_sheet->stationName;
         $corporation_data->description = $corporation_sheet->description;
         $corporation_data->url = $corporation_sheet->url;
         $corporation_data->allianceID = $corporation_sheet->allianceID;
         $corporation_data->factionID = $corporation_sheet->factionID;
         $corporation_data->allianceName = $corporation_sheet->allianceName;
         $corporation_data->taxRate = $corporation_sheet->taxRate;
         $corporation_data->memberCount = $corporation_sheet->memberCount;
         $corporation_data->memberLimit = $corporation_sheet->memberLimit;
         $corporation_data->shares = $corporation_sheet->shares;
         $corporation_data->graphicID = $corporation_sheet->logo->graphicID;
         $corporation_data->shape1 = $corporation_sheet->logo->shape1;
         $corporation_data->shape2 = $corporation_sheet->logo->shape2;
         $corporation_data->shape3 = $corporation_sheet->logo->shape3;
         $corporation_data->color1 = $corporation_sheet->logo->color1;
         $corporation_data->color2 = $corporation_sheet->logo->color2;
         $corporation_data->color3 = $corporation_sheet->logo->color3;
         $corporation_data->corporationID = $corporation_sheet->corporationID;
         $corporation_data->save();
         // Update the Divisions
         foreach ($corporation_sheet->divisions as $division) {
             $division_data = \EveCorporationCorporationSheetDivisions::where('corporationID', '=', $corporationID)->where('accountKey', '=', $division->accountKey)->first();
             if (!$division_data) {
                 $division_data = new \EveCorporationCorporationSheetDivisions();
             }
             $division_data->corporationID = $corporationID;
             $division_data->accountKey = $division->accountKey;
             $division_data->description = $division->description;
             $corporation_data->divisions()->save($division_data);
         }
         // Update the Wallet Divisions
         foreach ($corporation_sheet->walletDivisions as $division) {
             $division_data = \EveCorporationCorporationSheetWalletDivisions::where('corporationID', '=', $corporationID)->where('accountKey', '=', $division->accountKey)->first();
             if (!$division_data) {
                 $division_data = new \EveCorporationCorporationSheetWalletDivisions();
             }
             $division_data->corporationID = $corporationID;
             $division_data->accountKey = $division->accountKey;
             $division_data->description = $division->description;
             $corporation_data->walletdivisions()->save($division_data);
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $corporation_sheet->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $corporation_sheet;
 }
Example #12
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'ContactList';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $contact_list = $pheal->corpScope->ContactList(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $contact_list->cached_until, $corporationID)) {
         // The ContactList API will potentially return the corporations:
         // a) corporation contacts,
         // b) alliance contracts.
         // TODO: Think about maybe doing this in a transaction?
         // First, the corporate contacts
         // Remove the current contacts
         \EveCorporationContactListCorporate::where('corporationID', '=', $corporationID)->delete();
         // Loop over the list we got from the api and update the db
         foreach ($contact_list->corporateContactList as $contact) {
             $new_contact = new \EveCorporationContactListCorporate();
             $new_contact->corporationID = $corporationID;
             $new_contact->contactID = $contact->contactID;
             $new_contact->contactName = $contact->contactName;
             $new_contact->standing = $contact->standing;
             $new_contact->contactTypeID = $contact->contactTypeID;
             $new_contact->save();
         }
         // Second, the alliance contacts
         // Remove the current contacts
         \EveCorporationContactListAlliance::where('corporationID', '=', $corporationID)->delete();
         // Loop over the list we got from the api and update the db
         foreach ($contact_list->allianceContactList as $contact) {
             $new_contact = new \EveCorporationContactListAlliance();
             $new_contact->corporationID = $corporationID;
             $new_contact->contactID = $contact->contactID;
             $new_contact->contactName = $contact->contactName;
             $new_contact->standing = $contact->standing;
             $new_contact->contactTypeID = $contact->contactTypeID;
             $new_contact->save();
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $contact_list->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $contact_list;
 }
 public static function Update($keyID, $vCode)
 {
     $row_count = 500;
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'WalletTransactions';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Prepare blank wallet_transactions to start
     $wallet_transactions = null;
     // Next, start our loop over the wallet divisions for this corporation
     foreach (\EveCorporationAccountBalance::where('corporationID', '=', $corporationID)->get() as $walletdivision) {
         // Start a infinite loop for the Journal Walking. We will break out of this once
         // we have reached the end of the records that we can get
         // TODO: This needs a lot more brain thingies applied in order to figure out how
         // we are going to go about the database cached_untill timer. For now, we will just
         // ignore the DB level one and rely entirely on pheal-ng to cache the XML's
         $first_request = true;
         $from_id = PHP_INT_MAX;
         // Use the maximum size for this PHP arch
         while (true) {
             // Do the actual API call. pheal-ng actually handles some internal
             // caching too.
             try {
                 if ($first_request) {
                     $wallet_transactions = $pheal->corpScope->WalletTransactions(array('characterID' => $characters[0], 'rowCount' => $row_count, 'accountKey' => $walletdivision->accountKey));
                     // flip the first_request as those that get processed from here need to be from the `fromID`
                     $first_request = false;
                 } else {
                     $wallet_transactions = $pheal->corpScope->WalletTransactions(array('characterID' => $characters[0], 'rowCount' => $row_count, 'accountKey' => $walletdivision->accountKey, 'fromID' => $from_id));
                 }
             } catch (\Pheal\Exceptions\APIException $e) {
                 // If we cant get account status information, prevent us from calling
                 // this API again
                 BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
                 return;
             } catch (\Pheal\Exceptions\PhealException $e) {
                 throw $e;
             }
             // Process the transactions
             foreach ($wallet_transactions->transactions as $transaction) {
                 // Ensure that $from_id is at its lowest
                 $from_id = min($transaction->transactionID, $from_id);
                 // Generate a transaction hash. It would seem that refID's could possibly be cycled.
                 $transaction_hash = md5(implode(',', array($corporationID, $walletdivision->accountKey, $transaction->transactionDateTime, $transaction->clientID, $transaction->transactionID)));
                 // In order try try and relieve some strain on the database, we will
                 // cache the hashes that we find we have knowledge of. The main
                 // goal of this is to make the lookups faster, and leave
                 // MySQL to do stuff it should rather be doing
                 // First, find thee entry in the cache. The cache key is determined
                 // as: <transaction hash + corporationID + apitype>
                 if (!\Cache::has($transaction_hash . $corporationID . $api)) {
                     // If the $transaction_hash is not in the Cache, ask the database
                     // if it knows about it. Again, if it exists, we will continue,
                     // but we will also add a new Cache entry to make the next
                     // lookip faster
                     $transaction_data = \EveCorporationWalletTransactions::where('corporationID', '=', $corporationID)->where('hash', '=', $transaction_hash)->first();
                     // Check if the database found the entry.
                     if (!$transaction_data) {
                         $transaction_data = new \EveCorporationWalletTransactions();
                     } else {
                         // This entry exists in the database. Put a new Cache entry
                         // so that the next lookup may be faster. This cache
                         // entry will live for 1 week.
                         \Cache::put($transaction_hash . $corporationID . $api, true, 60 * 24 * 7);
                         // Continue to the next transaction
                         continue;
                     }
                     $transaction_data->corporationID = $corporationID;
                     $transaction_data->hash = $transaction_hash;
                     $transaction_data->accountKey = $walletdivision->accountKey;
                     $transaction_data->transactionID = $transaction->transactionID;
                     $transaction_data->transactionDateTime = $transaction->transactionDateTime;
                     $transaction_data->quantity = $transaction->quantity;
                     $transaction_data->typeName = $transaction->typeName;
                     $transaction_data->typeID = $transaction->typeID;
                     $transaction_data->price = $transaction->price;
                     $transaction_data->clientID = $transaction->clientID;
                     $transaction_data->clientName = $transaction->clientName;
                     $transaction_data->stationID = $transaction->stationID;
                     $transaction_data->stationName = $transaction->stationName;
                     $transaction_data->transactionType = $transaction->transactionType;
                     $transaction_data->transactionFor = $transaction->transactionFor;
                     $transaction_data->journalTransactionID = $transaction->journalTransactionID;
                     $transaction_data->clientTypeID = $transaction->clientTypeID;
                     $transaction_data->save();
                 } else {
                     // This entry already exists as the hash is cached.
                     continue;
                 }
             }
             // Check how many entries we got back. If it us less that $row_count, we know we have
             // walked back the entire journal
             if (count($wallet_transactions->transactions) < $row_count) {
                 break;
             }
             // Break the while loop
         }
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $wallet_transactions;
 }
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'MemberSecurity';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $member_security = $pheal->corpScope->MemberSecurity(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $member_security->cached_until, $corporationID)) {
         foreach ($member_security->members as $security) {
             // Update order:
             // a) roles
             // b) grantableRoles
             // c) rolesAtHQ
             // d) grantableRolesAtHQ
             // e) rolesAtBase
             // f) grantableRolesAtBase
             // g) rolesAtOther
             // h) grantableRolesAtOther
             // i) titles
             //
             // The roles get deleted, and re-inserted based on the API response. Pretty shit way of
             // doing it I guess :<
             // a) Roles Update
             \EveCorporationMemberSecurityRoles::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->roles as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRoles();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // b) grantableRoles Update
             \EveCorporationMemberSecurityGrantableRoles::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRoles as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRoles();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // c) rolesAtHQ Update
             \EveCorporationMemberSecurityRolesAtHQ::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtHQ as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtHQ();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // d) grantableRolesAtHQ Update
             \EveCorporationMemberSecurityGrantableRolesAtHQ::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtHQ as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtHQ();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // e) rolesAtBase Update
             \EveCorporationMemberSecurityRolesAtBase::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtBase as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtBase();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // f) grantableRolesAtBase Update
             \EveCorporationMemberSecurityGrantableRolesAtBase::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtBase as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtBase();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // g) rolesAtOther Update
             \EveCorporationMemberSecurityRolesAtOther::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtOther as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtOther();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // h) grantableRolesAtOther Update
             \EveCorporationMemberSecurityGrantableRolesAtOther::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtOther as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtOther();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // i) titles Update
             // DUST characters seem to not have the titles attributes in their XML's coming
             // from the eveapi. So lets first check if the element exists before we attempt
             // to update it with the new data
             if (isset($security->titles)) {
                 \EveCorporationMemberSecurityTitles::where('characterID', '=', $security->characterID)->delete();
                 foreach ($security->titles as $role) {
                     $roles_data = new \EveCorporationMemberSecurityTitles();
                     $roles_data->characterID = $security->characterID;
                     $roles_data->corporationID = $corporationID;
                     $roles_data->name = $security->name;
                     $roles_data->titleID = $role->titleID;
                     $roles_data->titleName = $role->titleName;
                     $roles_data->save();
                 }
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $member_security->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $member_security;
 }