Example #1
0
 public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'AssetList';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $asset_list = $pheal->corpScope->AssetList(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $asset_list->cached_until, $corporationID)) {
         // TODO: Look as how we update this. As per https://neweden-dev.com/Character/Asset_List, the itemID
         // may change. So, we cant really just update existing ids. For now, we just trash all and recreate the
         // assets :<
         // Maybe do this in one big transaction? lel
         \EveCorporationAssetList::where('corporationID', '=', $corporationID)->delete();
         \EveCorporationAssetListContents::where('corporationID', '=', $corporationID)->delete();
         // Note about /corp/Locations
         //
         // We will build a list of itemID's to update the location information about
         // while we loop over the assets. This will be stored in location_retreive and
         // processed here [1]
         $location_retreive = array();
         // Populate the assets for this corporation as well as the contents.
         foreach ($asset_list->assets as $asset) {
             // Add the asset to the location retreival array
             $location_retreive[] = $asset->itemID;
             // Process the rest of the database population
             $asset_data = new \EveCorporationAssetList();
             $asset_data->corporationID = $corporationID;
             $asset_data->itemID = $asset->itemID;
             $asset_data->locationID = $asset->locationID;
             $asset_data->typeID = $asset->typeID;
             $asset_data->quantity = $asset->quantity;
             $asset_data->flag = $asset->flag;
             $asset_data->singleton = $asset->singleton;
             $asset_data->save();
             // Process the contents if there are any
             if (isset($asset->contents)) {
                 foreach ($asset->contents as $content) {
                     $content_data = new \EveCorporationAssetListContents();
                     $content_data->corporationID = $corporationID;
                     $content_data->itemID = $asset_data->itemID;
                     $content_data->typeID = $content->typeID;
                     $content_data->quantity = $content->quantity;
                     $content_data->flag = $content->flag;
                     $content_data->singleton = $content->singleton;
                     $content_data->rawQuantity = isset($content->rawQuantity) ? $content->rawQuantity : 0;
                     $asset_data->contents()->save($content_data);
                 }
             }
         }
         // Now empty and process the locations as per [1]
         \EveCorporationAssetListLocations::where('corporationID', '=', $corporationID)->delete();
         $location_retreive = array_chunk($location_retreive, 1);
         // Iterate over the chunks.
         foreach ($location_retreive as $chunk) {
             try {
                 $locations = $pheal->corpScope->Locations(array('characterID' => $characters[0], 'ids' => implode(',', $chunk)));
             } catch (\Pheal\Exceptions\PhealException $e) {
                 // Temp hack to check the asset list thingie
                 // TBH, I am not 100% sure yet why the freaking call would fail for a id we **just**
                 // got from the previous API call...
                 if ($e->getCode() == 135 || $e->getCode() == 221) {
                     // 135 "not the owner" | 221 "illegal page request"
                     continue;
                 } else {
                     throw $e;
                 }
             }
             // Loop over the locations, check their closest celestial
             // and add the data to the database
             foreach ($locations->locations as $location) {
                 $closest_moon = BaseApi::findClosestMoon($location->itemID, $location->x, $location->y, $location->z);
                 $location_data = new \EveCorporationAssetListLocations();
                 $location_data->corporationID = $corporationID;
                 $location_data->itemID = $location->itemID;
                 $location_data->itemName = $location->itemName;
                 $location_data->x = $location->x;
                 $location_data->y = $location->y;
                 $location_data->z = $location->z;
                 $location_data->mapID = $closest_moon['id'];
                 $location_data->mapName = $closest_moon['name'];
                 $location_data->save();
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $asset_list->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $asset_list;
 }