getEnchantmentLevel() public method

public getEnchantmentLevel ( integer $id ) : Int
$id integer
return Int level|0(for null)
Example #1
0
 public function getDrops(Item $item) : array
 {
     if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         return [[Item::MELON_BLOCK, 0, 1]];
     } else {
         $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
         $fortunel = $fortunel > 2 ? 2 : $fortunel;
         //Note: for Melon level 2 is the same 3 So highest is 2
         return [[Item::MELON_SLICE, 0, mt_rand(3, 7 + $fortunel)]];
     }
 }
Example #2
0
 public function getDrops(Item $item) : array
 {
     if ($item->isPickaxe() >= Tool::TIER_IRON) {
         if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
             return [[Item::REDSTONE_ORE, 0, 1]];
         } else {
             $fortuneL = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
             $fortuneL = $fortuneL > 3 ? 3 : $fortuneL;
             return [[Item::REDSTONE_DUST, 0, mt_rand(4, 5 + $fortuneL)]];
         }
     } else {
         return [];
     }
 }
 public function getDrops(Item $item) : array
 {
     if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         return [[Item::GLOWSTONE_BLOCK, 0, 1]];
     } else {
         $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
         $fortunel = $fortunel > 3 ? 3 : $fortunel;
         $times = [1, 1, 2, 3, 4];
         $time = $times[mt_rand(0, $fortunel + 1)];
         $num = mt_rand(2, 4) * $time;
         $num = $num > 4 ? 4 : $num;
         return [[Item::GLOWSTONE_DUST, 0, $num]];
     }
 }
Example #4
0
 public function getDrops(Item $item) : array
 {
     if ($item->isPickaxe() >= 4) {
         if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
             return [[Item::DIAMOND_ORE, 0, 1]];
         } else {
             $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
             $fortunel = $fortunel > 3 ? 3 : $fortunel;
             $times = [1, 1, 2, 3, 4];
             $time = $times[mt_rand(0, $fortunel + 1)];
             return [[Item::DIAMOND, 0, $time]];
         }
     } else {
         return [];
     }
 }
Example #5
0
 public function getDrops(Item $item) : array
 {
     $drops = [];
     if ($item->isShears() or $item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         $drops[] = [$this->id, $this->meta & 0x1, 1];
     } else {
         $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
         $fortunel = min(3, $fortunel);
         $rates = [20, 16, 12, 10];
         if (mt_rand(1, $rates[$fortunel]) === 1) {
             //Saplings
             $drops[] = [Item::SAPLING, $this->meta & 0x1 | 0x4, 1];
         }
     }
     return $drops;
 }
 public function getDrops(Item $item) : array
 {
     if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         return [[Item::BROWN_MUSHROOM_BLOCK, SELF::BROWN, 1]];
     } else {
         return [[Item::BROWN_MUSHROOM, 0, mt_rand(0, 2)]];
     }
 }
Example #7
0
 public function getDrops(Item $item) : array
 {
     if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         return [[Item::ICE, 0, 1]];
     } else {
         return [];
     }
 }
Example #8
0
 public function getDrops(Item $item) : array
 {
     if ($item->isPickaxe() >= Tool::TIER_WOODEN) {
         if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0 and $this->getDamage() === 0) {
             return [[Item::STONE, 0, 1]];
         }
         return [[$this->getDamage() === 0 ? Item::COBBLESTONE : Item::STONE, $this->getDamage(), 1]];
     } else {
         return [];
     }
 }
Example #9
0
 public function getDrops(Item $item) : array
 {
     $drops = [];
     if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         //使用精准采集附魔 不掉落燧石
         $drops[] = [Item::GRAVEL, 0, 1];
         return $drops;
     }
     $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
     $fortunel = $fortunel > 3 ? 3 : $fortunel;
     $rates = [10, 7, 4, 1];
     if (mt_rand(1, $rates[$fortunel]) === 1) {
         //10% 14% 25% 100%
         $drops[] = [Item::FLINT, 0, 1];
     }
     if (mt_rand(1, 10) !== 1) {
         //90%
         $drops[] = [Item::GRAVEL, 0, 1];
     }
     return $drops;
 }
Example #10
0
 public function getDrops(Item $item) : array
 {
     if ($item->isShovel() !== false) {
         if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
             return [[Item::SNOW_BLOCK, 0, 1]];
         } else {
             return [[Item::SNOWBALL, 0, 4]];
         }
     } else {
         return [];
     }
 }
Example #11
0
 public function getDrops(Item $item) : array
 {
     $drops = [];
     if ($this->meta >= 0x7) {
         $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
         $fortunel = $fortunel > 3 ? 3 : $fortunel;
         $drops[] = [Item::CARROT, 0, mt_rand(1, 4 + $fortunel)];
     } else {
         $drops[] = [Item::CARROT, 0, 1];
     }
     return $drops;
 }
Example #12
0
 public function getDrops(Item $item) : array
 {
     if ($item->isShears()) {
         return [[Item::COBWEB, 0, 1]];
     } elseif ($item->isSword() >= Tool::TIER_WOODEN) {
         if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
             return [[Item::COBWEB, 0, 1]];
         } else {
             return [[Item::STRING, 0, 1]];
         }
     }
     return [];
 }
Example #13
0
 public function getDrops(Item $item) : array
 {
     $drops = [];
     if ($item->isShears() or $item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0) {
         $drops[] = [Item::LEAVES, $this->meta & 0x3, 1];
     } else {
         $fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
         $fortunel = $fortunel > 3 ? 3 : $fortunel;
         $rates = [20, 16, 12, 10];
         if (mt_rand(1, $rates[$fortunel]) === 1) {
             //Saplings
             $drops[] = [Item::SAPLING, $this->meta & 0x3, 1];
         }
         $rates = [200, 180, 160, 120];
         if (($this->meta & 0x3) === self::OAK and mt_rand(1, $rates[$fortunel]) === 1) {
             //Apples
             $drops[] = [Item::APPLE, 0, 1];
         }
     }
     return $drops;
 }