/** * Allow to switch between levels Vanished! * You need to teleport the player to a different level in order to call this event * * @param Player $player * @param Level $origin * @param Level $target */ public function switchLevelVanish(Player $player, Level $origin, Level $target) { if ($origin->getName() !== $target->getName() && $this->isVanished($player)) { // This will be used if the specified player has "noPacket" enabled. // A temporal check will be used for "the other players". $noPacket = $this->hasNoPacket($player); // Just as prevention if any player has "noPacket" disabled... $pk = new MobEffectPacket(); $pk->effectId = $this->invisibilityEffect->getId(); $pk->amplifier = $this->invisibilityEffect->getAmplifier(); $pk->particles = $this->invisibilityEffect->isVisible(); $pk->duration = $this->invisibilityEffect->getDuration(); // Show to origin's players $pk->eventId = MobEffectPacket::EVENT_REMOVE; foreach ($origin->getPlayers() as $p) { if ($p !== $player) { if ($this->isVanished($player)) { if (!$noPacket) { $pk->eid = $player->getId(); $p->dataPacket($pk); } else { $p->showPlayer($player); } } if ($this->isVanished($p)) { if (!$this->hasNoPacket($p)) { $pk->eid = $p->getId(); $player->dataPacket($pk); } else { $player->showPlayer($p); } } } } // Hide to target's players $pk->eventId = MobEffectPacket::EVENT_ADD; foreach ($target->getPlayers() as $p) { if ($p !== $player) { if ($this->isVanished($player)) { if (!$noPacket) { $pk->eid = $player->getId(); $p->dataPacket($pk); } else { $p->hidePlayer($player); } } if ($this->isVanished($p)) { if (!$this->hasNoPacket($p)) { $pk->eid = $p->getId(); $player->dataPacket($pk); } else { $player->hidePlayer($p); } } } } } }