public function addEffect(Effect $effect) { if (isset($this->effects[$effect->getId()])) { $oldEffect = $this->effects[$effect->getId()]; if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) { return; } $effect->add($this, true); } else { $effect->add($this, false); } $this->effects[$effect->getId()] = $effect; $this->recalculateEffectColor(); if ($effect->getId() === Effect::HEALTH_BOOST) { $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1)); } }
public function addEffect(Effect $effect) { if (isset($this->effects[$effect->getId()])) { $oldEffect = $this->effects[$effect->getId()]; if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) { return; } $effect->add($this, true); } else { $effect->add($this, false); } $this->effects[$effect->getId()] = $effect; $this->recalculateEffectColor(); if ($effect->getId() === Effect::HEALTH_BOOST) { $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1)); } if ($effect->getId() === Effect::HEALING) { if ($this->getHealth() + 2 * ($effect->getAmplifier() + 1) > $this->getMaxHealth()) { $ev = new EntityRegainHealthEvent($this, $this->getMaxHealth() - $this->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC); $this->heal($ev->getAmount(), $ev); } else { $ev = new EntityRegainHealthEvent($this, 2 * ($effect->getAmplifier() + 1), EntityRegainHealthEvent::CAUSE_MAGIC); $this->heal($ev->getAmount(), $ev); } } if ($effect->getId() === Effect::HARMING) { if ($this->getHealth() - 3 * ($effect->getAmplifier() + 1) < 0) { $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, $this->getHealth()); $this->attack($ev->getFinalDamage(), $ev); } else { $ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, 3 * ($effect->getAmplifier() + 1)); $this->attack($ev->getFinalDamage(), $ev); } } }
public function addEffect(Effect $effect) { Server::getInstance()->getPluginManager()->callEvent($ev = new EntityEffectAddEvent($this, $effect)); if ($ev->isCancelled()) { return false; } if ($effect->getId() === Effect::HEALTH_BOOST) { $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1)); } if ($effect->getId() === Effect::ABSORPTION and $this instanceof Human) { $this->setAbsorption(4 * ($effect->getAmplifier() + 1)); } if (isset($this->effects[$effect->getId()])) { $oldEffect = $this->effects[$effect->getId()]; if ($effect->getAmplifier() <= $oldEffect->getAmplifier() and $effect->getDuration() < $oldEffect->getDuration()) { return; } $effect->add($this, true, $oldEffect); } else { $effect->add($this, false); } $this->effects[$effect->getId()] = $effect; $this->recalculateEffectColor(); return true; }
/** * Allow to switch between levels Vanished! * You need to teleport the player to a different level in order to call this event * * @param Player $player * @param Level $origin * @param Level $target */ public function switchLevelVanish(Player $player, Level $origin, Level $target) { if ($origin->getName() !== $target->getName() && $this->isVanished($player)) { // This will be used if the specified player has "noPacket" enabled. // A temporal check will be used for "the other players". $noPacket = $this->hasNoPacket($player); // Just as prevention if any player has "noPacket" disabled... $pk = new MobEffectPacket(); $pk->effectId = $this->invisibilityEffect->getId(); $pk->amplifier = $this->invisibilityEffect->getAmplifier(); $pk->particles = $this->invisibilityEffect->isVisible(); $pk->duration = $this->invisibilityEffect->getDuration(); // Show to origin's players $pk->eventId = MobEffectPacket::EVENT_REMOVE; foreach ($origin->getPlayers() as $p) { if ($p !== $player) { if ($this->isVanished($player)) { if (!$noPacket) { $pk->eid = $player->getId(); $p->dataPacket($pk); } else { $p->showPlayer($player); } } if ($this->isVanished($p)) { if (!$this->hasNoPacket($p)) { $pk->eid = $p->getId(); $player->dataPacket($pk); } else { $player->showPlayer($p); } } } } // Hide to target's players $pk->eventId = MobEffectPacket::EVENT_ADD; foreach ($target->getPlayers() as $p) { if ($p !== $player) { if ($this->isVanished($player)) { if (!$noPacket) { $pk->eid = $player->getId(); $p->dataPacket($pk); } else { $p->hidePlayer($player); } } if ($this->isVanished($p)) { if (!$this->hasNoPacket($p)) { $pk->eid = $p->getId(); $player->dataPacket($pk); } else { $player->hidePlayer($p); } } } } } }
public function addEffect(Effect $effect) { if ($effect->getId() === Effect::HEALTH_BOOST) { $this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1)); } if ($effect->getId() === Effect::ABSORPTION and $this instanceof Human) { $this->setAbsorption(4 * ($effect->getAmplifier() + 1)); } if (isset($this->effects[$effect->getId()])) { $oldEffect = $this->effects[$effect->getId()]; if ($effect->getAmplifier() <= $oldEffect->getAmplifier() and $effect->getDuration() < $oldEffect->getDuration()) { return; } $effect->add($this, true, $oldEffect); } else { $effect->add($this, false); } $this->effects[$effect->getId()] = $effect; $this->recalculateEffectColor(); }