public function onPlayerDeathEvent(PlayerDeathEvent $event) { LevelSystem::setExp($event->getEntity(), 0); $attribute = $this->attributeprovider->getAttribute($event->getEntity()); $attribute->setHunger(20); }
public function subtractExp($exp) { if ($exp == 0) { return; } $player = $this->server->getPlayer($this->userName); if ($player instanceof Player) { LevelSystem::subtractExp($player, $exp); } }