Example #1
0
        $sector->setBattle($battle);
    }
    $sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId());
    $sectorBuildings = array();
    foreach ($sectorBuildingsArr as $sectorBuildingArr) {
        $buildingClass = $sectorBuildingArr[1];
        $building = clone $allBuildings[$buildingClass];
        $building->setLevel($sectorBuildingArr[3]);
        $building->setDateStarted($sectorBuildingArr[4]);
        $building->setDateStopped($sectorBuildingArr[5]);
        $sectorBuildings[$building->getId()] = $building;
    }
    $sector->setBuildings($sectorBuildings);
    $isCapitol = isset($sectorBuildings[0]) && $sectorBuildings[0]->getLevel();
    if ($isCapitol) {
        $sector->setIsCapitol(true);
        if ($sector->getOwner() == $sessionPlayer->getId()) {
            $_SESSION['capitolSector'] = $sector;
        }
    }
    if ($sectorArr[5] == $sessionPlayer->getId()) {
        array_push($owned_sectors, $sector);
    }
    $allSectors[$sector->getCoordinateX() . "," . $sector->getCoordinateY()] = $sector;
    $x = $sector->getCoordinateX();
    $y = $sector->getCoordinateY();
    if ($x >= 0 && $x <= $MAP_WIDTH - 1 + $originX && $y >= 0 && $y <= $MAP_HEIGHT - 1 + $originY && $x >= $originX && $y >= $originY) {
        array_push($visibleSectors, $sector);
    }
}
$sessionPlayer->setSectors($owned_sectors);