Example #1
0
 public function renderTooltip($interactive = false, $subOf = 0, $enhance = [])
 {
     if ($this->error) {
         return;
     }
     $_name = $this->getField('name', true);
     $_reqLvl = $this->curTpl['requiredLevel'];
     $_quality = $this->curTpl['quality'];
     $_flags = $this->curTpl['flags'];
     $_class = $this->curTpl['class'];
     $_subClass = $this->curTpl['subClass'];
     $_slot = $this->curTpl['slot'];
     $causesScaling = false;
     if (!empty($enhance['r'])) {
         if ($this->getRandEnchantForItem($enhance['r'])) {
             $_name .= ' ' . Util::localizedString($this->enhanceR, 'name');
             $randEnchant = '';
             for ($i = 1; $i < 6; $i++) {
                 if ($this->enhanceR['enchantId' . $i] <= 0) {
                     continue;
                 }
                 $enchant = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $this->enhanceR['enchantId' . $i]);
                 if ($this->enhanceR['allocationPct' . $i] > 0) {
                     $amount = intVal($this->enhanceR['allocationPct' . $i] * $this->generateEnchSuffixFactor());
                     $randEnchant .= '<span>' . str_replace('$i', $amount, Util::localizedString($enchant, 'name')) . '</span><br />';
                 } else {
                     $randEnchant .= '<span>' . Util::localizedString($enchant, 'name') . '</span><br />';
                 }
             }
         } else {
             unset($enhance['r']);
         }
     }
     if (isset($enhance['s']) && !in_array($_slot, [INVTYPE_WRISTS, INVTYPE_WAIST, INVTYPE_HANDS])) {
         unset($enhance['s']);
     }
     // IMPORTAT: DO NOT REMOVE THE HTML-COMMENTS! THEY ARE REQUIRED TO UPDATE THE TOOLTIP CLIENTSIDE
     $x = '';
     // upper table: stats
     if (!$subOf) {
         $x .= '<table><tr><td>';
     }
     // name; quality
     if ($subOf) {
         $x .= '<span class="q' . $_quality . '"><a href="?item=' . $this->id . '">' . $_name . '</a></span>';
     } else {
         $x .= '<b class="q' . $_quality . '">' . $_name . '</b>';
     }
     // heroic tag
     if ($_flags & ITEM_FLAG_HEROIC && $_quality == ITEM_QUALITY_EPIC) {
         $x .= '<br /><span class="q2">' . Lang::item('heroic') . '</span>';
     }
     // requires map (todo: reparse ?_zones for non-conflicting data; generate Link to zone)
     if ($_ = $this->curTpl['map']) {
         $map = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE mapId = ?d LIMIT 1', $_);
         $x .= '<br /><a href="?zone=' . $_ . '" class="q1">' . Util::localizedString($map, 'name') . '</a>';
     }
     // requires area
     if ($this->curTpl['area']) {
         $area = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE Id=?d LIMIT 1', $this->curTpl['area']);
         $x .= '<br />' . Util::localizedString($area, 'name');
     }
     // conjured
     if ($_flags & ITEM_FLAG_CONJURED) {
         $x .= '<br />' . Lang::item('conjured');
     }
     // bonding
     if ($_flags & ITEM_FLAG_ACCOUNTBOUND) {
         $x .= '<br /><!--bo-->' . Lang::item('bonding', 0);
     } else {
         if ($this->curTpl['bonding']) {
             $x .= '<br /><!--bo-->' . Lang::item('bonding', $this->curTpl['bonding']);
         }
     }
     // unique || unique-equipped || unique-limited
     if ($this->curTpl['maxCount'] > 0) {
         $x .= '<br />' . Lang::item('unique');
         if ($this->curTpl['maxCount'] > 1) {
             $x .= ' (' . $this->curTpl['maxCount'] . ')';
         }
     } else {
         if ($_flags & ITEM_FLAG_UNIQUEEQUIPPED) {
             $x .= '<br />' . Lang::item('uniqueEquipped');
         } else {
             if ($this->curTpl['itemLimitCategory']) {
                 $limit = DB::Aowow()->selectRow("SELECT * FROM ?_itemlimitcategory WHERE id = ?", $this->curTpl['itemLimitCategory']);
                 $x .= '<br />' . ($limit['isGem'] ? Lang::item('uniqueEquipped') : Lang::item('unique')) . Lang::main('colon') . Util::localizedString($limit, 'name') . ' (' . $limit['count'] . ')';
             }
         }
     }
     // max duration
     if ($dur = $this->curTpl['duration']) {
         $x .= "<br />" . Lang::game('duration') . Lang::main('colon') . Util::formatTime(abs($dur) * 1000) . ($this->curTpl['flagsCustom'] & 0x1 ? ' (' . Lang::item('realTime') . ')' : null);
     }
     // required holiday
     if ($eId = $this->curTpl['eventId']) {
         if ($hName = DB::Aowow()->selectRow('SELECT h.* FROM ?_holidays h JOIN ?_events e ON e.holidayId = h.id WHERE e.id = ?d', $eId)) {
             $x .= '<br />' . sprintf(Lang::game('requires'), '<a href="' . $eId . '" class="q1">' . Util::localizedString($hName, 'name') . '</a>');
         }
     }
     // item begins a quest
     if ($this->curTpl['startQuest']) {
         $x .= '<br /><a class="q1" href="?quest=' . $this->curTpl['startQuest'] . '">' . Lang::item('startQuest') . '</a>';
     }
     // containerType (slotCount)
     if ($this->curTpl['slots'] > 0) {
         $fam = $this->curTpl['bagFamily'] ? log($this->curTpl['bagFamily'], 2) + 1 : 0;
         // word order differs <_<
         if (in_array(User::$localeId, [LOCALE_FR, LOCALE_ES, LOCALE_RU])) {
             $x .= '<br />' . sprintf(Lang::item('bagSlotString'), Lang::item('bagFamily', $fam), $this->curTpl['slots']);
         } else {
             $x .= '<br />' . sprintf(Lang::item('bagSlotString'), $this->curTpl['slots'], Lang::item('bagFamily', $fam));
         }
     }
     if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION])) {
         $x .= '<table width="100%"><tr>';
         // Class
         if ($_slot) {
             $x .= '<td>' . Lang::item('inventoryType', $_slot) . '</td>';
         }
         // Subclass
         if ($_class == ITEM_CLASS_ARMOR && $_subClass > 0) {
             $x .= '<th><!--asc' . $_subClass . '-->' . Lang::item('armorSubClass', $_subClass) . '</th>';
         } else {
             if ($_class == ITEM_CLASS_WEAPON) {
                 $x .= '<th>' . Lang::item('weaponSubClass', $_subClass) . '</th>';
             } else {
                 if ($_class == ITEM_CLASS_AMMUNITION) {
                     $x .= '<th>' . Lang::item('projectileSubClass', $_subClass) . '</th>';
                 }
             }
         }
         $x .= '</tr></table>';
     } else {
         if ($_slot && $_class != ITEM_CLASS_CONTAINER) {
             // yes, slot can occur on random items and is then also displayed <_< .. excluding Bags >_>
             $x .= '<br />' . Lang::item('inventoryType', $_slot) . '<br />';
         } else {
             $x .= '<br />';
         }
     }
     // Weapon/Ammunition Stats                          (not limited to weapons (see item:1700))
     $speed = $this->curTpl['delay'] / 1000;
     $dmgmin1 = $this->curTpl['dmgMin1'] + $this->curTpl['dmgMin2'];
     $dmgmax1 = $this->curTpl['dmgMax1'] + $this->curTpl['dmgMax2'];
     $dps = $speed ? ($dmgmin1 + $dmgmax1) / (2 * $speed) : 0;
     if ($_class == ITEM_CLASS_AMMUNITION && $dmgmin1 && $dmgmax1) {
         $x .= Lang::item('addsDps') . ' ' . number_format(($dmgmin1 + $dmgmax1) / 2, 1) . ' ' . Lang::item('dps2') . '<br />';
     } else {
         if ($dps) {
             if ($_class == ITEM_CLASS_WEAPON) {
                 $x .= '<table width="100%"><tr>';
                 $x .= '<td><!--dmg-->' . sprintf($this->curTpl['dmgType1'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin1'] . ' - ' . $this->curTpl['dmgMax1'], Lang::game('sc', $this->curTpl['dmgType1'])) . '</td>';
                 $x .= '<th>' . Lang::item('speed') . ' <!--spd-->' . number_format($speed, 2) . '</th>';
                 // do not use localized format here!
                 $x .= '</tr></table>';
             } else {
                 $x .= '<!--dmg-->' . sprintf($this->curTpl['dmgType1'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin1'] . ' - ' . $this->curTpl['dmgMax1'], Lang::game('sc', $this->curTpl['dmgType1'])) . '<br />';
             }
             // secondary damage is set
             if ($this->curTpl['dmgMin2']) {
                 $x .= '+' . sprintf($this->curTpl['dmgType2'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin2'] . ' - ' . $this->curTpl['dmgMax2'], Lang::game('sc', $this->curTpl['dmgType2'])) . '<br />';
             }
             if ($_class == ITEM_CLASS_WEAPON) {
                 $x .= '<!--dps-->(' . number_format($dps, 1) . ' ' . Lang::item('dps') . ')<br />';
             }
             // do not use localized format here!
             // display FeralAttackPower if set
             if ($fap = $this->getFeralAP()) {
                 $x .= '<span class="c11"><!--fap-->(' . $fap . ' ' . Lang::item('fap') . ')</span><br />';
             }
         }
     }
     // Armor
     if ($_class == ITEM_CLASS_ARMOR && $this->curTpl['armorDamageModifier'] > 0) {
         $spanI = 'class="q2"';
         if ($interactive) {
             $spanI = 'class="q2 tip" onmouseover="$WH.Tooltip.showAtCursor(event, $WH.sprintf(LANG.tooltip_armorbonus, ' . $this->curTpl['armorDamageModifier'] . '), 0, 0, \'q\')" onmousemove="$WH.Tooltip.cursorUpdate(event)" onmouseout="$WH.Tooltip.hide()"';
         }
         $x .= '<span ' . $spanI . '><!--addamr' . $this->curTpl['armorDamageModifier'] . '--><span>' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span></span><br />';
     } else {
         if ($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'] > 0) {
             $x .= '<span><!--amr-->' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span><br />';
         }
     }
     // Block
     if ($this->curTpl['block']) {
         $x .= '<span>' . sprintf(Lang::item('block'), $this->curTpl['block']) . '</span><br />';
     }
     // Item is a gem (don't mix with sockets)
     if ($geId = $this->curTpl['gemEnchantmentId']) {
         $gemEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $geId);
         $x .= '<span class="q1"><a href="?enchantment=' . $geId . '">' . Util::localizedString($gemEnch, 'name') . '</a></span><br />';
         // activation conditions for meta gems
         if (!empty($gemEnch['conditionId'])) {
             if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $gemEnch['conditionId'])) {
                 for ($i = 1; $i < 6; $i++) {
                     if (!$gemCnd['color' . $i]) {
                         continue;
                     }
                     switch ($gemCnd['comparator' . $i]) {
                         case 2:
                             // requires less <color> than (<value> || <comparecolor>) gems
                         // requires less <color> than (<value> || <comparecolor>) gems
                         case 5:
                             // requires at least <color> than (<value> || <comparecolor>) gems
                             $sp = (int) $gemCnd['value' . $i] > 1;
                             $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], Lang::item('gemColors', $gemCnd['color' . $i] - 1)) . '</span><br />';
                             break;
                         case 3:
                             // requires more <color> than (<value> || <comparecolor>) gems
                             $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', 3), Lang::item('gemColors', $gemCnd['color' . $i] - 1), Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1)) . '</span><br />';
                             break;
                     }
                 }
             }
         }
     }
     // Random Enchantment - if random enchantment is set, prepend stats from it
     if ($this->curTpl['randomEnchant'] && !isset($enhance['r'])) {
         $x .= '<span class="q2">' . Lang::item('randEnchant') . '</span><br />';
     } else {
         if (isset($enhance['r'])) {
             $x .= $randEnchant;
         }
     }
     // itemMods (display stats and save ratings for later use)
     for ($j = 1; $j <= 10; $j++) {
         $type = $this->curTpl['statType' . $j];
         $qty = $this->curTpl['statValue' . $j];
         if (!$qty || $type <= 0) {
             continue;
         }
         // base stat
         if ($type >= ITEM_MOD_AGILITY && $type <= ITEM_MOD_STAMINA) {
             $x .= '<span><!--stat' . $type . '-->' . ($qty > 0 ? '+' : '-') . abs($qty) . ' ' . Lang::item('statType', $type) . '</span><br />';
         } else {
             // rating with % for reqLevel
             $green[] = $this->parseRating($type, $qty, $interactive, $causesScaling);
         }
     }
     // magic resistances
     foreach (Util::$resistanceFields as $j => $rowName) {
         if ($rowName && $this->curTpl[$rowName] != 0) {
             $x .= '+' . $this->curTpl[$rowName] . ' ' . Lang::game('resistances', $j) . '<br />';
         }
     }
     // Enchantment
     if (isset($enhance['e'])) {
         if ($enchText = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?', $enhance['e'])) {
             $x .= '<span class="q2"><!--e-->' . Util::localizedString($enchText, 'name') . '</span><br />';
         } else {
             unset($enhance['e']);
             $x .= '<!--e-->';
         }
     } else {
         // enchantment placeholder
         $x .= '<!--e-->';
     }
     // Sockets w/ Gems
     if (!empty($enhance['g'])) {
         $gems = DB::Aowow()->select('
             SELECT it.id AS ARRAY_KEY, ic.iconString, ae.*, it.gemColorMask AS colorMask
             FROM   ?_items it
             JOIN   ?_itemenchantment ae ON ae.id = it.gemEnchantmentId
             JOIN   ?_icons ic ON ic.id = -it.displayId
             WHERE  it.id IN (?a)', $enhance['g']);
         foreach ($enhance['g'] as $k => $v) {
             if ($v && !in_array($v, array_keys($gems))) {
                 // 0 is valid
                 unset($enhance['g'][$k]);
             }
         }
     } else {
         $enhance['g'] = [];
     }
     // zero fill empty sockets
     $sockCount = isset($enhance['s']) ? 1 : 0;
     if (!empty($this->json[$this->id]['nsockets'])) {
         $sockCount += $this->json[$this->id]['nsockets'];
     }
     while ($sockCount > count($enhance['g'])) {
         $enhance['g'][] = 0;
     }
     $enhance['g'] = array_reverse($enhance['g']);
     $hasMatch = 1;
     // fill native sockets
     for ($j = 1; $j <= 3; $j++) {
         if (!$this->curTpl['socketColor' . $j]) {
             continue;
         }
         for ($i = 0; $i < 4; $i++) {
             if ($this->curTpl['socketColor' . $j] & 1 << $i) {
                 $colorId = $i;
             }
         }
         $pop = array_pop($enhance['g']);
         $col = $pop ? 1 : 0;
         $hasMatch &= $pop ? $gems[$pop]['colorMask'] & 1 << $colorId ? 1 : 0 : 0;
         $icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
         $text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', $colorId);
         if ($interactive) {
             $x .= '<a href="?items=3&amp;filter=cr=81;crs=' . ($colorId + 1) . ';crv=0" class="socket-' . Util::$sockets[$colorId] . ' q' . $col . '" ' . $icon . '>' . $text . '</a><br />';
         } else {
             $x .= '<span class="socket-' . Util::$sockets[$colorId] . ' q' . $col . '" ' . $icon . '>' . $text . '</span><br />';
         }
     }
     // fill extra socket
     if (isset($enhance['s'])) {
         $pop = array_pop($enhance['g']);
         $col = $pop ? 1 : 0;
         $icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
         $text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', -1);
         if ($interactive) {
             $x .= '<a href="?items=3&amp;filter=cr=81;crs=5;crv=0" class="socket-prismatic q' . $col . '" ' . $icon . '>' . $text . '</a><br />';
         } else {
             $x .= '<span class="socket-prismatic q' . $col . '" ' . $icon . '>' . $text . '</span><br />';
         }
     } else {
         // prismatic socket placeholder
         $x .= '<!--ps-->';
     }
     if ($_ = $this->curTpl['socketBonus']) {
         $sbonus = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $_);
         $x .= '<span class="q' . ($hasMatch ? '2' : '0') . '">' . Lang::item('socketBonus') . Lang::main('colon') . '<a href="?enchantment=' . $_ . '">' . Util::localizedString($sbonus, 'name') . '</a></span><br />';
     }
     // durability
     if ($dur = $this->curTpl['durability']) {
         $x .= Lang::item('durability') . ' ' . $dur . ' / ' . $dur . '<br />';
     }
     // required classes
     if ($classes = Lang::getClassString($this->curTpl['requiredClass'], $jsg, $__)) {
         foreach ($jsg as $js) {
             if (empty($this->jsGlobals[TYPE_CLASS][$js])) {
                 $this->jsGlobals[TYPE_CLASS][$js] = $js;
             }
         }
         $x .= Lang::game('classes') . Lang::main('colon') . $classes . '<br />';
     }
     // required races
     if ($races = Lang::getRaceString($this->curTpl['requiredRace'], $__, $jsg, $__)) {
         foreach ($jsg as $js) {
             if (empty($this->jsGlobals[TYPE_RACE][$js])) {
                 $this->jsGlobals[TYPE_RACE][$js] = $js;
             }
         }
         if ($races != Lang::game('ra', 0)) {
             // not "both", but display combinations like: troll, dwarf
             $x .= Lang::game('races') . Lang::main('colon') . $races . '<br />';
         }
     }
     // required honorRank (not used anymore)
     if ($rhr = $this->curTpl['requiredHonorRank']) {
         $x .= sprintf(Lang::game('requires'), Lang::game('pvpRank', $rhr)) . '<br />';
     }
     // required CityRank..?
     // what the f..
     // required level
     if ($_flags & ITEM_FLAG_ACCOUNTBOUND && $_quality == ITEM_QUALITY_HEIRLOOM) {
         $x .= sprintf(Lang::game('reqLevelHlm'), ' 1' . Lang::game('valueDelim') . MAX_LEVEL . ' (' . ($interactive ? sprintf(Util::$changeLevelString, MAX_LEVEL) : '<!--lvl-->' . MAX_LEVEL) . ')') . '<br />';
     } else {
         if ($_reqLvl > 1) {
             $x .= sprintf(Lang::game('reqLevel'), $_reqLvl) . '<br />';
         }
     }
     // required arena team rating / personal rating / todo (low): sort out what kind of rating
     if (!empty($this->getExtendedCost([], $reqRating)[$this->id]) && $reqRating) {
         $x .= sprintf(Lang::item('reqRating', $reqRating[1]), $reqRating[0]) . '<br />';
     }
     // item level
     if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON])) {
         $x .= Lang::item('itemLevel') . ' ' . $this->curTpl['itemLevel'] . '<br />';
     }
     // required skill
     if ($reqSkill = $this->curTpl['requiredSkill']) {
         $_ = '<a class="q1" href="?skill=' . $reqSkill . '">' . SkillList::getName($reqSkill) . '</a>';
         if ($this->curTpl['requiredSkillRank'] > 0) {
             $_ .= ' (' . $this->curTpl['requiredSkillRank'] . ')';
         }
         $x .= sprintf(Lang::game('requires'), $_) . '<br />';
     }
     // required spell
     if ($reqSpell = $this->curTpl['requiredSpell']) {
         $x .= Lang::game('requires2') . ' <a class="q1" href="?spell=' . $reqSpell . '">' . SpellList::getName($reqSpell) . '</a><br />';
     }
     // required reputation w/ faction
     if ($reqFac = $this->curTpl['requiredFaction']) {
         $x .= sprintf(Lang::game('requires'), '<a class="q1" href=?faction="' . $reqFac . '">' . FactionList::getName($reqFac) . '</a> - ' . Lang::game('rep', $this->curTpl['requiredFactionRank'])) . '<br />';
     }
     // locked or openable
     if ($locks = Lang::getLocks($this->curTpl['lockId'], true)) {
         $x .= '<span class="q0">' . Lang::item('locked') . '<br />' . implode('<br />', $locks) . '</span><br />';
     } else {
         if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE) {
             $x .= '<span class="q2">' . Lang::item('openClick') . '</span><br />';
         }
     }
     // upper table: done
     if (!$subOf) {
         $x .= '</td></tr></table>';
     }
     // spells on item
     if (!$this->canTeachSpell()) {
         $itemSpellsAndTrigger = [];
         for ($j = 1; $j <= 5; $j++) {
             if ($this->curTpl['spellId' . $j] > 0) {
                 $cd = $this->curTpl['spellCooldown' . $j];
                 if ($cd < $this->curTpl['spellCategoryCooldown' . $j]) {
                     $cd = $this->curTpl['spellCategoryCooldown' . $j];
                 }
                 $cd = $cd < 5000 ? null : ' (' . sprintf(Lang::game('cooldown'), Util::formatTime($cd)) . ')';
                 $itemSpellsAndTrigger[$this->curTpl['spellId' . $j]] = [$this->curTpl['spellTrigger' . $j], $cd];
             }
         }
         if ($itemSpellsAndTrigger) {
             $cooldown = '';
             $itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)]));
             foreach ($itemSpells->iterate() as $__) {
                 if ($parsed = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0]) {
                     if ($interactive) {
                         $link = '<a href="?spell=' . $itemSpells->id . '">%s</a>';
                         $parsed = preg_replace_callback('/([^;]*)(&nbsp;<small>.*?<\\/small>)([^&]*)/i', function ($m) use($link) {
                             $m[1] = $m[1] ? sprintf($link, $m[1]) : '';
                             $m[3] = $m[3] ? sprintf($link, $m[3]) : '';
                             return $m[1] . $m[2] . $m[3];
                         }, $parsed, -1, $nMatches);
                         if (!$nMatches) {
                             $parsed = sprintf($link, $parsed);
                         }
                     }
                     $green[] = Lang::item('trigger', $itemSpellsAndTrigger[$itemSpells->id][0]) . $parsed . $itemSpellsAndTrigger[$itemSpells->id][1];
                 }
             }
         }
     }
     // lower table (ratings, spells, ect)
     if (!$subOf) {
         $x .= '<table><tr><td>';
     }
     if (isset($green)) {
         foreach ($green as $j => $bonus) {
             if ($bonus) {
                 $x .= '<span class="q2">' . $bonus . '</span><br />';
             }
         }
     }
     // Item Set
     $pieces = [];
     if ($setId = $this->getField('itemset')) {
         // while Ids can technically be used multiple times the only difference in data are the items used. So it doesn't matter what we get
         $itemset = new ItemsetList(array(['id', $setId]));
         if (!$itemset->error && $itemset->pieceToSet) {
             $pieces = DB::Aowow()->select('
                 SELECT b.id AS ARRAY_KEY, b.name_loc0, b.name_loc2, b.name_loc3, b.name_loc6, b.name_loc8, GROUP_CONCAT(a.id SEPARATOR \':\') AS equiv
                 FROM   ?_items a, ?_items b
                 WHERE  a.slotBak = b.slotBak AND a.itemset = b.itemset AND b.id IN (?a)
                 GROUP BY b.id;', array_keys($itemset->pieceToSet));
             foreach ($pieces as $k => &$p) {
                 $p = '<span><!--si' . $p['equiv'] . '--><a href="?item=' . $k . '">' . Util::localizedString($p, 'name') . '</a></span>';
             }
             $xSet = '<br /><span class="q"><a href="?itemset=' . $itemset->id . '" class="q">' . $itemset->getField('name', true) . '</a> (0/' . count($pieces) . ')</span>';
             if ($skId = $itemset->getField('skillId')) {
                 $xSet .= '<br />' . sprintf(Lang::game('requires'), '<a href="?skills=' . $skId . '" class="q1">' . SkillList::getName($skId) . '</a>');
                 if ($_ = $itemset->getField('skillLevel')) {
                     $xSet .= ' (' . $_ . ')';
                 }
                 $xSet .= '<br />';
             }
             // list pieces
             $xSet .= '<div class="q0 indent">' . implode('<br />', $pieces) . '</div><br />';
             // get bonuses
             $setSpellsAndIdx = [];
             for ($j = 1; $j <= 8; $j++) {
                 if ($_ = $itemset->getField('spell' . $j)) {
                     $setSpellsAndIdx[$_] = $j;
                 }
             }
             $setSpells = [];
             if ($setSpellsAndIdx) {
                 $boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)]));
                 foreach ($boni->iterate() as $__) {
                     $setSpells[] = array('tooltip' => $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0], 'entry' => $itemset->getField('spell' . $setSpellsAndIdx[$boni->id]), 'bonus' => $itemset->getField('bonus' . $setSpellsAndIdx[$boni->id]));
                 }
             }
             // sort and list bonuses
             $xSet .= '<span class="q0">';
             for ($i = 0; $i < count($setSpells); $i++) {
                 for ($j = $i; $j < count($setSpells); $j++) {
                     if ($setSpells[$j]['bonus'] >= $setSpells[$i]['bonus']) {
                         continue;
                     }
                     $tmp = $setSpells[$i];
                     $setSpells[$i] = $setSpells[$j];
                     $setSpells[$j] = $tmp;
                 }
                 $xSet .= '<span>(' . $setSpells[$i]['bonus'] . ') ' . Lang::item('set') . ': <a href="?spell=' . $setSpells[$i]['entry'] . '">' . $setSpells[$i]['tooltip'] . '</a></span>';
                 if ($i < count($setSpells) - 1) {
                     $xSet .= '<br />';
                 }
             }
             $xSet .= '</span>';
         }
     }
     // recipes, vanity pets, mounts
     if ($this->canTeachSpell()) {
         $craftSpell = new SpellList(array(['s.id', intVal($this->curTpl['spellId2'])]));
         if (!$craftSpell->error) {
             $xCraft = '';
             if ($desc = $this->getField('description', true)) {
                 $x .= '<span class="q2">' . Lang::item('trigger', 0) . ' <a href="?spell=' . $this->curTpl['spellId2'] . '">' . $desc . '</a></span><br />';
             }
             // recipe handling (some stray Techniques have subclass == 0), place at bottom of tooltipp
             if ($_class == ITEM_CLASS_RECIPE || $this->curTpl['bagFamily'] == 16) {
                 $craftItem = new ItemList(array(['i.id', (int) $craftSpell->curTpl['effect1CreateItemId']]));
                 if (!$craftItem->error) {
                     if ($itemTT = $craftItem->renderTooltip($interactive, $this->id)) {
                         $xCraft .= '<div><br />' . $itemTT . '</div>';
                     }
                     $reagentItems = [];
                     for ($i = 1; $i <= 8; $i++) {
                         if ($rId = $craftSpell->getField('reagent' . $i)) {
                             $reagentItems[$rId] = $craftSpell->getField('reagentCount' . $i);
                         }
                     }
                     if (isset($xCraft) && $reagentItems) {
                         $reagents = new ItemList(array(['i.id', array_keys($reagentItems)]));
                         $reqReag = [];
                         foreach ($reagents->iterate() as $__) {
                             $reqReag[] = '<a href="?item=' . $reagents->id . '">' . $reagents->getField('name', true) . '</a> (' . $reagentItems[$reagents->id] . ')';
                         }
                         $xCraft .= '<div class="q1 whtt-reagents"><br />' . Lang::game('requires2') . ' ' . implode(', ', $reqReag) . '</div>';
                     }
                 }
             }
         }
     }
     // misc (no idea, how to organize the <br /> better)
     $xMisc = [];
     // itemset: pieces and boni
     if (isset($xSet)) {
         $xMisc[] = $xSet;
     }
     // funny, yellow text at the bottom, omit if we have a recipe
     if ($this->curTpl['description_loc0'] && !$this->canTeachSpell()) {
         $xMisc[] = '<span class="q">"' . $this->getField('description', true) . '"</span>';
     }
     // readable
     if ($this->curTpl['pageTextId']) {
         $xMisc[] = '<span class="q2">' . Lang::item('readClick') . '</span>';
     }
     // charges (i guess checking first spell is enough (single charges not shown))
     if ($this->curTpl['spellCharges1'] > 1 || $this->curTpl['spellCharges1'] < -1) {
         $xMisc[] = '<span class="q1">' . abs($this->curTpl['spellCharges1']) . ' ' . Lang::item('charges') . '</span>';
     }
     // list required reagents
     if (isset($xCraft)) {
         $xMisc[] = $xCraft;
     }
     if ($xMisc) {
         $x .= implode('<br />', $xMisc);
     }
     if ($sp = $this->curTpl['sellPrice']) {
         $x .= '<div class="q1 whtt-sellprice">' . Lang::item('sellPrice') . Lang::main('colon') . Util::formatMoney($sp) . '</div>';
     }
     if (!$subOf) {
         $x .= '</td></tr></table>';
     }
     // tooltip scaling
     if (!isset($xCraft)) {
         $link = [$subOf ? $subOf : $this->id, 1];
         // itemId, scaleMinLevel
         if (isset($this->ssd[$this->id])) {
             array_push($link, $this->ssd[$this->id]['maxLevel'], $this->ssd[$this->id]['maxLevel'], $this->curTpl['scalingStatDistribution'], $this->curTpl['scalingStatValue']);
         } else {
             array_push($link, $causesScaling ? MAX_LEVEL : 1, $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL);
         }
         $x .= '<!--?' . implode(':', $link) . '-->';
     }
     return $x;
 }
Example #2
0
    <tr><th id="infobox-series"><?php 
echo $listTitle ?: Lang::achievement('series');
?>
</th></tr>
    <tr><td>
        <div class="infobox-spacer"></div>
        <table class="series">
<?php 
foreach ($list as $idx => $itr) {
    echo '            <tr><th>' . ($idx + 1) . '</th><td><div>';
    $_ = array_keys($itr);
    $end = array_pop($_);
    foreach ($itr as $k => $i) {
        // itemItr
        switch ($i['side']) {
            case 1:
                $wrap = '<span class="icon-alliance-padded">%s</span>';
                break;
            case 2:
                $wrap = '<span class="icon-horde">%s</span>';
                break;
            default:
                $wrap = '%s';
                break;
        }
        if ($i['typeId'] == $this->typeId) {
            echo sprintf($wrap, '<b>' . $i['name'] . '</b>');
        } else {
            echo sprintf($wrap, '<a href="?' . $i['typeStr'] . '=' . $i['typeId'] . '">' . $i['name'] . '</a>');
        }
        echo $end == $k ? null : '<br />';
Example #3
0
 protected function generateContent()
 {
     $_level = $this->subject->getField('level');
     $_minLevel = $this->subject->getField('minLevel');
     $_flags = $this->subject->getField('flags');
     $_specialFlags = $this->subject->getField('specialFlags');
     $_side = Util::sideByRaceMask($this->subject->getField('reqRaceMask'));
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // event (todo: assign eventData)
     if ($_ = $this->subject->getField('eventId')) {
         $this->extendGlobalIds(TYPE_WORLDEVENT, $_);
         $infobox[] = Lang::game('eventShort') . Lang::main('colon') . '[event=' . $_ . ']';
     }
     // level
     if ($_level > 0) {
         $infobox[] = Lang::game('level') . Lang::main('colon') . $_level;
     }
     // reqlevel
     if ($_minLevel) {
         $lvl = $_minLevel;
         if ($_ = $this->subject->getField('maxLevel')) {
             $lvl .= ' - ' . $_;
         }
         $infobox[] = sprintf(Lang::game('reqLevel'), $lvl);
     }
     // loremaster (i dearly hope those flags cover every case...)
     if ($this->subject->getField('zoneOrSortBak') > 0 && !$this->subject->isRepeatable()) {
         $conditions = array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE], ['ac.value1', $this->subject->getField('zoneOrSortBak')], ['a.faction', $_side, '&']);
         $loremaster = new AchievementList($conditions);
         $this->extendGlobalData($loremaster->getJSGlobals(GLOBALINFO_SELF));
         switch ($loremaster->getMatches()) {
             case 0:
                 break;
             case 1:
                 $infobox[] = Lang::quest('loremaster') . Lang::main('colon') . '[achievement=' . $loremaster->id . ']';
                 break;
             default:
                 $lm = Lang::quest('loremaster') . Lang::main('colon') . '[ul]';
                 foreach ($loremaster->iterate() as $id => $__) {
                     $lm .= '[li][achievement=' . $id . '][/li]';
                 }
                 $infobox[] = $lm . '[/ul]';
                 break;
         }
     }
     // type (maybe expand uppon?)
     $_ = [];
     if ($_flags & QUEST_FLAG_DAILY) {
         $_[] = Lang::quest('daily');
     } else {
         if ($_flags & QUEST_FLAG_WEEKLY) {
             $_[] = Lang::quest('weekly');
         } else {
             if ($_specialFlags & QUEST_FLAG_SPECIAL_MONTHLY) {
                 $_[] = Lang::quest('monthly');
             }
         }
     }
     if ($t = $this->subject->getField('type')) {
         $_[] = Lang::quest('questInfo', $t);
     }
     if ($_) {
         $infobox[] = Lang::game('type') . Lang::main('colon') . implode(' ', $_);
     }
     // side
     $_ = Lang::main('side') . Lang::main('colon');
     switch ($_side) {
         case 3:
             $infobox[] = $_ . Lang::game('si', 3);
             break;
         case 2:
             $infobox[] = $_ . '[span class=icon-horde]' . Lang::game('si', 2) . '[/span]';
             break;
         case 1:
             $infobox[] = $_ . '[span class=icon-alliance]' . Lang::game('si', 1) . '[/span]';
             break;
     }
     // races
     if ($_ = Lang::getRaceString($this->subject->getField('reqRaceMask'), $__, $jsg, $n, false)) {
         $this->extendGlobalIds(TYPE_RACE, $jsg);
         $t = $n == 1 ? Lang::game('race') : Lang::game('races');
         $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $_;
     }
     // classes
     if ($_ = Lang::getClassString($this->subject->getField('reqClassMask'), $jsg, $n, false)) {
         $this->extendGlobalIds(TYPE_CLASS, $jsg);
         $t = $n == 1 ? Lang::game('class') : Lang::game('classes');
         $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $_;
     }
     // profession / skill
     if ($_ = $this->subject->getField('reqSkillId')) {
         $this->extendGlobalIds(TYPE_SKILL, $_);
         $sk = '[skill=' . $_ . ']';
         if ($_ = $this->subject->getField('reqSkillPoints')) {
             $sk .= ' (' . $_ . ')';
         }
         $infobox[] = Lang::quest('profession') . Lang::main('colon') . $sk;
     }
     // timer
     if ($_ = $this->subject->getField('timeLimit')) {
         $infobox[] = Lang::quest('timer') . Lang::main('colon') . Util::formatTime($_ * 1000);
     }
     $startEnd = DB::Aowow()->select('SELECT * FROM ?_quests_startend WHERE questId = ?d', $this->typeId);
     // start
     $start = '[icon name=quest_start' . ($this->subject->isDaily() ? '_daily' : '') . ']' . Lang::event('start') . Lang::main('colon') . '[/icon]';
     $s = [];
     foreach ($startEnd as $se) {
         if ($se['method'] & 0x1) {
             $this->extendGlobalIds($se['type'], $se['typeId']);
             $s[] = ($s ? '[span=invisible]' . $start . '[/span] ' : $start . ' ') . '[' . Util::$typeStrings[$se['type']] . '=' . $se['typeId'] . ']';
         }
     }
     if ($s) {
         $infobox[] = implode('[br]', $s);
     }
     // end
     $end = '[icon name=quest_end' . ($this->subject->isDaily() ? '_daily' : '') . ']' . Lang::event('end') . Lang::main('colon') . '[/icon]';
     $e = [];
     foreach ($startEnd as $se) {
         if ($se['method'] & 0x2) {
             $this->extendGlobalIds($se['type'], $se['typeId']);
             $e[] = ($e ? '[span=invisible]' . $end . '[/span] ' : $end . ' ') . '[' . Util::$typeStrings[$se['type']] . '=' . $se['typeId'] . ']';
         }
     }
     if ($e) {
         $infobox[] = implode('[br]', $e);
     }
     // Repeatable
     if ($_flags & QUEST_FLAG_REPEATABLE || $_specialFlags & QUEST_FLAG_SPECIAL_REPEATABLE) {
         $infobox[] = Lang::quest('repeatable');
     }
     // sharable | not sharable
     $infobox[] = $_flags & QUEST_FLAG_SHARABLE ? Lang::quest('sharable') : Lang::quest('notSharable');
     // Keeps you PvP flagged
     if ($this->subject->isPvPEnabled()) {
         $infobox[] = Lang::quest('keepsPvpFlag');
     }
     // difficulty (todo (low): formula unclear. seems to be [minLevel,] -4, -2, (level), +3, +(9 to 15))
     if ($_level > 0) {
         $_ = [];
         // red
         if ($_minLevel && $_minLevel < $_level - 4) {
             $_[] = '[color=q10]' . $_minLevel . '[/color]';
         }
         // orange
         if (!$_minLevel || $_minLevel < $_level - 2) {
             $_[] = '[color=r1]' . (!$_ && $_minLevel > $_level - 4 ? $_minLevel : $_level - 4) . '[/color]';
         }
         // yellow
         $_[] = '[color=r2]' . (!$_ && $_minLevel > $_level - 2 ? $_minLevel : $_level - 2) . '[/color]';
         // green
         $_[] = '[color=r3]' . ($_level + 3) . '[/color]';
         // grey (is about +/-1 level off)
         $_[] = '[color=r4]' . ($_level + 3 + ceil(12 * $_level / MAX_LEVEL)) . '[/color]';
         if ($_) {
             $infobox[] = Lang::game('difficulty') . Lang::main('colon') . implode('[small] &nbsp;[/small]', $_);
         }
     }
     $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]';
     /**********/
     /* Series */
     /**********/
     // Quest Chain (are there cases where quests go in parallel?)
     $chain = array(array(array('side' => $_side, 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $this->typeId, 'name' => $this->name, '_next' => $this->subject->getField('nextQuestIdChain'))));
     $_ = $chain[0][0];
     while ($_) {
         if ($_ = DB::Aowow()->selectRow('SELECT id AS typeId, name_loc0, name_loc2, name_loc3, name_loc6, name_loc8, reqRaceMask FROM ?_quests WHERE nextQuestIdChain = ?d', $_['typeId'])) {
             $n = Util::localizedString($_, 'name');
             array_unshift($chain, array(array('side' => Util::sideByRaceMask($_['reqRaceMask']), 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $_['typeId'], 'name' => strlen($n) > 40 ? substr($n, 0, 40) . '…' : $n)));
         }
     }
     $_ = end($chain)[0];
     while ($_) {
         if ($_ = DB::Aowow()->selectRow('SELECT id AS typeId, name_loc0, name_loc2, name_loc3, name_loc6, name_loc8, reqRaceMask, nextQuestIdChain AS _next FROM ?_quests WHERE id = ?d', $_['_next'])) {
             $n = Util::localizedString($_, 'name');
             array_push($chain, array(array('side' => Util::sideByRaceMask($_['reqRaceMask']), 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $_['typeId'], 'name' => strlen($n) > 40 ? substr($n, 0, 40) . '…' : $n, '_next' => $_['_next'])));
         }
     }
     if (count($chain) > 1) {
         $this->series[] = [$chain, null];
     }
     // todo (low): sensibly merge the following lists into 'series'
     $listGen = function ($cnd) {
         $chain = [];
         $list = new QuestList($cnd);
         if ($list->error) {
             return null;
         }
         foreach ($list->iterate() as $id => $__) {
             $n = $list->getField('name', true);
             $chain[] = array(array('side' => Util::sideByRaceMask($list->getField('reqRaceMask')), 'typeStr' => Util::$typeStrings[TYPE_QUEST], 'typeId' => $id, 'name' => strlen($n) > 40 ? substr($n, 0, 40) . '…' : $n));
         }
         return $chain;
     };
     $extraLists = array(['reqQ', array('OR', ['AND', ['nextQuestId', $this->typeId], ['exclusiveGroup', 0, '<']], ['AND', ['id', $this->subject->getField('prevQuestId')], ['nextQuestIdChain', $this->typeId, '!']])], ['reqOneQ', array(['exclusiveGroup', 0, '>'], ['nextQuestId', $this->typeId])], ['opensQ', array('OR', ['AND', ['prevQuestId', $this->typeId], ['id', $this->subject->getField('nextQuestIdChain'), '!']], ['id', $this->subject->getField('nextQuestId')])], ['closesQ', array(['exclusiveGroup', 0, '!'], ['exclusiveGroup', $this->subject->getField('exclusiveGroup')], ['id', $this->typeId, '!'])], ['enablesQ', array(['prevQuestId', -$this->typeId])], ['enabledByQ', array(['id', -$this->subject->getField('prevQuestId')])]);
     foreach ($extraLists as $el) {
         if ($_ = $listGen($el[1])) {
             $this->series[] = [$_, sprintf(Util::$dfnString, Lang::quest($el[0] . 'Desc'), Lang::quest($el[0]))];
         }
     }
     /*******************/
     /* Objectives List */
     /*******************/
     $this->objectiveList = [];
     $this->providedItem = [];
     // gather ids for lookup
     $olItems = $olNPCs = $olGOs = $olFactions = [];
     // items
     $olItems[0] = array($this->subject->getField('sourceItemId'), $this->subject->getField('sourceItemCount'), false);
     for ($i = 1; $i < 7; $i++) {
         $id = $this->subject->getField('reqItemId' . $i);
         $qty = $this->subject->getField('reqItemCount' . $i);
         if (!$id || !$qty) {
             continue;
         }
         $olItems[$i] = [$id, $qty, $id == $olItems[0][0]];
     }
     if ($ids = array_column($olItems, 0)) {
         $olItemData = new ItemList(array(['id', $ids]));
         $this->extendGlobalData($olItemData->getJSGlobals(GLOBALINFO_SELF));
         $providedRequired = false;
         foreach ($olItems as $i => list($itemId, $qty, $provided)) {
             if (!$i || !$itemId || !in_array($itemId, $olItemData->getFoundIDs())) {
                 continue;
             }
             if ($provided) {
                 $providedRequired = true;
             }
             $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_ITEM], 'id' => $itemId, 'name' => $olItemData->json[$itemId]['name'], 'qty' => $qty > 1 ? $qty : 0, 'quality' => 7 - $olItemData->json[$itemId]['quality'], 'extraText' => $provided ? '&nbsp;(' . Lang::quest('provided') . ')' : '');
         }
         // if providd item is not required by quest, list it below other requirements
         if (!$providedRequired && $olItems[0][0] && in_array($olItems[0][0], $olItemData->getFoundIDs())) {
             $this->providedItem = array('id' => $olItems[0][0], 'name' => $olItemData->json[$olItems[0][0]]['name'], 'qty' => $olItems[0][1] > 1 ? $olItems[0][1] : 0, 'quality' => 7 - $olItemData->json[$olItems[0][0]]['quality']);
         }
     }
     // creature or GO...
     for ($i = 1; $i < 5; $i++) {
         $id = $this->subject->getField('reqNpcOrGo' . $i);
         $qty = $this->subject->getField('reqNpcOrGoCount' . $i);
         $altTxt = $this->subject->getField('objectiveText' . $i, true);
         if ($id > 0 && $qty) {
             $olNPCs[$id] = [$qty, $altTxt, []];
         } else {
             if ($id < 0 && $qty) {
                 $olGOs[-$id] = [$qty, $altTxt];
             }
         }
     }
     // .. creature kills
     if ($ids = array_keys($olNPCs)) {
         $olNPCData = new CreatureList(array('OR', ['id', $ids], ['killCredit1', $ids], ['killCredit2', $ids]));
         $this->extendGlobalData($olNPCData->getJSGlobals(GLOBALINFO_SELF));
         // create proxy-references
         foreach ($olNPCData->iterate() as $id => $__) {
             if ($p = $olNPCData->getField('KillCredit1')) {
                 if (isset($olNPCs[$p])) {
                     $olNPCs[$p][2][$id] = $olNPCData->getField('name', true);
                 }
             }
             if ($p = $olNPCData->getField('KillCredit2')) {
                 if (isset($olNPCs[$p])) {
                     $olNPCs[$p][2][$id] = $olNPCData->getField('name', true);
                 }
             }
         }
         foreach ($olNPCs as $i => $pair) {
             if (!$i || !in_array($i, $olNPCData->getFoundIDs())) {
                 continue;
             }
             $ol = array('typeStr' => Util::$typeStrings[TYPE_NPC], 'id' => $i, 'name' => $pair[1] ?: Util::localizedString($olNPCData->getEntry($i), 'name'), 'qty' => $pair[0] > 1 ? $pair[0] : 0, 'extraText' => $_specialFlags & QUEST_FLAG_SPECIAL_SPELLCAST || $pair[1] ? '' : ' ' . Lang::achievement('slain'), 'proxy' => $pair[2]);
             if ($pair[2]) {
                 // has proxies assigned, add yourself as another proxy
                 $ol['proxy'][$i] = Util::localizedString($olNPCData->getEntry($i), 'name');
             }
             $this->objectiveList[] = $ol;
         }
     }
     // .. GO interactions
     if ($ids = array_keys($olGOs)) {
         $olGOData = new GameObjectList(array(['id', $ids]));
         $this->extendGlobalData($olGOData->getJSGlobals(GLOBALINFO_SELF));
         foreach ($olNPCs as $i => $pair) {
             if (!$i || !in_array($i, $olGOData->getFoundIDs())) {
                 continue;
             }
             $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_OBJECT], 'id' => $i, 'name' => $pair[1] ?: Util::localizedString($olGOData->getEntry($i), 'name'), 'qty' => $pair[0] > 1 ? $pair[0] : 0);
         }
     }
     // reputation required
     for ($i = 1; $i < 3; $i++) {
         $id = $this->subject->getField('reqFactionId' . $i);
         $val = $this->subject->getField('reqFactionValue' . $i);
         if (!$id) {
             continue;
         }
         $olFactions[$id] = $val;
     }
     if ($ids = array_keys($olFactions)) {
         $olFactionsData = new FactionList(array(['id', $ids]));
         $this->extendGlobalData($olFactionsData->getJSGlobals(GLOBALINFO_SELF));
         foreach ($olFactions as $i => $val) {
             if (!$i || !in_array($i, $olFactionsData->getFoundIDs())) {
                 continue;
             }
             $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_FACTION], 'id' => $i, 'name' => Util::localizedString($olFactionsData->getEntry($i), 'name'), 'qty' => sprintf(Util::$dfnString, $val . ' ' . Lang::achievement('points'), Lang::getReputationLevelForPoints($val)), 'extraText' => '');
         }
     }
     // granted spell
     if ($_ = $this->subject->getField('sourceSpellId')) {
         $this->extendGlobalIds(TYPE_SPELL, $_);
         $this->objectiveList[] = array('typeStr' => Util::$typeStrings[TYPE_SPELL], 'id' => $_, 'name' => SpellList::getName($_), 'qty' => 0, 'extraText' => '&nbsp;(' . Lang::quest('provided') . ')');
     }
     // required money
     if ($this->subject->getField('rewardOrReqMoney') < 0) {
         $this->objectiveList[] = ['text' => Lang::quest('reqMoney') . Lang::main('colon') . Util::formatMoney(abs($this->subject->getField('rewardOrReqMoney')))];
     }
     // required pvp kills
     if ($_ = $this->subject->getField('reqPlayerKills')) {
         $this->objectiveList[] = ['text' => Lang::quest('playerSlain') . '&nbsp;(' . $_ . ')'];
     }
     /**********/
     /* Mapper */
     /**********/
     $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
     /*
         TODO (GODDAMNIT): jeez..
     */
     // $startend + reqNpcOrGo[1-4]
     $this->map = null;
     // array(
     // 'data' => ['zone' => $this->typeId],
     // 'som'  => Util::toJSON($som)
     // );
     /****************/
     /* Main Content */
     /****************/
     $this->gains = $this->createGains();
     $this->mail = $this->createMail($maTab, $startEnd);
     $this->rewards = $this->createRewards();
     $this->objectives = $this->subject->parseText('objectives', false);
     $this->details = $this->subject->parseText('details', false);
     $this->offerReward = $this->subject->parseText('offerReward', false);
     $this->requestItems = $this->subject->parseText('requestItems', false);
     $this->completed = $this->subject->parseText('completed', false);
     $this->end = $this->subject->parseText('end', false);
     $this->suggestedPl = $this->subject->getField('suggestedPlayers');
     $this->unavailable = $_flags & QUEST_FLAG_UNAVAILABLE || $this->subject->getField('cuFlags') & CUSTOM_EXCLUDE_FOR_LISTVIEW;
     $this->redButtons = array(BUTTON_LINKS => ['color' => 'ffffff00', 'linkId' => 'quest:' . $this->typeId . ':' . $_level . ''], BUTTON_WOWHEAD => true);
     if ($maTab) {
         $this->lvTabs[] = $maTab;
     }
     // factionchange-equivalent
     if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_quests WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) {
         $altQuest = new QuestList(array(['id', abs($pendant)]));
         if (!$altQuest->error) {
             $this->transfer = sprintf(Lang::quest('_transfer'), $altQuest->id, $altQuest->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2));
         }
     }
     /**************/
     /* Extra Tabs */
     /**************/
     // tab: see also
     $seeAlso = new QuestList(array(['name_loc' . User::$localeId, '%' . $this->name . '%'], ['id', $this->typeId, '!']));
     if (!$seeAlso->error) {
         $this->extendGlobalData($seeAlso->getJSGlobals());
         $this->lvTabs[] = array('file' => 'quest', 'data' => $seeAlso->getListviewData(), 'params' => array('name' => '$LANG.tab_seealso', 'id' => 'see-also'));
     }
     // tab: criteria of
     $criteriaOf = new AchievementList(array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST], ['ac.value1', $this->typeId]));
     if (!$criteriaOf->error) {
         $this->extendGlobalData($criteriaOf->getJSGlobals());
         $this->lvTabs[] = array('file' => 'achievement', 'data' => $criteriaOf->getListviewData(), 'params' => array('name' => '$LANG.tab_criteriaof', 'id' => 'criteria-of'));
     }
     // tab: conditions
     $cnd = [];
     if ($_ = $this->subject->getField('reqMinRepFaction')) {
         $cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0][] = [CND_REPUTATION_RANK, $_, 1 << Util::getReputationLevelForPoints($this->subject->getField('reqMinRepValue'))];
         $this->extendGlobalIds(TYPE_FACTION, $_);
     }
     if ($_ = $this->subject->getField('reqMaxRepFaction')) {
         $cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0][] = [-CND_REPUTATION_RANK, $_, 1 << Util::getReputationLevelForPoints($this->subject->getField('reqMaxRepValue'))];
         $this->extendGlobalIds(TYPE_FACTION, $_);
     }
     $_ = Util::getServerConditions([CND_SRC_QUEST_ACCEPT, CND_SRC_QUEST_SHOW_MARK], null, $this->typeId);
     if (!empty($_[0])) {
         // awkward merger
         if (isset($_[0][CND_SRC_QUEST_ACCEPT][$this->typeId][0])) {
             if (isset($cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0])) {
                 $cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0] = array_merge($cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0], $_[0][CND_SRC_QUEST_ACCEPT][$this->typeId][0]);
             } else {
                 $cnd[CND_SRC_QUEST_ACCEPT] = $_[0][CND_SRC_QUEST_ACCEPT];
             }
         }
         if (isset($_[0][CND_SRC_QUEST_SHOW_MARK])) {
             $cnd[CND_SRC_QUEST_SHOW_MARK] = $_[0][CND_SRC_QUEST_SHOW_MARK];
         }
         $this->extendGlobalData($_[1]);
     }
     if ($cnd) {
         $tab = "<script type=\"text/javascript\">\n" . "var markup = ConditionList.createTab(" . Util::toJSON($cnd) . ");\n" . "Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" . "</script>";
         $this->lvTabs[] = array('file' => null, 'data' => $tab, 'params' => array('id' => 'conditions', 'name' => '$LANG.requires'));
     }
 }
Example #4
0
?>
</td>
                            <td class="padded">&nbsp;<select name="si">
                                <option></option>
<?php 
foreach (Lang::game('si') as $i => $str) {
    if ($str) {
        echo '                                    <option value="' . $i . '" ' . (isset($f['si']) && $f['si'] == $i ? 'selected' : null) . '>' . $str . "</option>\n";
    }
}
?>
                                </select>
                            </td>
                            <td class="padded"><table><tr>
                                <td>&nbsp;&nbsp;&nbsp;<?php 
echo Lang::achievement('points') . Lang::main('colon');
?>
</td>
                                <td>&nbsp;<input type="text" name="minpt" maxlength="2" class="smalltextbox" <?php 
echo isset($f['minpt']) ? 'value="' . $f['minpt'] . '"' : null;
?>
/> - <input type="text" name="maxpt" maxlength="2" class="smalltextbox" <?php 
echo isset($f['maxpt']) ? 'value="' . $f['maxpt'] . '"' : null;
?>
/></td>
                            </tr></table></td>
                        </tr>
                    </table>

                    <div id="fi_criteria" class="padded criteria"><div></div></div><div><a href="javascript:;" id="fi_addcriteria" onclick="fi_addCriterion(this); return false"><?php 
echo Lang::main('addFilter');
Example #5
0
 public function notFound()
 {
     if ($this->mode != CACHE_TYPE_TOOLTIP) {
         return parent::notFound(Lang::game('achievement'), Lang::achievement('notFound'));
     }
     header('Content-type: application/x-javascript; charset=utf-8');
     echo $this->generateTooltip(true);
     exit;
 }
Example #6
0
 protected function generateContent()
 {
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // reqLevel
     if ($_ = $this->subject->getField('requiredLevel')) {
         $infobox[] = sprintf(Lang::game('reqLevel'), $_);
     }
     // reqskill
     if ($_ = $this->subject->getField('skillLine')) {
         $this->extendGlobalIds(TYPE_SKILL, $_);
         $foo = sprintf(Lang::game('requires'), '&nbsp;[skill=' . $_ . ']');
         if ($_ = $this->subject->getField('skillLevel')) {
             $foo .= ' (' . $_ . ')';
         }
         $infobox[] = $foo;
     }
     /****************/
     /* Main Content */
     /****************/
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->effects = [];
     // 3 effects
     for ($i = 1; $i < 4; $i++) {
         $_ty = $this->subject->getField('type' . $i);
         $_qty = $this->subject->getField('amount' . $i);
         $_obj = $this->subject->getField('object' . $i);
         switch ($_ty) {
             case 1:
             case 3:
             case 7:
                 $sArr = $this->subject->getField('spells')[$i];
                 $spl = $this->subject->getRelSpell($sArr[0]);
                 $this->effects[$i]['name'] = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Type: ' . $_ty, Lang::item('trigger', $sArr[1])) : Lang::item('trigger', $sArr[1]);
                 $this->effects[$i]['proc'] = $sArr[3];
                 $this->effects[$i]['value'] = $_qty ?: null;
                 $this->effects[$i]['icon'] = array('name' => !$spl ? Util::ucFirst(Lang::game('spell')) . ' #' . $sArr[0] : Util::localizedString($spl, 'name'), 'id' => $sArr[0], 'count' => $sArr[2]);
                 break;
             case 5:
                 if ($_obj < 2) {
                     // [mana, health] are on [0, 1] respectively and are expected on [1, 2] ..
                     $_obj++;
                 }
                 // 0 is weaponDmg .. ehh .. i messed up somewhere
                 $this->effects[$i]['tip'] = [$_obj, Util::$itemMods[$_obj]];
                 // DO NOT BREAK!
             // DO NOT BREAK!
             case 2:
             case 6:
             case 8:
             case 4:
                 $this->effects[$i]['name'] = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Type: ' . $_ty, Lang::enchantment('types', $_ty)) : Lang::enchantment('types', $_ty);
                 $this->effects[$i]['value'] = $_qty;
                 if ($_ty == 4) {
                     $this->effects[$i]['name'] .= Lang::main('colon') . '(' . (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Object: ' . $_obj, Lang::getMagicSchools(1 << $_obj)) : Lang::getMagicSchools(1 << $_obj)) . ')';
                 }
         }
     }
     // activation conditions
     if ($_ = $this->subject->getField('conditionId')) {
         $x = '';
         if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $_)) {
             for ($i = 1; $i < 6; $i++) {
                 if (!$gemCnd['color' . $i]) {
                     continue;
                 }
                 $fiColors = function ($idx) {
                     $foo = '';
                     switch ($idx) {
                         case 2:
                             $foo = '0:3:5';
                             break;
                             // red
                         // red
                         case 3:
                             $foo = '2:4:5';
                             break;
                             // yellow
                         // yellow
                         case 4:
                             $foo = '1:3:4';
                             break;
                             // blue
                     }
                     return $foo;
                 };
                 $bLink = $gemCnd['color' . $i] ? '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['color' . $i]) . '">' . Lang::item('gemColors', $gemCnd['color' . $i] - 1) . '</a>' : '';
                 $cLink = $gemCnd['cmpColor' . $i] ? '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['cmpColor' . $i]) . '">' . Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1) . '</a>' : '';
                 switch ($gemCnd['comparator' . $i]) {
                     case 2:
                         // requires less <color> than (<value> || <comparecolor>) gems
                     // requires less <color> than (<value> || <comparecolor>) gems
                     case 5:
                         // requires at least <color> than (<value> || <comparecolor>) gems
                         $sp = (int) $gemCnd['value' . $i] > 1;
                         $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], $bLink) . '</span><br />';
                         break;
                     case 3:
                         // requires more <color> than (<value> || <comparecolor>) gems
                         $link = '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['cmpColor' . $i]) . '">' . Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1) . '</a>';
                         $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', 3), $bLink, $cLink) . '</span><br />';
                         break;
                 }
             }
         }
         $this->activateCondition = $x;
     }
     /**************/
     /* Extra Tabs */
     /**************/
     // used by gem
     $gemList = new ItemList(array(['gemEnchantmentId', $this->typeId]));
     if (!$gemList->error) {
         $this->lvTabs[] = ['item', array('data' => array_values($gemList->getListviewData()), 'name' => '$LANG.tab_usedby + \' \' + LANG.gems', 'id' => 'used-by-gem')];
         $this->extendGlobalData($gemList->getJsGlobals());
     }
     // used by socket bonus
     $socketsList = new ItemList(array(['socketBonus', $this->typeId]));
     if (!$socketsList->error) {
         $this->lvTabs[] = ['item', array('data' => array_values($socketsList->getListviewData()), 'name' => '$LANG.tab_usedby + \' \' + \'' . Lang::item('socketBonus') . '\'', 'id' => 'used-by-socketbonus')];
         $this->extendGlobalData($socketsList->getJsGlobals());
     }
     // used by spell
     // used by useItem
     $cnd = array('OR', ['AND', ['effect1Id', [53, 54, 156, 92]], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', [53, 54, 156, 92]], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', [53, 54, 156, 92]], ['effect3MiscValue', $this->typeId]]);
     $spellList = new SpellList($cnd);
     if (!$spellList->error) {
         $spellData = $spellList->getListviewData();
         $this->extendGlobalData($spellList->getJsGlobals());
         $spellIds = $spellList->getFoundIDs();
         $conditions = array('OR', ['AND', ['spellTrigger1', [0, 5]], ['spellId1', $spellIds]], ['AND', ['spellTrigger2', [0, 5]], ['spellId2', $spellIds]], ['AND', ['spellTrigger3', [0, 5]], ['spellId3', $spellIds]], ['AND', ['spellTrigger4', [0, 5]], ['spellId4', $spellIds]], ['AND', ['spellTrigger5', [0, 5]], ['spellId5', $spellIds]]);
         $ubItems = new ItemList($conditions);
         if (!$ubItems->error) {
             $this->lvTabs[] = ['item', array('data' => array_values($ubItems->getListviewData()), 'name' => '$LANG.tab_usedby + \' \' + LANG.types[3][0]', 'id' => 'used-by-item')];
             $this->extendGlobalData($ubItems->getJSGlobals(GLOBALINFO_SELF));
         }
         // remove found spells if they are used by an item
         if (!$ubItems->error) {
             foreach ($spellList->iterate() as $sId => $__) {
                 // if Perm. Enchantment has a createItem its a Scroll of Enchantment (display both)
                 for ($i = 1; $i < 4; $i++) {
                     if ($spellList->getField('effect' . $i . 'Id') == 53 && $spellList->getField('effect' . $i . 'CreateItemId')) {
                         continue 2;
                     }
                 }
                 foreach ($ubItems->iterate() as $__) {
                     for ($i = 1; $i < 6; $i++) {
                         if ($ubItems->getField('spellId' . $i) == $sId) {
                             unset($spellData[$sId]);
                             break 2;
                         }
                     }
                 }
             }
         }
         $this->lvTabs[] = ['spell', array('data' => array_values($spellData), 'name' => '$LANG.tab_usedby + \' \' + LANG.types[6][0]', 'id' => 'used-by-spell')];
     }
     // used by randomAttrItem
     $ire = DB::Aowow()->select('SELECT *, ABS(id) AS ARRAY_KEY FROM ?_itemrandomenchant WHERE enchantId1 = ?d OR enchantId2 = ?d OR enchantId3 = ?d OR enchantId4 = ?d OR enchantId5 = ?d', $this->typeId, $this->typeId, $this->typeId, $this->typeId, $this->typeId);
     if ($ire) {
         if ($iet = DB::World()->select('SELECT entry AS ARRAY_KEY, ench, chance FROM item_enchantment_template WHERE ench IN (?a)', array_keys($ire))) {
             $randIds = [];
             // transform back to signed format
             foreach ($iet as $tplId => $data) {
                 $randIds[$ire[$data['ench']]['id'] > 0 ? $tplId : -$tplId] = $ire[$data['ench']]['id'];
             }
             $randItems = new ItemList(array(CFG_SQL_LIMIT_NONE, ['randomEnchant', array_keys($randIds)]));
             if (!$randItems->error) {
                 $data = $randItems->getListviewData();
                 foreach ($randItems->iterate() as $iId => $__) {
                     $re = $randItems->getField('randomEnchant');
                     $data[$iId]['percent'] = $iet[abs($re)]['chance'];
                     $data[$iId]['count'] = 1;
                     // expected by js or the pct-col becomes unsortable
                     $data[$iId]['rel'] = 'rand=' . $ire[$iet[abs($re)]['ench']]['id'];
                     $data[$iId]['name'] .= ' ' . Util::localizedString($ire[$iet[abs($re)]['ench']], 'name');
                 }
                 $this->lvTabs[] = ['item', array('data' => array_values($data), 'id' => 'used-by-rand', 'name' => '$LANG.tab_usedby + \' \' + \'' . Lang::item('_rndEnchants') . '\'', 'extraCols' => ['$Listview.extraCols.percent'])];
                 $this->extendGlobalData($randItems->getJSGlobals(GLOBALINFO_SELF));
             }
         }
     }
 }
Example #7
0
 public function renderTooltip()
 {
     $criteria = $this->getCriteria();
     $tmp = [];
     $rows = [];
     $i = 0;
     foreach ($criteria as $_row) {
         if ($i++ % 2) {
             $tmp[] = $_row;
         } else {
             $rows[] = $_row;
         }
     }
     if ($tmp) {
         $rows = array_merge($rows, $tmp);
     }
     $description = $this->getField('description', true);
     $name = $this->getField('name', true);
     $criteria = '';
     $i = 0;
     foreach ($rows as $crt) {
         $obj = (int) $crt['value1'];
         $qty = (int) $crt['value2'];
         // we could show them, but the tooltips are cluttered
         if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN && User::$perms <= 0) {
             continue;
         }
         $crtName = Util::localizedString($crt, 'name');
         switch ($crt['type']) {
             // link to title - todo (low): crosslink
             case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
                 $crtName = Util::ucFirst(Lang::game('title')) . Lang::main('colon') . $crtName;
                 break;
                 // link to quest
             // link to quest
             case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
                 if (!$crtName) {
                     $crtName = QuestList::getName($obj);
                 }
                 break;
                 // link to spell (/w icon)
             // link to spell (/w icon)
             case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
             case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
             case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
             case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
             case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
                 if (!$crtName) {
                     $crtName = SpellList::getName($obj);
                 }
                 break;
                 // link to item (/w icon)
             // link to item (/w icon)
             case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
                 if (!$crtName) {
                     $crtName = ItemList::getName($obj);
                 }
                 break;
                 // link to faction (/w target reputation)
             // link to faction (/w target reputation)
             case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
                 if (!$crtName) {
                     $crtName = FactionList::getName($obj);
                 }
                 break;
         }
         if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER) {
             $criteria .= '- ' . Util::jsEscape($crtName) . ' <span class="moneygold">' . number_format($crt['value2'] / 10000) . '</span><br />';
         } else {
             $criteria .= '- ' . Util::jsEscape($crtName) . '<br />';
         }
         if (++$i == round(count($rows) / 2)) {
             $criteria .= '</small></td><th class="q0" style="white-space: nowrap; text-align: left"><small>';
         }
     }
     $x = '<table><tr><td><b class="q">';
     $x .= Util::jsEscape($name);
     $x .= '</b></td></tr></table>';
     if ($description || $criteria) {
         $x .= '<table><tr><td>';
     }
     if ($description) {
         $x .= '<br />' . Util::jsEscape($description) . '<br />';
     }
     if ($criteria) {
         $x .= '<br /><span class="q">' . Lang::achievement('criteria') . ':</span>';
         $x .= '<table width="100%"><tr><td class="q0" style="white-space: nowrap"><small>' . $criteria . '</small></th></tr></table>';
     }
     if ($description || $criteria) {
         $x .= '</td></tr></table>';
     }
     return $x;
 }
Example #8
0
    echo '<tr><th' . (isset($cr['icon']) ? ' align="right" id="iconlist-icon' . $cr['icon'] . '"' : null) . '>';
    if (!isset($cr['icon'])) {
        echo '<ul><li><var>&nbsp;</var></li></ul>';
    }
    echo '</th><td>';
    if (!empty($cr['link'])) {
        echo '<a href="' . $cr['link']['href'] . '"' . (isset($cr['link']['quality']) ? ' class="q' . $cr['link']['quality'] . '"' : null) . '>' . Util::htmlEscape($cr['link']['text']) . '</a>';
    }
    if (!empty($cr['link']['count']) && $cr['link']['count'] > 1) {
        echo '&nbsp;(' . $cr['link']['count'] . ')';
    }
    if (isset($cr['extraText'])) {
        echo ' ' . $cr['extraText'];
    }
    if (User::isInGroup(U_GROUP_STAFF)) {
        echo ' <small title="' . Lang::achievement('criteriaType') . ' ' . $cr['type'] . '" class="q0">[' . $cr['id'] . ']</small>';
    }
    echo '</td></tr>';
    // every odd number of elements
    if ($i + 1 == round(count($this->criteria['data']) / 2)) {
        echo '</table></div><div style="float: left"><table class="iconlist">';
    }
}
?>
                </table>
                </div>

                <script type="text/javascript">//<![CDATA[
<?php 
foreach ($this->criteria['icons'] as $k => $ic) {
    echo '                    $WH.ge(\'iconlist-icon' . $ic['itr'] . '\').appendChild(' . $ic['type'] . '.createIcon(' . $ic['id'] . ', 0, ' . (!empty($ic['count']) ? $ic['count'] : 0) . "));\n";
Example #9
0
$this->brick('infobox');
?>

            <div class="text">
<?php 
$this->brick('headIcons');
$this->brick('redButtons');
?>
               <h1><?php 
echo $this->name;
?>
</h1>

<?php 
echo $this->description;
echo '<h3>' . Lang::achievement('criteria') . ($this->criteria['reqQty'] ? ' &ndash; <small><b>' . Lang::achievement('reqNumCrt') . ' ' . $this->criteria['reqQty'] . ' ' . Lang::achievement('outOf') . ' ' . count($this->criteria['data']) . '</b></small>' : null) . "</h3>\n";
?>


                <div style="float: left; margin-right: 25px">
                <table class="iconlist">
<?php 
foreach ($this->criteria['data'] as $i => $cr) {
    echo '<tr><th' . (isset($cr['icon']) ? ' align="right" id="iconlist-icon' . $cr['icon'] . '"' : null) . '>';
    if (!isset($cr['icon'])) {
        echo '<ul><li><var>&nbsp;</var></li></ul>';
    }
    echo '</th><td><span class="tip" title="ID' . Lang::main('colon') . $cr['id'] . '">';
    if (!empty($cr['link'])) {
        echo '<a href="' . $cr['link']['href'] . '"' . (isset($cr['link']['quality']) ? ' class="q' . $cr['link']['quality'] . '"' : null) . '>' . Util::htmlEscape($cr['link']['text']) . '</a>';
    }