public static function store() { self::check_logged_in(); $params = $_POST; $attributes = array('name' => $params['name'], 'primaryattribute' => $params['primaryattribute'], 'attacktype' => $params['attacktype'], 'primaryrole' => $params['primaryrole'], 'damagetype' => $params['damagetype'], 'description' => $params['description']); $hero = new Hero($attributes); $errors = $hero->errors(); if (count($errors) == 0) { $hero->save(); Redirect::to('/hero' . $hero->id, array('message' => 'Hero on lisätty arkistoon!')); } else { View::make('hero/new.html', array('errors' => $errors, 'attributes' => $attributes)); } }
/** * Performs the work of inserting or updating the row in the database. * * If the object is new, it inserts it; otherwise an update is performed. * All related objects are also updated in this method. * * @param PropelPDO $con * @return int The number of rows affected by this insert/update and any referring fk objects' save() operations. * @throws PropelException * @see save() */ protected function doSave(PropelPDO $con) { $affectedRows = 0; // initialize var to track total num of affected rows if (!$this->alreadyInSave) { $this->alreadyInSave = true; // We call the save method on the following object(s) if they // were passed to this object by their coresponding set // method. This object relates to these object(s) by a // foreign key reference. if ($this->aHero !== null) { if ($this->aHero->isModified() || $this->aHero->isNew()) { $affectedRows += $this->aHero->save($con); } $this->setHero($this->aHero); } if ($this->isNew()) { $this->modifiedColumns[] = HeroSkillPeer::ID; } // If this object has been modified, then save it to the database. if ($this->isModified()) { if ($this->isNew()) { $pk = HeroSkillPeer::doInsert($this, $con); $affectedRows += 1; // we are assuming that there is only 1 row per doInsert() which // should always be true here (even though technically // BasePeer::doInsert() can insert multiple rows). $this->setId($pk); //[IMV] update autoincrement primary key $this->setNew(false); } else { $affectedRows += HeroSkillPeer::doUpdate($this, $con); } $this->resetModified(); // [HL] After being saved an object is no longer 'modified' } $this->alreadyInSave = false; } return $affectedRows; }