} if ($weapon == null) { $weapon = 1; $Image->setWepInfo($weapon); } $nHash = hash("sha1", $cap . $mask . $eyes . $ears . $coat . $pants . $shoes . $glove . $cape . $shield . $weapon); if ($nHash === $oHash[0]) { $Image->charType('use', $name); touch($cache); } else { $Image->setVaribles(array("Skin" => $gotChar[1], "Gender" => $gotChar[2], "Hair" => $gotChar[3], "Face" => $gotChar[4], "Cap" => $cap, "Mask" => $mask, "Eyes" => $eyes, "Ears" => $ears, "Coat" => $coat, "Pants" => $pants, "Shoes" => $shoes, "Glove" => $glove, "Cape" => $cape, "Shield" => $shield, "Weapon" => $weapon)); $Image->setWeapon('weaponBelowBody'); $Image->setCap('capeBelowBody'); $Image->setCap('capBelowHead'); $Image->setCap('capAccessoryBelowBody'); $Image->setCape('cape'); $Image->setCape('backWing'); $Image->setCap('backCap'); $Image->setCape('capeBelowBody'); $Image->setCap('capeBelowBody'); $Image->setShield(); $Image->setHair('hairBelowBody'); $Image->setShoes('capAccessoryBelowBody'); $Image->setWeapon('weaponOverArmBelowHead'); $Image->createBody('body'); $Image->setShoes('shoes'); $Image->setShoes('weaponOverBody'); $Image->setGlove('l', 1); $Image->setWeapon('weaponOverBody'); $Image->setPants(); $Image->setCoat('mail');