setBlockList() public method

public setBlockList ( array $blocks )
$blocks array
Ejemplo n.º 1
0
 /**
  * @param EntityExplodeEvent $event
  */
 public function onTNTExplode(EntityExplodeEvent $event)
 {
     if ($event->getEntity()->namedtag->getName() === "EssNuke") {
         $event->setBlockList([]);
     }
 }
Ejemplo n.º 2
0
 public function onExplosion(EntityExplodeEvent $event)
 {
     $levelName = $event->getEntity()->getLevel()->getName();
     if (!$this->plugin->isLevelLoaded($levelName)) {
         return;
     }
     $plot = $this->plugin->getPlotByPosition($event->getPosition());
     if ($plot === null) {
         $event->setCancelled(true);
         return;
     }
     $beginPos = $this->plugin->getPlotPosition($plot);
     $endPos = clone $beginPos;
     $plotSize = $this->plugin->getLevelSettings($levelName)->plotSize;
     $endPos->x += $plotSize;
     $endPos->z += $plotSize;
     $blocks = array_filter($event->getBlockList(), function ($block) use($beginPos, $endPos) {
         if ($block->x >= $beginPos->x and $block->z >= $beginPos->z and $block->x < $endPos->x and $block->z < $endPos->z) {
             return true;
         }
         return false;
     });
     $event->setBlockList($blocks);
 }
Ejemplo n.º 3
0
 public function onEntityExplode(EntityExplodeEvent $event)
 {
     $Entity = $event->getEntity();
     $Level = $Entity->getLevel();
     if (!$this->plugin->game || $this->plugin->game->level_name != $Level->getFolderName()) {
         return;
     }
     $Blocks = $event->getBlockList();
     $Blocks2 = [];
     foreach ($Blocks as $Block) {
         foreach ($this->plugin->game->BlocksPlaced as $Block2) {
             if ($Block->getX() == $Block2->getX() && $Block->getY() == $Block2->getY() && $Block->getZ() == $Block2->getZ()) {
                 $Blocks2[] = $Block;
                 continue;
             }
         }
     }
     $event->setBlockList($Blocks2);
 }