Ejemplo n.º 1
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    $temp_tokens = array();
    foreach ($hidden_database_abilities as $token) {
        $temp_tokens[] = "'" . $token . "'";
    }
    $temp_condition .= 'AND ability_token NOT IN (' . implode(',', $temp_tokens) . ') ';
}
// If additional database filters were provided
$temp_condition_unfiltered = $temp_condition;
if (isset($mmrpg_database_abilities_filter)) {
    if (!preg_match('/^\\s?(AND|OR)\\s+/i', $mmrpg_database_abilities_filter)) {
        $temp_condition .= 'AND ';
    }
    $temp_condition .= $mmrpg_database_abilities_filter;
}
// Collect the database abilities
$ability_fields = rpg_ability::get_index_fields(true);
$db->query("SET @ability_row_number = 0;");
$mmrpg_database_abilities = $db->get_array_list("SELECT {$ability_fields} FROM mmrpg_index_abilities WHERE ability_flag_published = 1 AND (ability_flag_hidden = 0 OR ability_token = '{$this_current_token}')  {$temp_condition} ORDER BY ability_order ASC", 'ability_token');
$mmrpg_database_abilities_count = $db->get_value("SELECT COUNT(ability_id) AS ability_count FROM mmrpg_index_abilities WHERE ability_flag_published = 1 AND ability_flag_hidden = 0 {$temp_condition_unfiltered};", 'ability_count');
$mmrpg_database_abilities_numbers = $db->get_array_list("SELECT ability_token, (@ability_row_number:=@ability_row_number + 1) AS ability_key FROM mmrpg_index_abilities WHERE ability_flag_published = 1 {$temp_condition_unfiltered} ORDER BY ability_flag_hidden ASC, ability_order ASC;", 'ability_token');
// Remove unallowed abilities from the database, and increment counters
foreach ($mmrpg_database_abilities as $temp_token => $temp_info) {
    // Define first ability token if not set
    if (!isset($first_ability_token)) {
        $first_ability_token = $temp_token;
    }
    // Send this data through the ability index parser
    $temp_info = rpg_ability::parse_index_info($temp_info);
    // Collect this ability's key in the index
    $temp_info['ability_key'] = $mmrpg_database_abilities_numbers[$temp_token]['ability_key'];
    // Ensure this ability's image exists, else default to the placeholder