Ejemplo n.º 1
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 }
 // DEBUG
 //$this_battle->events_create(false, false, 'DEBUG_'.__LINE__.'_DATA', ' $this_battle->actions_append($target_player, $active_target_robot, $this_player, $temp_targetability_targetrobot, $target_action, $target_action_token);');
 $this_battle->actions_append($target_player, $active_target_robot, $temp_targetability_targetplayer, $temp_targetability_targetrobot, $target_action, $target_action_token);
 // Now execute the stored actions
 $this_battle->actions_execute();
 $this_battle->update_session();
 // Collect the user ability info if set
 $temp_ability_id = false;
 $temp_ability_token = false;
 $temp_ability_info = array();
 if ($this_action == 'ability') {
     list($temp_ability_id, $temp_ability_token) = explode('_', $this_action_token);
     $temp_ability_info = array('ability_id' => $temp_ability_id, 'ability_token' => $temp_ability_token);
     $temp_ability_object = new rpg_ability($this_player, $this_robot, $temp_ability_info);
     $temp_ability_info = $temp_ability_object->export_array();
     //$temp_ability_info['ability_id'] = $temp_ability_id;
     if (!isset($temp_ability_info['ability_target'])) {
         //$temp_ability_info['ability_target'] = 'auto';
     }
 }
 // Define the new target robot based on the previous target
 $new_target_robot = false;
 // If this is a special SELECT THIS target ability
 if ($temp_ability_info['ability_target'] == 'select_this') {
     // Check if this robot is targetting itself or a team mate
     if ($this_robot->robot_id == $backup_target_robot_id) {
         // Define the new target robot which is actually a team mate
         $new_target_robot = new rpg_robot($this_player, array('robot_id' => $this_robot->robot_id, 'robot_token' => $this_robot->robot_token));
         // Queue up an this robot's action second, because its slower
         $this_battle->actions_append($this_player, $this_robot, $this_player, $new_target_robot, $this_action, $this_action_token);