Ejemplo n.º 1
0
Archivo: 1091.php Proyecto: rwruss/ib3
    }
}
if ($queueSpot) {
    echo 'Open spot - proceed';
    // Creatre the data for the new character
    $charTemplateFile = fopen($scnPath . '/charTemplates.dat', 'rb');
    $newChar = new character($postVals[2] * 4, $charTemplateFile);
    fclose($charTemplateFile);
    // Save character with stats into game
    if (flock($unitFile, LOCK_EX)) {
        fseek($unitFile, 0, SEEK_END);
        $size = ftell($unitFile);
        $newID = $size / $defaultBlockSize;
        //fseek($unitFile, $newID*$defaultBlockSize);
        //fwrite($unitFile, $charDat);
        $newChar->changeID($newID);
        flock($unitFile, LOCK_UN);
    }
    // Add game specific infomrationf
    /// Record locations, controller, etc
    $newChar->charData[1] = $bldgDat[1];
    $newChar->charData[2] = $bldgDat[2];
    $newChar->charData[4] = 4;
    $newChar->charData[18] = 0;
    $newChar->charData[19] = 500;
    // Save the new character
    $newChar->save($unitFile);
    // Add the unit to the building slot
    echo 'Save unit ' . $newID . ' in building #' . $postVals[1] . ' queue spot ' . $queueSpot;
    fseek($unitFile, $postVals[1] * $defaultBlockSize + 4 * ($queueSpot - 1));
    fwrite($unitFile, pack('i', $newID));