Beispiel #1
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub)
 {
     $mm = "[TeleportView] ";
     if ($sender->getName() == "CONSOLE") {
         $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game"));
         return true;
     }
     $yaw = $sender->getYaw();
     $pitch = $sender->getPitch();
     $yawS = -sin($yaw / 180 * M_PI);
     $yawC = cos($yaw / 180 * M_PI);
     $pitchS = -sin($pitch / 180 * M_PI);
     $pitchC = cos($pitch / 180 * M_PI);
     $x = $sender->x;
     $y = $sender->y + $sender->getEyeHeight();
     $z = $sender->z;
     $l = $sender->getLevel();
     $ps = $this->getServer()->getOnlinePlayers();
     for ($f = 0; $f < 50; ++$f) {
         $x += $yawS * $pitchC;
         $y += $pitchS;
         $z += $yawC * $pitchC;
         $b = $l->getBlock(new Position($x, $y, $z, $l));
         if ($b->isSolid()) {
             break;
         }
         if ($f >= 50) {
             $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far"));
             return true;
         }
     }
     $sender->teleport(new Position($x, $y, $z, $sender->getLevel()));
     return true;
 }
Beispiel #2
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub)
 {
     $mm = "[TeleportView] ";
     if ($sender->getName() == "CONSOLE") {
         $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game"));
         return true;
     }
     $yaw = $sender->getYaw();
     $ptch = $sender->getPitch();
     $yawS = -sin($yaw / 180 * M_PI);
     $yawC = cos($yaw / 180 * M_PI);
     $ptchS = -sin($ptch / 180 * M_PI);
     $ptchC = cos($ptch / 180 * M_PI);
     $x = $sender->getX();
     $y = $sender->getY() + $sender->getEyeHeight();
     $z = $sender->getZ();
     $l = $sender->getLevel();
     for ($f = 0; $f < 50; ++$f) {
         $x += $yawS * $ptchC;
         $y += $ptchS;
         $z += $yawC * $ptchC;
         $b = $l->getBlock(new Position($x, $y, $z, $l));
         if ($b->isSolid) {
             $sender->teleport(new Position($x - $yawS * $ptchC, $y - $ptchS + 0.1, $z - $yawC * $ptchC, $l));
             $f = true;
         }
     }
     if (!isset($f)) {
         $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far"));
     }
     return true;
 }
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return false;
             }
             $player = $this->getServer()->getPlayer($tuv = array_shift($args));
             if (!($player == null)) {
                 $commandForSudo = trim(implode(" ", $args));
                 $this->getServer()->dispatchCommand($player, $commandForSudo);
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $name = trim(implode(" ", $args));
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $IsSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $outX = round($playerX, 1);
                 $outY = round($playerY, 1);
                 $outZ = round($playerZ, 1);
                 $playerLevel = $sender->getLevel()->getName();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $pHealth = $sender->getHealth();
                 $nbt = new Compound();
                 $motion = new Vector3(0, 0, 0);
                 $nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]);
                 $nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]);
                 $nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]);
                 $nbt->Health = new Short("Health", $pHealth);
                 $nbt->Inventory = new Enum("Inventory", $humanInv);
                 $nbt->NameTag = new String("name", $name);
                 $nbt->Invulnerable = new Byte("Invulnerable", 1);
                 $nbt->CustomTestTag = new Byte("CustomTestTag", 1);
                 $nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]);
                 $clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
                 $Inv = $clonedHuman->getInventory();
                 $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
                 $pHelm = $humanInv->getHelmet();
                 $pChes = $humanInv->getChestplate();
                 $pLegg = $humanInv->getLeggings();
                 $pBoot = $humanInv->getBoots();
                 $Inv->setHelmet($pHelm);
                 $Inv->setChestplate($pChes);
                 $Inv->setLeggings($pLegg);
                 $Inv->setBoots($pBoot);
                 $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
                 $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
                 $clonedHuman->spawnToAll();
                 return true;
             } else {
                 $sender->sendMessage("This command only works in game.");
                 return true;
             }
     }
 }
Beispiel #4
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch (strtolower($command->getName())) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return true;
             }
             $player = $this->getServer()->getPlayer(array_shift($args));
             if (!($player === null)) {
                 $this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $type = array_shift($args);
                 $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args))));
                 if ($type === null || $type === "" || $type === " ") {
                     return false;
                 }
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $isSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $theOne = "Blank";
                 $nameToSay = "Human";
                 $didMatch = "No";
                 foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) {
                     if (strtolower($type) === strtolower($entityType)) {
                         $didMatch = "Yes";
                         $theOne = $entityType;
                     }
                 }
                 $typeToUse = "Nothing";
                 if ($theOne === "Human") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Player") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Pig") {
                     $typeToUse = "SlapperPig";
                 }
                 if ($theOne === "Bat") {
                     $typeToUse = "SlapperBat";
                 }
                 if ($theOne === "Cow") {
                     $typeToUse = "SlapperCow";
                 }
                 if ($theOne === "Sheep") {
                     $typeToUse = "SlapperSheep";
                 }
                 if ($theOne === "MushroomCow") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "Mooshroom") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "LavaSlime") {
                     $typeToUse = "SlapperLavaSlime";
                 }
                 if ($theOne === "Enderman") {
                     $typeToUse = "SlapperEnderman";
                 }
                 if ($theOne === "Zombie") {
                     $typeToUse = "SlapperZombie";
                 }
                 if ($theOne === "Creeper") {
                     $typeToUse = "SlapperCreeper";
                 }
                 if ($theOne === "Skeleton") {
                     $typeToUse = "SlapperSkeleton";
                 }
                 if ($theOne === "Silverfish") {
                     $typeToUse = "SlapperSilverfish";
                 }
                 if ($theOne === "Chicken") {
                     $typeToUse = "SlapperChicken";
                 }
                 if ($theOne === "Villager") {
                     $typeToUse = "SlapperVillager";
                 }
                 if ($theOne === "CaveSpider") {
                     $typeToUse = "SlapperCaveSpider";
                 }
                 if ($theOne === "Spider") {
                     $typeToUse = "SlapperSpider";
                 }
                 if ($theOne === "Squid") {
                     $typeToUse = "SlapperSquid";
                 }
                 if ($theOne === "Wolf") {
                     $typeToUse = "SlapperWolf";
                 }
                 if ($theOne === "Slime") {
                     $typeToUse = "SlapperSlime";
                 }
                 if ($theOne === "PigZombie") {
                     $typeToUse = "SlapperPigZombie";
                 }
                 if ($theOne === "MagmaCube") {
                     $typeToUse = "SlapperLavaSlime";
                 }
                 if ($theOne === "ZombiePigman") {
                     $typeToUse = "SlapperPigZombie";
                 }
                 if ($theOne === "PigZombie") {
                     $typeToUse = "SlapperPigZombie";
                 }
                 if (strtolower($theOne) === "remove") {
                     if ($sender->hasPermission("slapper.remove")) {
                         $this->hitSessions[$sender->getName()] = "on";
                         $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "]" . "Hit an entity to remove it");
                     }
                 }
                 if (!($typeToUse === "Nothing") && !($theOne === "Blank")) {
                     $nbt = $this->makeNBT($senderSkin, $isSlim, $name, $humanInv, $playerYaw, $playerPitch, $playerX, $playerY, $playerZ);
                     $clonedHuman = Entity::createEntity($typeToUse, $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
                     $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . $theOne . " entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
                 }
                 if ($typeToUse === "SlapperHuman") {
                     $Inv = $clonedHuman->getInventory();
                     $pHelm = $humanInv->getHelmet();
                     $pChes = $humanInv->getChestplate();
                     $pLegg = $humanInv->getLeggings();
                     $pBoot = $humanInv->getBoots();
                     $Inv->setHelmet($pHelm);
                     $Inv->setChestplate($pChes);
                     $Inv->setLeggings($pLegg);
                     $Inv->setBoots($pBoot);
                     $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
                     $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
                 }
                 if (!($theOne == "Blank")) {
                     $clonedHuman->spawnToAll();
                 }
                 if ($typeToUse === "Nothing" || $theOne === "Blank") {
                     $sender->sendMessage("Invalid entity.");
                 }
                 return true;
             } else {
                 $sender->sendMessage("This command only works in game.");
                 return true;
             }
     }
 }