public function scoreStreak(Player $player)
 {
     if (!$this->enabled) {
         return false;
     }
     $n = strtolower($player->getName());
     $streak = $this->owner->updateDb($n, "streak");
     if ($streak < $this->minkills) {
         return false;
     }
     $this->owner->getServer()->getPluginManager()->callEvent(new KillRateNewStreakEvent($this->owner, $player, $streak));
     $this->owner->getServer()->broadcastMessage(TextFormat::YELLOW . mc::_("%1% has a %2%-kill streak", $player->getDisplayName(), $streak));
     if ($this->money === null) {
         return true;
     }
     list($points, $money) = $this->owner->getPrizes("streak");
     $this->owner->getServer()->getPluginManager()->callEvent($ev = new KillRateBonusScoreEvent($this->owner, $player, $money));
     if ($ev->isCancelled()) {
         return true;
     }
     $player->sendMessage(TextFormat::GREEN . mc::_("You earn an additional \$%1% for being in kill-streak!", $ev->getMoney()));
     MoneyAPI::grantMoney($this->money, $player, $ev->getMoney());
     return true;
 }
Beispiel #2
0
 public function deadDealer($pv)
 {
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     if ($pv instanceof Player) {
         // Score that this player died!
         //echo __METHOD__.",".__LINE__."\n";//##DEBUG
         $deaths = $this->updateDb($pv->getName(), "deaths");
         if ($this->cfg["settings"]["reset-on-death"] && $this->cfg["settings"]["reset-on-death"] > 0) {
             if ($deaths >= $this->cfg["settings"]["reset-on-death"]) {
                 // We died too many times... reset scores...
                 $this->getServer()->getPluginManager()->callEvent($ev = new KillRateResetEvent($this, $pv));
                 if (!$ev->isCancelled()) {
                     $this->delScore($pv);
                 }
             }
         }
         if ($this->cfg["settings"]["kill-streak"]) {
             $n = $pv->getName();
             $newstreak = $this->dbm->getScore($n, "streak");
             // Keep track of the best streak ever...
             if ($newstreak) {
                 $newstreak = $newstreak["count"];
                 $oldstreak = $this->dbm->getScore($n, "best-streak");
                 if ($oldstreak) {
                     $oldstreak = $oldstreak["count"];
                     if ($newstreak > $oldstreak) {
                         $this->dbm->updateScore($n, "best-streak", $newstreak);
                         $this->getServer()->broadcastMessage(mc::_("%1% beat previous streak record of %2% at %3% kills", $n, $oldstreak, $newstreak));
                     }
                 } else {
                     $this->dbm->insertScore($n, "best-streak", $newstreak);
                     $this->getServer()->broadcastMessage(mc::_("%1% ended his kill-streak at %2% kills", $n, $newstreak));
                 }
             }
             $this->dbm->delScore($n, "streak");
         }
     }
     $cause = $pv->getLastDamageCause();
     // If we don't know the real cause, we can score it!
     //echo __METHOD__.",".__LINE__."-".get_class($cause)."\n";//##DEBUG
     if (!$cause instanceof EntityDamageEvent) {
         return;
     }
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     switch ($cause->getCause()) {
         case EntityDamageEvent::CAUSE_PROJECTILE:
             $pp = $cause->getDamager();
             //echo get_class($pp)." PROJECTILE\n";//##DEBUG
             break;
         case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
             $pp = $cause->getDamager();
             break;
         case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
             $pp = $cause->getDamager();
             if ($pp instanceof Projectile) {
                 $pp = $pp->shootingEntity;
             }
             //echo get_class($pp)." EXPLOSION\n";//##DEBUG
             break;
         default:
             //echo "Cause: ".$cause->getCause()."\n";//##DEBUG
             return;
     }
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     if (!$pp instanceof Player) {
         return;
     }
     // Not killed by player...
     // No scoring for creative players...
     if ($pp->isCreative() && !$this->cfg["settings"]["creative"]) {
         return;
     }
     if ($this->cfg["settings"]["achievements"]) {
         $pp->awardAchievement("killer");
     }
     $perp = $pp->getName();
     $vic = $pv->getName();
     if ($pv instanceof Player) {
         $vic = "Player";
         // OK killed a player... check for a kill streak...
         $pv->sendMessage(TextFormat::RED . mc::_("You were killed by %1%!", $pp->getName()));
         if ($this->cfg["settings"]["kill-streak"]) {
             $streak = $this->updateDb($perp, "streak");
             if ($streak > $this->cfg["settings"]["kill-streak"]) {
                 if ($this->cfg["settings"]["achievements"]) {
                     $pp->awardAchievement("serialKiller");
                 }
                 $this->getServer()->broadcastMessage(TextFormat::YELLOW . mc::_("%1% has a %2% kill streak", $pp->getName(), $streak));
                 if ($this->cfg["settings"]["rewards"]) {
                     list($points, $money) = $this->getPrizes($vic);
                     $pp->sendMessage(TextFormat::GREEN . mc::_("You earn an additional \$%1% for being in kill-streak!", $money));
                     MoneyAPI::grantMoney($this->money, $perp, $money);
                 }
             }
         }
     }
     $perp = $pp->getName();
     list($points, $money) = $this->updateScores($pp, $perp, $vic);
     $this->announce($pp, $points, $money);
 }
Beispiel #3
0
 public function updateScores($player, $perp, $vic)
 {
     //echo "VIC=$vic PERP=$perp\n";//##DEBUG
     if ($this->settings["points"] || $this->money !== null) {
         list($points, $money) = $this->getPrizes($vic);
         if (!$this->settings["points"]) {
             $points = false;
         }
         if (!$this->money !== null) {
             $money = false;
         }
     } else {
         list($points, $money) = [false, false];
     }
     $this->getServer()->getPluginManager()->callEvent($ev = new KillRateScoreEvent($this, $player, $vic, $points, $money));
     if ($ev->isCancelled()) {
         return [false, false];
     }
     if ($ev->getIncr()) {
         $kills = $this->updateDb($perp, $vic, $ev->getIncr());
     } else {
         $kills = null;
     }
     $awards = [false, false];
     $awards[0] = $points = $ev->getPoints();
     if ($points !== false && $points != 0) {
         $newscore = $this->updateDb($perp, "points", $points);
     } else {
         $newscore = null;
     }
     $awards[1] = $money = $ev->getMoney();
     if ($money !== false) {
         MoneyAPI::grantMoney($this->money, $perp, $money);
     }
     $this->achievements->awardKills($player, $vic, $kills);
     if ($newscore !== null) {
         $this->ranks->promote($player, $newscore);
     }
     return $awards;
 }